Changes for CVS top of tree: Added level 1 to all archetypes with type 5 (POTION), because these archetypes are spellcasters and therefore need a level. - Jan Echternach 5/24/2000 skills/scroll_set_traps Name of the skill is 'skill_set_trap', not 'skill_set_traps'. - Jan Echternach 5/22/2000 Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have a level yet, because these archetypes are spellcasters and therefore need a level. - Jan Echternach 5/16/2000 dev/unused/0.91.1/grave.arc, arch grave_close Removed type 37 from archetype, because this type will be removed from the server code. - Jan Echternach 5/16/2000 Some archetypes had fly_on or walk_on set, although they were not handled by move_apply(). - Jan Echternach 5/16/2000 ground/sea.arc, arch sea1 Removed walk_on 1. ground/meteor.arc, arch fire_trail Removed walk_on 1 and fly_on 1. spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc Added level 1 to fix the problem that most horns were casting spells without a level. - Jan Echternach 4/19/2000 Too many items gave Pow bonus. - Jan Echternach 4/17/2000 armour/helmet/wiz_hat.arc Changed (Int +1, Pow +1) back to (Int +2). armour/mail/robe_midnight.arc Changed (Pow +2) back to (Wis +2). weapon/artifact/magi_staff.arc Reduced (Pow +2) to (Pow +1). Set level 1 for all archetypes that had alive 1 but no level. - Jan Echternach 4/17/2000 Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000 ---BEGIN BATCH UPDATE--- DAMN 9/17/1999 Added "nrof 1" to the following archetypes: armour/boots/elvenboots.arc armour/boots/idaten.arc armour/boots/lev_boots.arc armour/boots/speedboots.arc armour/cloak/magic_resist.arc armour/helmet/helmet_bri.arc armour/helmet/helmetxray.arc armour/mail/Pdragonmail.arc armour/mail/dragonmail.arc armour/mail/gale.arc armour/mail/wdsm.arc armour/shield/DShield.arc armour/shield/DShieldm.arc armour/shield/DShieldms.arc armour/shield/DShields.arc armour/shield/dragon_shi.arc armour/shield/eyeshield.arc armour/shield/holyshield.arc armour/shield/reflector.arc armour/shield/uw_shield.arc armour/shield/wds.arc flesh/human/corpse.arc flesh/human/corpse1.arc flesh/human/corpse_pl.arc indoor/clock.arc misc/Bagpipe/bagpipe.arc misc/chalice.arc misc/crown.arc misc/torch_cyan.arc misc/torch_indigo.arc misc/torch_vermilion.arc readable/bookRead.arc readable/book_clasp.arc readable/card.arc readable/diploma.arc readable/letter.arc readable/note.arc readable/quarto.arc readable/scroll.arc readable/scroll_2.arc readable/tome.arc spell/gu_horn.arc spell/horn.arc spell/horn2.arc spell/horn3.arc talisman/collar.arc weapon/artifact/ChaosSword/CSword.arc weapon/artifact/Darkblade/darkblade.arc weapon/artifact/Demonbane/demonbane.arc weapon/artifact/Fhammer/frost_hammer.arc weapon/artifact/Firestar/fakefirestar.arc weapon/artifact/Firestar/firestar.arc weapon/artifact/Gram/gram.arc weapon/artifact/Kdagger/k_dagger.arc weapon/artifact/Lslasher/lava_s.arc weapon/artifact/Masamune/masamune.arc weapon/artifact/Sting/sting.arc weapon/artifact/UW_Sword/uw_sword.arc weapon/artifact/bonecrush.arc weapon/artifact/defender.arc weapon/artifact/dragonslay.arc weapon/artifact/excalibur.arc weapon/artifact/firebrand.arc weapon/artifact/frostbrand.arc weapon/artifact/harakiri.arc weapon/artifact/mjoellnir.arc weapon/artifact/skullcleav.arc weapon/chained/nunchacu_1.arc weapon/chained/nunchacu_2.arc weapon/chained/shootingstar.arc weapon/misc/shovel_1.arc weapon/misc/stake.arc weapon/misc/taifu_1.arc weapon/sword/katana_1.arc armour/helmet/wiz_hat.arc Changed (Int +2) to (Int +1, Pow +1) Added nrof 1 armour/mail/mithril_ar_ele.arc Changed (Cha +2) to (Cha +1, speed +1) reduced penalties to sp regen and movement speed armour/mail/robe_midnight.arc Changed (Wis +2) to (Pow +2) Added nrof 1 spell/power_crystal.arc removed duplicate weight entry Did _not_ add nrof 1 weapon/artifact/HolyAvenger/holyave.arc Added attacktype: blinding and nrof 1 weapon/artifact/Usword/uk_sd.arc changed weight 1qq000 (yes, the letter Q) to 11100 added nrof 1 weapon/artifact/deathbring.arc added attacktype: depletion and nrof 1 weapon/artifact/magi_staff.arc changed name from Staff of Magi to Staff of the Magi changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2) added wc +5 and nrof 1 weapon/artifact/mournblade.arc changed attacktype: magic, drain to attacktype: drain, weaponmagic added nrof 1 weapon/artifact/stormbring.arc changed prot: magic to prot: magic, electricity changed attacktype: magic, drain to attacktype: electricity, drain added nrof 1 ---END BATCH UPDATE--- DAMN 9/17/1999 Give power crystal a weight of one. This allows it to be picked up - msw ------------------------------------------------------------------------------ Changes for Crossfire 0.93.3: Number of images cleaned up/improved/created by David Sundqvist. Several new images/archetyps added - new wall types, dedicated altars for the gods (very nicely looking), and some other changes by David. ------------------------------------------------------------------------------ Changes for Crossfire 0.92.7 Cleaned up the dev directory some - got rid of a bunch of files that have since been merged. Also, got rid of things that should no longer be applicable (via code changes), and stuff in which there was only and archetype object - there should be enough examples out there on how to create new archetyps. Weight for some monsters updated to be in more in line with what should be expected. Editable cleaned up for a bunch of objects. Half orc and halfling player types added. Some archetyps for throwing added ------------------------------------------------------------------------------ Changes for Crossfire 0.92.6 Several objects added for Brian Thomas valley quest maps - some disabled archetypes moved back into palce. Changes for Crossfire 0.92.5 Many archetypes added for the kunji maps. Changes for Crossfire 0.91.7 Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu). These are spread out in many different directories. Spectres are no longer animated. In this way, invisibilty on them works properly. Changes for Crossfire 0.90.5: Changed editable value in some items so they appear in the proper place for crossedit. Moved all files in the 'item' directory into misc. Changes for Crossfire 0.90.4: Added DarkOrange to xpm.template file. Before, there were only two oranges, and the dark orange was closer to a brown. Cleaned up some of the X Pixmaps. Eliminated some colors from the various files that are not in the official xpm.template file. Merged the soda archetypes in. Like Chico, they were at least partially colored as I transfered them. Tried to clean up the directories some. All spell effects should now be in magic, where as items that are related to spells (wands, books, horns, rods, etc) are in spells. Either item or misc should be removed, as the stuff in them seems like it could be placed in the other directory. Changes for crossfire 0.90.3: Merged chico archetypes in their proper location, instead of being in a separate directly. Colored them as I went. ----------------------------------------------------------------------------- Archetypes old name new name comment steinblokk bwall_0 duplicates dun1 blocked dun15 blocked mine1 blocked mine15 blocked thief thief_1 conficts with player archetypes warrior warrior_1 elf elf_1 ninja ninja_1 skilt obsolete guarddd[13] empty archetypes (bitmaps are in dev) ------------------------------------------------------ Bitmaps barbarian[1-3] old barbarian animation ? halbert[1-3] old human animation ? cleric[1-3] old cleric animation ? dun1, mine1 black square slime_acid some test version of green slime ? spider* hevi's bitmaps pouch identical with sack.111 and not used