arch/connect
Nicolas Weeger d0a662492c Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
..
Casino Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. 2010-10-11 18:15:00 +00:00
Director
Doors Use blocks_prayer field for some common items 2021-08-06 23:59:03 -07:00
Garden_gate Convert a breakable garden gate used in Pupland into an arch. 2021-08-12 20:37:20 -04:00
Gates Use blocks_prayer field for some common items 2021-08-06 23:59:03 -07:00
Hole Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
Spinner
stwall_secret Move files in correct directory. 2015-03-08 10:36:21 +00:00
stwallblue_secret Add blue stone walls by Daniel Würl. 2015-03-08 10:51:18 +00:00
stwallmossy_secret Add mossy stone walls by Daniel Würl. 2015-03-08 11:14:57 +00:00
stwallred_secret Add red stone walls by Daniel Würl. 2015-03-08 11:03:34 +00:00
altar.arc
altar.base.111.png
altar.base.112.png
altar.face
altar_trigger.face
button_big.arc
button_big.base.111.png
button_big.base.112.png
button_big.face
button_handle.face
button_lever.face
button_plate.face
button_sma.arc
button_sma.base.111.png Visual adjustments to small buttons to clarify when it is pressed/unpressed. 2021-08-15 11:43:18 -04:00
button_sma.base.112.png Visual adjustments to small buttons to clarify when it is pressed/unpressed. 2021-08-15 11:43:18 -04:00
button_sma.clsc.111.png Visual adjustments to small buttons to clarify when it is pressed/unpressed. 2021-08-15 11:43:18 -04:00
button_sma.clsc.112.png Visual adjustments to small buttons to clarify when it is pressed/unpressed. 2021-08-15 11:43:18 -04:00
button_sma.face
button_small.face
button_trigger.face
check_floor.face Re-organize check_inv, no functional change 2021-08-28 13:43:57 -07:00
check_inv.arc Re-organize check_inv, no functional change 2021-08-28 13:43:57 -07:00
check_inv.base.111.png
check_inv.face
cwall_closed_1.face
cwall_open_1.face
cwallmural1_closed_1.face
cwallmural1_open_1.face
cwallsec.arc
cwallsec.base.111.png
cwallsec.base.112.png
cwallsec.base.113.png
cwallsec.base.114.png
cwallsec.base.115.png
cwallsec.base.116.png
cwallsec.base.117.png
cwallsec.base.118.png
cwallsec.face
cwallsec_mural_1.arc
cwallsec_mural_1.base.111.png
cwallsec_mural_1.base.112.png
cwallsec_mural_1.base.113.png
cwallsec_mural_1.base.114.png
cwallsec_mural_1.base.115.png
cwallsec_mural_1.base.116.png
cwallsec_mural_1.base.117.png
cwallsec_mural_1.base.118.png
cwallsec_mural_1.face
detector.arc
detector.face
handle.arc
handle.base.111.png
handle.base.112.png
handle.face
lever.arc
lever.base.111.png
lever.base.112.png
lever.face
magic_ear.arc Give a level of 120 to magic mouth and ear so they are never show with 'show invisible' 2022-01-16 11:04:04 +01:00
magic_ear.base.111.png Make the magic ear/mouth imagery have transparency. It should be easier to see what's under them when map building this way. 2020-09-13 20:35:46 +00:00
magic_ear.face
magicmouth.arc Give a level of 120 to magic mouth and ear so they are never show with 'show invisible' 2022-01-16 11:04:04 +01:00
magicmouth.base.111.png Make the magic ear/mouth imagery have transparency. It should be easier to see what's under them when map building this way. 2020-09-13 20:35:46 +00:00
magicmouth.face
mover.arc
mover_1.face
mover_2.face
mover_3.face
mover_4.face
mover_5.face
mover_6.face
mover_7.face
mover_8.face
mover_turn.face
pedestal.arc
pedestal.base.111.png
pedestal.base.112.png
pedestal.face
pedestal_trigger.face
trig_altar.arc
trig_button.arc
trig_lever.arc
trig_pedes.arc
trigger.face
westcwall_closed_1.face
westcwall_open_1.face
westcwallsec.arc
westcwallsec.base.111.png
westcwallsec.base.112.png
westcwallsec.base.113.png
westcwallsec.base.114.png
westcwallsec.base.115.png
westcwallsec.base.116.png
westcwallsec.base.117.png
westcwallsec.base.118.png
westcwallsec.face