# These archetypes are presently modeled after the contents found in pit.arc in # the arch/trunk/connect/Hole directory. The difference is that this archetype # is a 64 x 64 bit multi-tile HOLE. # # This animation works, but the x1, y1, x1 y1 pieces have the wrong face, so # the player view of the closed manhole is messed up. Not only that, but the # animation takes place at x-1, y-1 instead of at x,y. # Object manhole_closed_1 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.114 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 0 wc 4 maxsp 0 visibility 50 magicmap black end More Object manhole_closed_1a face manhole.111 x 1 end More Object manhole_closed_1b face manhole.111 y 1 end More Object manhole_closed_1c face manhole.111 x 1 y 1 end # # This animation does not work, but is a copy of arch/connect/Hole/pit.arc so # should work the same as that pit. # Object manhole_open_1 name manhole type 94 activate_on_push 1 activate_on_release 1 no_pick 1 face manhole.111 anim manhole.111 manhole.112 manhole.113 manhole.114 mina is_animated 0 move_on walk wc 0 maxsp 1 visibility 50 magicmap black end More Object manhole_open_1a face manhole.111 x 1 end More Object manhole_open_1b face manhole.111 y 1 end More Object manhole_open_1c face manhole.111 x 1 y 1 end