.. |
chess_club.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
chess_club.base.111.png
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Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well.
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2011-05-01 17:41:24 +00:00 |
chess_club.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
draughts_house.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
draughts_house.base.x11.png
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New archetypes and graphics for Draughts (aka checkers), includes playing pieces (red, black, red king, black king) and a new house for the world maps.
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2013-04-02 07:01:42 +00:00 |
farmhouse.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
farmhouse.base.x11.png
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Refactor and pixel color clean up for the farmhouse graphic.
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2011-04-25 01:50:46 +00:00 |
farmhouse.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house1_east.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house1_east.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:53:48 +00:00 |
house1_east.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house2_east.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house2_east.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house2_east.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_1.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_1_green.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house_1_green.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_2.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_3.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house_larg.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house_larg.base.x11.png
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Refactor and pixel color clean up for the house large graphic.
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2011-04-25 04:04:05 +00:00 |
house_larg.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_larg_west.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house_larg_west.base.x11.png
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Archetype update. Pixel and color clean up for Large Western house graphic (construct/house/house_larg_west.base.x11.png).
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2012-04-07 21:26:05 +00:00 |
house_larg_west.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_long.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house_long.base.x11.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house_long.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
house_up.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
house_up.base.x11.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
house_up.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
housesmall.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
housesmall.base.111.png
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Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.
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2011-05-01 04:38:40 +00:00 |
housesmall.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
hut.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
hut.base.111.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:53:48 +00:00 |
hut.clsc.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
hut.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
hut_hori.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
hut_hori.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:53:48 +00:00 |
hut_hori.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
hut_vert.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
hut_vert.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:53:48 +00:00 |
hut_vert.face
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Clean some junk.
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2015-05-31 18:05:04 +00:00 |
inn.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
inn.base.x11.png
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Modifed building signs to make them easier to read in the game.
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2011-04-10 18:32:01 +00:00 |
inn.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
inn_fant.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
inn_fant.base.x11.png
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Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.̈́
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2009-01-25 08:53:48 +00:00 |
inn_fant.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
minihouse.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
minihouse.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
minihouse.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
smalltemple.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
smalltemple.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
smalltemple.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
smalltemple2.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
smalltemple2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
smalltemple2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
tavern.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
tavern.base.111.png
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Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.
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2011-05-01 04:38:40 +00:00 |
tavern.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |
woodhouse.arc
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
woodhouse.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
woodhouse.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-01-31 21:30:50 +00:00 |