Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@571 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
so it will animate (animation already in place, just was not being
used.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@525 282e977c-c81d-0410-88c4-b93c2d0d6712
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@508 282e977c-c81d-0410-88c4-b93c2d0d6712
chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
I have completed the set of chess-figures, and made the existing ones
(esp. pngs) look better. Now that the set is complete, people can
play chess on crossfire. =)
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@484 282e977c-c81d-0410-88c4-b93c2d0d6712
chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@483 282e977c-c81d-0410-88c4-b93c2d0d6712
When standing on this archetype no exp loss on death will occur.
removed "material 64", so that it has no material per default now.
purpose is making boulders indestructible (to spells)
-- AndreasV
Inserted my new sorc pics. --AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@465 282e977c-c81d-0410-88c4-b93c2d0d6712
When standing on this archetype no exp loss on death will occur.
removed "material 64", so that it has no material per default now.
purpose is making boulders indestructible (to spells)
-- AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@464 282e977c-c81d-0410-88c4-b93c2d0d6712
When standing on this archetype no exp loss on death will occur.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@463 282e977c-c81d-0410-88c4-b93c2d0d6712
Object without name tried to attack.
arch ogre
face ogre.112
animation ogre
Zillions... Zillions of times.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@459 282e977c-c81d-0410-88c4-b93c2d0d6712
Lightning combined with godpower in ball lightning.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@452 282e977c-c81d-0410-88c4-b93c2d0d6712