Commit Graph

13 Commits (ce27362b405e1485cacdb19a2a44f1a84a026690)

Author SHA1 Message Date
akirschbaum 340b84dbea Extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10958 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 15:17:54 +00:00
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
rjtanner 05dfb0ce09 Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7254 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 01:35:46 +00:00
ryo_saeba 350191c712 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6561 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:23:00 +00:00
mikeeusa 897e71d6cf CVS: arch: potions updated to yeild empty potion bottles on use
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3856 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-11 00:52:03 +00:00
ryo_saeba d034c0246c Remove empty bottles that cause issues.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3440 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-15 20:05:53 +00:00
ryo_saeba e8b8da4a19 Bottles now give empty bottle, pics & changes courtesy mikeeusa
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3417 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:34:41 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mardahl 26d8af73c4 Changed the face.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@998 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-20 09:26:55 +00:00
avogl 98d80c38dd Now there are three classes of res. potions:
- potions with 95% resistance: extremely rare and expensive

- potions with 90%: more common, and to get for a fair price

- potions with 50%: for newbies only, very cheap and rather common


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@584 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-14 04:16:09 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
jec 9f3b74c6b4 Added level 1 to all archetypes with type 5 (POTION), because these
archetypes are spellcasters and therefore need a level.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@266 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-24 10:03:40 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00