# These archetypes are presently modeled after the contents found in pit.arc in # the arch/trunk/connect/Hole directory. The difference is that this archetype # is a 64 x 64 bit multi-tile HOLE. # # This is a "correct" HOLE-based manhole modelled after connect/Hole/pit.arc # The animation does not work. The hole function does work, and is aligned # with the manhole graphic on the head tile. # Object manhole_closed_1 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.114 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 1 wc 4 maxsp 0 visibility 50 magicmap black end More Object manhole_closed_1a face manhole.114 x 1 end More Object manhole_closed_1b face manhole.114 y 1 end More Object manhole_closed_1c face manhole.114 x 1 y 1 end # # This is a "correct" HOLE-based manhole modelled after connect/Hole/pit.arc # The animation does not work. The hole function does work, and is aligned # with the manhole graphic on the head tile. # Object manhole_open_1 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.111 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 1 move_on walk wc 0 maxsp 1 visibility 50 magicmap black end More Object manhole_open_1a face manhole.111 x 1 end More Object manhole_open_1b face manhole.111 y 1 end More Object manhole_open_1c face manhole.111 x 1 y 1 end # # This animation works, but the x1, y1, x1 y1 pieces have the wrong face, so # the player view of the closed manhole is messed up. The animation takes # place at x-1, y-1 instead of at x,y, and the hole is not aligned with the # location of the head tile (which is misplaced). # Object manhole_closed_2 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.114 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 0 wc 4 maxsp 0 visibility 50 magicmap black end More Object manhole_closed_2a face manhole.111 x 1 end More Object manhole_closed_2b face manhole.111 y 1 end More Object manhole_closed_2c face manhole.111 x 1 y 1 end # # This animation does not work even though it is set up just like the # manhole_closed_2 arch. # Object manhole_open_2 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.111 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 0 move_on walk wc 0 maxsp 1 visibility 50 magicmap black end More Object manhole_open_2a face manhole.114 x 1 end More Object manhole_open_2b face manhole.114 y 1 end More Object manhole_open_2c face manhole.114 x 1 y 1 end # # These animations work, and look correct in-game, though the hole that # things drop through is not aligned with the manhole which is the same # as manhole_closed_1 except that the graphic is not corrupted. All that # changed from the above is that the faces for the non-head pieces have # been removed. Gridarta places the head at x,y and places "no face" # indications at at x+1,y, x,y+1, and x+1,y+1. # # Specifying no face instead of blank.111 also works, except that in # Gridarta, the non-head pieces are "no face" instead of yellow blanks. # Object manhole_closed_3 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.114 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 0 wc 4 maxsp 0 visibility 50 magicmap black end More Object manhole_closed_3a blank.111 x 1 end More Object manhole_closed_3b blank.111 y 1 end More Object manhole_closed_3c blank.111 x 1 y 1 end # # This animation works with the same symptoms as manhole_closed_3. # Object manhole_open_3 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.111 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 0 move_on walk wc 0 maxsp 1 visibility 50 magicmap black end More Object manhole_open_2a blank.111 x 1 end More Object manhole_open_2b blank.111 y 1 end More Object manhole_open_2c blank.111 x 1 y 1 end