36 lines
900 B
Plaintext
36 lines
900 B
Plaintext
Object ghost
|
|
race undead
|
|
face ghost.111
|
|
randomitems ghost
|
|
animation ghost
|
|
monster 1
|
|
move_type walk fly_low
|
|
sleep 1
|
|
Wis 10
|
|
no_pick 1
|
|
alive 1
|
|
# exp for ghost is a bit hard - they only
|
|
# hit once and die
|
|
exp 50
|
|
level 3
|
|
ac 10
|
|
hp 25
|
|
maxhp 25
|
|
wc 15
|
|
dam 14
|
|
speed 0.14
|
|
attacktype 528
|
|
weight 500
|
|
resist_cold 50
|
|
resist_fear 100
|
|
resist_blind 30
|
|
undead 1
|
|
can_see_in_dark 1
|
|
one_hit 1
|
|
lore
|
|
Tormented spirits borne of a violent death, ghosts usually linger near the place their body perished.
|
|
Left to their own devices, ghosts usually seek out a strong enough living spirit to touch -- that contact with life is usually enough to break a spirit free of their endless agony, but not without significant harm to the individual they touched.
|
|
Places of mass death, such as battlefields, are the easiest place to find ghosts, but they are incredibly common from activities as simple as goblin raids as well.
|
|
endlore
|
|
end
|