411 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			411 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Plaintext
		
	
	
| Changes for CVS top of tree:
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| 
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| Many many changes since last entry due to new server code and 
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| maintenance efforts.  Highlights - large image support allows 
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| for images larger than 32x32 - many images consolidated for easier 
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| maintenance (ongoing).  Spell and skill code changes heavily
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| modified spells and skill arches (more arch based now).
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| four point animation added to most player race and classes, smoothing
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| images added to support smoothing code and ground arches changed
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| to accommodate.  Arches added for weather system, new monsters,
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| new items, new npcs, triggered traps and trigger marker added.
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| New images added for classic set as well.  See server changelog
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| for more info.  Hope to maintain this file better in the future.
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| TM 2004-01-26
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| 
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| 
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| 
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| Add archetypes from Todd Mitchell.  These add wolfs and bears,
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| with bodyparts for them.  Also changes races for readable scroll
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| objects so that scrollcase objects can be used.  Add ruined tower.
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| New images for some objects.
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| Commited by MSW 2002-08-20
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| 
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| Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
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| Fix update_monster script that generated the errors in the first place.
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| Add body information to the player/old/*.arc for very old player files.
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| Move crown from misc directory to armour/helmet, add appropriate body_info.
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| Add needed body info for elven boots.
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| MSW 2002-07-15
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| 
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| 
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| Update arcs to use body_info for equipping items.
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| Update armor to use gen_sp_armour instead of last_heal.
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| can_use_shield added to necessary arcs.
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| Add dev/scripts directory, which contains some handy scripts I wrote
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| for updating on the items.
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| Add item_power to the armours - needs to be done for rest of equippable
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| items.
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| MSW 2002-07-14
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| 
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| 
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| MSW 2000-12-26:
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| Added new archetypes & god changes for new god code.  Changes by Jan E.,
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| checked in my MSW.
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| 
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| PeterM  2000-12-3:  Convert
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| protected/immune/vulnerable/armour to new PR system for
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| all arcs.
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| 
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| MSW 2000-12-3:
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| Commit for PR code.  General changes was to clean up archetypes that
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| were immune/protected/vulnerable to the same attacktype (ie, protected &
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| immune).  Disease code changed to use last_grace instead of armour for
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| contagious values.  Gods still need to be fixed up.
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| 
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| ------------------------------------------------------------------------------
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| 
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| MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
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| so it will animate (animation already in place, just was not being
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| used.)
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| 
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| PeterM:  Totally reorganized player/*, splitting it into races and
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| classes.  Classes are themselves split into four main subtypes.  
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| New images from dnh were also added, as well as new classes/races.
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| See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
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|     http://langmuir.eecs.berkeley.edu/~peterm/Class.html
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| 
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| 
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| 
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| 
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| Changes for Crossfire 0.95.7:
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| 
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| ground/Lake/blake_*.png:  Remove transperancies from these images so they
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| display properly.  MSW 9/20/2000
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| 
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| ground/sea*png: Remove transperancies from png images since they should not
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| be transparent.  MSW 8/23/2000
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| 
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| door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
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| misc/Container/cauldron.arc, misc/Container/chest_2.arc,
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| misc/Container/depositbox.arc, misc/Container/key_ring.arc,
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| misc/Container/mailbox.arc, misc/Container/pouch.arc,
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| misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
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| objects name.  The client adds it anyways, so you see 'a a bag' for example,
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| but also when using the commands like 'drop that match on an item name, having
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| to match against the 'a ' is a bit non intuitive.  MSW 6/27/2000
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| 
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| ------------------------------------------------------------------------------
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| Changes for Crossfire 0.95.6:
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| 
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| also skills/holysymbol and lockpicks.
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| skills/tailsman.arc:  added nrof to archetype so these things will join.
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| 	-PeterM
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| 
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| --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
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| 
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| Added level 1 to all archetypes with type 88 (CONE) that can do damage.
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| 
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| 
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| ground/chaos.arc, arch chaos and arch major_chaos
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| ground/lava.arc, arch lava and arch permanent_lava
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| Added walk_on 1.
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| 
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| ground/chaos_ball.arc, arch chaos_ball
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| magic/banishment.arc, arch banishment
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| magic/colorspray.arc, arch color_spray
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| magic/counterspell.arc, arch counterspell
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| magic/face_of_death.arc, arch face_of_death
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| magic/shockwave.arc, arch shockwave
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| dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
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| magic/Cold/icestorm.arc, arch icestorm
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| magic/Fire/firebreath.arc, arch firebreath
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| magic/Effect/confuse.arc, arch confuse
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| magic/Effect/fear.arc, arch fear
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| magic/Effect/holy_word.arc, arch holy_word
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| magic/Effect/paralyze.arc, arch paralyze
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| magic/Effect/slow.arc, arch slow
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| magic/Effect/turnundead.arc, arch turn_undead
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| magic/Mana/manablast.arc, arch manablast
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| Added walk_on 1 and fly_on 1.
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| 
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| connect/trig_altar.arc
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| connect/trig_lever.arc
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| connect/trig_pedes.arc
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| Changes to support bug fixes for trigger types:  Replace speed with exp.
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| Set is_animated 0.  Remove last face from animation sequence.
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| 
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| connect/trig_altar.arc
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| Bugfix:  Faces where swapped.
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| 
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| connect/trig_button.arc, arch button_trigger
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| New archetype.
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| 
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| --- END apply() cleanup patch --- Jan Echternach 5/26/2000
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| 
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| 
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| Added level 1 to all archetypes with type 5 (POTION), because these
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| archetypes are spellcasters and therefore need a level.
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| - Jan Echternach 5/24/2000
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| 
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| skills/scroll_set_traps
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| Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
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| - Jan Echternach 5/22/2000
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| 
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| Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
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| a level yet, because these archetypes are spellcasters and therefore need
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| a level.  - Jan Echternach 5/16/2000
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| 
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| 
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| dev/unused/0.91.1/grave.arc, arch grave_close
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| Removed type 37 from archetype, because this type will be removed from
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| the server code.  - Jan Echternach 5/16/2000
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| 
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| 
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| Some archetypes had fly_on or walk_on set, although they were not handled
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| by move_apply().  - Jan Echternach 5/16/2000
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| 
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| ground/sea.arc, arch sea1
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| Removed walk_on 1.
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| 
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| ground/meteor.arc, arch fire_trail
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| Removed walk_on 1 and fly_on 1.
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| 
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| 
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| spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
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| Added level 1 to fix the problem that most horns were casting spells
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| without a level.  - Jan Echternach 4/19/2000
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| 
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| 
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| Too many items gave Pow bonus.  - Jan Echternach 4/17/2000
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| 
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| armour/helmet/wiz_hat.arc
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| Changed (Int +1, Pow +1) back to (Int +2).
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| 
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| armour/mail/robe_midnight.arc
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| Changed (Pow +2) back to (Wis +2).
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| 
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| weapon/artifact/magi_staff.arc
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| Reduced (Pow +2) to (Pow +1).
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| 
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| 
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| Set level 1 for all archetypes that had alive 1 but no level.
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| - Jan Echternach 4/17/2000
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| 
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| Naming.doc:  Fixed a typo.  - Jan Echternach 4/17/2000
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| 
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| 
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| ---BEGIN BATCH UPDATE--- DAMN 9/17/1999
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| Added "nrof 1" to the following archetypes:
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| armour/boots/elvenboots.arc
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| armour/boots/idaten.arc
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| armour/boots/lev_boots.arc
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| armour/boots/speedboots.arc
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| armour/cloak/magic_resist.arc
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| armour/helmet/helmet_bri.arc
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| armour/helmet/helmetxray.arc
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| armour/mail/Pdragonmail.arc
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| armour/mail/dragonmail.arc
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| armour/mail/gale.arc
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| armour/mail/wdsm.arc
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| armour/shield/DShield.arc
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| armour/shield/DShieldm.arc
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| armour/shield/DShieldms.arc
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| armour/shield/DShields.arc
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| armour/shield/dragon_shi.arc
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| armour/shield/eyeshield.arc
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| armour/shield/holyshield.arc
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| armour/shield/reflector.arc
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| armour/shield/uw_shield.arc
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| armour/shield/wds.arc
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| flesh/human/corpse.arc
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| flesh/human/corpse1.arc
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| flesh/human/corpse_pl.arc
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| indoor/clock.arc
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| misc/Bagpipe/bagpipe.arc
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| misc/chalice.arc
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| misc/crown.arc
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| misc/torch_cyan.arc
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| misc/torch_indigo.arc
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| misc/torch_vermilion.arc
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| readable/bookRead.arc
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| readable/book_clasp.arc
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| readable/card.arc
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| readable/diploma.arc
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| readable/letter.arc
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| readable/note.arc
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| readable/quarto.arc
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| readable/scroll.arc
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| readable/scroll_2.arc
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| readable/tome.arc
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| spell/gu_horn.arc
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| spell/horn.arc
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| spell/horn2.arc
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| spell/horn3.arc
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| talisman/collar.arc
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| weapon/artifact/ChaosSword/CSword.arc
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| weapon/artifact/Darkblade/darkblade.arc
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| weapon/artifact/Demonbane/demonbane.arc
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| weapon/artifact/Fhammer/frost_hammer.arc
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| weapon/artifact/Firestar/fakefirestar.arc
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| weapon/artifact/Firestar/firestar.arc
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| weapon/artifact/Gram/gram.arc
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| weapon/artifact/Kdagger/k_dagger.arc
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| weapon/artifact/Lslasher/lava_s.arc
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| weapon/artifact/Masamune/masamune.arc
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| weapon/artifact/Sting/sting.arc
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| weapon/artifact/UW_Sword/uw_sword.arc
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| weapon/artifact/bonecrush.arc
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| weapon/artifact/defender.arc
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| weapon/artifact/dragonslay.arc
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| weapon/artifact/excalibur.arc
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| weapon/artifact/firebrand.arc
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| weapon/artifact/frostbrand.arc
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| weapon/artifact/harakiri.arc
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| weapon/artifact/mjoellnir.arc
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| weapon/artifact/skullcleav.arc
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| weapon/chained/nunchacu_1.arc
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| weapon/chained/nunchacu_2.arc
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| weapon/chained/shootingstar.arc
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| weapon/misc/shovel_1.arc
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| weapon/misc/stake.arc
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| weapon/misc/taifu_1.arc
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| weapon/sword/katana_1.arc
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| 
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| armour/helmet/wiz_hat.arc
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| Changed (Int +2) to (Int +1, Pow +1)
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| Added nrof 1
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| 
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| armour/mail/mithril_ar_ele.arc
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| Changed (Cha +2) to (Cha +1, speed +1)
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| reduced penalties to sp regen and movement speed
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| 
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| armour/mail/robe_midnight.arc
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| Changed (Wis +2) to (Pow +2)
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| Added nrof 1
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| 
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| spell/power_crystal.arc
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| removed duplicate weight entry
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| Did _not_ add nrof 1
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| 
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| weapon/artifact/HolyAvenger/holyave.arc
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| Added attacktype: blinding and nrof 1
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| 
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| weapon/artifact/Usword/uk_sd.arc
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| changed weight 1qq000 (yes, the letter Q) to 11100
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| added nrof 1
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| 
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| weapon/artifact/deathbring.arc
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| added attacktype: depletion and nrof 1
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| 
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| weapon/artifact/magi_staff.arc
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| changed name from Staff of Magi to Staff of the Magi
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| changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
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| added wc +5 and nrof 1
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| 
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| weapon/artifact/mournblade.arc
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| changed attacktype: magic, drain to attacktype: drain, weaponmagic
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| added nrof 1
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| 
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| weapon/artifact/stormbring.arc
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| changed prot: magic to prot: magic, electricity
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| changed attacktype: magic, drain to attacktype: electricity, drain
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| added nrof 1
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| ---END BATCH UPDATE--- DAMN 9/17/1999
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| 
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| Give power crystal a weight of one.  This allows it to be picked up - msw
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| 
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| ------------------------------------------------------------------------------
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| Changes for Crossfire 0.93.3:
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| 
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| Number of images cleaned up/improved/created by David Sundqvist.
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| 
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| Several new images/archetyps added - new wall types, dedicated altars for
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| the gods (very nicely looking), and some other changes by David.
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| 
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| ------------------------------------------------------------------------------
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| Changes for Crossfire 0.92.7
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| 
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| Cleaned up the dev directory some - got rid of a bunch of files that have
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| since been merged.  Also, got rid of things that should no longer be
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| applicable (via code changes), and stuff in which there was only and archetype
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| object - there should be enough examples out there on how to create new
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| archetyps.
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| 
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| Weight for some monsters updated to be in more in line with what should be
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| expected.
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| 
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| Editable cleaned up for a bunch of objects.
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| 
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| Half orc and halfling player types added.
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| 
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| Some archetyps for throwing added
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| 
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| ------------------------------------------------------------------------------
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| Changes for Crossfire 0.92.6
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| 
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| Several objects added for Brian Thomas valley quest maps - some disabled
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| archetypes moved back into palce.
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| 
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| Changes for Crossfire 0.92.5
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| 
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| Many archetypes added for the kunji maps.
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| 
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| Changes for Crossfire 0.91.7
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| 
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| Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
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| These are spread out in many different directories.
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| 
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| Spectres are no longer animated.  In this way, invisibilty on them works
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| properly.
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| 
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| Changes for Crossfire 0.90.5:
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| 
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| Changed editable value in some items so they appear in the proper
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| place for crossedit.
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| 
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| Moved all files in the 'item' directory into misc.
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| 
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| Changes for Crossfire 0.90.4:
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| 
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| Added DarkOrange to xpm.template file.  Before, there were only
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| two oranges, and the dark orange was closer to a brown.
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| 
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| Cleaned up some of the X Pixmaps.  Eliminated some colors from the
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| various files that are not in the official xpm.template file.
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| 
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| Merged the soda archetypes in.  Like Chico, they were at least
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| partially colored as I transfered them.
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| 
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| Tried to clean up the directories some.  All spell effects should
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| now be in magic, where as items that are related to spells (wands,
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| books, horns, rods, etc) are in spells.  Either item or misc should
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| be removed, as the stuff in them seems like it could be placed
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| in the other directory.
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| 
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| Changes for crossfire 0.90.3:
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| Merged chico archetypes in their proper location, instead of being
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| in a separate directly.  Colored them as I went.
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| 
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| -----------------------------------------------------------------------------
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| 
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| Archetypes
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| 
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| old name	new name	comment
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| 
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| steinblokk	bwall_0		duplicates
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| dun1		blocked
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| dun15		blocked
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| mine1		blocked
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| mine15		blocked
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| 
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| thief		thief_1		conficts with player archetypes
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| warrior		warrior_1
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| elf		elf_1
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| ninja		ninja_1
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| 
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| 
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| skilt				obsolete
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| guarddd[13]			empty archetypes (bitmaps are in dev)
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| 
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| ------------------------------------------------------
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| Bitmaps
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| 
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| barbarian[1-3]			old barbarian animation ?
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| halbert[1-3]			old human animation ?
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| cleric[1-3]			old cleric animation ?
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| dun1, mine1			black square
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| slime_acid			some test version of green slime ?
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| spider*				hevi's bitmaps
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| pouch				identical with sack.111 and not used
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