arch/food/fish.trs

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# Keep 'chance' low so that only a small fraction of all fishable tiles have
# fish, but increase 'nrof' so that multiple fish can be caught once a
# fishing tile has been found.
##
treasure freshwater_fish
arch fishfood
chance 10
nrof 6
more
arch fish_4
chance 10
nrof 4
end
##
treasure sea_fish
arch fish_3
chance 7
nrof 3
more
arch fish_5
chance 7
nrof 3
more
arch fish_6
chance 7
nrof 3
end
##
treasure deepsea_fish
arch fish_1
chance 10
nrof 2
more
arch fish_2
chance 10
nrof 2
end