# This is a unique object (maybe shouldn't be an arch then?) # but as an arch, it needs to be valid, so I've # adjusted exp, wc, and ac. Object neko race animal name neko chan face neko.111 animation neko monster 1 move_type walk sleep 1 Wis 8 no_pick 1 alive 1 exp 2 ac 12 wc 15 dam 2 hp 2 maxhp 2 level 1 speed 0.3 weight 30000 run_away 90 randomitems neko end