Commit Graph

12 Commits (e3ff58f342d48ebfc260addb3690a4d3d5fcbd50)

Author SHA1 Message Date
partmedia 80f7291f45 Fix Mjoellnir
One-handed weapons should only require one arm.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20503 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-25 05:23:22 +00:00
partmedia c661bce5f9 Make Mjoellnir one-handed
According to Norse mythology, this hammer can only be wielded on one hand.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20499 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-08-16 00:17:34 +00:00
partmedia 7a0bb2fde7 Give melee artifact weapons physical damage
Submitted by:   Jason Zheng


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20439 282e977c-c81d-0410-88c4-b93c2d0d6712
2017-07-24 17:19:23 +00:00
akirschbaum bae1031074 Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11294 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-01-31 21:30:50 +00:00
ryo_saeba 6c8bb1efb8 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 20:08:08 +00:00
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
garbled 579265a218 Add weapontypes to all of these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1939 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-10 00:12:15 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
damn f64a3e1805 nrof 1 - so multiples don't have to stack up as seperate objects
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@104 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-09-17 18:11:04 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00