Object oil_sea face oil_sea.111 animation oil_sea name oil ocean name_pl oil ocean smoothlevel 16 smoothface oil_sea.111 oil_sea_S.111 smoothface oil_sea.112 oil_sea_S.112 smoothface oil_sea.113 oil_sea_S.113 smoothface oil_sea.114 oil_sea_S.114 anim_speed 10 client_anim_sync 1 move_block all no_pick 1 is_water 1 is_floor 1 end Object oil_sea_ultra_viscous #So thick you can almost walk on it (To be used where one needs walk-on-able/nonblocking oil) #(ex: some random maps). For most applications you should use the regular oil_sea #which will be swimmable as water is (but much slower swimming of course) face oil_sea.111 animation oil_sea_ultra_viscous name ultra viscous oil name_pl ultra viscous oil smoothlevel 16 smoothface oil_sea.111 oil_sea_S.111 smoothface oil_sea.112 oil_sea_S.112 smoothface oil_sea.113 oil_sea_S.113 smoothface oil_sea.114 oil_sea_S.114 anim_speed 10 client_anim_sync 1 no_pick 1 is_water 1 is_floor 1 end