103 lines
3.0 KiB
Plaintext
103 lines
3.0 KiB
Plaintext
Changes for Crossfire 0.93.3:
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Number of images cleaned up/improved/created by David Sundqvist.
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Several new images/archetyps added - new wall types, dedicated altars for
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the gods (very nicely looking), and some other changes by David.
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Changes for Crossfire 0.92.7
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Cleaned up the dev directory some - got rid of a bunch of files that have
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since been merged. Also, got rid of things that should no longer be
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applicable (via code changes), and stuff in which there was only and archetype
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object - there should be enough examples out there on how to create new
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archetyps.
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Weight for some monsters updated to be in more in line with what should be
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expected.
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Editable cleaned up for a bunch of objects.
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Half orc and halfling player types added.
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Some archetyps for throwing added
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Changes for Crossfire 0.92.6
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Several objects added for Brian Thomas valley quest maps - some disabled
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archetypes moved back into palce.
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Changes for Crossfire 0.92.5
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Many archetypes added for the kunji maps.
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Changes for Crossfire 0.91.7
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Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
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These are spread out in many different directories.
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Spectres are no longer animated. In this way, invisibilty on them works
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properly.
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Changes for Crossfire 0.90.5:
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Changed editable value in some items so they appear in the proper
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place for crossedit.
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Moved all files in the 'item' directory into misc.
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Changes for Crossfire 0.90.4:
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Added DarkOrange to xpm.template file. Before, there were only
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two oranges, and the dark orange was closer to a brown.
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Cleaned up some of the X Pixmaps. Eliminated some colors from the
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various files that are not in the official xpm.template file.
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Merged the soda archetypes in. Like Chico, they were at least
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partially colored as I transfered them.
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Tried to clean up the directories some. All spell effects should
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now be in magic, where as items that are related to spells (wands,
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books, horns, rods, etc) are in spells. Either item or misc should
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be removed, as the stuff in them seems like it could be placed
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in the other directory.
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Changes for crossfire 0.90.3:
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Merged chico archetypes in their proper location, instead of being
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in a separate directly. Colored them as I went.
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Archetypes
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old name new name comment
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steinblokk bwall_0 duplicates
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dun1 blocked
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dun15 blocked
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mine1 blocked
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mine15 blocked
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thief thief_1 conficts with player archetypes
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warrior warrior_1
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elf elf_1
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ninja ninja_1
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skilt obsolete
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guarddd[13] empty archetypes (bitmaps are in dev)
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Bitmaps
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barbarian[1-3] old barbarian animation ?
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halbert[1-3] old human animation ?
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cleric[1-3] old cleric animation ?
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dun1, mine1 black square
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slime_acid some test version of green slime ?
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spider* hevi's bitmaps
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pouch identical with sack.111 and not used
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