#define monster_e_1_width 24 #define monster_e_1_height 24 static char monster_e_1_bits[] = { 0x20,0x00,0x00,0xe0,0x07,0x00,0x60,0x04,0x00,0xe0,0x1f,0x00, 0xe0,0x13,0x00,0xe0,0x01,0x00,0xe0,0x9f,0x03,0xe0,0xc3,0x00, 0xe0,0x1f,0x07,0xe0,0xff,0x01,0xb0,0xff,0x0f,0x70,0xea,0x01, 0xf0,0x1f,0x0f,0xf0,0x7f,0x00,0xe0,0xef,0x00,0xc0,0xef,0x01, 0xc0,0xef,0x01,0xe0,0xf7,0x01,0xf8,0xe3,0x01,0x7c,0xc0,0x01, 0x1e,0xc0,0x01,0x3e,0xc0,0x07,0x54,0x40,0x05,0x54,0x40,0x05};