# Created by flipping slevel*.png in either or both x, y to make a depression # instead of an elevation. Since slevel_F is a completely transparent tile, # it is reused for dlevel_F in this file. # Object dlevel_0 name depression face dlevel_0.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_1_2 name depression face dlevel_1.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_1_4 name depression face dlevel_2.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_2_2_1 name depression face dlevel_3.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_1_1 name depression face dlevel_4.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_2_1_1 name depression face dlevel_5.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_2_2_2 name depression face dlevel_6.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_3_2 name depression face dlevel_7.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_1_3 name depression face dlevel_8.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_2_2_4 name depression face dlevel_9.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_2_1_2 name depression face dlevel_A.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_3_1 name depression face dlevel_B.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_2_2_3 name depression face dlevel_C.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_3_4 name depression face dlevel_D.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_3_3 name depression face dlevel_E.111 no_pick 1 visibility 100 magicmap grey end Object dlevel_4 name depression face slevel_F.111 no_pick 1 visibility 100 magicmap grey end