temitchell
|
ed1bf5d6a2
|
renumbered all the smoothing to make some room and fix some ugliness
this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-18 04:01:09 +00:00 |
tchize
|
6ad5275551
|
updated .arc files so they now contain the smoothface informations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-15 12:56:59 +00:00 |
temitchell
|
931405ffae
|
- tweeking smoothing levels - it is beginning to look ok...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-12 08:41:28 +00:00 |
temitchell
|
38c7df2248
|
- smoothlevels for forests raised to 75, some others set with possible
values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-07-12 07:01:53 +00:00 |
tchize
|
e3f6a85084
|
set the smoothelevel to some archetype. Added the smooth pictures
associated.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
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2003-06-19 12:30:09 +00:00 |
garbled
|
9887082b54
|
These woods didn't have is_floor set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1785 282e977c-c81d-0410-88c4-b93c2d0d6712
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2002-10-30 08:23:52 +00:00 |
uid200
|
eddc3c6a17
|
Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
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1999-03-29 04:46:48 +00:00 |