#define battle_axe_width 24 #define battle_axe_height 24 static char battle_axe_bits[] = { 0x00,0x01,0x01,0x80,0xa2,0x00,0x30,0x75,0x00,0x10,0x2b,0x00,0xd0,0x1f,0x00, 0xd0,0x0f,0x00,0xd0,0x1d,0x00,0xa0,0x08,0x00,0x60,0x11,0x00,0xc0,0x22,0x00, 0x80,0x53,0x00,0x00,0xa2,0x00,0x00,0x40,0x01,0x00,0x80,0x00,0x00,0x80,0x01, 0x00,0x00,0x03,0x00,0x00,0x07,0x00,0x00,0x06,0x00,0x00,0x04,0x00,0x00,0x0c, 0x00,0x00,0x1c,0x00,0x00,0x38,0x00,0x00,0x30,0x00,0x00,0x20};