# This is actually set up as a cone effect. IT basically persists # and does a little amount of damage. Object chaos type 102 subtype 7 move_on walk level 1 wc -30 lifesave 1 name chaos face ball_lightning.111 animation chaos speed 1 no_pick 1 attacktype 262144 dam 2 is_floor 1 end # Object major_chaos type 102 subtype 7 move_on walk level 1 wc -30 lifesave 1 name chaos face ball_lightning.111 animation major_chaos speed 1 no_pick 1 attacktype 262144 dam 10 is_floor 1 end