#define spellball_1_width 24 #define spellball_1_height 24 static char spellball_1_bits[] = { 0x00,0x00,0x00,0x00,0x24,0x00,0x80,0x80,0x00,0x00,0x1c,0x00, 0x20,0x63,0x00,0x80,0xc0,0x04,0x80,0xc0,0x00,0x40,0x80,0x01, 0x50,0xc0,0x05,0x40,0x80,0x01,0x80,0xc0,0x00,0xa0,0xc0,0x02, 0x00,0x63,0x00,0x40,0x1c,0x01,0x80,0x80,0x00,0x00,0x00,0x00, 0x00,0x51,0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,0x14,0x00, 0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00};