arch/system
avogl 5a85b3737d hp, sp in map.arc obviously worked as default values
for startx, starty in every map. Changing these caused
some inconvenience, so I set them back to 1,1.
This should fix all the map-bugs that appeared after my
HallOfSelection-patch.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@629 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-21 09:15:15 +00:00
..
ability
mood_floors
blank.111
blank.111.png
blank.111.xpm
blocked.111
blocked.111.png
blocked.111.xpm
blocked.arc
bug.111
bug.111.png
bug.111.xpm
check_inv.arc
creator.111
creator.111.png
creator.111.xpm
creator.arc
dark1.111
dark1.111.png
dark1.111.xpm
dark2.111
dark2.111.png
dark2.111.xpm
dark3.111
dark3.111.png
dark3.111.xpm
editcursor.arc
editor.arc
empty.111
empty.111.png
empty.111.xpm
empty_arch.arc
inv-curse.111
inv-curse.111.png
inv-curse.111.xpm
inv-damn.111
inv-damn.111.png
inv-damn.111.xpm
inv-equip.111
inv-equip.111.png
inv-equip.111.xpm
inv-lock.111
inv-lock.111.png
inv-lock.111.xpm
inv-magic.111
inv-magic.111.png
inv-magic.111.xpm
inv-unpaid.111
inv-unpaid.111.png
inv-unpaid.111.xpm
luck.arc
map.111
map.111.png
map.111.xpm
map.arc hp, sp in map.arc obviously worked as default values 2000-12-21 09:15:15 +00:00
marker.arc
player_changer.arc
poisoning.arc
slowness.arc
stipple.111
stipple.111.png
stipple.111.xpm
stipple.112
stipple.112.png
stipple.112.xpm
wizardmask.111
wizardmask.111.png
wizardmask.111.xpm
wizardmask.131
wizardmask.131.png
wizardmask.131.xpm
wizardmask.151
wizardmask.151.png
wizardmask.151.xpm
wizardmask.171
wizardmask.171.png
wizardmask.171.xpm