..
awall
Weak walls should block things, including spells.
2011-08-03 18:08:58 +00:00
bench
Refactored bench graphics - less pixelation and colors were cleaned up.
2011-10-12 06:42:42 +00:00
bulletwall
Use Saiapatsu's earthwall graphics to make a redesigned bulletwall image set.
2021-08-28 23:47:51 -04:00
bwall
Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics
2021-07-10 11:01:47 +02:00
cave
More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
2011-10-18 03:20:13 +00:00
cwall
Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images.
2012-05-12 07:59:25 +00:00
cwall-red
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections.
2011-09-19 02:33:51 +00:00
cwall-west
Fix some .face files.
2015-05-31 17:18:48 +00:00
dark_blue_cave
Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
2021-01-30 09:26:10 +00:00
dun
Gave dungeon walls a proper in-game name.
2015-05-24 02:48:57 +00:00
dwall
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
2010-10-11 18:15:00 +00:00
ewall
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
firewall
Update firewalls to use direction instead of sp to control direction. Depends on r20469.
2017-08-06 01:07:19 +00:00
flagstone
Clean up pixelation on the flagstone wall (wall/flagstone/flagstone_*) sections, redesign of flagstone_0.base.111.png
2020-08-27 23:05:28 +00:00
gwall
- Move various road/path/bridge arches from the wall and construct folders
2010-06-15 07:57:42 +00:00
hedge
Adjust (increase) width of hedge wall sections to align or match other sections.
2012-05-13 06:40:35 +00:00
jcity
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
lbulletwall
Update firewalls to use direction instead of sp to control direction. Depends on r20469.
2017-08-06 01:07:19 +00:00
light_blue_cave
Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
2021-01-30 09:26:10 +00:00
lightningwall
Update firewalls to use direction instead of sp to control direction. Depends on r20469.
2017-08-06 01:07:19 +00:00
longtable
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
mine
Gave mine wall an in-game name of 'wall'
2015-05-25 21:36:10 +00:00
moat
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
pier
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
red_cave
Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
2021-01-30 09:26:10 +00:00
rough
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
slevel
- Fixed discolored pixels.
2009-06-02 04:28:34 +00:00
speedbwall
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
stwall
Replace stwall with version by Daniel Würl.
2015-03-08 09:26:09 +00:00
stwallblue
Add blue stone walls by Daniel Würl.
2015-03-08 10:51:18 +00:00
stwallmossy
Add mossy stone walls by Daniel Würl.
2015-03-08 11:14:57 +00:00
stwallred
Add red stone walls by Daniel Würl.
2015-03-08 11:03:34 +00:00
swall
Remove duplicated attributes
2021-08-13 19:46:50 +02:00
timberwall
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
wall
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
white
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
woodwall
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 18:06:57 +00:00
wwall
Weak walls should block things, including spells.
2011-08-03 18:08:58 +00:00
cloudwall.arc
Add smoothing faces to fog
2022-01-18 14:22:14 -08:00
snowstorm_x.arc
Update firewalls to use direction instead of sp to control direction. Depends on r20469.
2017-08-06 01:07:19 +00:00