84 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
| This contains various directories of presently unused archetypes
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| or pixmaps.  Some of the archetypes are here because they are not
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| needed now, but might be useful in future versoins.  Others are
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| archetypes that were once used, but no longer.  These are here so that
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| if an old map containing these archetypes is used, it will be known
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| what these archetypes did.
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| 
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| Directories:
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| Britan,Gloran,Kanji:  Contains just bitmaps.  Could be useful for
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| future rune code.
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| 
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| merged:  This contains merged version os archetypes that use
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| several pixmaps to make one large pixmap (ie, a shop is a 2x2
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| pixmap.  In the merged directory, it might be stored in 2x2 format).
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| This makes editing of pixmaps of this type easier.
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| 
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| old: contains old versions of some archetypes.
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| 
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| unused:  archetypes and pixmaps that are presently not used.
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| 
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| xpm_pref: Contains various colored XPM files.  These are files that
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| have been replace by better colored/nicer looking (IMHO) images.  But rather
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| than delete thod replaced XPM images, at least keep them around in
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| case someone would rather use them.
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| 
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| Files:
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| xpm.template: Contains a template file that has all the 'standard'
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| colors that will be used for the game.  All pixmaps should only use
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| these colors.
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| 
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| This directory contains all bitmaps and archetypes which are in 
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| development phase. Also all unused bitmaps are collected here.
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| These are very mixed series bitmaps and archetypes and hope that 
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| this directory (specially obsolete sub-directory) is cleaned 
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| before distrubution of new version of crossfire.
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| 
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| In obsolete directory contains some bitmaps and archetypes, which 
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| has become obsolete. Most these are simple duplicates  with existing 
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| ones or cause other confilcts.
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| 
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| Note that these archetypes and bitmaps are NOT included font, pixmap 
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| or archetype files used by game. 
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| 
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| Since some archetypes have changed, all maps have to be converted 
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| (again ;). But this isn't big problem since they have to be converted 
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| anyway to get face numbers to strings.
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| 
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| Few notes a files in obsolete directory:
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| 
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| Archetypes
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| 
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| old name	new name	comments
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| ---------------------------------------
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| steinblokk	bwall_0		duplicates
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| dun1		blocked		4 identical black square !
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| dun15		blocked
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| mine1		blocked
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| mine15		blocked
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| 
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| thief		thief_1		conficts with player archetypes
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| warrior		warrior_1	(now renamed with _1 suffix) 
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| elf		elf_1
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| ninja		ninja_1
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| 
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| brygge		pier
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| 
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| skilt				obsolete (sign is used archetype)
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| 
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| guarddd[13]			empty archetypes (bitmaps are in dev)
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| guardd[13]
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| 
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| ------------------------------------------------------
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| Bitmaps
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| 
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| barbarian[1-3]			old barbarian, human and cleric animation ?
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| halbert[1-3]			(can be moved in dev, if they have some use)
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| cleric[1-3]			
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| dun1, mine1			black square (blocked.111)
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| slime_acid			some test version of green slime ?
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| spider*				hevi's bitmaps
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| pouch				identical with sack.111 and not used
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| stinger				old version of artifacts ?
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| skull_cleaver
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