akirschbaum
340b84dbea
Extract some 'magicmap' and 'visibility' attributes into .face files.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10958 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-13 15:17:54 +00:00
ryo_saeba
97c831cf66
Remove obsolete color_fg.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
rjtanner
05dfb0ce09
Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7254 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 01:35:46 +00:00
ryo_saeba
350191c712
Remove obsolete field.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6561 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 19:23:00 +00:00
mikeeusa
897e71d6cf
CVS: arch: potions updated to yeild empty potion bottles on use
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3856 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-11 00:52:03 +00:00
ryo_saeba
d034c0246c
Remove empty bottles that cause issues.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3440 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-15 20:05:53 +00:00
ryo_saeba
e8b8da4a19
Bottles now give empty bottle, pics & changes courtesy mikeeusa
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3417 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:34:41 +00:00
mwedel
1b4601c792
add name_pl, client_type information to objects that can get picked up.
...
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mardahl
26d8af73c4
Changed the face.
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@998 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-20 09:26:55 +00:00
avogl
98d80c38dd
Now there are three classes of res. potions:
...
- potions with 95% resistance: extremely rare and expensive
- potions with 90%: more common, and to get for a fair price
- potions with 50%: for newbies only, very cheap and rather common
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@584 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-14 04:16:09 +00:00
peterm
77f54db4c7
Converted the old "armor" "protected" "vulnerable" and "immune" to
...
the partial-resistance equivalents.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
jec
9f3b74c6b4
Added level 1 to all archetypes with type 5 (POTION), because these
...
archetypes are spellcasters and therefore need a level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@266 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-24 10:03:40 +00:00
uid200
eddc3c6a17
Initial revision
...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00