arch/weapon
silvernexus e37824ba83 Tweaks due to ability to use compound race designations for damage calculations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20568 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-05-24 01:59:14 +00:00
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artifact Fix Mjoellnir 2017-08-25 05:23:22 +00:00
axe Moved bloodreaver axe and Order Sword to the artifact directory, as they are not standard weapons 2017-03-26 04:35:39 +00:00
bow Make sure all .arc files end with exactly one NL character. 2017-08-25 06:56:34 +00:00
chained Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
club Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
hammer Update some item's race to 'throwing'. 2011-12-30 19:59:02 +00:00
mace Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 19:58:31 +00:00
misc Tweaks due to ability to use compound race designations for damage calculations. 2018-05-24 01:59:14 +00:00
other Missed 2 stray pixels, removed them in weapon/other/wrench.base.111.png 2011-10-20 05:45:35 +00:00
sword Moved bloodreaver axe and Order Sword to the artifact directory, as they are not standard weapons 2017-03-26 04:35:39 +00:00