4681 lines
64 KiB
Plaintext
4681 lines
64 KiB
Plaintext
# Describe all artifacts available, that is modifications to generic items.
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#
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# An artifact changes items with the same 'type', and optionally a matching name.
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#
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# Only generated items (in treasures and monsters) are affected, items defined
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# on a map are not changed.
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#
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# Running crossfire with -m3 creates a nice list of this
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# table. Good for debugging if you seem to have problems with
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# some entry.
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#
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# Each artifact definition must start with an "Allowed" keyword, followed with a comma
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# separated list of items that this artifact is allowed for.
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# The name can be 'all' to indicate any item with the right type is allowed.
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# A ! can precede the object name, to mean that the object is allowed for all
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# objects except those with that name.
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# The name will be matched to either the normal item name, or the name of the archetype.
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#
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# After the 'Allowed <whatever>' field, a 'chance <value>' field
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# follows. This is how likely the item is to be created. It is relative
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# to other objects of the same type. What happens is that all of the
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# artifacts with the same type are put on 1 list, and their chance
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# field is summed together. Then, when an artifact is created,
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# a roll is made based on that sum, and the appropriate artifact
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# is chosen. If the item being transformed can not turn into that
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# artifact (magic bonus, difficulty (see below), or just not 'Allowed'),
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# it will be re-rolled, attempting to make an artifact again. The number
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# of re-rolls attempted is determined in the treasure.c file. It is,
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# by default, 1.
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#
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# 'chance' is meaningless if there is only 1 artifact of a certain
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# type. It will always be generated, no matter what the chance
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# is set to. As such, if adding an artifact for a new type,
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# make sure there are at least two, unless you always want
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# that specific one to be generated.
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#
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#
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# 'difficulty <value>' can also be included before the 'Object <name>'
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# field. If set, the difficulty must be greater or equal to that
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# value in order to the object to be created. This can make it so that
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# some items are never created on easy maps.
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#
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#
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# The 'Object <title>' introduces the changes to be applied.
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# 'title' will be given to the item, as 'of title'.
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# So an artifact 'Silvered Edge' applied on a 'sword' gives a 'sword of Silvered Edge'.
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#
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# Values until the 'end' keyword are modifiers to the base item.
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#
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# Attributes ('str', 'dex', etc.) are modifiers to the previous
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# value - positive will increase it by that much, negative
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# will decrease it.
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#
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# 'cursed' and 'damned' flags will make the object cursed/damned.
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# no way to remove cursed/damnedness right now. If the
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# object is cursed, the present magic value will become
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# negative (ie, a +1 sword will become -1 cursed.)
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#
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# 'path_attuned', 'path_denied' and 'path_repelled' values are OR'd to existing values.
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#
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# 'resistances' are modifiers to the previous value.
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#
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# 'luck', 'exp', 'wc' and 'ac' increase the value by that amount (which means
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# a negative value will decrease the value)
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#
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# 'lifesave', 'reflect_spell', 'reflect_missile', 'stealth', 'xrays',
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# and 'invisible' sets the appropriate value
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# in the new artifact. No way to remove these abilities.
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#
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# if 'stand_still' is set, the object will not be animated
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# (useful if giving an artifact a new image when the object
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# it is being created from is animated).
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#
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# 'nrof' is the number of object to be created. A range
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# of 1-nrof of objects will be created. If 0, then the
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# default number of the item will be used instead.
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#
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# 'hp', 'maxhp', 'sp', 'maxsp', 'food', 'level' have this: If the value is
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# positive, it is increased by that amount. If negative, the
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# artifact is created with that value absolute (ie, hp -5
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# will create an artifact with hp value of 5)
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#
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# 'dam': If negative, absolute value is used (as in
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# hp, maxhp, etc. above). If positive, it acts as a percentage
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# in increments of 10 (a value of 10 has the normal value, 5
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# would be half normal, 20 twice, etc.
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#
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# 'weight', 'last_sp', 'gen_sp_armour' is in percent (200 would
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# be twice normal, 50 half of normal) if positive. If negative,
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# the absolute value is used (so -5 would give 5);
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#
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# 'value' is a multiplier to the previous value (value 10
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# means the object is worth 10 times normal)
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#
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# the 'material', 'attacktype', 'slaying', and 'msg' elements will
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# replace exiting values.
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#
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# 'magic' is the mininum magic for an item to become that artifact.
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#
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# 'item_power' replaces the item's value.
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#
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# 'face' if defined replaces the item's face.
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# If 'face_suffix' is defined, the artifact will have the face named
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# '<base item's face>_<face suffix>' if it exists, else no change is done.
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# The suffix is applied taking account the .111 or .1xx suffix for most faces.
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# So 'bag.111' with a 'holding' suffix will give 'bag_holding.111'.
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# In doubt, check compute_face_name() in artifact.c for details.
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# If 'face' is set, 'face_suffix' is ignored.
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#
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# 'animation' if defined replaces the item's animation.
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# If 'animation_suffix' is defined, the artifact will have the
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# '<base item's animation>_<animation suffix>' animation if it exists, else no
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# change is done.
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# If 'animation' is set, 'animation_suffix' is ignored.
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# If an animation with or without suffix is defined and valid for the item,
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# it takes precedences over the face with or without suffix.
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#
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# Other key-values not part of an item's regular fields are copied to the item as-is.
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#
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# Items in inventory (through an "arch xxx", like in maps)
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# will be copied into the item's inventory.
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#
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# If the value is not described above, changing it probably is
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# not supported.
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#
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#
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# Try to keep common types of items together. For example, keep
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# all helmets types together, all weapon types, etc. From there,
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# try to group by subtype (plate mails, leathers, chains, crowns,
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# etc.) This just makes it easier to find stuff.
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#
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#
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# Monsters
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# Note: Only generated monsters are affected (just like items) - monsters
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# already on the map are not affected. Also, many of the values (exp, hp,
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# maxhp) are fixed addition values, so if creating generic types (like the
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# Leader and Chief types), you what to keep the Allowed monsters at roughly
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# the same power.
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# As of now, 1:10 monsters can become artifact monsters. This is set in
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# time.c
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Allowed orc
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 12
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maxhp 12
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exp 20
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level 1
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resist_physical 20
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dam 13
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face orc_leader.111
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animation orc_leader_arc
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end
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#
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Allowed goblin
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 10
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maxhp 10
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exp 20
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level 1
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resist_physical 20
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dam 13
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face goblin_leader.151
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animation goblin_leader_arc
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end
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#
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Allowed gnoll
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 13
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maxhp 13
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exp 20
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level 1
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resist_physical 20
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dam 13
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face gnoll_leader.111
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animation gnoll_leader_arc
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end
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#
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Allowed ogre
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chance 10
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Object Leader
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type 0
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wc 1
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ac 1
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hp 15
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maxhp 15
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exp 20
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level 1
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resist_physical 20
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dam 13
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face ogre_leader.111
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animation ogre_leader_arc
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end
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#
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Allowed skeleton
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chance 5
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Object Leader
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type 0
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hp 15
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maxhp 15
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exp 40
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level 2
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resist_physical 20
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dam 1
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face skeleton_leader.111
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animation skeleton_leader_arc
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end
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#
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Allowed beholder
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chance 5
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Object Leader
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type 0
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wc 5
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ac 2
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hp 15
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maxhp 5
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exp 500
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level 2
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resist_physical 40
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dam 15
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face beholder_leader.111
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animation beholder_leader_arc
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end
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#
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Allowed orc
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 20
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maxhp 20
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exp 80
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level 2
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resist_physical 30
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dam 14
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face orc_chief.111
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animation orc_chief_arc
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end
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#
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Allowed goblin
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 20
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maxhp 20
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exp 100
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level 2
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resist_physical 30
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dam 13
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face goblin_chief.111
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animation goblin_chief_arc
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end
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#
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Allowed gnoll
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 20
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maxhp 20
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exp 100
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level 2
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resist_physical 30
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dam 14
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face gnoll_chief.111
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animation gnoll_chief_arc
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end
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#
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Allowed ogre
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chance 2
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Object Chief
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type 0
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wc 2
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ac 2
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hp 22
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maxhp 22
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exp 150
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level 2
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resist_physical 30
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dam 19
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face ogre_chief.111
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animation ogre_chief_arc
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end
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#
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Allowed skeleton
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chance 2
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Object Chief
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type 0
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wc 1
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hp 10
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maxhp 15
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exp 50
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level 2
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resist_physical 40
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dam 1
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face skeleton_chief.111
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animation skeleton_chief_arc
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end
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#
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# Just to fix probability some.
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Allowed orc,goblin,ogre,gnoll,beholder
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chance 20
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Object NONE
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end
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#
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# Weapons:
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#
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Allowed all
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chance 10
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Object Ilrya
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type 15
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value 10
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weight 80
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msg
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This weapon is made of lighter and more expensive material.
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endmsg
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end
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#
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Allowed all
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chance 5
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Object Lythander
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type 15
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value 20
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luck 1
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weight 90
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item_power 1
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end
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#
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Allowed all
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chance 5
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Object Fear
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type 15
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value 30
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attacktype 16385
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resist_fear 100
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weight 90
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item_power 2
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end
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#
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Allowed all
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chance 20
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Object Woe
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type 15
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cursed 1
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Str -1
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Con -1
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Dex -1
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Wis -1
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Int -1
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Pow -1
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Cha -1
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luck -1
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value 5
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end
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#
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Allowed all
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chance 20
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Object Mass
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type 15
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value 5
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cursed 1
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weight 300
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dam 15
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wc -3
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end
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#
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Allowed all
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chance 10
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Object Gnarg
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type 15
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value 10
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dam 12
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resist_poison 30
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Cha -1
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item_power 1
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end
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#
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Allowed all
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chance 6
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Object Zormola
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type 15
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value 15
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weight 80
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wc 2
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resist_fear 5
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msg
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Zormola was a great female orcish warrior making efficient use of most weapons and known for her courage on the battlefield.
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endmsg
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item_power 2
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end
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#
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Allowed club,morningstar,large_morningstar,big_club,mace,mace_2,sflail1
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chance 3
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Object the Brute
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type 15
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value 3
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dam 15
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wc 1
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ac -5
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msg
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Bash first, ask questions never.
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endmsg
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item_power 5
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end
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#
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# Throwing hammer that reflects off walls
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Allowed hammer_2
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chance 16
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Object Reflection
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type 15
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value 2
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reflecting 1
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end
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#
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Allowed all
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chance 5
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Object Ixalovh
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type 15
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value 10
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sp 1
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grace 1
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magic 1
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item_power 1
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end
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#
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Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
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chance 20
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Object Vitality
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type 15
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value 50
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hp 1
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dam 11
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magic 2
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item_power 1
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end
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#
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Allowed all
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chance 20
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Object Kragi
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type 15
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value 50
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magic 3
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Con 1
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dam 11
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item_power 1
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end
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#
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Allowed all
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chance 6
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Object Morgul
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type 15
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value 15
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magic 3
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dam 20
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wc -3
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Str -2
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Dex -2
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Con -2
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damned 1
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msg
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Morgul was a Dark Mage who built a tower in the hope of creating a bridge with the skies so that demons could attack heavens. Although he was defeated, some weapons are still influenced by his dark magic.
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endmsg
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end
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#
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Allowed all
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chance 5
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Object Slay Ogre
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type 15
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slaying ogre
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value 20
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magic 1
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item_power 2
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end
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#
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Allowed all
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chance 15
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Object Valriel
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type 15
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slaying demon
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last_sp 120
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value 30
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magic 2
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msg
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This weapon faintly glows with a warm radiance that casts no shadows.
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Just holding it gives you the courage to send the most evil monsters back to whatever Hell they came from.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 15
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Object Gorokh
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type 15
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slaying angel
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last_sp 120
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value 30
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magic 2
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msg
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This weapon faintly glows with a dark radiance that makes shadows seem deeper and darker than they should be. You have a strong feeling that even the mightiest champions of light must fall to such powerful darkness.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 8
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Object the Devourers
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type 15
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value 30
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attacktype 65553
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magic 1
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msg
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This weapon radiates a bone-chilling aura of otherworldly cold.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 3
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Object Doom
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type 15
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damned 1
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Str -5
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Con -5
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Dex -5
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Wis -5
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Int -5
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Pow -5
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Cha -5
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value 30
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magic 1
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end
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#
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Allowed all
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chance 20
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Object Crolmi
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type 15
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value 40
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magic 3
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Str 1
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weight 110
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msg
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This weapon shares with its owner a bit of the strength of Crolmi, the Dwarven Spirit of Rocks and Mountains.
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endmsg
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item_power 1
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end
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#
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Allowed all
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chance 2
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Object Great Mass
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type 15
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value 50
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damned 1
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weight 600
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dam 25
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wc -5
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end
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#
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Allowed all
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chance 2
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Object Slay Troll
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type 15
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slaying troll
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value 50
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magic 2
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item_power 2
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end
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#
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Allowed all
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chance 2
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Object Slay Undead
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type 15
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slaying undead
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value 50
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magic 2
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msg
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This vicious weapon is designed specifically for destroying any abominations that have risen from their graves and making sure they stay dead this time.
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endmsg
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item_power 2
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end
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#
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Allowed all
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chance 1
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Object Slay Dragon
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type 15
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slaying dragon
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value 100
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magic 3
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item_power 2
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end
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#
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Allowed all
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chance 1
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Object Slay Beholder
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type 15
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slaying beholder
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value 150
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resist_magic 20
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magic 3
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item_power 3
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end
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#
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Allowed all
|
|
chance 10
|
|
Object Rhyz
|
|
type 15
|
|
value 80
|
|
magic 4
|
|
Str 1
|
|
Dex 1
|
|
weight 90
|
|
msg
|
|
The Archmage Rhyz devised many items that increased the strength and dexterity of their owners.
|
|
endmsg
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Glamdri
|
|
type 15
|
|
value 150
|
|
magic 4
|
|
resist_magic 30
|
|
Int 1
|
|
Pow 1
|
|
weight 90
|
|
msg
|
|
This weapon is dedicated to Glamdri the Last Standing One, a lesser spirit of light that represents original thinking used to get out of difficult situations.
|
|
endmsg
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 5
|
|
Object Berserkergang
|
|
type 15
|
|
value 15
|
|
magic 4
|
|
dam 30
|
|
wc 7
|
|
Str 7
|
|
Dex 7
|
|
Con 7
|
|
Int -10
|
|
Wis -10
|
|
Cha -15
|
|
resist_magic 20
|
|
material 256
|
|
weight 50
|
|
exp 3
|
|
hp 2
|
|
msg
|
|
This weapon burns with a supernatural rage: its anger invests the wielder and empowers him. However, it also clouds his thoughts, and drool is very unattractive.
|
|
endmsg
|
|
attacktype 16385
|
|
damned 1
|
|
end
|
|
#
|
|
# This item is attack type weaponmagic. It only happens in weapons that
|
|
# are already pretty magical (+3 or better). Thus, while the chance
|
|
# may look high, since there are not that many +3 or better weapons
|
|
# created, it will not be created that often.
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Magic Hitting
|
|
type 15
|
|
magic 3
|
|
value 20
|
|
attacktype 256
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
|
|
chance 10
|
|
Object Mostrai
|
|
type 15
|
|
magic 1
|
|
value 12
|
|
dam 14
|
|
weight 115
|
|
end
|
|
#
|
|
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
|
|
chance 90
|
|
Object Occidental Mages
|
|
type 15
|
|
magic 2
|
|
value 20
|
|
resist_physical 1
|
|
msg
|
|
The Ancient School of Occidental Mages created that weapon during the Empire Wars, charging it with their Chaotic Powers.
|
|
endmsg
|
|
arch event_attacks
|
|
title Python
|
|
slaying /python/items/weapon_occidental_mages.py
|
|
end
|
|
end
|
|
# It looks like a normal weapon, but then is anything but if you use it.
|
|
Allowed all
|
|
chance 1
|
|
difficulty 10
|
|
Object Souls
|
|
type 15
|
|
value 1000
|
|
msg
|
|
This weapon pulses with a malevolent glow. It whispers into your mind of its hunger, and promises infinite power if you satiate it.
|
|
endmsg
|
|
arch event_apply
|
|
title Python
|
|
slaying /python/items/curse_on_apply.py
|
|
end
|
|
arch event_drop
|
|
title Python
|
|
slaying /python/items/lose_buffs_on_drop.py
|
|
end
|
|
arch event_throw
|
|
title Python
|
|
slaying /python/items/lose_buffs_on_drop.py
|
|
end
|
|
end
|
|
#
|
|
#
|
|
# Swords (subtype of weapons)
|
|
#
|
|
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
|
|
chance 10
|
|
Object Poisoning
|
|
type 15
|
|
value 20
|
|
weight 80
|
|
attacktype 1025
|
|
item_power 1
|
|
end
|
|
#
|
|
#
|
|
# Metal Weapons
|
|
#
|
|
Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
|
|
chance 5
|
|
Object Sorig
|
|
type 15
|
|
magic 1
|
|
value 15
|
|
weight 95
|
|
attacktype 9
|
|
last_sp 125
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed trident
|
|
chance 5
|
|
Object Ixalovh
|
|
type 15
|
|
magic 2
|
|
value 20
|
|
weight 20
|
|
attacktype 17
|
|
resist_fire -10
|
|
Dex 2
|
|
Cha -1
|
|
Con -1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
|
|
chance 5
|
|
Object Ruggilli
|
|
type 15
|
|
magic 1
|
|
value 15
|
|
weight 85
|
|
attacktype 5
|
|
item_power 1
|
|
last_sp 110
|
|
end
|
|
# Silvered Edge (meant to be primarily a crafted item, so its rarer than its power level indicates it should be)
|
|
Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sword_4,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,lspear,spear,poleaxe,taifu_1,trident,vlongsword,sicklesword,serp_sword,t_dagger,sickle1,t_star1,sai1,sai2,kama1,kama2,scythe1
|
|
chance 1
|
|
difficulty 15
|
|
Object Silvered Edge
|
|
material 8194
|
|
materialname silver
|
|
type 15
|
|
value 10
|
|
# The silver coating adds a little bit of weight
|
|
weight 101
|
|
slaying vampire
|
|
attacktype 2
|
|
end
|
|
#
|
|
# Daggers (subtype of weapons)
|
|
#
|
|
Allowed dagger
|
|
chance 10
|
|
Object Poisoning
|
|
type 15
|
|
value 20
|
|
weight 80
|
|
attacktype 1025
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed dagger
|
|
chance 10
|
|
Object Paralysis
|
|
type 15
|
|
value 30
|
|
weight 80
|
|
attacktype 4097
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed dagger
|
|
chance 10
|
|
Object Madness
|
|
type 15
|
|
value 10
|
|
weight 80
|
|
attacktype 33
|
|
item_power 1
|
|
end
|
|
#
|
|
#
|
|
# Helmets
|
|
#
|
|
Allowed helmet, crown
|
|
chance 6
|
|
Object Xebinon
|
|
type 34
|
|
value 35
|
|
gen_sp_armour -2
|
|
path_attuned 1024
|
|
sp 1
|
|
magic 2
|
|
msg
|
|
This valuable item created by the Archdaemonist Xebinon enhances the mind of its wearer and channels the powers of magic. It has a small influence on its wearer's ability to regenerate spell points.
|
|
endmsg
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Blindness
|
|
type 34
|
|
is_blind 1
|
|
magic 1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 1
|
|
Object Confusion
|
|
type 34
|
|
confused 1
|
|
magic 1
|
|
msg
|
|
You seem to hear whispers coming from this helmet. They are unintelligible, however, without donning it.
|
|
endmsg
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed full helmet,helmet
|
|
chance 1
|
|
Object Dark Vision
|
|
type 34
|
|
can_see_in_dark 1
|
|
value 10
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed full helmet,helmet
|
|
chance 1
|
|
Object Might
|
|
type 34
|
|
value 500
|
|
magic 2
|
|
Str 1
|
|
Con 1
|
|
Dex 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed full helmet
|
|
chance 20
|
|
Object Valriel
|
|
type 34
|
|
value 50
|
|
magic 2
|
|
Wis 1
|
|
Cha 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed full helmet
|
|
chance 4
|
|
Object Argoth
|
|
type 34
|
|
value 25
|
|
magic 1
|
|
ac 1
|
|
Cha 1
|
|
resist_fire 30
|
|
resist_physical 8
|
|
msg
|
|
Argoth was an ancient dwarven city in a mountain which was infested with dragons. The dwarves specialized in equipment which helped them survive their environment.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 10
|
|
Object Ilrya
|
|
type 34
|
|
value 10
|
|
weight 80
|
|
msg
|
|
This helmet is made of lighter and more expensive material.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 5
|
|
Object Lythander
|
|
type 34
|
|
value 20
|
|
luck 1
|
|
weight 90
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 20
|
|
Object Mass
|
|
type 34
|
|
value 5
|
|
cursed 1
|
|
weight 400
|
|
end
|
|
#
|
|
Allowed !crown
|
|
chance 2
|
|
Object Great Mass
|
|
type 34
|
|
value 50
|
|
damned 1
|
|
weight 1000
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 6
|
|
Object Stupidity
|
|
type 34
|
|
value 15
|
|
magic 1
|
|
Int -10
|
|
damned 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 5
|
|
Object Sorig
|
|
type 34
|
|
value 20
|
|
ac 1
|
|
magic 1
|
|
resist_physical 8
|
|
resist_electricity 40
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 34
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Woe
|
|
type 34
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
# Crowns start here (subset of helmets )
|
|
#
|
|
Allowed crown
|
|
chance 1
|
|
Object the Magi
|
|
type 34
|
|
value 500
|
|
sp 2
|
|
Int 2
|
|
Pow 2
|
|
item_power 6
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 1
|
|
Object Fire
|
|
type 34
|
|
value 100
|
|
resist_fire 30
|
|
path_attuned 2
|
|
path_repelled 4
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 10
|
|
Object Lordliness
|
|
magic 2
|
|
type 34
|
|
value 10
|
|
Cha 2
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 6
|
|
Object Rulership
|
|
type 34
|
|
value 15
|
|
magic 3
|
|
Cha 1
|
|
Wis 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crown
|
|
chance 4
|
|
Object Might
|
|
type 34
|
|
value 25
|
|
magic 3
|
|
Con 1
|
|
Str 1
|
|
item_power 2
|
|
end
|
|
#
|
|
# Shields
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Ilrya
|
|
type 33
|
|
value 10
|
|
weight 80
|
|
msg
|
|
This shield is made of lighter and more expensive material.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Mass
|
|
type 33
|
|
value 5
|
|
cursed 1
|
|
weight 400
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Great Mass
|
|
type 33
|
|
value 50
|
|
damned 1
|
|
weight 1000
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Deflection
|
|
type 33
|
|
value 50
|
|
magic 2
|
|
ac 3
|
|
weight 110
|
|
msg
|
|
This highly enchanted shield is craftfully made to give more protection than usual.
|
|
endmsg
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 8
|
|
Object Mostrai
|
|
type 33
|
|
value 24
|
|
magic 1
|
|
resist_fire 20
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 8
|
|
Object Gnarg
|
|
type 33
|
|
magic 1
|
|
value 12
|
|
Cha -1
|
|
ac 1
|
|
resist_physical 10
|
|
end
|
|
# A little bit of good-humored puns -- a kite shield of flight.
|
|
Allowed kite_shield
|
|
chance 5
|
|
difficulty 2
|
|
Object Flight
|
|
type 33
|
|
magic 1
|
|
value 100
|
|
exp 2
|
|
weight 40
|
|
msg
|
|
This winged shield feels markedly light, as if it could float away in a strong breeze.
|
|
Someone appears to have affixed a string to the base of the shield as a contingency.
|
|
endmsg
|
|
move_type fly_low
|
|
item_power 10
|
|
end
|
|
# This one is amazingly rare, I would be surprised if I ever saw one!
|
|
Allowed high_shield
|
|
chance 1
|
|
difficulty 10
|
|
Object holy light
|
|
type 33
|
|
magic 3
|
|
value 1200
|
|
weight 90
|
|
Cha 5
|
|
ac 4
|
|
reflect_spell 1
|
|
resist_physical 50
|
|
resist_drain 100
|
|
resist_ghosthit 60
|
|
resist_fire 25
|
|
resist_cold 25
|
|
glow_radius 1
|
|
face holyshield.111
|
|
msg
|
|
Passed down from one of the elder this shield is amazing. Its soft glow hides a deep power which you can almost taste. It soon dawns on you that this must be one of the most prized shields of all the lands.
|
|
endmsg
|
|
item_power 25
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 33
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Woe
|
|
type 33
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 8
|
|
Object Gnarg
|
|
type 33
|
|
magic 1
|
|
value 12
|
|
Cha -1
|
|
ac 1
|
|
resist_physical 10
|
|
end
|
|
#
|
|
|
|
#
|
|
#
|
|
# Gauntlets / Gloves
|
|
#
|
|
Allowed gauntlets
|
|
chance 5
|
|
Object Sorig
|
|
type 100
|
|
resist_physical 8
|
|
resist_electricity 35
|
|
attacktype 8
|
|
weight 125
|
|
value 175
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 10
|
|
Object Havok
|
|
type 100
|
|
dam -4
|
|
wc 2
|
|
resist_physical 8
|
|
weight 125
|
|
value 175
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 10
|
|
Object Sorig
|
|
type 100
|
|
resist_physical 5
|
|
resist_electricity 30
|
|
weight 125
|
|
value 10
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object bladed steel
|
|
type 100
|
|
resist_physical 10
|
|
dam -2
|
|
material 8194
|
|
materialname steel
|
|
weight 125
|
|
value 40
|
|
end
|
|
#
|
|
Allowed gauntlets
|
|
chance 20
|
|
Object the Titans
|
|
type 100
|
|
resist_physical 10
|
|
dam -8
|
|
weight 2500
|
|
value 40
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 20
|
|
Object marksmanship
|
|
type 100
|
|
resist_physical 2
|
|
wc 4
|
|
weight 95
|
|
value 40
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed gloves
|
|
chance 20
|
|
Object oiled leather
|
|
material 8200
|
|
materialname leather
|
|
type 100
|
|
resist_acid 25
|
|
Cha -4
|
|
Dex -2
|
|
weight 115
|
|
value 40
|
|
end
|
|
|
|
#
|
|
# Armour
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Ilrya
|
|
type 16
|
|
value 10
|
|
weight 80
|
|
msg
|
|
This armour is made of lighter and more expensive material.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Mass
|
|
type 16
|
|
value 5
|
|
cursed 1
|
|
weight 300
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Great Mass
|
|
type 16
|
|
value 50
|
|
damned 1
|
|
weight 1000
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 6
|
|
Object Clumsiness
|
|
type 16
|
|
value 15
|
|
Dex -1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail
|
|
chance 6
|
|
Object Valriel
|
|
type 16
|
|
value 20
|
|
resist_physical 5
|
|
resist_blind 40
|
|
weight 110
|
|
magic 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
|
|
chance 6
|
|
Object Gorokh
|
|
type 16
|
|
value 15
|
|
ac 2
|
|
resist_magic 15
|
|
resist_fear 30
|
|
resist_physical 15
|
|
weight 105
|
|
magic 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
|
|
chance 6
|
|
Object Gnarg
|
|
type 16
|
|
value 15
|
|
ac 1
|
|
resist_poison +45
|
|
resist_magic -10
|
|
weight 105
|
|
magic 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed plate_mail,scale_mail,dragon_mail,b_scale_mail
|
|
chance 6
|
|
Object Blazing Fires
|
|
type 16
|
|
value 55
|
|
ac 1
|
|
resist_physical 15
|
|
resist_fire 35
|
|
weight 90
|
|
magic 2
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Gaea
|
|
type 16
|
|
value 25
|
|
ac 1
|
|
hp 1
|
|
resist_drain 30
|
|
resist_deplete 30
|
|
resist_death 30
|
|
resist_physical 10
|
|
magic 2
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 6
|
|
Object Protection
|
|
type 16
|
|
value 15
|
|
ac 2
|
|
resist_physical 20
|
|
magic 3
|
|
msg
|
|
The quality of this superb armour is extreme; it gives much more protection than any made today.
|
|
|
|
It is very old, probably from some lost civilization who had much better skills, but it doesn't look worn at all. It is obviously highly enchanted.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 6
|
|
Object Berwean
|
|
type 16
|
|
value 15
|
|
ac -1
|
|
resist_physical 8
|
|
last_sp 150
|
|
exp 1
|
|
weight 70
|
|
msg
|
|
This armour is made of very light and expensive material. As a result you can move much faster in it, but it gives a bit worse protection than normal armour.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 16
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Woe
|
|
type 16
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed plate_mail,b_plate_mail
|
|
chance 1
|
|
Object Power
|
|
type 16
|
|
value 150
|
|
magic 4
|
|
Str 1
|
|
resist_fire 30
|
|
weight 200
|
|
last_sp 5
|
|
resist_physical 20
|
|
ac 1
|
|
msg
|
|
This extremely unique platemail was made for the line of dwarven kings in one of the vanished northern kingdoms of old.
|
|
|
|
Due to its magic, it will fit creatures of any size.
|
|
|
|
It is highly enchanted, increasing the strength of the wearer and protecting against fire. Unfortunately it is also very heavy, limiting speed somewhat.
|
|
endmsg
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed plate_mail
|
|
chance 5
|
|
Object Prowess
|
|
type 16
|
|
resist_physical 30
|
|
weight 250
|
|
ac 1
|
|
Str 2
|
|
Dex 2
|
|
Int -5
|
|
Pow -5
|
|
value 100
|
|
msg
|
|
This very heavy armour gives protection greater than normal mail. It is created for fighters - the high weight and the fact that it clouds the mind makes it unsuitable for mages. It increases the wearer's strength and dexterity, making him even more fearsome in battle.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed leather_armour,mithril_chainmail
|
|
chance 10
|
|
Object Irial
|
|
type 16
|
|
value 10
|
|
Cha 1
|
|
msg
|
|
This armour, which is of elven origin, is beautifully decorated with ancient emblems.
|
|
endmsg
|
|
item_power 1
|
|
end
|
|
#
|
|
# Robes (subtype of armor)
|
|
#
|
|
Allowed robe
|
|
chance 10
|
|
Object Displacement
|
|
type 16
|
|
value 100
|
|
ac 3
|
|
msg
|
|
This robe blurs the vision of those trying to attack, making the wearer more difficult to hit.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed robe
|
|
chance 10
|
|
Object metal weave
|
|
face metalrobe.111
|
|
material 2
|
|
type 16
|
|
value 100
|
|
weight 150
|
|
resist_physical 15
|
|
ac 3
|
|
msg
|
|
This magical robe is somehow woven of metal fibers.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
# Rings
|
|
#
|
|
# Ring of Thieves
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Thieves
|
|
value 80
|
|
type 70
|
|
face ring_thieves.111
|
|
animation ring_thieves
|
|
client_anim_random 1
|
|
exp 5
|
|
Dex 3
|
|
stealth 1
|
|
can_see_in_dark 1
|
|
item_power 10
|
|
end
|
|
#
|
|
#Ring of Fighting
|
|
#
|
|
Allowed all
|
|
chance 32
|
|
Object Fighting
|
|
face ring_fighting.117
|
|
type 70
|
|
value 30
|
|
Str 1
|
|
Con 1
|
|
exp 2
|
|
wc 2
|
|
dam 2
|
|
hp 1
|
|
item_power 9
|
|
end
|
|
#
|
|
#Ring of Combat
|
|
#
|
|
Allowed all
|
|
chance 8
|
|
Object Combat
|
|
type 70
|
|
face ring_combat.117
|
|
value 130
|
|
Str 1
|
|
Con 1
|
|
Dex 1
|
|
wc 2
|
|
exp 3
|
|
magic -1
|
|
resist_physical 10
|
|
resist_magic -5
|
|
dam 2
|
|
hp 1
|
|
item_power 8
|
|
end
|
|
#
|
|
#
|
|
#Ring of Strife
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object Strife
|
|
type 70
|
|
face ring_strife.117
|
|
value 230
|
|
exp 4
|
|
Str 2
|
|
Con 2
|
|
Dex 2
|
|
Wis -1
|
|
Int -1
|
|
wc 2
|
|
magic -1
|
|
resist_physical 20
|
|
resist_magic -15
|
|
ac 1
|
|
dam 3
|
|
hp 2
|
|
item_power 6
|
|
end
|
|
#
|
|
#Ring of War
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object War
|
|
face ring_war.117
|
|
type 70
|
|
value 350
|
|
Str 3
|
|
Con 3
|
|
Dex 3
|
|
Int -1
|
|
Wis -1
|
|
Pow -1
|
|
magic -5
|
|
exp 5
|
|
resist_physical 30
|
|
resist_magic -20
|
|
hp 3
|
|
dam 5
|
|
ac 2
|
|
wc 3
|
|
item_power 7
|
|
end
|
|
#
|
|
#Ring of Ice
|
|
#
|
|
Allowed all
|
|
chance 33
|
|
Object Ice
|
|
face ring_ice.111
|
|
animation ring_ice
|
|
client_anim_random 1
|
|
anim_speed 5
|
|
type 70
|
|
value 30
|
|
resist_cold 30
|
|
path_attuned 4
|
|
msg
|
|
This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.
|
|
|
|
The wielder is surrounded by a thin, almost invisible, globe of warmth; which protects against cold. It also grants its holder greater control of cold spells.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 28
|
|
Object Fire
|
|
face ring_fire.111
|
|
animation ring_fire
|
|
client_anim_random 1
|
|
anim_speed 5
|
|
type 70
|
|
value 35
|
|
resist_fire 30
|
|
path_attuned 2
|
|
msg
|
|
This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.
|
|
|
|
The wielder is surrounded by a thin, almost invisible, globe of coolness; which protects against heat. It also grants the holder greater facility with fire spells.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object Storm
|
|
face ring_storm.111
|
|
animation ring_storm
|
|
client_anim_random 1
|
|
type 70
|
|
value 25
|
|
resist_electricity 30
|
|
path_attuned 8
|
|
msg
|
|
This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.
|
|
|
|
The wielder is surrounded by a thin, almost invisible, grid of force; which protects against electricity. It also gives facility with electricity spells.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 13
|
|
Object Magic
|
|
face ring_magic.111
|
|
animation ring_magic
|
|
client_anim_random 1
|
|
type 70
|
|
value 80
|
|
sp 1
|
|
Pow 1
|
|
resist_magic 20
|
|
msg
|
|
Most highlevel wizards receive one of these from their guild when they become its leader.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 7
|
|
Object Ancient Magic
|
|
face ring_ancient_magic.111
|
|
animation ring_ancient_magic
|
|
client_anim_random 1
|
|
type 70
|
|
value 150
|
|
sp 2
|
|
Int 1
|
|
Pow 1
|
|
resist_magic 25
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object High Magic
|
|
face ring_high_magic.111
|
|
animation ring_high_magic
|
|
client_anim_random 1
|
|
type 70
|
|
value 250
|
|
sp 2
|
|
material 256
|
|
Int 2
|
|
Pow 2
|
|
resist_magic 30
|
|
item_power 7
|
|
end
|
|
#
|
|
# Slaying balrog--aint no such thing as a balrog yet, but.. when there is...
|
|
# Mithrandir's magic ring--gives power according to the ability of the user
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Mithrandir
|
|
slaying Balrog
|
|
face ring.117
|
|
type 70
|
|
value 450
|
|
sp 2
|
|
Int 2
|
|
material 256
|
|
Pow 2
|
|
resist_magic 30
|
|
resist_fire 20
|
|
path_attuned 2
|
|
item_power 9
|
|
end
|
|
#
|
|
# Galadriel's magic ring. She used it for the protection and healing
|
|
# of her land in Lord of the Rings
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Adamant
|
|
face ring.117
|
|
type 70
|
|
value 450
|
|
sp 3
|
|
material 256
|
|
Int 3
|
|
Pow 2
|
|
resist_magic 30
|
|
resist_drain 100
|
|
path_attuned 257
|
|
item_power 15
|
|
end
|
|
#
|
|
# Elrond's magic ring. It was the greatest of the three rings.
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
Object Elrond
|
|
face ring.117
|
|
type 70
|
|
value 550
|
|
sp 3
|
|
material 256
|
|
Int 3
|
|
Pow 3
|
|
resist_magic 30
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
path_attuned 259
|
|
item_power 25
|
|
end
|
|
#
|
|
# The One Ring to rule them all
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 6
|
|
Object Ruling
|
|
face ring.117
|
|
type 70
|
|
value 1750
|
|
sp 5
|
|
Int 3
|
|
Pow 3
|
|
Wis 2
|
|
Con -2
|
|
Cha -2
|
|
msg
|
|
One Ring to rule them all,
|
|
One Ring to find them,
|
|
One Ring to bring them all
|
|
and in the darkness bind them.
|
|
endmsg
|
|
food 2
|
|
stealth 1
|
|
ac 6
|
|
material 256
|
|
resist_magic 40
|
|
resist_ghosthit -100
|
|
path_attuned 606
|
|
path_repelled 257
|
|
item_power 15
|
|
end
|
|
#
|
|
# Beguilement
|
|
#
|
|
Allowed all
|
|
chance 13
|
|
Object Beguilement
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha 3
|
|
item_power 3
|
|
end
|
|
#
|
|
# Ring of the Dark Priest
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object the Dark Priest
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha -1
|
|
material 256
|
|
path_attuned 131072
|
|
path_repelled 256
|
|
Wis 1
|
|
Pow 1
|
|
can_see_in_dark 1
|
|
grace 1
|
|
item_power 3
|
|
end
|
|
#
|
|
# Ring of the Healer
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object the Healer
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha 1
|
|
material 256
|
|
path_attuned 256
|
|
path_repelled 131072
|
|
Wis 1
|
|
Pow 1
|
|
grace 1
|
|
item_power 4
|
|
end
|
|
#
|
|
# Ring of the Paladin
|
|
#
|
|
Allowed all
|
|
chance 4
|
|
Object the Paladin
|
|
face ring.117
|
|
type 70
|
|
value 50
|
|
Cha 1
|
|
path_attuned 65536
|
|
path_repelled 64
|
|
Wis 1
|
|
material 256
|
|
Pow 1
|
|
grace 1
|
|
item_power 4
|
|
end
|
|
#
|
|
# Ring of the Prelate
|
|
#
|
|
Allowed all
|
|
chance 7
|
|
Object the Prelate
|
|
face ring.117
|
|
type 70
|
|
value 250
|
|
Cha 1
|
|
path_attuned 65664
|
|
Wis 2
|
|
material 256
|
|
Pow 1
|
|
grace 2
|
|
item_power 7
|
|
end
|
|
#
|
|
# Ring of the Demon Priest
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 6
|
|
Object the Demon Priest
|
|
face ring.117
|
|
type 70
|
|
material 256
|
|
value 250
|
|
Cha -2
|
|
path_attuned 131136
|
|
path_repelled 256
|
|
resist_fire 30
|
|
Wis 2
|
|
Pow 2
|
|
grace 2
|
|
can_see_in_dark 1
|
|
item_power 6
|
|
end
|
|
#
|
|
# Ring of Benevolence
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 6
|
|
Object Benevolence
|
|
face ring.117
|
|
type 70
|
|
material 256
|
|
value 250
|
|
Cha 2
|
|
path_attuned 257
|
|
path_repelled 131072
|
|
Wis 2
|
|
Pow 2
|
|
grace 2
|
|
resist_magic 30
|
|
item_power 7
|
|
msg
|
|
This ring is blessed by the gods who do good, and protects a little against the power of those who twist natural forces to do harm.
|
|
endmsg
|
|
end
|
|
#
|
|
# Ring of the Crusade
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 6
|
|
Object the Crusade
|
|
face ring.117
|
|
type 70
|
|
value 250
|
|
material 256
|
|
Cha 2
|
|
path_attuned 65664
|
|
Wis 2
|
|
Pow 2
|
|
resist_drain 100
|
|
grace 2
|
|
item_power 14
|
|
end
|
|
#
|
|
# Ring of the Death Priest
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 7
|
|
Object the Death Priest
|
|
face ring.117
|
|
type 70
|
|
value 400
|
|
material 256
|
|
Cha -3
|
|
path_attuned 393280
|
|
path_repelled 256
|
|
resist_death 100
|
|
resist_fear 100
|
|
can_see_in_dark 1
|
|
Wis 3
|
|
Pow 2
|
|
grace 3
|
|
item_power 20
|
|
end
|
|
#
|
|
# Ring of the Saint
|
|
#
|
|
Allowed all
|
|
difficulty 7
|
|
chance 1
|
|
Object the Saint
|
|
face ring_saint.111
|
|
animation ring_saint
|
|
client_anim_random 1
|
|
anim_speed 5
|
|
type 70
|
|
material 256
|
|
value 400
|
|
Cha 3
|
|
path_attuned 65665
|
|
path_repelled 131072
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
resist_ghosthit 100
|
|
Wis 3
|
|
Pow 2
|
|
grace 2
|
|
item_power 25
|
|
end
|
|
#
|
|
# Ring of Miracles
|
|
#
|
|
Allowed all
|
|
difficulty 7
|
|
chance 1
|
|
Object Miracles
|
|
face ring.117
|
|
type 70
|
|
value 450
|
|
Cha 3
|
|
path_attuned 67969
|
|
path_repelled 131072
|
|
path_denied 262144
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
Wis 3
|
|
Pow 3
|
|
material 256
|
|
grace 3
|
|
item_power 30
|
|
end
|
|
#
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object Acid
|
|
face ring_acid.111
|
|
animation ring_acid
|
|
anim_speed 5
|
|
client_anim_random 1
|
|
type 70
|
|
value 25
|
|
resist_acid 30
|
|
material 256
|
|
resist_physical 20
|
|
msg
|
|
This elemental ring is one of those made at the Guild of Magicks by the powerful wizards who survived the ancient war of the elementals.
|
|
|
|
The wielder is surrounded by a thin, almost invisible globe of base liquid; which protects against acid. It also gives a fair protection against normal attacks.
|
|
endmsg
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 17
|
|
Object Free Action
|
|
face ring.117
|
|
type 70
|
|
value 60
|
|
resist_slow 100
|
|
resist_paralyze 100
|
|
resist_confusion 30
|
|
resist_fear 30
|
|
item_power 11
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 13
|
|
Object Life
|
|
face ring.117
|
|
type 70
|
|
value 80
|
|
resist_drain 100
|
|
resist_deplete 100
|
|
hp 2
|
|
msg
|
|
This semi-elemental ring is one of those made at the Guild of Magics by the powerful wizards who survived the ancient war of the elementals.
|
|
|
|
The wielder is surrounded by a thin, almost invisible, globe of positive energy; which makes the wielder immune from life draining. It also grants an unnatural vitality.
|
|
endmsg
|
|
item_power 9
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Halvor
|
|
face ring.117
|
|
type 70
|
|
value 20
|
|
Str 1
|
|
resist_paralyze 100
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 25
|
|
Object Yordan
|
|
face ring.117
|
|
type 70
|
|
value 40
|
|
wc 2
|
|
Dex 2
|
|
dam 2
|
|
item_power 6
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 25
|
|
Object Extremity
|
|
face ring.117
|
|
type 70
|
|
value 40
|
|
wc 2
|
|
Str 4
|
|
Dex 4
|
|
Con -5
|
|
Int -3
|
|
Wis -3
|
|
Pow -5
|
|
damned 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 33
|
|
Object Doom
|
|
face ring_doom.111
|
|
animation ring_doom
|
|
anim_speed 5
|
|
client_anim_random 1
|
|
type 70
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 200
|
|
Object Woe
|
|
type 70
|
|
face ring_woe.111
|
|
animation ring_woe
|
|
anim_speed 5
|
|
client_anim_random 1
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 15
|
|
Object Occidental Mages
|
|
type 70
|
|
face ring.117
|
|
value 5
|
|
msg
|
|
The Ancient School of Occidental Mages created that ring during the Empire Wars, charging it with their Chaotic Powers.
|
|
endmsg
|
|
arch event_apply
|
|
title Python
|
|
slaying /python/items/ring_occidental_mages.py
|
|
end
|
|
end
|
|
#
|
|
# Horns:
|
|
#
|
|
Allowed horn,shell horn
|
|
chance 17
|
|
Object Plenty
|
|
face horn2.111
|
|
type 3
|
|
level -20
|
|
hp -30
|
|
maxhp -30
|
|
value 25
|
|
other_arch spell_create_food
|
|
animation_suffix plenty
|
|
end
|
|
#
|
|
Allowed horn,shell horn
|
|
chance 10
|
|
Object Fire
|
|
type 3
|
|
other_arch spell_firebolt
|
|
hp -40
|
|
maxhp -40
|
|
value 10
|
|
animation_suffix fire
|
|
end
|
|
#
|
|
Allowed horn,shell horn
|
|
chance 10
|
|
Object Frost
|
|
type 3
|
|
other_arch spell_frostbolt
|
|
hp -40
|
|
maxhp -40
|
|
value 10
|
|
animation_suffix frost
|
|
end
|
|
#
|
|
# Because rod of wonder wasn't enough >:)
|
|
Allowed horn,shell horn
|
|
chance 1
|
|
Object Mysteries
|
|
type 3
|
|
other_arch spell_wonder
|
|
level 5
|
|
hp -35
|
|
maxhp -35
|
|
value 25
|
|
animation_suffix mystery
|
|
end
|
|
#
|
|
Allowed horn,shell horn
|
|
chance 33
|
|
Object Aggravation
|
|
type 3
|
|
other_arch spell_aggravation
|
|
hp -30
|
|
maxhp -30
|
|
value 3
|
|
cursed 1
|
|
level -40
|
|
animation_suffix aggravation
|
|
end
|
|
#
|
|
Allowed horn,shell horn
|
|
chance 20
|
|
Object Fools
|
|
type 3
|
|
other_arch spell_aggravation
|
|
hp -50
|
|
maxhp -50
|
|
value 5
|
|
luck -2
|
|
Int -2
|
|
level -100
|
|
damned 1
|
|
animation_suffix fools
|
|
end
|
|
# This is a god-given item -- chance 0
|
|
Allowed horn,shell horn
|
|
chance 0
|
|
Object Sirens
|
|
msg
|
|
This is a charming little horn.
|
|
endmsg
|
|
type 3
|
|
other_arch spell_siren_call
|
|
hp -20
|
|
maxhp -20
|
|
Cha 2
|
|
Int -2
|
|
value 30
|
|
animation_suffix sirens
|
|
end
|
|
#
|
|
Allowed horn,shell horn
|
|
chance 3
|
|
Object Eorlingas
|
|
type 3
|
|
other_arch spell_firebolt
|
|
hp -100
|
|
maxhp -100
|
|
value 40
|
|
Cha 1
|
|
animation_suffix eorlingas
|
|
end
|
|
#
|
|
# Cloaks
|
|
#
|
|
Allowed all
|
|
chance 49
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
face cloak_black.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
face cloak_red.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
Object Woe
|
|
type 87
|
|
cursed 1
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Wis -1
|
|
Int -1
|
|
Pow -1
|
|
Cha -1
|
|
luck -1
|
|
value 5
|
|
face cloak_white.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 87
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
face cloak_lgrey.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
Object Doom
|
|
type 87
|
|
damned 1
|
|
Str -5
|
|
Con -5
|
|
Dex -5
|
|
Wis -5
|
|
Int -5
|
|
Pow -5
|
|
Cha -5
|
|
value 30
|
|
magic 1
|
|
face cloak_black.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object the Magi
|
|
type 87
|
|
weight 120
|
|
Pow 1
|
|
Wis 1
|
|
sp 2
|
|
value 2000
|
|
material 8320
|
|
materialname astolare
|
|
face cloak_purple.111
|
|
stand_still 1
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Lythander
|
|
type 87
|
|
weight 120
|
|
Pow 2
|
|
sp 1
|
|
resist_confusion 55
|
|
value 2000
|
|
material 256
|
|
face serp_cloak.111
|
|
stand_still 1
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
Object Gaea
|
|
type 87
|
|
weight 120
|
|
reflect_spell 1
|
|
Str -1
|
|
hp 2
|
|
resist_fire 10
|
|
resist_cold 10
|
|
resist_electricity 10
|
|
value 2000
|
|
material 256
|
|
face serp_cloak.111
|
|
stand_still 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 3
|
|
Object minor protection
|
|
weight 120
|
|
type 87
|
|
value 20
|
|
ac 1
|
|
face cloak_lgrey.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 5
|
|
Object intermediate protection
|
|
weight 125
|
|
type 87
|
|
value 100
|
|
ac 2
|
|
face cloak_white.111
|
|
stand_still 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 7
|
|
Object greater protection
|
|
type 87
|
|
weight 130
|
|
value 300
|
|
ac 3
|
|
material 8320
|
|
materialname astolare
|
|
face cloak_white.111
|
|
stand_still 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 3
|
|
Object beguilement
|
|
type 87
|
|
value 100
|
|
Cha 2
|
|
weight 110
|
|
face cloak_lblue.111
|
|
stand_still 1
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object Asbestos
|
|
type 87
|
|
weight 135
|
|
value 400
|
|
resist_fire 25
|
|
material 8320
|
|
materialname asbestos
|
|
face cloak_lgrey.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object Warmth
|
|
type 87
|
|
weight 140
|
|
value 350
|
|
resist_cold 25
|
|
material 8320
|
|
materialname wool
|
|
face cloak_red.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object Insulation
|
|
type 87
|
|
weight 140
|
|
value 350
|
|
resist_electricity 25
|
|
material 8320
|
|
materialname rubber
|
|
face cloak_white.111
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 2
|
|
difficulty 3
|
|
Object Acid Proofing
|
|
type 87
|
|
value 500
|
|
weight 95
|
|
resist_acid 65
|
|
material 8320
|
|
materialname astolare
|
|
face cloak_acid_proofing.111
|
|
stand_still 1
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 3
|
|
difficulty 3
|
|
Object the Devourers
|
|
type 87
|
|
value 500
|
|
weight 50
|
|
resist_drain 30
|
|
resist_ghosthit 30
|
|
resist_deplete 100
|
|
material 8320
|
|
materialname astolare
|
|
Cha -2
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 5
|
|
Object Gorokh
|
|
type 87
|
|
value 5000
|
|
weight 200
|
|
resist_fire 30
|
|
resist_acid 50
|
|
material 0
|
|
Cha -6
|
|
face cloak_red.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 7
|
|
Object the Underworld
|
|
type 87
|
|
value 2000
|
|
resist_confusion 50
|
|
resist_acid 90
|
|
resist_drain 100
|
|
resist_fire -10
|
|
resist_ghosthit 90
|
|
resist_deplete 100
|
|
weight 150
|
|
material 8320
|
|
materialname astolare
|
|
Cha -4
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 19
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 20
|
|
Object Invisibility
|
|
type 87
|
|
value 800
|
|
weight 130
|
|
material 8320
|
|
materialname astolare
|
|
Str -10
|
|
Dex -10
|
|
Con -10
|
|
msg
|
|
This cloak sucks vitality from the wearer in order to maintain his invisibility.
|
|
endmsg
|
|
make_invisible 1
|
|
resist_paralyze -100
|
|
face cloak_trans.112
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 50
|
|
Object Unholy Protection
|
|
type 87
|
|
damned 1
|
|
weight 50
|
|
resist_holyword 50
|
|
material 8320
|
|
materialname astolare
|
|
Wis -2
|
|
face cloak_black.111
|
|
stand_still 1
|
|
item_power 5
|
|
end
|
|
# These two are used for alchemy, and thus do not randomly spawn
|
|
Allowed all
|
|
chance 0
|
|
difficulty 2
|
|
Object white leather
|
|
type 87
|
|
face cloak_white.111
|
|
value 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 0
|
|
difficulty 2
|
|
Object black leather
|
|
type 87
|
|
face cloak_black.111
|
|
value 3
|
|
end
|
|
#
|
|
#Artifact boots!
|
|
#
|
|
Allowed low_boots
|
|
chance 1
|
|
difficulty 15
|
|
Object Invisibility
|
|
type 99
|
|
value 800
|
|
weight 60
|
|
material 8200
|
|
materialname dragonhide
|
|
ac 1
|
|
Str -10
|
|
Dex -12
|
|
Con -10
|
|
msg
|
|
These shoes prevent others from seeing your movements. Bewarned however that they slow you down and draw strength from you. Not only this but some enemies can still see you with magic!
|
|
endmsg
|
|
make_invisible 1
|
|
face low_boots.111
|
|
stand_still 1
|
|
end
|
|
#
|
|
Allowed !sandals
|
|
chance 20
|
|
difficulty 2
|
|
Object granite
|
|
type 99
|
|
value 60
|
|
weight 1000
|
|
material 8256
|
|
materialname granite
|
|
ac 5
|
|
msg
|
|
What strange boots, they look very protective, but amazingly heavy. There also doesn't appear to be any laces, you wonder how you're ever going to take them off.
|
|
endmsg
|
|
face high_boots.111
|
|
stand_still 1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed !high_boots
|
|
chance 40
|
|
difficulty 1
|
|
Object mobility
|
|
type 99
|
|
value 50
|
|
weight 80
|
|
material 8200
|
|
materialname dragonhide
|
|
resist_confusion 25
|
|
resist_slow 20
|
|
resist_paralyze 20
|
|
resist_fear 50
|
|
exp 2
|
|
msg
|
|
These sure look like useful boots. They feel a little lighter and appear a bit sleeker.
|
|
endmsg
|
|
stand_still 1
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
difficulty 1
|
|
Object clawing
|
|
type 99
|
|
value 50
|
|
weight 120
|
|
material 8200
|
|
materialname dragonhide
|
|
dam -2
|
|
msg
|
|
These boots have sharpened claws at the tips, which look like they would aid greatly in combat.
|
|
endmsg
|
|
stand_still 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
difficulty 1
|
|
Object steel
|
|
type 99
|
|
value 50
|
|
weight 110
|
|
material 8194
|
|
materialname steel
|
|
ac 1
|
|
resist_physical 10
|
|
msg
|
|
The metal exterior provides a little extra resistance.
|
|
endmsg
|
|
stand_still 1
|
|
item_power 2
|
|
end
|
|
#
|
|
|
|
#
|
|
#Artifact gems!
|
|
#
|
|
Allowed diamond
|
|
chance 60
|
|
Object great value
|
|
face pretty_crystal.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed diamond
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face diamond_exceptional.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed diamond
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face diamond_flawless.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed ruby
|
|
chance 60
|
|
Object great value
|
|
face pretty_ruby.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed ruby
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face ruby_exceptional.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed ruby
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face ruby_flawless.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed sapphire
|
|
chance 60
|
|
Object great value
|
|
face pretty_sapphire.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed sapphire
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face sapphire_exceptional.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed sapphire
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face sapphire_flawless.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed emerald
|
|
chance 60
|
|
Object great value
|
|
face pretty_emerald.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed emerald
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face emerald_exceptional.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed emerald
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face emerald_flawless.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed amethyst
|
|
chance 60
|
|
Object great value
|
|
face pretty_amethyst.111
|
|
stand_still 1
|
|
value 10
|
|
type 60
|
|
weight 110
|
|
end
|
|
#
|
|
Allowed amethyst
|
|
chance 20
|
|
difficulty 3
|
|
Object exceptional beauty
|
|
face amethyst_exceptional.111
|
|
value 100
|
|
stand_still 1
|
|
type 60
|
|
weight 130
|
|
nrof 4
|
|
end
|
|
#
|
|
Allowed amethyst
|
|
chance 5
|
|
difficulty 5
|
|
Object flawless beauty
|
|
face amethyst_flawless.111
|
|
value 1000
|
|
stand_still 1
|
|
type 60
|
|
weight 200
|
|
nrof 4
|
|
end
|
|
#
|
|
#
|
|
#Amulets!
|
|
#
|
|
Allowed all
|
|
chance 127
|
|
Object Shielding
|
|
face amulet_shielding.111
|
|
resist_physical 20
|
|
type 39
|
|
value 20
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 127
|
|
Object Sustenance
|
|
face amulet_sustenance.111
|
|
food 15
|
|
type 39
|
|
value 20
|
|
# item power calculation is skewed because of
|
|
# the high food value above
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
difficulty 6
|
|
Object Empowerment
|
|
face amulet_empowerement.111
|
|
material 256
|
|
type 39
|
|
value 40
|
|
sp 2
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 255
|
|
difficulty 6
|
|
Object Sorrow
|
|
face amulet_sorrow.111
|
|
type 39
|
|
value 0
|
|
cursed 1
|
|
resist_magic -100
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 4
|
|
Object Calling Death
|
|
face amulet_calling_death.111
|
|
type 39
|
|
value 0
|
|
damned 1
|
|
cursed 1
|
|
resist_physical -100
|
|
resist_magic -100
|
|
resist_fire -100
|
|
resist_electricity -100
|
|
resist_cold -100
|
|
resist_confusion -100
|
|
resist_acid -100
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 10
|
|
Object Aethereality
|
|
face amulet_aethereality.111
|
|
material 256
|
|
type 39
|
|
value 3000
|
|
resist_physical 50
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 10
|
|
Object Power
|
|
type 39
|
|
face amulet_power.111
|
|
material 256
|
|
sp 7
|
|
value 4000
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 75
|
|
difficulty 7
|
|
Object Deflection
|
|
reflect_spell 1
|
|
face amulet_deflection.111
|
|
reflect_missile 1
|
|
material 256
|
|
ac 2
|
|
resist_physical 30
|
|
type 39
|
|
value 1000
|
|
item_power 5
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 7
|
|
Object the Shielded Mind
|
|
face amulet_shielded_mind.111
|
|
type 39
|
|
material 256
|
|
resist_confusion 100
|
|
resist_paralyze 100
|
|
resist_fear 100
|
|
value 1000
|
|
item_power 14
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
difficulty 5
|
|
Object Free Action
|
|
face amulet_free_action.111
|
|
type 39
|
|
material 256
|
|
value 300
|
|
resist_slow 100
|
|
resist_paralyze 100
|
|
resist_confusion 30
|
|
resist_fear 30
|
|
item_power 8
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 5
|
|
difficulty 9
|
|
Object the Magi
|
|
face amulet_magi.111
|
|
type 39
|
|
material 256
|
|
sp 5
|
|
Int 2
|
|
Pow 2
|
|
value 5000
|
|
resist_magic 30
|
|
reflect_spell 1
|
|
item_power 12
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 30
|
|
difficulty 9
|
|
Object Holiness
|
|
face amulet_holiness.111
|
|
type 39
|
|
material 256
|
|
Wis 3
|
|
value 300
|
|
path_attuned 385
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 60
|
|
difficulty 9
|
|
Object Unholiness
|
|
face amulet_unholiness.111
|
|
type 39
|
|
value 10
|
|
path_repelled 257
|
|
path_attuned 192
|
|
damned 1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 1
|
|
difficulty 9
|
|
Object Destruction
|
|
face amulet_destruction.111
|
|
type 39
|
|
value 800
|
|
material 256
|
|
path_repelled 256
|
|
path_attuned 542
|
|
path_denied 2048
|
|
end
|
|
#
|
|
# Containers (the following is hack to get a quiver for bolts also)
|
|
# It would be better that it would be possible to define object
|
|
# NONE also, and not use the fixed probability.
|
|
#
|
|
Allowed quiver
|
|
chance 100
|
|
Object Holding Throwing Weapons
|
|
type 122
|
|
value 100
|
|
race throwing
|
|
Str 80
|
|
food -15
|
|
end
|
|
#
|
|
Allowed quiver
|
|
chance 100
|
|
Object Holding Bolts
|
|
type 122
|
|
value 100
|
|
race crossbow bolts
|
|
Str 80
|
|
face quiver_bolt.111
|
|
end
|
|
#
|
|
Allowed quiver
|
|
chance 100
|
|
Object Holding Arrows
|
|
type 122
|
|
value 100
|
|
Str 80
|
|
face quiver_arrow.111
|
|
end
|
|
#
|
|
Allowed !quiver,!cauldron
|
|
chance 100
|
|
Object Holding
|
|
type 122
|
|
value 100
|
|
Str 50
|
|
face_suffix holding
|
|
end
|
|
#
|
|
Allowed bag
|
|
chance 10
|
|
difficulty 7
|
|
Object Great Holding
|
|
type 122
|
|
value 100
|
|
Str 75
|
|
end
|
|
#
|
|
# Arrows/Missiles
|
|
#
|
|
Allowed all
|
|
chance 250
|
|
Object inaccuracy
|
|
type 13
|
|
wc -7
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
difficulty 5
|
|
Object Accuracy
|
|
type 13
|
|
value 5
|
|
wc 7
|
|
dam -8
|
|
food 50
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
Object Fire
|
|
attacktype 4
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
animation_suffix fire
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
Object Frost
|
|
attacktype 16
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
animation_suffix frost
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
difficulty 6
|
|
Object Poison
|
|
attacktype 1025
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
magic 1
|
|
animation_suffix poison
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 100
|
|
Object Lightning
|
|
attacktype 8
|
|
type 13
|
|
dam -8
|
|
value 6
|
|
animation_suffix lightning
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 50
|
|
difficulty 6
|
|
Object Paralysis
|
|
attacktype 4097
|
|
type 13
|
|
value 8
|
|
wc 2
|
|
food 80
|
|
msg
|
|
These missiles have been soaked in some strange liquid which stuns the victim. These missiles also break much more easily than normal ones.
|
|
endmsg
|
|
animation_suffix paralysis
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
Object Assassinating Trolls
|
|
slaying troll
|
|
attacktype 131072
|
|
msg
|
|
These missiles are inscribed with powerful runes for the bane of trolls. A scratch from one of these arrows could smite one dead.
|
|
endmsg
|
|
type 13
|
|
value 500
|
|
wc 7
|
|
dam -20
|
|
food 100
|
|
nrof 10
|
|
level 40
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
difficulty 5
|
|
Object Assassinating Dragons
|
|
slaying dragon
|
|
attacktype 131072
|
|
msg
|
|
These missiles are inscribed with powerful runes for the bane of dragons. A scratch from one of these arrows could smite one dead.
|
|
endmsg
|
|
type 13
|
|
value 1000
|
|
wc 7
|
|
dam -20
|
|
food 100
|
|
nrof 10
|
|
resist_fire 100
|
|
level 50
|
|
animation_suffix assassinating_dragon
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 20
|
|
difficulty 5
|
|
Object Blessedness
|
|
slaying undead,demon
|
|
msg
|
|
These missiles are invested with a great holiness so that even a scratch might banish an undead creature or a demon back to the hell from which it came.
|
|
endmsg
|
|
attacktype 131072
|
|
type 13
|
|
value 500
|
|
wc 7
|
|
dam -20
|
|
food 70
|
|
nrof 10
|
|
level 50
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 100
|
|
difficulty 5
|
|
Object Slay Dragon
|
|
type 13
|
|
value 5
|
|
slaying dragon
|
|
dam -12
|
|
food 10
|
|
animation_suffix slay_dragon
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 50
|
|
difficulty 8
|
|
Object Magic
|
|
type 13
|
|
value 10
|
|
attacktype 2
|
|
dam -20
|
|
wc 6
|
|
msg
|
|
These magical arrows are very powerful weapon.
|
|
endmsg
|
|
food 90
|
|
animation_suffix magic
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 1
|
|
difficulty 5
|
|
Object Demon Slaying
|
|
type 13
|
|
value 5
|
|
slaying demon
|
|
magic 4
|
|
dam 12
|
|
food 10
|
|
msg
|
|
This powerful bolt can rip right through any demon it is shot at, but it tends to break very easily.
|
|
endmsg
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 100
|
|
difficulty 5
|
|
Object silver head
|
|
material 8194
|
|
materialname silver
|
|
type 13
|
|
value 5
|
|
slaying vampire
|
|
attacktype 2
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 50
|
|
difficulty 8
|
|
Object Piercing
|
|
type 13
|
|
value 7
|
|
dam -25
|
|
wc 6
|
|
weight 150
|
|
food 10
|
|
end
|
|
#
|
|
Allowed bolt
|
|
chance 10
|
|
Object Adamantite
|
|
type 13
|
|
value 10
|
|
weight 90
|
|
material 8448
|
|
materialname adamantium
|
|
food 10
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 1
|
|
Object fire explosion
|
|
type 13
|
|
value 20
|
|
arrow_spell small fireball
|
|
arch event_attacks
|
|
title Python
|
|
slaying python/items/spell_arrow.py
|
|
end
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 1
|
|
Object cold storm
|
|
type 13
|
|
value 20
|
|
arrow_spell small snowstorm
|
|
arch event_attacks
|
|
title Python
|
|
slaying python/items/spell_arrow.py
|
|
end
|
|
end
|
|
#
|
|
Allowed arrow,bolt
|
|
chance 1
|
|
Object noxious fumes
|
|
type 13
|
|
value 20
|
|
arrow_spell poison cloud
|
|
arch event_attacks
|
|
title Python
|
|
slaying python/items/spell_arrow.py
|
|
end
|
|
end
|
|
#
|
|
# Bows
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Accuracy
|
|
type 14
|
|
value 5
|
|
weight 80
|
|
wc 4
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
Object Valriel
|
|
type 14
|
|
magic 1
|
|
value 15
|
|
weight 110
|
|
dam 20
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 15
|
|
Object Gorokh
|
|
type 14
|
|
magic 2
|
|
value 15
|
|
attacktype 65
|
|
dam 16
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed !crossbow
|
|
chance 10
|
|
Object Lythander
|
|
type 14
|
|
magic 1
|
|
value 22
|
|
weight 75
|
|
sp 150
|
|
wc 1
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed crossbow
|
|
chance 10
|
|
Object Ruggilli
|
|
type 14
|
|
magic 2
|
|
value 18
|
|
weight 85
|
|
sp 110
|
|
wc 1
|
|
attacktype 4
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 12
|
|
Object Sorig
|
|
type 14
|
|
magic 2
|
|
value 20
|
|
weight 95
|
|
sp 125
|
|
wc 1
|
|
attacktype 8
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed crossbow
|
|
chance 5
|
|
Object Mostrai
|
|
type 14
|
|
magic 3
|
|
dam 14
|
|
sp 75
|
|
value 50
|
|
attacktype 256
|
|
item_power 1
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 10
|
|
difficulty 5
|
|
Object Thunder
|
|
type 14
|
|
value 10
|
|
magic 2
|
|
weight 90
|
|
dam 15
|
|
wc 2
|
|
attacktype 6145
|
|
item_power 3
|
|
end
|
|
#
|
|
Allowed all
|
|
chance 40
|
|
Object inaccuracy
|
|
type 14
|
|
value 5
|
|
wc -4
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed bow
|
|
chance 1
|
|
difficulty 5
|
|
Object Auriga
|
|
type 14
|
|
weight 80
|
|
msg
|
|
This magical bow shoots with such force that the arrows sometimes fly right through the target.
|
|
endmsg
|
|
value 100
|
|
wc 5
|
|
dam -25
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed bow
|
|
chance 5
|
|
Object wizard
|
|
type 14
|
|
value 5
|
|
dam -7
|
|
msg
|
|
This bow is magically enchanted so that archer's strength doesn't affect damage made by it.
|
|
endmsg
|
|
no_strength 1
|
|
end
|
|
#
|
|
#
|
|
# SKILLS
|
|
#
|
|
Allowed lockpicks
|
|
chance 100
|
|
Object quality
|
|
type 74
|
|
value 5
|
|
Dex 1
|
|
end
|
|
#
|
|
Allowed lockpicks
|
|
chance 30
|
|
Object high quality
|
|
type 74
|
|
value 10
|
|
Dex 3
|
|
end
|
|
#
|
|
# talismans -
|
|
#
|
|
Allowed talisman
|
|
chance 50
|
|
Object Fire
|
|
type 74
|
|
material 256
|
|
value 3
|
|
path_attuned 2
|
|
path_repelled 4
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 50
|
|
Object Frost
|
|
type 74
|
|
material 256
|
|
value 3
|
|
path_attuned 4
|
|
path_repelled 2
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 80
|
|
Object Missiles
|
|
type 74
|
|
material 256
|
|
value 5
|
|
path_attuned 16
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 40
|
|
Object Unified Mind
|
|
type 74
|
|
material 256
|
|
value 7
|
|
path_attuned 1056
|
|
Int 3
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 20
|
|
difficulty 10
|
|
Object Creation
|
|
type 74
|
|
material 256
|
|
value 9
|
|
path_attuned 6208
|
|
item_power 2
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 20
|
|
difficulty 10
|
|
Object Elements
|
|
type 74
|
|
material 256
|
|
value 9
|
|
path_attuned 14
|
|
item_power 4
|
|
end
|
|
#
|
|
Allowed talisman
|
|
chance 3
|
|
difficulty 13
|
|
Object Wizardry
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 28286
|
|
Pow 1
|
|
item_power 5
|
|
end
|
|
#
|
|
# holy symbols
|
|
#
|
|
Allowed holy_symbol
|
|
chance 80
|
|
difficulty 5
|
|
Object Probity
|
|
type 74
|
|
material 256
|
|
value 5
|
|
path_attuned 257
|
|
path_repelled 128
|
|
path_denied 0
|
|
item_power 1
|
|
face holy_symbol_probity.111
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 10
|
|
difficulty 5
|
|
Object Great Virtue
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 8640
|
|
Wis 2
|
|
item_power 4
|
|
face holy_symbol_great_virtue.111
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 10
|
|
difficulty 5
|
|
Object The Dark Path
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 393216
|
|
path_denied 256
|
|
item_power 2
|
|
face holy_symbol_dark_path.111
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 10
|
|
difficulty 5
|
|
Object Turning
|
|
type 74
|
|
material 256
|
|
value 25
|
|
path_attuned 65536
|
|
item_power 1
|
|
face holy_symbol_turning.111
|
|
end
|
|
#
|
|
Allowed holy_symbol
|
|
chance 50
|
|
difficulty 5
|
|
Object Calling
|
|
type 74
|
|
material 256
|
|
value 5
|
|
path_attuned 64
|
|
path_repelled 256
|
|
face holy_symbol_calling.111
|
|
end
|
|
#
|
|
# DRINK.
|
|
#
|
|
Allowed water
|
|
chance 90
|
|
Object the wise
|
|
type 54
|
|
food 1
|
|
value 10
|
|
face water_wise.111
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 17
|
|
difficulty 2
|
|
Object pearl
|
|
type 54
|
|
food 1
|
|
value 50
|
|
face water_pearl.111
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 15
|
|
difficulty 3
|
|
Object emerald
|
|
type 54
|
|
food 1
|
|
value 58
|
|
face water_emerald.111
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 13
|
|
difficulty 5
|
|
Object sapphire
|
|
type 54
|
|
food 1
|
|
value 67
|
|
face water_sapphire.111
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 8
|
|
difficulty 5
|
|
Object ruby
|
|
type 54
|
|
food 1
|
|
value 76
|
|
face water_ruby.111
|
|
end
|
|
#
|
|
Allowed water
|
|
chance 3
|
|
difficulty 8
|
|
Object diamond
|
|
type 54
|
|
food 1
|
|
value 191
|
|
face water_diamond.111
|
|
end
|
|
#
|
|
# FOOD. Types of food which can effect player status
|
|
#
|
|
# Note: an item is cursed, the effect is generally reversed!
|
|
#
|
|
Allowed !waybread
|
|
chance 200
|
|
Object Poison
|
|
type 6
|
|
food 10
|
|
hp -5
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed !waybread
|
|
chance 20
|
|
Object Hideous Poison
|
|
type 6
|
|
food 10
|
|
hp -25
|
|
Str -1
|
|
Con -1
|
|
Dex -1
|
|
Cha -1
|
|
cursed 1
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 150
|
|
Object Gourmet
|
|
type 6
|
|
value 2
|
|
food 250
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 5
|
|
Object Magic
|
|
type 6
|
|
value 80
|
|
sp 100
|
|
end
|
|
#
|
|
# note the cursed status here!, this mushroom drains mana
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 15
|
|
Object Magic
|
|
type 6
|
|
value 80
|
|
cursed 1
|
|
sp 100
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 20
|
|
Object Healing
|
|
type 6
|
|
value 40
|
|
hp 50
|
|
end
|
|
#
|
|
Allowed food, mushroom_1, mushroom_2
|
|
chance 15
|
|
Object Stamina
|
|
type 6
|
|
value 30
|
|
Con 1
|
|
end
|
|
#
|
|
Allowed waybread
|
|
chance 100
|
|
Object Aelingas
|
|
type 6
|
|
value 10
|
|
Str 1
|
|
Con 1
|
|
end
|
|
#
|
|
Allowed mushroom_2, mushroom_3
|
|
chance 15
|
|
Object Strength
|
|
type 6
|
|
value 30
|
|
Str 1
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_3
|
|
chance 15
|
|
Object Quickness
|
|
type 6
|
|
value 30
|
|
Dex 1
|
|
end
|
|
#
|
|
Allowed mushroom_1
|
|
chance 100
|
|
Object Heat Resistance
|
|
type 6
|
|
value 30
|
|
resist_fire 30
|
|
other_arch protection_fire_effect
|
|
end
|
|
#
|
|
Allowed mushroom_2
|
|
chance 100
|
|
Object Frost Resistance
|
|
type 6
|
|
value 30
|
|
resist_cold 30
|
|
other_arch protection_cold_effect
|
|
end
|
|
#
|
|
Allowed mushroom_1, mushroom_2, mushroom_3
|
|
chance 10
|
|
Object Bravery
|
|
type 6
|
|
value 100
|
|
resist_fear 30
|
|
end
|
|
#
|
|
Allowed mushroom_3
|
|
chance 90
|
|
Object Magic Resistance
|
|
type 6
|
|
value 40
|
|
resist_magic 30
|
|
end
|
|
#
|
|
Allowed mushroom_2, mushroom_3
|
|
chance 5
|
|
Object Life
|
|
type 6
|
|
value 500
|
|
Con 1
|
|
resist_drain 30
|
|
resist_deplete 30
|
|
end
|
|
#
|
|
# Potions (incl. dusts, balms and figurine sub-types)
|
|
#
|
|
#
|
|
# - attack potions
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object firestorm
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
value 1
|
|
other_arch spell_small_fireball
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object great firestorm
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_medium_fireball
|
|
value 5
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object black fire
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_comet
|
|
value 8
|
|
level -30
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object fiery destruction
|
|
type 5
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
other_arch spell_meteor_swarm
|
|
value 15
|
|
level -60
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object sunfire
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_sunspear
|
|
value 5
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object freezing
|
|
face potion_freeze.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_frostbolt
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object fire
|
|
face potion_fire2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_firebolt
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object electric shock
|
|
face potion_shock.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_sm_lightning
|
|
value 1
|
|
end
|
|
#
|
|
# -- poison cloud
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object noxious fumes
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_poison_cloud
|
|
value 1
|
|
end
|
|
#
|
|
# -- ball lightning
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object lasting shock
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_ball_lightning
|
|
value 15
|
|
end
|
|
#
|
|
# -- color spray
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object Rainbow Wave
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_color_spray
|
|
value 20
|
|
end
|
|
#
|
|
# - curative potions
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object first aid
|
|
face balm_first_aid.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_minor_healing
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure vision
|
|
face potion_heal2.111
|
|
type 5
|
|
other_arch spell_cure_blindness
|
|
value 2
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure poison
|
|
face potion_heal2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_cure_poison
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure madness
|
|
face potion_heal2.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_cure_confusion
|
|
value 2
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object cure disease
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_cure_disease
|
|
value 3
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object testing monsters
|
|
stand_still 1
|
|
type 5
|
|
value 1
|
|
other_arch spell_probe
|
|
end
|
|
#
|
|
# - protective potions
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object aethereality
|
|
face balm_aethereality.111
|
|
type 5
|
|
resist_physical 50
|
|
value 15
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object asbestos
|
|
face balm_asbestos.111
|
|
type 5
|
|
resist_fire 50
|
|
value 5
|
|
other_arch protection_fire_effect
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object insulation
|
|
face balm_insulation.111
|
|
type 5
|
|
resist_electricity 50
|
|
value 5
|
|
other_arch protection_electricity_effect
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object warmth
|
|
face balm_warmth.111
|
|
type 5
|
|
resist_cold 50
|
|
value 5
|
|
other_arch protection_cold_effect
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist confusion
|
|
stand_still 1
|
|
face potion_resist.111
|
|
type 5
|
|
value 1
|
|
resist_confusion 50
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist magic
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_magic 50
|
|
value 3
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist draining
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
value 1
|
|
resist_drain 50
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist paralysis
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_paralyze 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist poison
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_poison 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object resist slow
|
|
face potion_resist.111
|
|
stand_still 1
|
|
type 5
|
|
resist_slow 50
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object shock resistance
|
|
type 5
|
|
face potion_ishock.111
|
|
stand_still 1
|
|
resist_electricity 90
|
|
value 100
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object magic resistance
|
|
face potion_mimm.111
|
|
stand_still 1
|
|
type 5
|
|
resist_magic 90
|
|
value 150
|
|
end
|
|
#
|
|
# - stat potions
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object strength
|
|
face potion_util.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_strength
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object agility
|
|
type 5
|
|
face potion_util.111
|
|
stand_still 1
|
|
other_arch spell_dexterity
|
|
value 1
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object fortitude
|
|
type 5
|
|
face potion_util.111
|
|
stand_still 1
|
|
other_arch spell_constitution
|
|
value 1
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object beauty
|
|
type 5
|
|
other_arch spell_charisma
|
|
value 20
|
|
end
|
|
#
|
|
# - misc. potions and balms
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object flying
|
|
face balm_flying.111
|
|
type 5
|
|
value 5
|
|
other_arch spell_levitate
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object the serpent
|
|
face balm_serpent.111
|
|
type 5
|
|
value 5
|
|
other_arch spell_staff_to_snake
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object invisible to undead
|
|
face balm_invisible_undead.111
|
|
type 5
|
|
other_arch spell_invisible_to_undead
|
|
value 5
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object transparency
|
|
face balm_transparency.111
|
|
type 5
|
|
other_arch spell_improved_invisibility
|
|
value 5
|
|
end
|
|
#
|
|
Allowed balm_generic
|
|
chance 1
|
|
Object return home
|
|
face balm_return_home.111
|
|
type 5
|
|
value 5
|
|
other_arch spell_word_of_recall
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object self knowledge
|
|
face potion_util.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_perceive_self
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object mystic power
|
|
face potion_util.111
|
|
type 5
|
|
other_arch spell_transference
|
|
value 8
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object speed
|
|
face potion_util.111
|
|
stand_still 1
|
|
type 5
|
|
level -80
|
|
other_arch spell_haste
|
|
value 15
|
|
end
|
|
#
|
|
Allowed potion_generic
|
|
chance 1
|
|
Object recuperation
|
|
face potion_util.111
|
|
stand_still 1
|
|
type 5
|
|
other_arch spell_regeneration
|
|
value 2
|
|
end
|
|
#
|
|
# - figurines- these summon stuff
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object clay
|
|
type 5
|
|
other_arch spell_summon_golem
|
|
value 1
|
|
level -20
|
|
face figurine_clay.111
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object stone
|
|
type 5
|
|
other_arch spell_summon_earth_elemental
|
|
level -20
|
|
value 1
|
|
face figurine_stone.111
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object whirlwind
|
|
type 5
|
|
other_arch spell_summon_air_elemental
|
|
level -20
|
|
value 1
|
|
face figurine_whirlwind.111
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object a great wave
|
|
type 5
|
|
other_arch spell_summon_water_elemental
|
|
level -20
|
|
value 1
|
|
face figurine_great_wave.111
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object a flame
|
|
type 5
|
|
other_arch spell_summon_fire_elemental
|
|
value 1
|
|
level -20
|
|
face figurine_flame.111
|
|
end
|
|
#
|
|
Allowed figurine_generic
|
|
chance 1
|
|
Object a clenched hand
|
|
type 5
|
|
other_arch spell_mystic_fist
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
# Dusts.
|
|
#
|
|
# - 360 deg effect
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object stasis
|
|
face dust_stasis.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_paralyze
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object frost
|
|
face dust_frost.111
|
|
type 5
|
|
other_arch spell_icestorm
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object fright
|
|
face dust_fright.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_fear
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object lethargy
|
|
face dust_lethargy.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_slow
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object concussion
|
|
face dust_concussion.111
|
|
type 5
|
|
other_arch spell_shockwave
|
|
value 6
|
|
end
|
|
#
|
|
#Allowed dust_generic
|
|
#chance 1
|
|
#Object Necrocritis
|
|
#type 5
|
|
#other_arch spell_face_of_death
|
|
#level -20
|
|
#value 20
|
|
#end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object repelling undead
|
|
face dust_repelling_undead.111
|
|
type 5
|
|
other_arch spell_turn_undead
|
|
level -30
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object madness
|
|
face dust_madness.111
|
|
type 5
|
|
other_arch spell_mass_confusion
|
|
value 2
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object ignition
|
|
face dust_ignition.111
|
|
type 5
|
|
other_arch spell_burning_hands
|
|
value 2
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object conflagration
|
|
face dust_conflagration.111
|
|
type 5
|
|
other_arch spell_hellfire
|
|
value 4
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object countermagic
|
|
face dust_countermagic.111
|
|
type 5
|
|
other_arch spell_counterspell
|
|
level -30
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object the Dead
|
|
face dust_dead.111
|
|
type 5
|
|
other_arch spell_command_undead
|
|
level -30
|
|
value 1
|
|
end
|
|
#
|
|
# -- mana blast
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object consuming wrath
|
|
face dust_consuming_wrath.111
|
|
type 5
|
|
other_arch spell_mana_blast
|
|
value 3
|
|
end
|
|
#
|
|
# -- medium mana ball
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object encompassing rage
|
|
face dust_encompassing_rage.111
|
|
type 5
|
|
other_arch spell_medium_manaball
|
|
value 6
|
|
end
|
|
#
|
|
# -- medium snowstorm
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object blizzards
|
|
face dust_blizzards.111
|
|
type 5
|
|
other_arch spell_medium_snowstorm
|
|
value 4
|
|
end
|
|
#
|
|
# dusts w/ provide detection
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object clairvoyance
|
|
face dust_clairvoyance.111
|
|
type 5
|
|
other_arch spell_magic_mapping
|
|
value 2
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object revealing
|
|
face dust_revealing.111
|
|
type 5
|
|
other_arch spell_show_invisible
|
|
level -20
|
|
value 8
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object show enchantment
|
|
face dust_show_enchantment.111
|
|
type 5
|
|
other_arch spell_detect_magic
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object night vision
|
|
face dust_night_vision.111
|
|
type 5
|
|
value 1
|
|
other_arch spell_dark_vision
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object piercing vision
|
|
face dust_piercing_vision.111
|
|
type 5
|
|
other_arch spell_xray
|
|
value 6
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object clinging glow
|
|
face dust_clinging_glow.111
|
|
type 5
|
|
other_arch spell_faery_fire
|
|
value 1
|
|
end
|
|
#
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object Biren's mist
|
|
face dust_biren_mist.111
|
|
type 5
|
|
other_arch spell_summon_fog
|
|
value 1
|
|
end
|
|
#
|
|
# misc. dusts
|
|
#
|
|
# -- light
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object brightness
|
|
face dust_brightness.111
|
|
type 5
|
|
other_arch spell_light
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|
|
# -- darkness
|
|
Allowed dust_generic
|
|
chance 1
|
|
Object impenatrability
|
|
face dust_impenatrability.111
|
|
type 5
|
|
other_arch spell_darkness
|
|
level -20
|
|
value 1
|
|
end
|
|
#
|