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mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
armour Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
connect Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
construct Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
dev This is a script for moving one set dirs into another, be very careful you can make mistakes very easily with it! 2001-12-28 06:02:16 +00:00
disease new disease, rabies 2001-11-06 01:35:44 +00:00
door Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
exit Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
flesh Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
floor Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
food Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
gods Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
ground Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
indoor Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
inorganic Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
jewel Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
light Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
magic Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
misc Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
monster Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
optical Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
player Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
potion Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
random Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
readable Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
river Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
shop Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
skills Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
spell Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
system Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
talisman Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
transport Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
traps Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
wall Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
weapon Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
CHANGES MSW 2000-12-26: 2000-12-27 06:05:09 +00:00
Naming.doc See CHANGES file. 2000-04-17 14:37:09 +00:00
README Initial revision 1999-03-29 04:46:48 +00:00

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifcations from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.