temitchell
ed1bf5d6a2
renumbered all the smoothing to make some room and fix some ugliness
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this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell
3bd5766f72
- new deep swamp images, smoothing - fixup grass (again) change desert
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and beach images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell
0cb767a455
- missed converting this to 8bit
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell
1c6fa4b8f7
- set up jungle smoohting added woods_2 smoothing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell
14095bf273
- fix lava, add jungle
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell
8f4fa9b879
- beach is lower than water - surf's up
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell
50a4570315
- changes for smoothing - new water, swamp smoothing and some fixes for
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some arch information
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize
6ad5275551
updated .arc files so they now contain the smoothface informations.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
temitchell
ffdd871e8e
- making waves
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell
540c04b0e4
- smooth the seas - you can also use this to enhance animation :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl
b9bd42b476
Blackrock had battleground type set which is definitly
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wrong. I've set it to type 0 for a normal floor.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell
931405ffae
- tweeking smoothing levels - it is beginning to look ok...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell
38c7df2248
- smoothlevels for forests raised to 75, some others set with possible
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values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell
ea70fc1a0b
-renamed smoothing sets as per mark's suggestion, added lava, dunes,
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more hills
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell
6bfa7cc7c3
- peg mountains at smoothlevel 50? Anyway they already mesh well so set
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them all at the same level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell
695484b282
- add smoothlevels to these arches hopefully in line with expected
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values
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell
a1a3124604
- oops - fix this before I get yelled at.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell
44d7ea7a74
- replace this for current code compatibility(?)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell
156bb518a2
- renamed the template (it's not set or sprite specific...)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell
5956b984ba
- removing these temoplates to remove this directory
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell
fe5338a033
- removing these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell
f28ea739de
- smoothing image sets.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize
35229ff5ca
New pictures for new way of handling smoothing. The grass picture is
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still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
tchize
e3f6a85084
set the smoothelevel to some archetype. Added the smooth pictures
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associated.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-19 12:30:09 +00:00
temitchell
935b99df97
- touch up mountain4 to make it more distinguishable from mountain2
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2191 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:01:55 +00:00
temitchell
f78cff53a8
-building an even closer working relationship between rivers and falls.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2120 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 01:06:36 +00:00
temitchell
9c6bcc3b69
- added a bit of spray, now there's some falls...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2119 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 00:28:31 +00:00
temitchell
a1ea946ec6
- make falls fit to rivers heading southish
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2118 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 22:19:29 +00:00
temitchell
10ea4fbe1d
-cosmetic addition, but not that I think of it, both falls will be
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further changed to fit to river...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2117 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 21:53:32 +00:00
temitchell
eabbb4deff
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
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now clsc image
----------------------------------------------------------------------
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2021 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-15 20:59:19 +00:00
garbled
079c109edc
A TON of graphical fixups. Most of these were converted xpms that
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somehow got this huge black border around them. it drove me nuts. I
fixed it. Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof. There was a missing color, and it was
transparent.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1957 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 07:14:00 +00:00
temitchell
f259db2221
-Added rapier
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-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-09 04:05:52 +00:00
temitchell
35cb1ca6a5
- transparancies for mountain snow, standardized the rivlets colour table
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- added foilage along the same lines (?) - made clsc versions of these too
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1898 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-22 20:32:55 +00:00
temitchell
18cf4643a0
- fixing up the snow forests
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adding in classic versions, adding in non floor versions
- would like to add some snow on the trees for the base set, but that will have to wait.
add in classic glacier image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1897 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-21 20:33:36 +00:00
temitchell
295a6e4a6b
added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1894 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:42:36 +00:00
temitchell
56e31972b0
-forgot this winter forest image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1889 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 17:18:51 +00:00
temitchell
b6b39e1192
- more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1888 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:51:05 +00:00
garbled
abf10a6a97
A new image for the waterfall, that fits the rest of the world. rivlets
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for the mountains, because puddles look stupid on them.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1865 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:52:17 +00:00
garbled
917e12d71e
New images for steppe and a lighter steppe.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1864 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:43:27 +00:00
garbled
0057305f88
add new images that tile better for the dark and medium grass. New images
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to represent dying grass.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1863 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:41:27 +00:00
temitchell
40b05b7b60
-changed name field to snow on these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1855 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:20:38 +00:00
temitchell
c63cc75101
-fixed the transparency on the evergreen2 image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1853 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:31:38 +00:00
temitchell
f8746dfcc0
working on the snow again
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1852 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:29:33 +00:00
temitchell
6f2c7b7fc1
fixed transparancy on this
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1833 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-25 06:18:52 +00:00
temitchell
b86c2da7ef
oops - is not a floor
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1832 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 21:19:51 +00:00
temitchell
c22d3c9a1a
adding ice for weather effects
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1831 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 20:41:09 +00:00
temitchell
f3515f345b
touched up snow overlay, added snow5 - a lighter snow overlay
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1829 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-17 18:06:46 +00:00
garbled
8fad45ea09
Add puddles, to display rain effects. Images excellently drawn by:
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Meegwun South.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1798 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:42:13 +00:00
garbled
57ec26ca14
New gfx for wooded areas, transparent, rather than having grass on the image.
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Graphics kindly provided by: Meegwun South
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1797 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:40:21 +00:00
garbled
b37f224dfc
Add snow4 arc and snow4 image. Image provided by Todd Mitchell
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<temitchell@sympatico.ca>
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1795 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-06 09:49:19 +00:00