1488 lines
52 KiB
Plaintext
1488 lines
52 KiB
Plaintext
Changes for SVN top of tree:
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==============================================================================
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New graphic, west facing Big Galeon ship.
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transport/biggalleon.base.x71.png
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RTJ 2011-09-11
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Lighten the colors used for the Burning Stronghold and pixel clean up.
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planes/fire/burning_stronghold.base.x11.png
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RJT 2011-09-09
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Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
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planes/fire/burning_store_armo.base.x11.png
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planes/fire/burning_store_gene.base.x11.png
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planes/fire/burning_store_weap.base.x11.png
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planes/fire/burning_store_alch.base.x11.png
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planes/fire/burning_store_magi.base.x11.png
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RJT 2011-09-09
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Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
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planes/fire/burning_l_shop1.base.x11.png
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RJT 2011-09-09
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Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
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construct/town/l_shop1.base.x11.png
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RJT 2011-09-09
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Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
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planes/fire/burning_fort_sym.base.111.png
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RJT 2011-09-08
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Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
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planes/fire/burning_fort.base.x11.png
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RJT 2011-09-07
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Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to
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be more visible. And also cleaned up all the miscolored stray pixels.
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planes/fire/burning_cathedral.base.x11.png
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RJT 2011-09-06
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Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to
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be more visible.
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planes/fire/burning_barn.base.x11.png
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RJT 2011-09-06
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Color touch up on the unlit torch, replaced the white pixels with light brown colors.
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light/torch_unlit.base.111.png
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RJT 2011-09-06
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Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
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light/light_bulb_2.base.111.png
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light/light_bulb_4.base.111.png
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light/light_bulb_1.base.111.png
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light/light_bulb_3.base.111.png
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RJT 2011-09-05
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Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs.
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exit/Up_down/stair_up_1.base.111.png
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exit/Up_down/stair_up.base.111.png
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exit/Up_down/stair_up_2.base.111.png
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exit/Up_down/stair_up_4.base.111.png
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RJT 2011-09-05
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Color updates and changes to oakdoor graphic.
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exit/oakdoor.base.111.png
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RJT 2011-09-05
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Pixel color clean up for Door graphics.
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door/Door/door_1.base.111.png
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door/Door/door_3.base.111.png
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door/Door/door_5.base.111.png
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door/Door/door_7.base.111.png
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door/Door/door_9.base.111.png
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door/Door/door_A.base.111.png
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door/Door/door_C.base.111.png
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door/Door/door_E.base.111.png
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door/Door/door_0.base.111.png
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door/Door/door_2.base.111.png
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door/Door/door_4.base.111.png
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door/Door/door_6.base.111.png
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door/Door/door_8.base.111.png
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door/Door/door_B.base.111.png
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door/Door/door_D.base.111.png
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door/Door/door_F.base.111.png
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RJT 2011-09-05
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Pixel color clean up of rl house west graphic.
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construct/town/rl_house_west.base.x11.png
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RJT 2011-09-05
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Refactor and pixel color clean up of cathedral graphic.
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construct/temple/cathedral.base.x11.png
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RJT 2011-09-04
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Refactor and pixel color clean up of slum graphic.
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construct/town/slum1.base.x11.png
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construct/town/slum3.base.x11.png
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construct/town/slum2.base.x11.png
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RJT 2011-09-03
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Refactor and pixel color clean up for darkhold graphic.
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construct/hold/darkhold.base.x11.png
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RJT 2011-09-02
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Refactor and pixel color clean up for stronghold graphic.
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construct/hold/stronghold.base.x11.png
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RJT 2011-09-01
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Refactor and pixel color clean up for s_house1, r_house1 and r_house2 graphic.
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construct/town/s_house1.base.111.png
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construct/town/r_house1.base.111.png
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construct/town/r_house2.base.111.png
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RJT 2011-08-29
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Reworked the roof tiles for hovels2 graphic.
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construct/town/hovels2.base.x11.png
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RJT 2011-08-29
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Refactor and pixel color clean up for t_house1 graphic.
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construct/town/t_house1.base.x11.png
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RJT 2011-08-28
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Refactor and pixel color clean up for l_shop1 graphic.
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construct/town/l_shop1.base.x11.png
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RJT 2011-08-27
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Added face and arch for falling rain and falling snow.
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arch/trunk/ground/Weather/rain2.arc
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arch/trunk/ground/Weather/rain5.arc
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arch/trunk/ground/Weather/rain.arc
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arch/trunk/ground/Weather/rain.base.111.png
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arch/trunk/ground/Weather/rain.base.112.png
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arch/trunk/ground/Weather/rain.base.113.png
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arch/trunk/ground/Weather/rain.base.114.png
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arch/trunk/ground/Weather/rain.face
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arch/trunk/ground/Weather/snow.arc
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arch/trunk/ground/Weather/snow_c.base.111.png
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arch/trunk/ground/Weather/snow_c.base.112.png
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arch/trunk/ground/Weather/snow_c.base.113.png
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arch/trunk/ground/Weather/snow_c.base.114.png
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Alestan 2011-08-25
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Added another column of pixels to the vertical hedge wall for better alignment
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with adjacent hedge graphics. Cosmetic change only.
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wall/hedge/hedge_5.base.111.png
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wall/hedge/hedge_9.base.111.png
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RJT 2011-08-01
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Remove stray attributes "tall_height".
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construct/roof/chemney.arc
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Andreas Kirschbaum 2011-06-11
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Touch up of the front gate on the western castle graphics.
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construct/castle/castle_a_western.base.x11.png
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construct/castle/castle_a_western.base.x12.png
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construct/castle/castle_west.base.111.png
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RJT 05-02-2011
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Pixel clean up and color correction around the windows and roofline for the
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Chess Club graphic. Removed the plant (green pixels) from the windows as well.
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construct/house/chess_club.base.111.png
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RJT 05-01-2011
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Clean up extra blue pixels and straightened out border on far left wall,
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just outside the door on the small tavern graphic.
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construct/house/tavern.base.111.png
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RJT 04-30-2011
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House small border tweaks to make it similar to other small houses. Removed
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black pixels and replaced them with dark grey.
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construct/house/housesmall.base.111.png
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RJT 04-30-2011
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Some pixel recoloring to make the windows more apparent Fort Sym graphic.
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construct/fort/fort_sym.base.111.png
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RJT 04-30-2011
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Refactor and pixel color clean up for hovels2.
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construct/town/hovels2.base.x11.png
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RJT 04-30-2010
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Redesign the door for the hovel graphic.
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construct/town/hovels.base.111.png
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RJT 04-27-2011
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Refactor and pixel color clean up for the rl house1 graphic.
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construct/town/rl_house1.base.x11.png
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RJT 2011-04-26
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Refactor and pixel color clean up for the house large graphic.
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construct/house/house_larg.base.x11.png
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RJT 2011-04-24
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Refactor and pixel color clean up for the farmhouse graphic.
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construct/house/farmhouse.base.x11.png
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RJT 2011-04-24
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Based on feedback - cosmetic changes to the flag on the roof, and some
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additional pixel touch ups on the 64x64 fort graphic.
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construct/fort/fort.base.x11.png
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RJT 2011-04-23
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Refactor and pixel color cleanup of the 64x64 fort graphic.
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construct/fort/fort.base.x11.png
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RJT 2011-04-23
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Very minor graphic update - added a black pixel to the roof line to make for
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nicer merging. Cosmetic change only.
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wall/cwall/guard_ho_2.base.111.png
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RJT 2011-04-21
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New graphic for an archery (weapon) shop, based on the existing weapon store
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graphic. Also new archetype for the archery shop, also based on the existing
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weapon store archetype.
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shop/store_bow.base.x11.png
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shop/store_bow.arc
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RJT 2011-04-12
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Based on feedback, removed a pixel in the letter "R" on the building labels.
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Now it's more recognizable.
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construct/town/prison_fant.base.x11.png
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construct/town/prison.base.x11.png
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construct/town/prison.clsc.x11.png
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shop/store_armo.base.x11.png
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shop/store_gene.base.x11.png
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shop/store_gene_west.base.x11.png
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shop/store_armo_fant.base.x11.png
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shop/store_gene_fant.base.x11.png
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RJT 2011-04-11
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Refactor and pixel color cleanup of the prison building graphic.
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construct/town/prison.base.x11.png
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RJT 2011-04-10
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Modifed building signs to make them easier to read in the game.
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construct/house/inn.base.x11.png
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construct/Snow/s_inn.base.x11.png
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construct/town/prison_fant.base.x11.png
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construct/town/prison.clsc.x11.png
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RJT 2011-04-10
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Modifed shop signs or banners to make them easier to read in the game.
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shop/bank_west.base.x11.png
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shop/store_magi_fant.base.x11.png
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shop/store_magi_northwest.base.x11.png
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shop/store_gene_west.base.x11.png
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shop/bank.base.x11.png
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shop/store_weap_fant.base.x11.png
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shop/store_armo_fant.base.x11.png
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shop/store_magi_west.base.x11.png
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RJT 2011-04-09
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Modifed shop signs or banners to make them easier to read in the game.
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shop/store_gene.base.x11.png
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shop/store_gene_fant.base.x11.png
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shop/store_weap.base.x11.png
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RJT 2011-04-09
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Reworked graphics from previous commit, weird drop shadow like artifact
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appeared for some reason.
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shop/store_magi.base.x11.png
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shop/store_armo.base.x11.png
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shop/store_alch.base.x11.png
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RJT 2011-04-09
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Modifed shop signs or banners to make them easier to read in the game.
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shop/store_magi.base.x11.png
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shop/store_armo.base.x11.png
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shop/store_alch.base.x11.png
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RJT 2011-04-09
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New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
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for a gems/jewels shop, based on the General Store graphic and archetype.
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RJT 2011-04-03
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==============================================================================
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Changes for 1.60.0
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==============================================================================
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Remove some smoothface for cases where the smoothface does not exist -
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eliminates error during startup of server.
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MSW 2011-01-26
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Tweak base value of some weapons.
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MSW 2010-11-26
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Update dragon players to provide a choice for starting focus for clients
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that support it.
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MSW 2010-11-14
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Mark cannon archetypes as "no_pick 1".
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Andreas Kirschbaum 2010-11-06
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Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
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Andreas Kirschbaum 2010-11-06
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Changes for new character creation:
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system/map.arc: Add subtype to existing starting map, add new ones for
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player to be able to choose.
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player/...: Make race/class names lowercase - most already were, so make
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few that were not lowercase so they are all consistent.
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MSW 2010-10-20
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Fix incorrect svn properties, for example .png should not have svn:keywords
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set, that could in worst case result in corruption. While we are updating
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properties anyway, clean up incorrect (but mostly harmless) svn:mime-type,
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svn:executable and so on.
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Arvid Norlander 2010-10-11
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Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
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Comment out some class archetypes that are currently unused - may get
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re-used with class rebalancing.
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MSW 2010-06-17
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Move various road/path/bridge arches from the wall and construct folders into
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a new road folder to make them easier to locate by folder name when working
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in gridarta. Road items in the river and planes foldersare unmoved as they
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are stylistically tied very hard to the arches in those locations. Affected:
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construct/s_bridge* --> road/s_bridge/*
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construct/bridge/footbridge --> road/footbridge
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construct/bridge/stonebridge --> road/stonebridge
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construct/town/a_bridge* --> road/a_bridge
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wall/paved --> road/paved
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wall/yellow --> road/yellow
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wall/footpath --> road/footpath
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wall/dirtroad --> road/dirtroad
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wall/gwall/bridge* --> road/bridgemoati
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wall/gwall/d* --> road/drawbridge
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Kevin Bulgrien 2010-06-15
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Add giant_leader and giant_chief arches created by Jesse F. Hughes
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Brendan Lally 2010-06-11
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Upgrade the dirtroad arch set to include a basic set of diagonals that allow
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the zig-zag diagonal roads to be converted to a more realistic looking road.
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Additional diagonal tiles are able to be added, but these offer a significant
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enough improvement to stand on their own.
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Kevin Bulgrien 2010-06-07
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Major update of Naming.doc to improve description of existing content and add
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information on how to name related Objects in the .arc file. Add a new naming
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convention that offers a standard way of naming diagonal items like walls and
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roads. The diagonal naming merges well with the legacy naming and uses a
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similar hex/bit-based notation and avoids use of compass points like NE, SW,
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etc. in the file name (that do not merge for arches with many connecting
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points). Add a note suggesting that the "river" naming be deprecated in favor
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of the new "extended" wall naming scheme as it is more flexible than the
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original river notation. Because the notation is based on the existing wall
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format, it is also conceivable that an "auto-router" for diagonals could be
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developed in the future.
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Kevin Bulgrien 2010-06-07
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Update several archetypes which had type of CLASS (37) but were not in
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fact class archetypes and instead more often used as NPC or monsters.
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Remove type so they default to monsters and give them some real stats.
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Also fixes bug in that requestinfo class_list would return these bogus
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entries.
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MSW 2010-05-20
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Update player race descriptions to explicitly state skills, resistances
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and other special ability - makes it easier to see what one gets without
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needing to read full description.
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MSW 2010-05-20
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Add faces for timer and time events
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Brendan Lally 2010-05-15
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Add faces for pickup, drop, apply, say and death events, so that they are
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more easily identifiable in gridarta
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Brendan Lally 2010-05-15
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Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The
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test patch is removed as it is out of date, and the README is moved to the
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Hole directory as documentation.
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Kevin Bulgrien 2010-05-13
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Add a ships wheel based on a heavily modified down-scale of an image found at
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dreadnoughtproject.org. Permission obtained for use of the image as a model
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to produce this free image. Other use of the original image is not free.
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Kevin Bulgrien 2010-05-13
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Add large wood and iron ships anchor created from a public domain image.
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Kevin Bulgrien 2010-05-10
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Add Wheelbarrow This uses an image drawn by Kevin Bulgrien.
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Brendan Lally 2010-04-28
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Change the names of dragon scales and dragon mail to be red dragon
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scales/mail, this makes the naming consistant with green/blue/orange/etc
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dragon stuff. The arch names are not changed, so existing items will inherit
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the name change smoothly unless they have set a custom name.
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Brendan Lally 2010-04-27
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Add NPC_Gift_Box, a no-drop container that can be put in NPCs inventory to
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hold items they should be able to give away, but not drop on being killed.
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Brendan Lally 2010-04-26
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==============================================================================
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Changes for 1.50.0
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==============================================================================
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Change AC of doors to make them easier to hit. Doors in general should not
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be difficult to hit.
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MSW 2010-04-25
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Add a new subtype for the magic mouths so that the client does not get invalid
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(zero) type codes. The magic mouth is a sign, but a very unique sign, so a
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new sign subtype is added just for the magic mouth.
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Kevin Bulgrien 2010-03-30
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Modify pentagram and glyph msg/endmsg to indicate limitations and to add an
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example of use.
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Kevin Bulgrien 2009-08-08
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Add the last of the msg/endmsg descriptions, fixing some previously entered
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without the msg/endmsg tags. A few non-player spells still do not have
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descriptions. They are: spell_create_lava.arc, spell_shell.arc,
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spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
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Kevin Bulgrien 2009-07-30
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Add msg/endmsg descriptions to various spells with names starting with R.
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Kevin Bulgrien 2009-07-29
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Add msg/endmsg descriptions to various spells including those that start with
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the letters N-P and update Conflict. Fix Slow (prior commit did not include
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msg/endmsg tags around the message).
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Kevin Bulgrien 2009-07-28
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Add msg/endmsg descriptions to various spells including those that start with
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the letters L-M and S-Z.
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Kevin Bulgrien 2009-07-26
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Add msg/endmsg descriptions to asteroid, show invisible, and other spells with
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names that begin with the letters D through K.
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Kevin Bulgrien 2009-07-24
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Add msg/endmsg descriptions to spells with names that begin with C and the
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antimagic rune skipped previously.
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Kevin Bulgrien 2009-07-21
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Add msg/endmsg descriptions to spells A-B that do not have them (except for
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antimagic rune). This allows the descriptions to be displayed in the client
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spell window.
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Kevin Bulgrien 2009-07-20
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Pixies get wands/staffs. So make them use these items.
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Andreas Kirchbaum 2009-07-14
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Make big demons be able to break doors and earthwalls.
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Andreas Kirschbaum 2009-06-24
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Make most trolls and giants pick up items.
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Andreas Kirschbaum 2009-06-22
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Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can
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handle 'type 0' (misc) objects.
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|
Andreas Kirschbaum 2009-06-17
|
|
|
|
Reduce the range of the charm spell from +1/3 levels to +1/20 levels
|
|
spell/MoodChange/spell_charm_monsters.arc
|
|
James Lopeman 2009-06-15
|
|
|
|
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with
|
|
can_use_range.
|
|
Andreas Kirschbaum 2009-06-09
|
|
|
|
monster/animal/farmyard/horse.arc
|
|
monster/animal/farmyard/horse.face
|
|
monster/animal/farmyard/horse.base.131.png
|
|
monster/animal/farmyard/horse.base.171.png: A horse. It looks ok, but as this
|
|
is my first monster arch, it might need some adjustments, but it is fairly
|
|
similar to various other comparable creatures.
|
|
Kevin Bulgrien 2009-06-02
|
|
|
|
Lake/blake_D.base.111.png
|
|
Lake/blake_9.base.111.png
|
|
Lake/blake_E.base.111.png
|
|
Lake/blake_6.base.111.png
|
|
Lake/blake_B.base.111.png
|
|
Lake/blake_3.base.111.png
|
|
Lake/blake_C.base.111.png: fixed bad pixels, shapes, etc.
|
|
Kevin Bulgrien 2009-06-02
|
|
|
|
wall/slevel/dlevel_0.base.111.png
|
|
wall/slevel/dlevel_1.base.111.png
|
|
wall/slevel/dlevel_2.base.111.png
|
|
wall/slevel/dlevel_3.base.111.png
|
|
wall/slevel/dlevel_4.base.111.png
|
|
wall/slevel/dlevel_5.base.111.png
|
|
wall/slevel/dlevel_6.base.111.png
|
|
wall/slevel/dlevel_7.base.111.png
|
|
wall/slevel/dlevel_9.base.111.png: fixed discolored pixels.
|
|
Kevin Bulgrien 2009-06-01
|
|
|
|
wall/slevel/dlevel_7sw.base.111.png
|
|
wall/slevel/dlevel_7sw.face
|
|
wall/slevel/dlevel_Bse.base.111.png
|
|
wall/slevel/dlevel_Bse.face
|
|
wall/slevel/dlevel_Bsw.base.111.png
|
|
wall/slevel/dlevel_Bsw.face
|
|
wall/slevel/dlevel_Dse.base.111.png
|
|
wall/slevel/dlevel_Dse.face
|
|
wall/slevel/dlevel_se.base.111.png
|
|
wall/slevel/dlevel_se.face
|
|
wall/slevel/dlevel_seB.base.111.png
|
|
wall/slevel/dlevel_seB.face
|
|
wall/slevel/dlevel_seD.base.111.png
|
|
wall/slevel/dlevel_seD.face
|
|
wall/slevel/dlevel_sese.base.111.png
|
|
wall/slevel/dlevel_sese.face
|
|
wall/slevel/dlevel_sw.base.111.png
|
|
wall/slevel/dlevel_sw.face
|
|
wall/slevel/dlevel_sw7.base.111.png
|
|
wall/slevel/dlevel_sw7.face
|
|
wall/slevel/dlevel_swB.base.111.png
|
|
wall/slevel/dlevel_swB.face
|
|
wall/slevel/dlevel_swsw.base.111.png
|
|
wall/slevel/dlevel_swsw.face
|
|
wall/slevel/dlevel.arc: Add new depression graphics to support drawing of
|
|
diagonal channels. These arches support the south edges of the diagonal
|
|
channels. Additional tiles are needed for the north edges. The idea behind
|
|
these graphics are to allow depressions to contain rivers or lava streams
|
|
that are flowing in diagonal directions. Another idea is to make slots that
|
|
rolling boulders could follow. A map is being developed that uses these
|
|
graphics.
|
|
Kevin Bulgrien 2009-06-01
|
|
|
|
food/fish.arc: Make the item fishing_pole work (this item is not found on any
|
|
map currently). The fish in shallow_sea inventory didn't have harvestable set.
|
|
Arvid Norlander 2009-03-04
|
|
|
|
skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc,
|
|
missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc,
|
|
wraith_feed.arc: Related to server change 11576 - add wc_increase_rate
|
|
to these skills - for non weapon using skills, make that a lower value so
|
|
that it should be better balanced, and also give it a starting bonus.
|
|
MSW 2009-02-22
|
|
|
|
connect/Garden_gate/ggate_closed.face
|
|
Fix a typo introduced in revision 11294 (part of change to using .face files)
|
|
that caused closed garden gates to disappear when opened.
|
|
Arvid Norlander 2009-02-02
|
|
|
|
Move all anim...mina blocks and all magicmap and visibility fields into .face
|
|
files.
|
|
Andreas Kirschbaum 2009-02-02
|
|
|
|
ground/deep_sea.arc
|
|
Fix name of deep_sea archetype which was broken in revision 11299.
|
|
Arvid Norlander 2009-02-02
|
|
|
|
flesh/dragon/dragon_sca.arc
|
|
Give dragons scales object type 73 (inorganic), this avoids alerts in
|
|
server logs: "Query_cost: item green dragon scale hasn't got a valid type"
|
|
but with all scale colors. Note: object type 72 (flesh) caused the dragon
|
|
scales weight to increase from 25Kg to 50000Kg and made the scales edible -
|
|
neither is desirable.
|
|
Rick Tanner 2009-01-31
|
|
|
|
misc/t_boulder.arc
|
|
Give throwing boulders object type 15 (weapon), this avoids this alert in
|
|
the server logs: "Query_cost: item boulder hasn't got a valid type"
|
|
Rick Tanner 2009-01-31
|
|
|
|
Lots of *.png (not listing all files because it is almost all *.png)
|
|
Losslessly recompress most all PNG images for smaller size to reduce the
|
|
bandwidth needed for sending images to clients.
|
|
Arvid Norlander 2009-01-25
|
|
|
|
player/race/dwarf_p.arc, player/race/halfling.arc, player/race/pl_half_orc.arc
|
|
Add "race" to player races missing it. Based on what races the equivalent
|
|
monsters have.
|
|
Arvid Norlander 2009-01-25
|
|
|
|
disease/tapeworms.arc
|
|
Removed linebreaks from disease message so the breaks can be done by the client.
|
|
Kevin Bulgrien 2008-12-20
|
|
|
|
readable/scrollr.base.111.png
|
|
New graphic (face) for readable scroll
|
|
|
|
indoor/bed_save.base.111.png,
|
|
misc/icecube.base.111.png,
|
|
spell/Scroll/scroll.base.111.png
|
|
New graphics (face) for bed, ice cube and magic scroll
|
|
|
|
floor/cloudfloor.arc
|
|
Removed "is_floor 1" to allow colors and other tiles to show through the transparent
|
|
portions of the clouds
|
|
Rick Tanner 2008-12-19
|
|
|
|
floor/cloudfloor.arc,
|
|
ground/fog_2.base.111.png
|
|
New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
|
|
Rick Tanner 2008-12-19
|
|
|
|
ground/new/grassdark.arc,
|
|
ground/smooth/grassdark_S.base.111.png
|
|
Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/new/grassmedium.arc
|
|
Update archetype to use existing smoothing template (grassmedium_S.base.111.png)
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/Pstone/pstone_4.arc
|
|
Update "big stones" archetype to use smoothing (missed in earlier commit)
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/smooth/pstone_4_S.base.111.png
|
|
New smoothing template for pstone_4.base.111.png (big stones) tile
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/smooth/dunes_S.base.111.png
|
|
Minor color changes to the dunes smoothing template
|
|
Rick Tanner 2008-12-18
|
|
|
|
misc/sky/sky.arc
|
|
Add "move_block all" to the sky tiles to prevent players from
|
|
being able to walk "on the sky like they are levitating"
|
|
Rick Tanner 2008-12-16
|
|
|
|
gods/items/torc.base.111.png,
|
|
gods/items/valkyrie_amulet_lifesave.arc
|
|
New graphic for Valkyrie's gift (amulet of lifesaving),
|
|
referred as Valkyrie's Torc
|
|
Rick Tanner 2008-12-15
|
|
|
|
misc/sky/sky.arc
|
|
misc/sky/sky.base.111.png
|
|
New sky archetype for use on airborn cities, castles, islands, etc.
|
|
such as Pupland Terminal
|
|
Rick Tanner 2008-12-14
|
|
|
|
construct/window/intermediate_window.arc, construct/window/window.arc
|
|
Remove redundant fields.
|
|
Andreas Kirschbaum 2008-12-12
|
|
|
|
monster/troll/Troll/troll.arc
|
|
Fix duplicate archetype definition for "troll".
|
|
Andreas Kirschbaum 2008-12-12
|
|
|
|
gods/items/valkyrie_amulet_lifesave.arc
|
|
Changes to the amulet so that the item appears as
|
|
"Valkyrie's Amulet of Lifesaving" instead of
|
|
"Valkyrie's Amulet of Lifesaving (lifesaving)" in a
|
|
players inventory
|
|
Rick Tanner 2008-12-09
|
|
|
|
gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs
|
|
Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?'
|
|
- created a new amulet archetype that is godgiven and inventory locked by default,
|
|
updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype
|
|
(Previous checkin had a bug - missed the .arc file at the end of the file name)
|
|
Rick Tanner 2008-12-08
|
|
|
|
/construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
|
|
/construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
|
|
/construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
|
|
/construct/window/window_3.base.111.png, /construct/window/window.arc
|
|
2.0 Elements: Windows.
|
|
Yann Chachkoff 2008-12-07
|
|
|
|
/construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
|
|
/construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
|
|
/construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
|
|
/construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
|
|
/construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
|
|
/construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
|
|
2.0 Elements: Roof and chemney pieces.
|
|
Yann Chachkoff 2008-12-07
|
|
|
|
/wall/dun/dungeon.arc
|
|
Removed newline at the end of the file, it was
|
|
causing this to appear in the server logs:
|
|
Warning: failed to find arch dun33
|
|
Rick Tanner 2008-12-06
|
|
|
|
/wall/wall/wall.arc
|
|
Missing object delcaration in wall.arc
|
|
Rick Tanner 2008-12-06
|
|
|
|
/wall/wall/wall.arc
|
|
Updated .arc file to use already existing Wooden Wall graphics
|
|
Rick Tanner 2008-12-05
|
|
|
|
/wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc
|
|
Solid grey color wall to use in cave areas instead of the
|
|
solid black Block - looks nicer in mapper (IMO)
|
|
Rick Tanner 2008-12-05
|
|
|
|
/wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png,
|
|
/wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png,
|
|
/wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png,
|
|
/wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png,
|
|
/wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png,
|
|
/wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png,
|
|
/wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png,
|
|
/wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png,
|
|
/wall/dun/dungeon.arc
|
|
New graphics and archetypes for Dungeon wall set. Similar
|
|
to the curved and circular sections from the Cave wall set,
|
|
but colored black (vs. grey)
|
|
Rick Tanner 2008-12-04
|
|
|
|
exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc,
|
|
exit/oakdoor_2.base.111.png
|
|
New graphics to replace the old xpm oakdoor, also has two
|
|
facings - vertical (oakdoor_1) and horizontal (oakdoor_2)
|
|
Rick Tanner 2008-12-01
|
|
|
|
/wall/wwall/wwall.arc, /wall/wwall/wwall_right.base.111.png,
|
|
/wall/wwall/wwall_left.base.111.png
|
|
New graphic for use in doorways or as a short wall
|
|
Rick Tanner 2008-11-25
|
|
|
|
wall/white/white_wall.arc, white_wall_right.base.111.png
|
|
New graphic for use in doorways or as a short wall
|
|
Rick Tanner 2008-11-25
|
|
|
|
exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc
|
|
New pic -- stairs going up in a cave
|
|
(rejoice all ye nethackers)
|
|
Lalo Martins 2008-11-25
|
|
|
|
treasures.trs, /monster/goblin/orc.trs
|
|
Increase chance and amount of silver coins dropped by lower
|
|
level monsters such as orcs, goblins, gnolls, ogres so that
|
|
low level players have easier access to "cash." Change made
|
|
by meflin.
|
|
Rick Tanner 2008-11-11
|
|
|
|
/ground/Lake/*.png
|
|
New lake graphics using the current graphic style. Still needs
|
|
smoothing and animation.
|
|
Rick Tanner 2008-11-03
|
|
|
|
*.arc
|
|
Remove obsolete 'editable' attributes.
|
|
Andreas Kirschbaum 2008-11-02
|
|
|
|
wall/hedgehedge_5.base.111.png
|
|
Image adjustment; moved the wall to the right by 1 pixel so it has better
|
|
alignment with other hedge walls.
|
|
Rick Tanner 2008-09-14
|
|
|
|
mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified
|
|
patch #2084099 "buildable altars", courtesy of meflin.
|
|
mapbuilding/mbaltar_none.base.111.png: New image.
|
|
Raphaël Quinet 2008-08-30
|
|
|
|
monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc:
|
|
Replaced purple (unrecognized color) with black in magicmap and color_fg fields.
|
|
Rick Tanner 2008-08-20
|
|
|
|
mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype
|
|
building_window, a building material using the new subtype 4. This allows
|
|
the player to build windows in existing walls.
|
|
mapbuilding/mbwindow.base.111.png: New image
|
|
Raphaël Quinet 2008-08-04
|
|
|
|
mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable
|
|
fence. This is useful for those who want walls that do not block the view.
|
|
Fixed a bug in the treasure list shop_building_pupland that prevented it
|
|
from including any walls (replaced the treasure list
|
|
build_material_floor_pupland by building_material_stonewall_pupland).
|
|
mapbuilding/mbswall_0.base.111.png: New image.
|
|
Raphaël Quinet 2008-08-03
|
|
|
|
wall/swall/swall.arc: The name "fence" is more appropriate for the archetype
|
|
"swall" (spiked wall).
|
|
Raphaël Quinet 2008-08-03
|
|
|
|
shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented
|
|
the nine ring sword from being created.
|
|
Raphaël Quinet 2008-08-01
|
|
|
|
disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
|
|
from diseases go away after some time, for incontinence and rabies we should
|
|
probably have shrinking animations, like for icor (and thus also for diarrhea),
|
|
but I can't draw.
|
|
Arvid Norlander 2008-06-12
|
|
|
|
ground/Pstone/pstone_1.arc: Add move_block for boats.
|
|
Arvid Norlander 2008-05-29
|
|
|
|
mapbuilding/building.arc: Add missing "damned 1" to shop tiles.
|
|
Andreas Kirschbaum 2008-04-24
|
|
|
|
monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images,
|
|
courtesy of Miguel Ghobangieno.
|
|
Yann Chachkoff 2008-04-16
|
|
|
|
monster/demon/imp.base.1**.png: New imp images, based on the kobold.
|
|
Meegwun Southall 2008-04-11
|
|
|
|
monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new
|
|
directions, but a style update.
|
|
Alex Schultz 2008-02-26
|
|
|
|
wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment.
|
|
Kevin Bulgrien 2008-01-18
|
|
|
|
monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
|
|
were adjusted. This also incluedes the gods avatars and some spells that
|
|
create monster like objects.
|
|
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
|
|
starting values are higher, making things more playable.
|
|
MSW 2008-01-13
|
|
|
|
wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
|
|
traps/tspikes.base.111.png changed from greyscale to indexed to fix a
|
|
transparency problem.
|
|
Kevin Bulgrien 2007-01-12
|
|
|
|
Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
|
|
permission from the original author to relicense the image under the GFDL or
|
|
the GPL as appropriate. Though neither does address images, the GFDL has been
|
|
applied to images by other organizations and is somewhat clearer in how it may
|
|
be applied to graphic art.
|
|
Kevin Bulgrien 2007-01-12
|
|
|
|
Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
|
|
was added specifically to address Creative Commons licensing) due to concerns
|
|
about Creative Commons ShareAlike licensing requirements, and most especially
|
|
concerning a possible perception that this project or a distribution might be
|
|
construed to be a "collection" as defined by Creative Commons.
|
|
Kevin Bulgrien 2007-01-11
|
|
|
|
Correct the license text to show that this derivation is released under
|
|
version 3.0 Creative Commons licensing to improve compatibility with
|
|
Debian.
|
|
|
|
Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
|
|
Commons Attribution-ShareAlike license described in misc/machine.arc and
|
|
as an attributed derivative work of a copyrighted image. The inspiration
|
|
for this graphic was provided by Yann (gros) Chachkoff. Added a LICENSE
|
|
file to communicate the fact that this type of license now governs some
|
|
material in the arch collection.
|
|
Kevin Bulgrien 2007-01-10
|
|
|
|
Rework dev/wip/spout to make water wider and more visible. Also adjust the
|
|
color to better match the sea arch set. Add a reference layer of a sea tile
|
|
to spout.xcf. Convert all the .png files to indexed mode to reduce size.
|
|
Update README with methods used to produce the graphics and remove comments
|
|
about issues with the original revision. The .arc files have been modified
|
|
to add 'map_layer item' to prevent wall pieces from disappearing when these
|
|
archs are placed on top of them.
|
|
Kevin Bulgrien 2007-01-09
|
|
|
|
Add a set of "overlay" archs that are designed to sit on top of walls to form
|
|
a spout with water pouring out. The art is designed to separate the liquid
|
|
and spout to allow spout and fluid variations. The archs are WIP because they
|
|
cause the wall underneath them to disappear. This is probably a map layer
|
|
issue. It may not take much to fix, but are not presently releasable.
|
|
The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
|
|
pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
|
|
pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
|
|
Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
|
|
|
|
Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
|
|
it possible to have tight-fitting doors (no gaps due to perspective) in the
|
|
wall arch set. wall/wall/wall.arc modified. Decided to use the numbering
|
|
of the window archs. Also, per naming of the stwall window archs, rename
|
|
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
|
|
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
|
|
stwall.arc.
|
|
Kevin Bulgrien 2007-01-08
|
|
|
|
Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
|
|
make it possible to have tight-fitting doors (no gaps due to perspective).
|
|
wall/stwall/stwall.arc modified.
|
|
Kevin Bulgrien 2007-01-07
|
|
|
|
Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
|
|
raised "elevation" marks that are supposed to overlay other tiles to give the
|
|
appearance of a raised platform. The dlevel arches are the same graphics but
|
|
flipped in X and/or Y as appropriate to present a depression. Both arch sets
|
|
rely on the Crossfire perspective to give the hint of a ridge or depression.
|
|
In an elevation, the leading edges are long and the receding edges are short.
|
|
For the depression the leading edges are short and receding edges long.
|
|
Kevin Bulgrien 2007-01-07
|
|
|
|
Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
|
|
and wall/bwall/bwall_hole.arc. The vertical wall has a transparent hole in
|
|
the left face, and the horizontal wall has a transparent hole in the bottom
|
|
face. The holes could be drains for flowing rivers, or might even be an exit.
|
|
Kevin Bulgrien 2007-01-07
|
|
|
|
Add dev/wip directory for commiting work-in-progress archetypes. The directory
|
|
is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
|
|
like arch/trunk/wip --> arch/trunk/dev/wip.
|
|
Add dev/wip/README describing the use of the directory.
|
|
Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
|
|
collaboration on getting a multi-tile HOLE animation to work. Included is a
|
|
README and a world_105_115.patch test case.
|
|
Kevin Bulgrien 2007-12-29
|
|
|
|
Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
|
|
Nicolas Weeger 2007-12-29
|
|
|
|
Nicer mountain1, 2, 3, 4 5.
|
|
Update woods_4 archetype so it's not anymore acting as a ground (transparency
|
|
parts, it is *NOT* a ground, visually speaking)
|
|
Make the fireball and firebreath smooth
|
|
Tchize 2007-12-28
|
|
|
|
Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
|
|
Tchize 2007-12-24
|
|
|
|
Add the archetype hook for user-defined plugin events.
|
|
Yann (gros) Chachkoff 2007-12-23
|
|
|
|
Add various lighthouse archetypes to replace use of huts and towers that are
|
|
called "lighthouse" in various maps. A base archetype is added along with
|
|
west, northwest, and snowy variants.
|
|
Kevin Bulgrien 2007-12-22
|
|
|
|
Singing anim_suffix.
|
|
Nicolas Weeger 2007-12-21
|
|
|
|
Singing animation for Fenx.
|
|
Nicolas Weeger 2007-12-18
|
|
|
|
Add missing faces for spider (for now, always the same sprite).
|
|
Nicolas Weeger 2007-12-16
|
|
|
|
Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
|
|
house with consistent walls.
|
|
Kevin Bulgrien 2007-12-10
|
|
|
|
Four facings for angel, and sword animation.
|
|
Facings for whim.
|
|
Nicolas Weeger 2007-12-09
|
|
|
|
Basic animation for Ruggilli's altar.
|
|
Basic animation for Sorig's altar.
|
|
Nicolas Weeger 2007-12-07
|
|
|
|
Commit spellcasting animations for chinese dragons
|
|
Andreas Kirchbaum 2007-11-30
|
|
|
|
Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
|
|
Yann (gros) Chachkoff 2007-11-29
|
|
|
|
Add anim_suffix spellcasting to all spells.
|
|
Alex Schultz 2007-11-29
|
|
|
|
Add correct plural name to flowers_permanent.
|
|
Andreas Kirschbaum 2007-11-23
|
|
|
|
Add sample support for spellcasting compound animations.
|
|
Try to cast minor healing with a Fenx
|
|
Yann (gros) Chachkoff 2007-11-18
|
|
|
|
Update spellcasting objects to use inventory objects.
|
|
Andreas Kirschbaum 2007-11-04
|
|
|
|
Rename low_boots from "shoes" to "pair of shoes".
|
|
Andreas Kirschbaum 2007-11-03
|
|
|
|
New archetypes goldflagstone.arc to avoid using creator tricks.
|
|
Nicholas Weeger 2007-10-20
|
|
|
|
Revert previous change of dragon's steaks weight.
|
|
Andreas Kirschbaum 2007-10-15
|
|
|
|
Increase weight of dragon's steaks to 500g.
|
|
Andreas Kirschbaum 2007-10-08
|
|
|
|
player/class/Wizardry/sorcerer_class.arc
|
|
- Add body_head -1 to Sorceror's Hat.
|
|
Kevin R. Bulgrien 2007-10-05
|
|
|
|
Rename treasure lists human_player->human_player_items and
|
|
halfling_player->halfling_player_items to match the names of similar treasure
|
|
lists.
|
|
Andreas Kirschbaum 2007-09-28
|
|
|
|
Renamed "potion of invulnerability" to "potion of shielding." Hopefully this
|
|
will remove player confusion as to why one takes damage from all attack types
|
|
(except physical) when drinking this potion.
|
|
RJT 2007-09-26
|
|
|
|
Updated Valkyrie's granted attack types, replaced godpower with weaponmagic.
|
|
RJT 2007-09-26
|
|
|
|
Fix treefort3, make it 1 tile instead of weird missing square.
|
|
Nicolas Weeger 2007-08-18
|
|
|
|
Add client_anim_... support for all objects that support it, remove
|
|
their speed attributes if the only reason they had speed set was for
|
|
animation.
|
|
MSW 2007-07-09
|
|
|
|
Remove all 'editable' fields, obsolete with Crossedit removal.
|
|
(almost all .arc impacted)
|
|
Nicolas Weeger 2007-06-13
|
|
|
|
Replace "object xxx" with "Object xxx".
|
|
Andreas Kirschbaum 2007-06-12
|
|
|
|
Fix bug #1687761: Archetype using undefined type number.
|
|
Nicolas Weeger 2007-05-07
|
|
|
|
Fix incorrectly converted jessyb.base.x13.png multi-part image.
|
|
Andreas Kirschbaum 2007-05-06
|
|
|
|
Replace "no_pass 1" with "move_block all".
|
|
Andreas Kirschbaum 2007-04-05
|
|
|
|
spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
|
|
Alex Schultz 2007-04-03
|
|
|
|
Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
|
|
move_block field. Also replace obsolete no_pass with move_block all.
|
|
spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
|
|
Nicolas Weeger 2007-03-25
|
|
|
|
Make event_xxx invisible, avoids many issues in the object handling
|
|
routines.
|
|
---
|
|
Start splitting server/lib/treasures file in many files.
|
|
Rename player class files/random items for coherence.
|
|
Nicolas Weeger 2007-03-17
|
|
|
|
Converted all remaining multi-part base images into single images
|
|
with the facename.base.x??.png format. Deleted the old multi-part
|
|
images and adjusted the archetypes accordingly. This is a huge
|
|
commit, but I thought it best to do it all in one commit so that if
|
|
something is horribly wrong, it can be reverted with one command.
|
|
Most of the conversion was automated, so if there's a problem I'm not
|
|
seeing, it probably affects them all.
|
|
Aaron Baugher 2007-02-16
|
|
|
|
|
|
Created addition shoreline tiles for the ground/sea.arc tile set to
|
|
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
|
|
surrounded by transparency. This tile might be used to fix indoor
|
|
water pools by providing a replacement for blake_0 which has grass
|
|
surrounding the water. Also modified sea.arc accordingly.
|
|
Kevin Bulgrien 2007-02-12
|
|
|
|
|
|
Created additional shoreline tiles for the sea.arc tile set to
|
|
fix some maps that use the blake.arc tile set to allow shorelines
|
|
to have rounded edges instead of corners. The blake.arc tile set
|
|
is not the same color as the sea.arc tile set unless you are using
|
|
the classic png's, so the seas sometimes are shown in different
|
|
colors of blue. The tiles added are "coves" that have transparency
|
|
on three sides. The naming convention used is consistent with the
|
|
big lake tile set. The naming.doc rules for walls is followed if
|
|
you consider a shoreline to be a sort of wall.
|
|
Kevin Bulgrien 2007-02-10
|
|
|
|
|
|
Add new archetype and images for the IPO package, from Mike B.
|
|
Aaron Baugher 2007-02-10
|
|
|
|
|
|
Add new archetype and images for the IPO carton box, from Mike B.
|
|
Aaron Baugher 2007-02-08
|
|
|
|
|
|
Add new force archetype monk_no_use_weapon. It will be inserted into
|
|
inventories of monk players to prevent them from using weapons.
|
|
Andreas Kirschbaum 2005-11-01
|
|
|
|
|
|
Make bullet swarm fire small bullets instead of magic bullets. Previously
|
|
bullet swarm (which is an evocation spell) gave sorcery exp.
|
|
Andreas Kirschbaum 2005-10-28
|
|
|
|
|
|
Correct rune definitions. Some runes did use obsolete fields or had
|
|
inconsistent definitions.
|
|
Andreas Kirschbaum 2004-09-14
|
|
|
|
|
|
Many many changes since last entry due to new server code and
|
|
maintenance efforts. Highlights - large image support allows
|
|
for images larger than 32x32 - many images consolidated for easier
|
|
maintenance (ongoing). Spell and skill code changes heavily
|
|
modified spells and skill arches (more arch based now).
|
|
four point animation added to most player race and classes, smoothing
|
|
images added to support smoothing code and ground arches changed
|
|
to accommodate. Arches added for weather system, new monsters,
|
|
new items, new npcs, triggered traps and trigger marker added.
|
|
New images added for classic set as well. See server changelog
|
|
for more info. Hope to maintain this file better in the future.
|
|
TM 2004-01-26
|
|
|
|
|
|
|
|
Add archetypes from Todd Mitchell. These add wolfs and bears,
|
|
with bodyparts for them. Also changes races for readable scroll
|
|
objects so that scrollcase objects can be used. Add ruined tower.
|
|
New images for some objects.
|
|
Commited by MSW 2002-08-20
|
|
|
|
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
|
|
Fix update_monster script that generated the errors in the first place.
|
|
Add body information to the player/old/*.arc for very old player files.
|
|
Move crown from misc directory to armour/helmet, add appropriate body_info.
|
|
Add needed body info for elven boots.
|
|
MSW 2002-07-15
|
|
|
|
|
|
Update arcs to use body_info for equipping items.
|
|
Update armor to use gen_sp_armour instead of last_heal.
|
|
can_use_shield added to necessary arcs.
|
|
Add dev/scripts directory, which contains some handy scripts I wrote
|
|
for updating on the items.
|
|
Add item_power to the armours - needs to be done for rest of equippable
|
|
items.
|
|
MSW 2002-07-14
|
|
|
|
|
|
MSW 2000-12-26:
|
|
Added new archetypes & god changes for new god code. Changes by Jan E.,
|
|
checked in my MSW.
|
|
|
|
PeterM 2000-12-3: Convert
|
|
protected/immune/vulnerable/armour to new PR system for
|
|
all arcs.
|
|
|
|
MSW 2000-12-3:
|
|
Commit for PR code. General changes was to clean up archetypes that
|
|
were immune/protected/vulnerable to the same attacktype (ie, protected &
|
|
immune). Disease code changed to use last_grace instead of armour for
|
|
contagious values. Gods still need to be fixed up.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
|
|
so it will animate (animation already in place, just was not being
|
|
used.)
|
|
|
|
PeterM: Totally reorganized player/*, splitting it into races and
|
|
classes. Classes are themselves split into four main subtypes.
|
|
New images from dnh were also added, as well as new classes/races.
|
|
See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
|
|
http://langmuir.eecs.berkeley.edu/~peterm/Class.html
|
|
|
|
|
|
|
|
|
|
Changes for Crossfire 0.95.7:
|
|
|
|
ground/Lake/blake_*.png: Remove transperancies from these images so they
|
|
display properly. MSW 9/20/2000
|
|
|
|
ground/sea*png: Remove transperancies from png images since they should not
|
|
be transparent. MSW 8/23/2000
|
|
|
|
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
|
|
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
|
|
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
|
|
misc/Container/mailbox.arc, misc/Container/pouch.arc,
|
|
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
|
|
objects name. The client adds it anyways, so you see 'a a bag' for example,
|
|
but also when using the commands like 'drop that match on an item name, having
|
|
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.95.6:
|
|
|
|
also skills/holysymbol and lockpicks.
|
|
skills/tailsman.arc: added nrof to archetype so these things will join.
|
|
-PeterM
|
|
|
|
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
|
|
|
|
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
|
|
|
|
|
|
ground/chaos.arc, arch chaos and arch major_chaos
|
|
ground/lava.arc, arch lava and arch permanent_lava
|
|
Added walk_on 1.
|
|
|
|
ground/chaos_ball.arc, arch chaos_ball
|
|
magic/banishment.arc, arch banishment
|
|
magic/colorspray.arc, arch color_spray
|
|
magic/counterspell.arc, arch counterspell
|
|
magic/face_of_death.arc, arch face_of_death
|
|
magic/shockwave.arc, arch shockwave
|
|
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
|
|
magic/Cold/icestorm.arc, arch icestorm
|
|
magic/Fire/firebreath.arc, arch firebreath
|
|
magic/Effect/confuse.arc, arch confuse
|
|
magic/Effect/fear.arc, arch fear
|
|
magic/Effect/holy_word.arc, arch holy_word
|
|
magic/Effect/paralyze.arc, arch paralyze
|
|
magic/Effect/slow.arc, arch slow
|
|
magic/Effect/turnundead.arc, arch turn_undead
|
|
magic/Mana/manablast.arc, arch manablast
|
|
Added walk_on 1 and fly_on 1.
|
|
|
|
connect/trig_altar.arc
|
|
connect/trig_lever.arc
|
|
connect/trig_pedes.arc
|
|
Changes to support bug fixes for trigger types: Replace speed with exp.
|
|
Set is_animated 0. Remove last face from animation sequence.
|
|
|
|
connect/trig_altar.arc
|
|
Bugfix: Faces where swapped.
|
|
|
|
connect/trig_button.arc, arch button_trigger
|
|
New archetype.
|
|
|
|
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
|
|
|
|
|
|
Added level 1 to all archetypes with type 5 (POTION), because these
|
|
archetypes are spellcasters and therefore need a level.
|
|
- Jan Echternach 5/24/2000
|
|
|
|
skills/scroll_set_traps
|
|
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
|
|
- Jan Echternach 5/22/2000
|
|
|
|
Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
|
|
a level yet, because these archetypes are spellcasters and therefore need
|
|
a level. - Jan Echternach 5/16/2000
|
|
|
|
|
|
dev/unused/0.91.1/grave.arc, arch grave_close
|
|
Removed type 37 from archetype, because this type will be removed from
|
|
the server code. - Jan Echternach 5/16/2000
|
|
|
|
|
|
Some archetypes had fly_on or walk_on set, although they were not handled
|
|
by move_apply(). - Jan Echternach 5/16/2000
|
|
|
|
ground/sea.arc, arch sea1
|
|
Removed walk_on 1.
|
|
|
|
ground/meteor.arc, arch fire_trail
|
|
Removed walk_on 1 and fly_on 1.
|
|
|
|
|
|
spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
|
|
Added level 1 to fix the problem that most horns were casting spells
|
|
without a level. - Jan Echternach 4/19/2000
|
|
|
|
|
|
Too many items gave Pow bonus. - Jan Echternach 4/17/2000
|
|
|
|
armour/helmet/wiz_hat.arc
|
|
Changed (Int +1, Pow +1) back to (Int +2).
|
|
|
|
armour/mail/robe_midnight.arc
|
|
Changed (Pow +2) back to (Wis +2).
|
|
|
|
weapon/artifact/magi_staff.arc
|
|
Reduced (Pow +2) to (Pow +1).
|
|
|
|
|
|
Set level 1 for all archetypes that had alive 1 but no level.
|
|
- Jan Echternach 4/17/2000
|
|
|
|
Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
|
|
|
|
|
|
---BEGIN BATCH UPDATE--- DAMN 9/17/1999
|
|
Added "nrof 1" to the following archetypes:
|
|
armour/boots/elvenboots.arc
|
|
armour/boots/idaten.arc
|
|
armour/boots/lev_boots.arc
|
|
armour/boots/speedboots.arc
|
|
armour/cloak/magic_resist.arc
|
|
armour/helmet/helmet_bri.arc
|
|
armour/helmet/helmetxray.arc
|
|
armour/mail/Pdragonmail.arc
|
|
armour/mail/dragonmail.arc
|
|
armour/mail/gale.arc
|
|
armour/mail/wdsm.arc
|
|
armour/shield/DShield.arc
|
|
armour/shield/DShieldm.arc
|
|
armour/shield/DShieldms.arc
|
|
armour/shield/DShields.arc
|
|
armour/shield/dragon_shi.arc
|
|
armour/shield/eyeshield.arc
|
|
armour/shield/holyshield.arc
|
|
armour/shield/reflector.arc
|
|
armour/shield/uw_shield.arc
|
|
armour/shield/wds.arc
|
|
flesh/human/corpse.arc
|
|
flesh/human/corpse1.arc
|
|
flesh/human/corpse_pl.arc
|
|
indoor/clock.arc
|
|
misc/Bagpipe/bagpipe.arc
|
|
misc/chalice.arc
|
|
misc/crown.arc
|
|
misc/torch_cyan.arc
|
|
misc/torch_indigo.arc
|
|
misc/torch_vermilion.arc
|
|
readable/bookRead.arc
|
|
readable/book_clasp.arc
|
|
readable/card.arc
|
|
readable/diploma.arc
|
|
readable/letter.arc
|
|
readable/note.arc
|
|
readable/quarto.arc
|
|
readable/scroll.arc
|
|
readable/scroll_2.arc
|
|
readable/tome.arc
|
|
spell/gu_horn.arc
|
|
spell/horn.arc
|
|
spell/horn2.arc
|
|
spell/horn3.arc
|
|
talisman/collar.arc
|
|
weapon/artifact/ChaosSword/CSword.arc
|
|
weapon/artifact/Darkblade/darkblade.arc
|
|
weapon/artifact/Demonbane/demonbane.arc
|
|
weapon/artifact/Fhammer/frost_hammer.arc
|
|
weapon/artifact/Firestar/fakefirestar.arc
|
|
weapon/artifact/Firestar/firestar.arc
|
|
weapon/artifact/Gram/gram.arc
|
|
weapon/artifact/Kdagger/k_dagger.arc
|
|
weapon/artifact/Lslasher/lava_s.arc
|
|
weapon/artifact/Masamune/masamune.arc
|
|
weapon/artifact/Sting/sting.arc
|
|
weapon/artifact/UW_Sword/uw_sword.arc
|
|
weapon/artifact/bonecrush.arc
|
|
weapon/artifact/defender.arc
|
|
weapon/artifact/dragonslay.arc
|
|
weapon/artifact/excalibur.arc
|
|
weapon/artifact/firebrand.arc
|
|
weapon/artifact/frostbrand.arc
|
|
weapon/artifact/harakiri.arc
|
|
weapon/artifact/mjoellnir.arc
|
|
weapon/artifact/skullcleav.arc
|
|
weapon/chained/nunchacu_1.arc
|
|
weapon/chained/nunchacu_2.arc
|
|
weapon/chained/shootingstar.arc
|
|
weapon/misc/shovel_1.arc
|
|
weapon/misc/stake.arc
|
|
weapon/misc/taifu_1.arc
|
|
weapon/sword/katana_1.arc
|
|
|
|
armour/helmet/wiz_hat.arc
|
|
Changed (Int +2) to (Int +1, Pow +1)
|
|
Added nrof 1
|
|
|
|
armour/mail/mithril_ar_ele.arc
|
|
Changed (Cha +2) to (Cha +1, speed +1)
|
|
reduced penalties to sp regen and movement speed
|
|
|
|
armour/mail/robe_midnight.arc
|
|
Changed (Wis +2) to (Pow +2)
|
|
Added nrof 1
|
|
|
|
spell/power_crystal.arc
|
|
removed duplicate weight entry
|
|
Did _not_ add nrof 1
|
|
|
|
weapon/artifact/HolyAvenger/holyave.arc
|
|
Added attacktype: blinding and nrof 1
|
|
|
|
weapon/artifact/Usword/uk_sd.arc
|
|
changed weight 1qq000 (yes, the letter Q) to 11100
|
|
added nrof 1
|
|
|
|
weapon/artifact/deathbring.arc
|
|
added attacktype: depletion and nrof 1
|
|
|
|
weapon/artifact/magi_staff.arc
|
|
changed name from Staff of Magi to Staff of the Magi
|
|
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
|
|
added wc +5 and nrof 1
|
|
|
|
weapon/artifact/mournblade.arc
|
|
changed attacktype: magic, drain to attacktype: drain, weaponmagic
|
|
added nrof 1
|
|
|
|
weapon/artifact/stormbring.arc
|
|
changed prot: magic to prot: magic, electricity
|
|
changed attacktype: magic, drain to attacktype: electricity, drain
|
|
added nrof 1
|
|
---END BATCH UPDATE--- DAMN 9/17/1999
|
|
|
|
Give power crystal a weight of one. This allows it to be picked up - msw
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.93.3:
|
|
|
|
Number of images cleaned up/improved/created by David Sundqvist.
|
|
|
|
Several new images/archetyps added - new wall types, dedicated altars for
|
|
the gods (very nicely looking), and some other changes by David.
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.92.7
|
|
|
|
Cleaned up the dev directory some - got rid of a bunch of files that have
|
|
since been merged. Also, got rid of things that should no longer be
|
|
applicable (via code changes), and stuff in which there was only and archetype
|
|
object - there should be enough examples out there on how to create new
|
|
archetyps.
|
|
|
|
Weight for some monsters updated to be in more in line with what should be
|
|
expected.
|
|
|
|
Editable cleaned up for a bunch of objects.
|
|
|
|
Half orc and halfling player types added.
|
|
|
|
Some archetyps for throwing added
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.92.6
|
|
|
|
Several objects added for Brian Thomas valley quest maps - some disabled
|
|
archetypes moved back into palce.
|
|
|
|
Changes for Crossfire 0.92.5
|
|
|
|
Many archetypes added for the kunji maps.
|
|
|
|
Changes for Crossfire 0.91.7
|
|
|
|
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
|
|
These are spread out in many different directories.
|
|
|
|
Spectres are no longer animated. In this way, invisibilty on them works
|
|
properly.
|
|
|
|
Changes for Crossfire 0.90.5:
|
|
|
|
Changed editable value in some items so they appear in the proper
|
|
place for crossedit.
|
|
|
|
Moved all files in the 'item' directory into misc.
|
|
|
|
Changes for Crossfire 0.90.4:
|
|
|
|
Added DarkOrange to xpm.template file. Before, there were only
|
|
two oranges, and the dark orange was closer to a brown.
|
|
|
|
Cleaned up some of the X Pixmaps. Eliminated some colors from the
|
|
various files that are not in the official xpm.template file.
|
|
|
|
Merged the soda archetypes in. Like Chico, they were at least
|
|
partially colored as I transfered them.
|
|
|
|
Tried to clean up the directories some. All spell effects should
|
|
now be in magic, where as items that are related to spells (wands,
|
|
books, horns, rods, etc) are in spells. Either item or misc should
|
|
be removed, as the stuff in them seems like it could be placed
|
|
in the other directory.
|
|
|
|
Changes for crossfire 0.90.3:
|
|
Merged chico archetypes in their proper location, instead of being
|
|
in a separate directly. Colored them as I went.
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Archetypes
|
|
|
|
old name new name comment
|
|
|
|
steinblokk bwall_0 duplicates
|
|
dun1 blocked
|
|
dun15 blocked
|
|
mine1 blocked
|
|
mine15 blocked
|
|
|
|
thief thief_1 conficts with player archetypes
|
|
warrior warrior_1
|
|
elf elf_1
|
|
ninja ninja_1
|
|
|
|
|
|
skilt obsolete
|
|
guarddd[13] empty archetypes (bitmaps are in dev)
|
|
|
|
------------------------------------------------------
|
|
Bitmaps
|
|
|
|
barbarian[1-3] old barbarian animation ?
|
|
halbert[1-3] old human animation ?
|
|
cleric[1-3] old cleric animation ?
|
|
dun1, mine1 black square
|
|
slime_acid some test version of green slime ?
|
|
spider* hevi's bitmaps
|
|
pouch identical with sack.111 and not used
|