arch/ground/chaos.arc

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# This is actually set up as a cone effect. IT basically persists
# and does a little amount of damage.
Object chaos
type 102
subtype 7
move_on walk
level 1
wc -30
lifesave 1
name chaos
face ball_lightning.111
animation chaos
speed 1
no_pick 1
attacktype 262144
dam 2
is_floor 1
end
#
Object major_chaos
type 102
subtype 7
move_on walk
level 1
wc -30
lifesave 1
name chaos
face ball_lightning.111
animation major_chaos
speed 1
no_pick 1
attacktype 262144
dam 10
is_floor 1
end