arch/floor
Kevin Zheng 5c72c562e6 Reduce tiling artifacts and visual noise
Break up dark color bands to reduce tiling artifacts. Recolor background
slightly more grey to reduce visual noise.
2024-03-18 10:27:43 -07:00
..
Afloor All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
inlayed Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
smooth Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
beigemarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
beigemarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
beigemarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
blackmarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
blackmarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
blackmarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
bluemarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
bluemarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
bluemarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
bluemarblemedium.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
bluemarblemedium.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
bluemarblemedium.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
checkered-black_gray.base.LICENSE Image license file for checkered-black_gray floor tile, released under cc-by-3.0 license 2023-10-13 14:34:19 -05:00
checkered-blk_gry.arc New floor tile: checkered-black_gray 2023-09-30 01:48:17 -05:00
checkered-blk_gry.base.111.png New floor tile: checkered-black_gray 2023-09-30 01:48:17 -05:00
checkered-blk_gry.face Fix .face file 2023-10-16 22:30:36 +02:00
cloudfloor.arc Remove some smoothface for cases where the smoothface does not exist - 2011-01-27 05:27:01 +00:00
cobblesto1.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
cobblesto1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
cobblesto1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
cobblesto2.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
cobblesto2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
cobblesto2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
cobblesto3.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
cyanmarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
cyanmarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
cyanmarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
dcross-red.arc Give the dcross and fcross floors an understandable in-game name. 2016-05-17 21:57:39 +00:00
dcross-red.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
dcross-red.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
dcross-white.arc Give the dcross and fcross floors an understandable in-game name. 2016-05-17 21:57:39 +00:00
dcross-white.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
dcross-white.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
dirtfloor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
dirtfloor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
dirtfloor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
dung_floor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
dung_floor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
dung_floor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
fcross-blue.arc Give the dcross and fcross floors an understandable in-game name. 2016-05-17 21:57:39 +00:00
fcross-blue.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
fcross-blue.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
fcross-white.arc Give the dcross and fcross floors an understandable in-game name. 2016-05-17 21:57:39 +00:00
fcross-white.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
fcross-white.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
fireholes.arc Remove invalid object types. 2010-06-26 07:18:30 +00:00
fireholes.base.111.png Add transparency to fireholes image. 2020-09-14 15:34:41 +00:00
fireholes.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
flagstone.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
flagstone.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
flagstone.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
goldflagstone.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
goldflagstone.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
goldflagstone.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
goldfloor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
goldfloor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
goldfloor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
goldfloor2.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
goldfloor2.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
goldfloor2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
graymarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
graymarble.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
graymarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
greenmarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
greenmarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
greenmarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
greenmarblelight.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
greenmarblelight.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
greenmarblelight.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
greenmarblemedium.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
greenmarblemedium.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
greenmarblemedium.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
lightgreenmarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
lightgreenmarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
lightgreenmarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
lightmagentamarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
lightmagentamarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
lightmagentamarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
magentamarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
magentamarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
magentamarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
magentamarblemedium.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
magentamarblemedium.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
magentamarblemedium.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
marble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
marble.base.111.png Reduce tiling artifacts and visual noise 2024-03-18 10:27:43 -07:00
marble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
marble_blgr.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
marble_blgr.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
marble_blgr.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
no_magic.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
no_magic.base.111.png New graphic face for no_magic floor tile (floor/no_magic.base.111.png), less pixelated. 2015-01-08 00:27:22 +00:00
no_magic.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
no_spells.arc Use blocks_prayer field for some common items 2021-08-06 23:59:03 -07:00
no_spells.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
no_spells.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
pinkmarble.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
pinkmarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
pinkmarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
redmarble.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
redmarble.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
redmarble.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
sewerfloor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
sewerfloor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
sewerfloor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
slate.arc Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
slate_b.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
slate_b.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
slate_r.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
slate_r.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
slate_w.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
slate_w.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
stfloor.arc Add a name to stonefloor2. 2021-02-05 23:04:44 +00:00
stfloor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
stfloor.clsc.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
stfloor.clsc.LICENSE Add license file for classic stfloor, which is a Gervais tile. 2023-03-23 05:57:35 -04:00
stfloor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
strangefloor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
strangefloor.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
strangefloor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
tile.arc Add in-game names to the tile floor arches. 2016-05-18 04:50:02 +00:00
tile.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
tile.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
tile_shop.arc Remove empty line. 2011-06-13 20:32:04 +00:00
tile_tan.arc Add in-game names to the tile floor arches. 2016-05-18 04:50:02 +00:00
tile_tan.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
tile_tan.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
tile_white.arc Add in-game names to the tile floor arches. 2016-05-18 04:50:02 +00:00
tile_white.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
tile_white.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
unholy_ground.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
unholy_ground.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
unholy_ground.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodfloor.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodfloor.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
woodfloor.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodfloor2.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodfloor2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
woodfloor2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodfloorvert.arc New woodfloor tile running in vertical pattern, based on woodfloor.arc 2012-09-05 08:54:25 +00:00
woodfloorvert.base.111.png New woodfloor tile running in vertical pattern, based on woodfloor.arc 2012-09-05 08:54:25 +00:00
woodlarge.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodlarge.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
woodlarge.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:38:53 +00:00
woodlargevertical.arc Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge archetype. 2012-09-07 08:07:19 +00:00
woodlargevertical.base.111.png Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge archetype. 2012-09-07 08:07:19 +00:00