.. |
wall
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Archetypes for wall art.
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2013-03-03 17:04:11 +00:00 |
barrel.arc
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Make barrels (indoor/barrel.arc) so they can not be picked up by players. Fixed Bug #815.
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2016-03-30 06:00:28 +00:00 |
barrel.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
barrel.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
bed_1.arc
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Add north facing bed
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2023-11-16 15:23:13 -08:00 |
bed_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
bed_1.base.121.png
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Add north facing bed
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2023-11-16 15:23:13 -08:00 |
bed_1.face
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Add north facing bed
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2023-11-16 15:23:13 -08:00 |
bed_save.arc
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Use blocks_prayer field for some common items
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2021-08-06 23:59:03 -07:00 |
bed_save.base.111.png
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changes discused in irc and in game, added different character to the scrolls and changed the shading a bit to add demention, also with the bed changed the shading a bit so it looked more real
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2008-12-19 08:49:15 +00:00 |
bed_save.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair.base.111.png
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Tweaked chair to be in perspective. Moved old image to classic imageset.
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2013-11-25 23:42:08 +00:00 |
chair.clsc.111.png
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Tweaked chair to be in perspective. Moved old image to classic imageset.
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2013-11-25 23:42:08 +00:00 |
chair.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_1.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_1.base.101.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_1.base.121.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_1.base.131.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_2.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_2.base.101.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_2.base.121.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_2.base.131.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_3.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_3.base.101.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
chair_3.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
chair_3.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_bc_2.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_bc_2.base.101.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_bc_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_bc_2.base.121.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_bc_2.base.131.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_bc_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_cw_1.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_cw_1.base.101.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_cw_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_cw_1.base.121.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_cw_1.base.131.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_cw_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_gv_1.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_gv_1.base.101.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_gv_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_gv_1.base.121.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_gv_1.base.131.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_gv_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
chair_wv_1.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
chair_wv_1.base.101.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_wv_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_wv_1.base.121.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_wv_1.base.131.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
chair_wv_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
clock.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
clock.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock.base.112.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
clock_ag.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
clock_ag.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock_ag.base.112.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock_ag.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
clock_cw.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
clock_cw.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock_cw.base.112.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock_cw.face
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Fix animation related problems.
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2009-02-06 07:16:50 +00:00 |
clock_grand.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
clock_grand.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock_grand.base.112.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
clock_grand.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
harpsichord1.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
harpsichord1.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
harpsichord1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
harpsichord2.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
harpsichord2.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
harpsichord2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
harpsichord3.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
harpsichord3.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
harpsichord3.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
harpsichord4.arc
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Make sure all .arc files end with exactly one NL character.
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2017-08-25 06:56:34 +00:00 |
harpsichord4.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
harpsichord4.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
mat.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
mat.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
mat.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
stolking_1.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
stolking_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
stolking_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
stolking_2.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
stolking_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
stolking_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_1.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
table_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_1x2.arc
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Make multi-tile tables have matching singular and plural name structure
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2015-05-22 22:53:38 +00:00 |
table_1x2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_1x2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_2.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
table_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_2x1.arc
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Make multi-tile tables have matching singular and plural name structure
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2015-05-22 22:53:38 +00:00 |
table_2x1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_2x1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_2x2.arc
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Make multi-tile tables have matching singular and plural name structure
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2015-05-22 22:53:38 +00:00 |
table_2x2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_2x2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_3.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
table_3.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_3.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_4.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
table_4.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_4.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_burl_3.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
table_burl_3.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:47:14 +00:00 |
table_burl_3.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |
table_cw_3.arc
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Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables.
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2011-10-22 19:18:26 +00:00 |
table_cw_3.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
table_cw_3.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 23:19:04 +00:00 |