the formatting of the msg/endmsg to be consistent. This is all
cosmetic changes, no actual change of objects other than msg/endmsg
or other typos.
MSW 2006-01-02
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4255 282e977c-c81d-0410-88c4-b93c2d0d6712
falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3044 282e977c-c81d-0410-88c4-b93c2d0d6712
- add greater hell hound, dire wolf sire and change magehounds spell
- make rug's whip glow
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2901 282e977c-c81d-0410-88c4-b93c2d0d6712
- some modifications to ixalovh
- add some god treasure list info from objects doc to README
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2718 282e977c-c81d-0410-88c4-b93c2d0d6712
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2577 282e977c-c81d-0410-88c4-b93c2d0d6712
sister/enemy to Ruggilli (still needs a bit more tuning).
Cleaned up Ruggilli graphics - however not currently used...
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Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
This is only for their appearance in the editor.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1752 282e977c-c81d-0410-88c4-b93c2d0d6712
with bodyparts for them. Also changes races for readable scroll
objects so that scrollcase objects can be used. Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1681 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
Add merged images for some objects I used in testing - the archetypes
need to be modified to use these, but a new version of the clients needs
to get pushed out before that can happen. Committing them will save
someone the work of merging them later on.
MSW 2002-05-18
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1590 282e977c-c81d-0410-88c4-b93c2d0d6712
somehow. This is very unbalanced compared to other gods.
I set Gorokh to "hp-regen -1" again. This is only very little
compensation for flaming aura, vitriol and slaying angel.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1416 282e977c-c81d-0410-88c4-b93c2d0d6712
set and thus didn't dissapear when dropped.
I assume this wasn't intended and set it startequip 1 now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1415 282e977c-c81d-0410-88c4-b93c2d0d6712
dnh 8/11/01
ps. I also turned down hp 1000 for a 1x1 is rather scary =)
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