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awall
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bench
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Refactored bench graphics - less pixelation and colors were cleaned up.
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2011-10-12 06:42:42 +00:00 |
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bulletwall
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Use Saiapatsu's earthwall graphics to make a redesigned bulletwall image set.
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2021-08-28 23:47:51 -04:00 |
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bwall
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Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics
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2021-07-10 11:01:47 +02:00 |
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cave
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More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
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2011-10-18 03:20:13 +00:00 |
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cwall
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
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cwall-red
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
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cwall-west
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
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dark_blue_cave
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Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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2021-01-30 09:26:10 +00:00 |
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dun
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Gave dungeon walls a proper in-game name.
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2015-05-24 02:48:57 +00:00 |
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dwall
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ewall
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firewall
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |
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flagstone
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Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png
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2020-08-27 23:05:28 +00:00 |
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gwall
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hedge
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Adjust (increase) width of hedge wall sections to align or match other sections.
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2012-05-13 06:40:35 +00:00 |
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jcity
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
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lbulletwall
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |
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light_blue_cave
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Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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2021-01-30 09:26:10 +00:00 |
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lightningwall
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |
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longtable
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…
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mine
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Gave mine wall an in-game name of 'wall'
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2015-05-25 21:36:10 +00:00 |
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moat
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…
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pier
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…
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red_cave
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Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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2021-01-30 09:26:10 +00:00 |
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rough
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…
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slevel
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speedbwall
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stwall
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Replace stwall with version by Daniel Würl.
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2015-03-08 09:26:09 +00:00 |
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stwallblue
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Add blue stone walls by Daniel Würl.
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2015-03-08 10:51:18 +00:00 |
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stwallmossy
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Add mossy stone walls by Daniel Würl.
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2015-03-08 11:14:57 +00:00 |
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stwallred
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Add red stone walls by Daniel Würl.
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2015-03-08 11:03:34 +00:00 |
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swall
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Remove duplicated attributes
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2021-08-13 19:46:50 +02:00 |
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timberwall
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wall
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white
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woodwall
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wwall
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cloudwall.arc
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Add smoothing faces to fog
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2022-01-18 14:22:14 -08:00 |
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snowstorm_x.arc
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |