495 lines
16 KiB
Plaintext
495 lines
16 KiB
Plaintext
Changes for SVN top of tree:
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Remove all 'editable' fields, obsolete with Crossedit removal.
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(almost all .arc impacted)
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Nicolas Weeger 2007-06-13
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Replace "object xxx" with "Object xxx".
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Andreas Kirschbaum 2007-06-12
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Fix bug #1687761: Archetype using undefined type number.
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Nicolas Weeger 2007-05-07
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Fix incorrectly converted jessyb.base.x13.png multi-part image.
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Andreas Kirschbaum 2007-05-06
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Replace "no_pass 1" with "move_block all".
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Andreas Kirschbaum 2007-04-05
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spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
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Alex Schultz 2007-04-03
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Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
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move_block field. Also replace obsolete no_pass with move_block all.
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spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
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Nicolas Weeger 2007-03-25
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Make event_xxx invisible, avoids many issues in the object handling
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routines.
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---
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Start splitting server/lib/treasures file in many files.
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Rename player class files/random items for coherence.
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Nicolas Weeger 2007-03-17
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Converted all remaining multi-part base images into single images
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with the facename.base.x??.png format. Deleted the old multi-part
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images and adjusted the archetypes accordingly. This is a huge
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commit, but I thought it best to do it all in one commit so that if
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something is horribly wrong, it can be reverted with one command.
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Most of the conversion was automated, so if there's a problem I'm not
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seeing, it probably affects them all.
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Aaron Baugher 2007-02-16
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Created addition shoreline tiles for the ground/sea.arc tile set to
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add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
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surrounded by transparency. This tile might be used to fix indoor
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water pools by providing a replacement for blake_0 which has grass
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surrounding the water. Also modified sea.arc accordingly.
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Kevin Bulgrien 2007-02-12
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Created additional shoreline tiles for the sea.arc tile set to
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fix some maps that use the blake.arc tile set to allow shorelines
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to have rounded edges instead of corners. The blake.arc tile set
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is not the same color as the sea.arc tile set unless you are using
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the classic png's, so the seas sometimes are shown in different
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colors of blue. The tiles added are "coves" that have transparency
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on three sides. The naming convention used is consistent with the
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big lake tile set. The naming.doc rules for walls is followed if
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you consider a shoreline to be a sort of wall.
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Kevin Bulgrien 2007-02-10
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Add new archetype and images for the IPO package, from Mike B.
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Aaron Baugher 2007-02-10
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Add new archetype and images for the IPO carton box, from Mike B.
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Aaron Baugher 2007-02-08
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Add new force archetype monk_no_use_weapon. It will be inserted into
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inventories of monk players to prevent them from using weapons.
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Andreas Kirschbaum 2005-11-01
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Make bullet swarm fire small bullets instead of magic bullets. Previously
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bullet swarm (which is an evocation spell) gave sorcery exp.
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Andreas Kirschbaum 2005-10-28
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Correct rune definitions. Some runes did use obsolete fields or had
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inconsistent definitions.
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Andreas Kirschbaum 2004-09-14
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Many many changes since last entry due to new server code and
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maintenance efforts. Highlights - large image support allows
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for images larger than 32x32 - many images consolidated for easier
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maintenance (ongoing). Spell and skill code changes heavily
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modified spells and skill arches (more arch based now).
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four point animation added to most player race and classes, smoothing
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images added to support smoothing code and ground arches changed
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to accommodate. Arches added for weather system, new monsters,
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new items, new npcs, triggered traps and trigger marker added.
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New images added for classic set as well. See server changelog
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for more info. Hope to maintain this file better in the future.
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TM 2004-01-26
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Add archetypes from Todd Mitchell. These add wolfs and bears,
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with bodyparts for them. Also changes races for readable scroll
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objects so that scrollcase objects can be used. Add ruined tower.
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New images for some objects.
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Commited by MSW 2002-08-20
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Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
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Fix update_monster script that generated the errors in the first place.
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Add body information to the player/old/*.arc for very old player files.
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Move crown from misc directory to armour/helmet, add appropriate body_info.
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Add needed body info for elven boots.
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MSW 2002-07-15
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Update arcs to use body_info for equipping items.
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Update armor to use gen_sp_armour instead of last_heal.
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can_use_shield added to necessary arcs.
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Add dev/scripts directory, which contains some handy scripts I wrote
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for updating on the items.
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Add item_power to the armours - needs to be done for rest of equippable
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items.
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MSW 2002-07-14
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MSW 2000-12-26:
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Added new archetypes & god changes for new god code. Changes by Jan E.,
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checked in my MSW.
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PeterM 2000-12-3: Convert
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protected/immune/vulnerable/armour to new PR system for
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all arcs.
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MSW 2000-12-3:
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Commit for PR code. General changes was to clean up archetypes that
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were immune/protected/vulnerable to the same attacktype (ie, protected &
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immune). Disease code changed to use last_grace instead of armour for
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contagious values. Gods still need to be fixed up.
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------------------------------------------------------------------------------
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MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
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so it will animate (animation already in place, just was not being
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used.)
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PeterM: Totally reorganized player/*, splitting it into races and
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classes. Classes are themselves split into four main subtypes.
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New images from dnh were also added, as well as new classes/races.
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See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
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http://langmuir.eecs.berkeley.edu/~peterm/Class.html
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Changes for Crossfire 0.95.7:
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ground/Lake/blake_*.png: Remove transperancies from these images so they
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display properly. MSW 9/20/2000
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ground/sea*png: Remove transperancies from png images since they should not
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be transparent. MSW 8/23/2000
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door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
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misc/Container/cauldron.arc, misc/Container/chest_2.arc,
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misc/Container/depositbox.arc, misc/Container/key_ring.arc,
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misc/Container/mailbox.arc, misc/Container/pouch.arc,
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misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
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objects name. The client adds it anyways, so you see 'a a bag' for example,
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but also when using the commands like 'drop that match on an item name, having
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to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
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------------------------------------------------------------------------------
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Changes for Crossfire 0.95.6:
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also skills/holysymbol and lockpicks.
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skills/tailsman.arc: added nrof to archetype so these things will join.
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-PeterM
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--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
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Added level 1 to all archetypes with type 88 (CONE) that can do damage.
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ground/chaos.arc, arch chaos and arch major_chaos
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ground/lava.arc, arch lava and arch permanent_lava
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Added walk_on 1.
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ground/chaos_ball.arc, arch chaos_ball
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magic/banishment.arc, arch banishment
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magic/colorspray.arc, arch color_spray
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magic/counterspell.arc, arch counterspell
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magic/face_of_death.arc, arch face_of_death
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magic/shockwave.arc, arch shockwave
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dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
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magic/Cold/icestorm.arc, arch icestorm
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magic/Fire/firebreath.arc, arch firebreath
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magic/Effect/confuse.arc, arch confuse
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magic/Effect/fear.arc, arch fear
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magic/Effect/holy_word.arc, arch holy_word
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magic/Effect/paralyze.arc, arch paralyze
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magic/Effect/slow.arc, arch slow
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magic/Effect/turnundead.arc, arch turn_undead
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magic/Mana/manablast.arc, arch manablast
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Added walk_on 1 and fly_on 1.
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connect/trig_altar.arc
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connect/trig_lever.arc
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connect/trig_pedes.arc
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Changes to support bug fixes for trigger types: Replace speed with exp.
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Set is_animated 0. Remove last face from animation sequence.
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connect/trig_altar.arc
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Bugfix: Faces where swapped.
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connect/trig_button.arc, arch button_trigger
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New archetype.
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--- END apply() cleanup patch --- Jan Echternach 5/26/2000
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Added level 1 to all archetypes with type 5 (POTION), because these
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archetypes are spellcasters and therefore need a level.
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- Jan Echternach 5/24/2000
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skills/scroll_set_traps
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Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
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- Jan Echternach 5/22/2000
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Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
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a level yet, because these archetypes are spellcasters and therefore need
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a level. - Jan Echternach 5/16/2000
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dev/unused/0.91.1/grave.arc, arch grave_close
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Removed type 37 from archetype, because this type will be removed from
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the server code. - Jan Echternach 5/16/2000
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Some archetypes had fly_on or walk_on set, although they were not handled
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by move_apply(). - Jan Echternach 5/16/2000
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ground/sea.arc, arch sea1
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Removed walk_on 1.
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ground/meteor.arc, arch fire_trail
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Removed walk_on 1 and fly_on 1.
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spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
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Added level 1 to fix the problem that most horns were casting spells
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without a level. - Jan Echternach 4/19/2000
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Too many items gave Pow bonus. - Jan Echternach 4/17/2000
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armour/helmet/wiz_hat.arc
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Changed (Int +1, Pow +1) back to (Int +2).
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armour/mail/robe_midnight.arc
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Changed (Pow +2) back to (Wis +2).
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weapon/artifact/magi_staff.arc
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Reduced (Pow +2) to (Pow +1).
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Set level 1 for all archetypes that had alive 1 but no level.
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- Jan Echternach 4/17/2000
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Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
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---BEGIN BATCH UPDATE--- DAMN 9/17/1999
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Added "nrof 1" to the following archetypes:
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armour/boots/elvenboots.arc
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armour/boots/idaten.arc
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armour/boots/lev_boots.arc
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armour/boots/speedboots.arc
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armour/cloak/magic_resist.arc
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armour/helmet/helmet_bri.arc
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armour/helmet/helmetxray.arc
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armour/mail/Pdragonmail.arc
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armour/mail/dragonmail.arc
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armour/mail/gale.arc
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armour/mail/wdsm.arc
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armour/shield/DShield.arc
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armour/shield/DShieldm.arc
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armour/shield/DShieldms.arc
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armour/shield/DShields.arc
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armour/shield/dragon_shi.arc
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armour/shield/eyeshield.arc
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armour/shield/holyshield.arc
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armour/shield/reflector.arc
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armour/shield/uw_shield.arc
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armour/shield/wds.arc
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flesh/human/corpse.arc
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flesh/human/corpse1.arc
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flesh/human/corpse_pl.arc
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indoor/clock.arc
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misc/Bagpipe/bagpipe.arc
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misc/chalice.arc
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misc/crown.arc
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misc/torch_cyan.arc
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misc/torch_indigo.arc
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misc/torch_vermilion.arc
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readable/bookRead.arc
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readable/book_clasp.arc
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readable/card.arc
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readable/diploma.arc
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readable/letter.arc
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readable/note.arc
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readable/quarto.arc
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readable/scroll.arc
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readable/scroll_2.arc
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readable/tome.arc
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spell/gu_horn.arc
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spell/horn.arc
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spell/horn2.arc
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spell/horn3.arc
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talisman/collar.arc
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weapon/artifact/ChaosSword/CSword.arc
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weapon/artifact/Darkblade/darkblade.arc
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weapon/artifact/Demonbane/demonbane.arc
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weapon/artifact/Fhammer/frost_hammer.arc
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weapon/artifact/Firestar/fakefirestar.arc
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weapon/artifact/Firestar/firestar.arc
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weapon/artifact/Gram/gram.arc
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weapon/artifact/Kdagger/k_dagger.arc
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weapon/artifact/Lslasher/lava_s.arc
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weapon/artifact/Masamune/masamune.arc
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weapon/artifact/Sting/sting.arc
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weapon/artifact/UW_Sword/uw_sword.arc
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weapon/artifact/bonecrush.arc
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weapon/artifact/defender.arc
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weapon/artifact/dragonslay.arc
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weapon/artifact/excalibur.arc
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weapon/artifact/firebrand.arc
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weapon/artifact/frostbrand.arc
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weapon/artifact/harakiri.arc
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weapon/artifact/mjoellnir.arc
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weapon/artifact/skullcleav.arc
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weapon/chained/nunchacu_1.arc
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weapon/chained/nunchacu_2.arc
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weapon/chained/shootingstar.arc
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weapon/misc/shovel_1.arc
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weapon/misc/stake.arc
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weapon/misc/taifu_1.arc
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weapon/sword/katana_1.arc
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armour/helmet/wiz_hat.arc
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Changed (Int +2) to (Int +1, Pow +1)
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Added nrof 1
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armour/mail/mithril_ar_ele.arc
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Changed (Cha +2) to (Cha +1, speed +1)
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reduced penalties to sp regen and movement speed
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armour/mail/robe_midnight.arc
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Changed (Wis +2) to (Pow +2)
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Added nrof 1
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spell/power_crystal.arc
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removed duplicate weight entry
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Did _not_ add nrof 1
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weapon/artifact/HolyAvenger/holyave.arc
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Added attacktype: blinding and nrof 1
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weapon/artifact/Usword/uk_sd.arc
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changed weight 1qq000 (yes, the letter Q) to 11100
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added nrof 1
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weapon/artifact/deathbring.arc
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added attacktype: depletion and nrof 1
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weapon/artifact/magi_staff.arc
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changed name from Staff of Magi to Staff of the Magi
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changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
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added wc +5 and nrof 1
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weapon/artifact/mournblade.arc
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changed attacktype: magic, drain to attacktype: drain, weaponmagic
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added nrof 1
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weapon/artifact/stormbring.arc
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changed prot: magic to prot: magic, electricity
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changed attacktype: magic, drain to attacktype: electricity, drain
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added nrof 1
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---END BATCH UPDATE--- DAMN 9/17/1999
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Give power crystal a weight of one. This allows it to be picked up - msw
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------------------------------------------------------------------------------
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Changes for Crossfire 0.93.3:
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Number of images cleaned up/improved/created by David Sundqvist.
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Several new images/archetyps added - new wall types, dedicated altars for
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the gods (very nicely looking), and some other changes by David.
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------------------------------------------------------------------------------
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Changes for Crossfire 0.92.7
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Cleaned up the dev directory some - got rid of a bunch of files that have
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since been merged. Also, got rid of things that should no longer be
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applicable (via code changes), and stuff in which there was only and archetype
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object - there should be enough examples out there on how to create new
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archetyps.
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Weight for some monsters updated to be in more in line with what should be
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expected.
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Editable cleaned up for a bunch of objects.
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Half orc and halfling player types added.
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Some archetyps for throwing added
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------------------------------------------------------------------------------
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Changes for Crossfire 0.92.6
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Several objects added for Brian Thomas valley quest maps - some disabled
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archetypes moved back into palce.
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Changes for Crossfire 0.92.5
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Many archetypes added for the kunji maps.
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Changes for Crossfire 0.91.7
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Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
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These are spread out in many different directories.
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Spectres are no longer animated. In this way, invisibilty on them works
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properly.
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Changes for Crossfire 0.90.5:
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Changed editable value in some items so they appear in the proper
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place for crossedit.
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Moved all files in the 'item' directory into misc.
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Changes for Crossfire 0.90.4:
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Added DarkOrange to xpm.template file. Before, there were only
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two oranges, and the dark orange was closer to a brown.
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Cleaned up some of the X Pixmaps. Eliminated some colors from the
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various files that are not in the official xpm.template file.
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Merged the soda archetypes in. Like Chico, they were at least
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partially colored as I transfered them.
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Tried to clean up the directories some. All spell effects should
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now be in magic, where as items that are related to spells (wands,
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books, horns, rods, etc) are in spells. Either item or misc should
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be removed, as the stuff in them seems like it could be placed
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in the other directory.
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Changes for crossfire 0.90.3:
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Merged chico archetypes in their proper location, instead of being
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in a separate directly. Colored them as I went.
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-----------------------------------------------------------------------------
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Archetypes
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old name new name comment
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steinblokk bwall_0 duplicates
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dun1 blocked
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dun15 blocked
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mine1 blocked
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mine15 blocked
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thief thief_1 conficts with player archetypes
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warrior warrior_1
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elf elf_1
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ninja ninja_1
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skilt obsolete
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guarddd[13] empty archetypes (bitmaps are in dev)
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------------------------------------------------------
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Bitmaps
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barbarian[1-3] old barbarian animation ?
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halbert[1-3] old human animation ?
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cleric[1-3] old cleric animation ?
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dun1, mine1 black square
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slime_acid some test version of green slime ?
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spider* hevi's bitmaps
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pouch identical with sack.111 and not used
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