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akirschbaum 7408860a30 Rename abilities to make the DM command learn_spell work for spells with the same name.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4246 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-01 12:04:30 +00:00
armour
connect fixing doors 2005-12-31 20:52:11 +00:00
construct tower northwest edit 2005-12-31 19:15:53 +00:00
dev
disease
door Doors, brest is colorful, here's the interor stuffssszzzz 2005-12-31 17:57:40 +00:00
exit
flesh
floor
food added pink rose picture, and added a black rose, black roses are rare 2005-12-31 19:44:48 +00:00
gods
ground Quicksilver sea 2005-12-31 18:01:05 +00:00
indoor Update move_type for barrels and rack - makes them work better 2005-11-16 07:37:32 +00:00
inorganic
jewel Lead 2005-12-31 17:52:59 +00:00
light
mapbuilding Reverting change made by errac. Update metalforge's archtypes and please look at the trs file. You will see that shop_building refences building_material_stonewall_norm which is where the Dwall is, please do not change this back, it works, also metalforge isn't the center of the universe, as it is now normals shops will get the dwall, navar shops well get the westcwall, brest shops will get the redcwall, and azamuindo shops will get dwall and the paper wall; This does work please do not change it back. 2005-12-24 06:41:21 +00:00
misc Chest faces 2005-12-26 21:09:49 +00:00
monster Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.) 2005-12-22 14:20:48 +00:00
optical
planes/fire
player Add comment to explain the use of this archetype. 2006-01-01 12:00:50 +00:00
potion
random
readable Checkbook 2005-12-31 18:06:00 +00:00
river
shop fixed magi nw store name 2005-12-31 19:47:00 +00:00
skills
spell Rename abilities to make the DM command learn_spell work for spells with the same name. 2006-01-01 12:04:30 +00:00
system
talisman Fixing bad png by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.) 2005-12-22 13:53:13 +00:00
transport
traps
wall Marble column arch 2005-12-31 19:33:10 +00:00
weapon added a golden axe pic 2005-11-05 15:24:12 +00:00
CHANGES
Naming.doc
README
TODO

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifications from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.