arch/indoor
kts of kettek 16e2796bd7 Add north facing bed 2023-11-16 15:23:13 -08:00
..
wall Archetypes for wall art. 2013-03-03 17:04:11 +00:00
barrel.arc Make barrels (indoor/barrel.arc) so they can not be picked up by players. Fixed Bug #815. 2016-03-30 06:00:28 +00:00
barrel.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
barrel.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
bed_1.arc Add north facing bed 2023-11-16 15:23:13 -08:00
bed_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
bed_1.base.121.png Add north facing bed 2023-11-16 15:23:13 -08:00
bed_1.face Add north facing bed 2023-11-16 15:23:13 -08:00
bed_save.arc Use blocks_prayer field for some common items 2021-08-06 23:59:03 -07:00
bed_save.base.111.png changes discused in irc and in game, added different character to the scrolls and changed the shading a bit to add demention, also with the bed changed the shading a bit so it looked more real 2008-12-19 08:49:15 +00:00
bed_save.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair.base.111.png Tweaked chair to be in perspective. Moved old image to classic imageset. 2013-11-25 23:42:08 +00:00
chair.clsc.111.png Tweaked chair to be in perspective. Moved old image to classic imageset. 2013-11-25 23:42:08 +00:00
chair.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_1.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_1.base.101.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_1.base.121.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_1.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_2.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_2.base.101.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_2.base.121.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_2.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_3.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_3.base.101.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
chair_3.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
chair_3.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_bc_2.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_bc_2.base.101.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_bc_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_bc_2.base.121.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_bc_2.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_bc_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_cw_1.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_cw_1.base.101.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_cw_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_cw_1.base.121.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_cw_1.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_cw_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_gv_1.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_gv_1.base.101.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_gv_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_gv_1.base.121.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_gv_1.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_gv_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
chair_wv_1.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
chair_wv_1.base.101.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_wv_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_wv_1.base.121.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_wv_1.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
chair_wv_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
clock.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
clock.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
clock_ag.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
clock_ag.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock_ag.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock_ag.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
clock_cw.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
clock_cw.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock_cw.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock_cw.face Fix animation related problems. 2009-02-06 07:16:50 +00:00
clock_grand.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
clock_grand.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock_grand.base.112.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
clock_grand.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
harpsichord1.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
harpsichord1.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
harpsichord1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
harpsichord2.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
harpsichord2.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
harpsichord2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
harpsichord3.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
harpsichord3.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
harpsichord3.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
harpsichord4.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
harpsichord4.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
harpsichord4.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
mat.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
mat.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
mat.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
stolking_1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
stolking_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
stolking_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
stolking_2.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
stolking_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
stolking_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_1.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
table_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_1x2.arc Make multi-tile tables have matching singular and plural name structure 2015-05-22 22:53:38 +00:00
table_1x2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_1x2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_2.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
table_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_2x1.arc Make multi-tile tables have matching singular and plural name structure 2015-05-22 22:53:38 +00:00
table_2x1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_2x1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_2x2.arc Make multi-tile tables have matching singular and plural name structure 2015-05-22 22:53:38 +00:00
table_2x2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_2x2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_3.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
table_3.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_3.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_4.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
table_4.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_4.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_burl_3.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
table_burl_3.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:47:14 +00:00
table_burl_3.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00
table_cw_3.arc Make furniture non weapon, and non mergeable. Should fix bug #2816526: Monsters pick up tables. 2011-10-22 19:18:26 +00:00
table_cw_3.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
table_cw_3.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 23:19:04 +00:00