#define wasteland_width 24 #define wasteland_height 24 static char wasteland_bits[] = { 0x00,0x00,0x00,0x00,0x1f,0x00,0x80,0x60,0x00,0x80,0x87,0x00, 0x80,0x43,0x01,0xc0,0x01,0x02,0xc0,0xa0,0x04,0x40,0xf2,0x05, 0x60,0xf1,0x0b,0x20,0xf8,0x0b,0xa0,0x58,0x17,0x10,0x08,0x16, 0x50,0x08,0x2e,0x08,0xc9,0x2c,0xc8,0x15,0x2c,0xe4,0x93,0x59, 0xf4,0x53,0x58,0x32,0x16,0x53,0x1a,0xa4,0xb0,0xca,0x2d,0xa6, 0x0c,0x28,0xa1,0xe2,0x2a,0xa4,0x00,0x00,0x00,0x00,0x00,0x00};