# Starting skill packages for players. # Note that these are also used by some monsters, e.g. the "elf" list references # both fighter_skills and wizard_skills and is used by a number of elven # enemies. # It might someday be a good idea to split those lists off from here so player # skill packages can be tweaked without adding/removing skills on a bunch of # monsters as well. ## # Basic skills. All* players will start with these skills, so only skills # critical for being able to play should go here. # # * Exception: Barbarians get their own skill package based on a copy of this, # so that Literacy and Use Magic Item can be removed. If editing this list # make sure to update barbarian.trs as well, if needed. treasure basic_skills arch skill_throwing more arch skill_find_traps more arch skill_remove_trap more arch skill_use_magic_item more arch skill_literacy more arch skill_punching end ## Skill package for fighty types. treasure fighter_skills arch skill_one_handed_weapon more arch skill_two_handed_weapon more arch skill_missile_weapon more list basic_skills end ## # Skill package for multipath (religious+arcane) spellcasters. # Note that the actual arcane casting skill isn't present here, since different # classes will use different spell types -- classes using this will have to # provide their own casting skill or talisman. treasure wizard_skills arch skill_one_handed_weapon more arch skill_praying more list basic_skills end