arch/construct/house
Preston Crow 961eba31eb All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
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chess_club.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
chess_club.base.111.png Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well. 2011-05-01 17:41:24 +00:00
chess_club.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
draughts_house.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
draughts_house.base.x11.png New archetypes and graphics for Draughts (aka checkers), includes playing pieces (red, black, red king, black king) and a new house for the world maps. 2013-04-02 07:01:42 +00:00
farmhouse.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
farmhouse.base.x11.png Refactor and pixel color clean up for the farmhouse graphic. 2011-04-25 01:50:46 +00:00
farmhouse.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house1_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house1_east.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
house1_east.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house2_east.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house2_east.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house2_east.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_1.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house_1.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_1.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_1_green.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_1_green.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house_2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_3.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_larg.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house_larg.base.x11.png Refactor and pixel color clean up for the house large graphic. 2011-04-25 04:04:05 +00:00
house_larg.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_larg_west.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house_larg_west.base.x11.png Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png). 2012-04-07 21:26:05 +00:00
house_larg_west.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_long.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house_long.base.x11.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_long.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
house_up.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
house_up.base.x11.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
house_up.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
housesmall.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
housesmall.base.111.png Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic. 2011-05-01 04:38:40 +00:00
housesmall.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
hut.base.111.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
hut.clsc.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
hut.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut_hori.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
hut_hori.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
hut_hori.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
hut_vert.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
hut_vert.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
hut_vert.face Clean some junk. 2015-05-31 18:05:04 +00:00
inn.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
inn.base.x11.png Modifed building signs to make them easier to read in the game. 2011-04-10 18:32:01 +00:00
inn.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
inn_fant.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
inn_fant.base.x11.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́ 2009-01-25 08:53:48 +00:00
inn_fant.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
minihouse.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
minihouse.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
minihouse.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
smalltemple.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
smalltemple.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
smalltemple.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
smalltemple2.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
smalltemple2.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
smalltemple2.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
tavern.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
tavern.base.111.png Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic. 2011-05-01 04:38:40 +00:00
tavern.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00
woodhouse.arc All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
woodhouse.base.111.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
woodhouse.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 21:30:50 +00:00