2653 lines
		
	
	
		
			90 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			2653 lines
		
	
	
		
			90 KiB
		
	
	
	
		
			Plaintext
		
	
	
| Added trollhide, which was missing from my August commits.
 | |
| Uncommented ryo_saeba's fix from me forgetting it in the first place.
 | |
| flesh/generic/hide_troll.arc
 | |
| flesh/generic/hide_troll.base.111.png
 | |
| flesh/generic/hide_troll.face
 | |
| monster/troll/Troll/troll.trs
 | |
| SilverNexus 2014-09-29
 | |
| 
 | |
| Added names for random_items archetypes.
 | |
| random/randomArti.arc
 | |
| random/randomBow.arc
 | |
| random/randomFood.arc
 | |
| random/randomGem.arc
 | |
| random/randomMin.arc
 | |
| random/randomPlt.arc
 | |
| random/randomPoti.arc
 | |
| random/randomRead.arc
 | |
| random/randomScro.arc
 | |
| random/randomShie.arc
 | |
| random/randomSpel.arc
 | |
| random/randomTali.arc
 | |
| random/randomTrea.arc
 | |
| random/randomWeal.arc
 | |
| random/randomWeap.arc
 | |
| random/random_ore.arc
 | |
| random/random_tree.arc 
 | |
| RJT 2014-09-08
 | |
| 
 | |
| New graphic and face for random_ore tile, it was using the same
 | |
| face as random_mineral before. 
 | |
| random/randomOre.base.111.png
 | |
| random/randomOre.face
 | |
| random/random_ore.arc
 | |
| RJT 2014-09-04
 | |
| 
 | |
| Update graphic faces for random item tiles.
 | |
| random/randomArti.base.111.png
 | |
| random/randomBow.base.111.png
 | |
| random/randomFood.base.111.png
 | |
| random/randomGem.base.111.png
 | |
| random/randomMin.base.111.png
 | |
| random/randomPlt.base.111.png
 | |
| random/randomPoti.base.111.png
 | |
| random/randomRead.base.111.png
 | |
| random/randomScro.base.111.png
 | |
| random/randomShie.base.111.png
 | |
| random/randomSpel.base.111.png
 | |
| random/randomTali.base.111.png
 | |
| random/randomTrea.base.111.png
 | |
| random/randomWeal.base.111.png
 | |
| random/randomWeap.base.111.png
 | |
| random/random_tree_green.base.111.png
 | |
| RJT 2014-09-04
 | |
| 
 | |
| Update shop tiles to use descriptive names instead of just "tiles"
 | |
| shop/Floors/shop_alchemy.arc
 | |
| shop/Floors/shop_amule.arc
 | |
| shop/Floors/shop_armou.arc
 | |
| shop/Floors/shop_books.arc
 | |
| shop/Floors/shop_empty.arc
 | |
| shop/Floors/shop_floor.arc
 | |
| shop/Floors/shop_food.arc
 | |
| shop/Floors/shop_gems.arc
 | |
| shop/Floors/shop_gener.arc
 | |
| shop/Floors/shop_light.arc
 | |
| shop/Floors/shop_mineral.arc
 | |
| shop/Floors/shop_potio.arc
 | |
| shop/Floors/shop_random.arc
 | |
| shop/Floors/shop_ring.arc
 | |
| shop/Floors/shop_scrol.arc
 | |
| shop/Floors/shop_speci.arc
 | |
| shop/Floors/shop_throw.arc
 | |
| shop/Floors/shop_wands.arc
 | |
| shop/Floors/shop_weapo.arc
 | |
| RJT 2014-09-02
 | |
| 
 | |
| Add experimental steel shortsword.
 | |
| The intent is to make a full set of steel weaponry,
 | |
| but balancing the steel shortsword should give a good
 | |
| idea of what to do on the other weapons.
 | |
| weapon/sword/steel_ssword_1.arc
 | |
| weapon/sword/steel_ssword_1.base.111.png
 | |
| SilverNexus 2014-08-26
 | |
| 
 | |
| Finally add my leather developments from earlier.
 | |
| Adjusted tanning bench to be able to hold behemoth's hide
 | |
| misc/Container/tanbench.arc
 | |
| misc/leather.arc
 | |
| misc/leather.base.111.png
 | |
| misc/leather.face
 | |
| misc/leather_black.arc
 | |
| misc/leather_black.base.111.png
 | |
| misc/leather_white.arc
 | |
| misc/leather_white.base.111.png
 | |
| misc/leather_strips.arc
 | |
| misc/leather_strips.base.111.png
 | |
| monster/troll/Troll/troll.arc
 | |
| monster/troll/Troll/troll.trs
 | |
| SilverNexus 2014-08-26
 | |
| 
 | |
| Added new floor archetype for random items in shops.
 | |
| New face also makes it more apparent in the map editor that
 | |
| random items will appear on that tile.
 | |
| shop/Floors/shop_random.arc
 | |
| shop/Floors/shop_random.base.111.png
 | |
| shop/Floors/shop_random.face
 | |
| RJT 2014-08-22
 | |
| 
 | |
| Tweak and balance food items.
 | |
| food/*
 | |
| Kevin Zheng 2014-08-03
 | |
| 
 | |
| Hyphenate names for better clarity. Before, two two-handed
 | |
| swords in your inventory would read "two two handed swords".
 | |
| arch/trunk/weapon/sword/nineringsword.arc
 | |
| arch/trunk/weapon/sword/sword_3.arc
 | |
| arch/trunk/weapon/sword/vlongsword.arc
 | |
| SilverNexus 2014-06-13
 | |
| 
 | |
| Added brass bar for use with future smithery recipes.
 | |
| arch/trunk/jewel/bars/brassbar.arc
 | |
| arch/trunk/jewel/bars/brassbar.base.111.png
 | |
| arch/trunk/jewel/bars/brassbar.face
 | |
| SilverNexus 2014-05-27
 | |
| 
 | |
| Rename ores and remove those that are redundant.
 | |
| jewel/*
 | |
| Kevin Zheng 2014-05-23
 | |
| 
 | |
| More naming fixes.
 | |
| ground/falls.arc
 | |
| ground/new/fernsdense.arc
 | |
| ground/new/fernssparse.arc
 | |
| ground/new/forestsparse.arc
 | |
| ground/Wood/treed_hills.arc
 | |
| misc/statue2.arc
 | |
| SilverNexus 2014-05-21
 | |
| 
 | |
| Fix name for shallow_sea.
 | |
| ground/shallow_sea.arc
 | |
| SilverNexus 2014-05-21
 | |
| 
 | |
| Retire splitter.pl, as it splits images into 24x24 xpm
 | |
| files, neither of which are correct anymore.
 | |
| dev/splitter.pl
 | |
| SilverNexus 2014-05-19
 | |
| 
 | |
| Redesigned the wild pyromaniac face (based off madman face)
 | |
| monster/humanoid/pyromaniac.base.111.png
 | |
| monster/humanoid/pyromaniac.base.112.png
 | |
| monster/humanoid/pyromaniac.base.113.png
 | |
| monster/humanoid/pyromaniac.base.114.png
 | |
| SilverNexus 2014-05-06
 | |
| 
 | |
| Fix name for flying ant arch (was fly_ant)
 | |
| monster/insect/ant/fly_ant.arc
 | |
| SilverNexus 2014-05-06
 | |
| 
 | |
| 2014-04-20	Kevin Zheng
 | |
| 	* spell/Ability/abil_burning_hands.arc: Rename to "breath flame".
 | |
| 	* spell/Ability/ability_dragonbreath.arc: Rename to "breath fire".
 | |
| 
 | |
| ==============================================================================
 | |
| Changes for 1.71.0
 | |
| ==============================================================================
 | |
| Change Wraith to wraith in the Player archetype, so it shows up consistently
 | |
| in the character creation dialoge.
 | |
| player/race/wraithp.arc
 | |
| RJT 2014-02-19
 | |
| 
 | |
| Cleaned up stray pixels in wall borders to make them look smoother.
 | |
| construct/town/t_house2.base.x11.png
 | |
| RJT 2014-02-19
 | |
| 
 | |
| Commented out the x and y default attributes on map arch.
 | |
| They were being added to the x and y values when the arch was placed
 | |
| on a map and can cause segfaults by placing the map arch off the map.
 | |
| system/map.arc
 | |
| SilverNexus 2013-12-03
 | |
| 
 | |
| Pixel cleanup on the map arch face.
 | |
| system/map.base.111.png
 | |
| SilverNexus 2013-12-03
 | |
| 
 | |
| Ripened and shaded pear, making it follow perspective guidlines.
 | |
| Moved old image to classic imageset.
 | |
| food/pear.base.111.png
 | |
| food/pear.clsc.111.png
 | |
| SilverNexus 2013-12-03
 | |
| 
 | |
| Added back facing for beholder. Added placeholder images
 | |
| to classic imageset. Changed default facing to 151.
 | |
| monster/beholder/beholder.base.111.png
 | |
| monster/beholder/beholder.clsc.111.png
 | |
| monster/beholder/beholder.base.112.png
 | |
| monster/beholder/beholder.clsc.112.png
 | |
| monster/beholder/beholder.base.113.png
 | |
| monster/beholder/beholder.clsc.113.png
 | |
| monster/beholder/beholder.base.114.png
 | |
| monster/beholder/beholder.clsc.114.png
 | |
| monster/beholder/beholder.base.151.png
 | |
| monster/beholder/beholder.clsc.151.png
 | |
| monster/beholder/beholder.base.152.png
 | |
| monster/beholder/beholder.clsc.152.png
 | |
| monster/beholder/beholder.base.153.png
 | |
| monster/beholder/beholder.clsc.153.png
 | |
| monster/beholder/beholder.base.154.png
 | |
| monster/beholder/beholder.clsc.154.png
 | |
| monster/beholder/beholder.face
 | |
| monster/beholder/beholder.arc
 | |
| SilverNexus 2013-12-02
 | |
| 
 | |
| Added image for empty popcorn bag to classic imageset.
 | |
| potion/bag_empty.clsc.111.png
 | |
| SilverNexus 2013-12-02
 | |
| 
 | |
| New images for helmet of xrays.
 | |
| Moved old images to classic image set.
 | |
| armour/helmet/helmetxray.base.111.png
 | |
| armour/helmet/helmetxray.base.112.png
 | |
| armour/helmet/helmetxray.clsc.111.png
 | |
| armour/helmet/helmetxray.clsc.112.png
 | |
| SilverNexus 2013-11-07
 | |
| 
 | |
| New images for small and large gold nuggets
 | |
| Moved old images to the classic image set
 | |
| jewel/nugget_sma.base.111.png
 | |
| jewel/nugget_sma.clsc.111.png
 | |
| jewel/nugget_lar.base.111.png
 | |
| jewel/nugget_lar.clsc.111.png
 | |
| SilverNexus 2013-10-27
 | |
| 
 | |
| New scale for chaos dragons: black dragon scale
 | |
| Includes a black dragon mail to use the scales with
 | |
| Chaos Wyverns and Dragons now drop black dragon scales
 | |
| armour/mail/blackdragonmail.base.111.png
 | |
| armour/mail/blackdragonmail.face
 | |
| armour/mail/dragonmail.arc
 | |
| flesh/dragon/dragon_black_scale.base.111.png
 | |
| flesh/dragon/dragon_black_scale.face
 | |
| flesh/dragon/dragon_sca.arc
 | |
| monster/dragon/Cwyvern.trs
 | |
| monster/dragon/Chaos_Dra/chaos_dragon.trs
 | |
| monster/dragon/dragon.trs
 | |
| shop/crea_dra_m.arc
 | |
| SilverNexus 2013-07-08
 | |
| 
 | |
| New images and archetypes for Draughts
 | |
| misc/draughts/draught_red.arc
 | |
| misc/draughts/r-draughts.base.111.png
 | |
| misc/draughts/b-draughts.base.111.png
 | |
| misc/draughts/draught_black.arc
 | |
| misc/draughts/r-king-draughts.base.111.png
 | |
| misc/draughts/b-king-draughts.base.111.png
 | |
| misc/draughts/draught_red_king.arc
 | |
| misc/draughts/draught_black_king.arc
 | |
| RJT 2013-04-02
 | |
| 
 | |
| New graphic and archetype for Draughts House
 | |
| construct/house/draughts_house.arc
 | |
| construct/house/draughts_house.base.x11.png
 | |
| RJT 2013-04-02
 | |
| 
 | |
| Redesigned holy shield face graphic, making it bigger and
 | |
| lit in perspective. Moved old image to the classic set.
 | |
| armour/shield/holyshield.base.111.png
 | |
| armour/shield/holyshield.clsc.111.png
 | |
| SilverNexus 2013-02-25
 | |
| 
 | |
| Redesigned the river graphics to match the lake design.
 | |
| Moved old images to classic image set.
 | |
| river/branch_125.base.111.png
 | |
| river/branch_125.clsc.111.png
 | |
| river/branch_125.base.211.png
 | |
| river/branch_125.clsc.211.png
 | |
| river/branch_135.base.111.png
 | |
| river/branch_135.clsc.111.png
 | |
| river/branch_137.base.111.png
 | |
| river/branch_137.clsc.111.png
 | |
| river/branch_145.base.111.png
 | |
| river/branch_145.clsc.111.png
 | |
| river/branch_145.base.211.png
 | |
| river/branch_145.clsc.211.png
 | |
| river/branch_156.base.111.png
 | |
| river/branch_156.clsc.111.png
 | |
| river/branch_156.base.211.png
 | |
| river/branch_156.clsc.211.png
 | |
| river/branch_157.base.111.png
 | |
| river/branch_157.clsc.111.png
 | |
| river/branch_158.base.111.png
 | |
| river/branch_158.clsc.111.png
 | |
| river/branch_158.base.211.png
 | |
| river/branch_158.clsc.211.png
 | |
| river/branch_237.base.111.png
 | |
| river/branch_237.clsc.111.png
 | |
| river/branch_237.base.211.png
 | |
| river/branch_237.clsc.211.png
 | |
| river/branch_347.base.111.png
 | |
| river/branch_347.clsc.111.png
 | |
| river/branch_347.base.211.png
 | |
| river/branch_347.clsc.211.png
 | |
| river/branch_357.base.111.png
 | |
| river/branch_357.clsc.111.png
 | |
| river/branch_367.base.111.png
 | |
| river/branch_367.clsc.111.png
 | |
| river/branch_367.base.211.png
 | |
| river/branch_367.clsc.211.png
 | |
| river/branch_378.base.111.png
 | |
| river/branch_378.clsc.111.png
 | |
| river/branch_378.base.211.png
 | |
| river/branch_378.clsc.211.png
 | |
| river/bridge_15.base.111.png
 | |
| river/bridge_15.clsc.111.png
 | |
| river/bridge_37.base.111.png
 | |
| river/bridge_37.clsc.111.png
 | |
| river/ford_ns.base.111.png
 | |
| river/ford_ns.clsc.111.png
 | |
| river/ford_we.base.111.png
 | |
| river/ford_we.clsc.111.png
 | |
| river/river_14.base.111.png
 | |
| river/river_14.clsc.111.png
 | |
| river/river_15.base.111.png
 | |
| river/river_15.clsc.111.png
 | |
| river/river_16.base.111.png
 | |
| river/river_16.clsc.111.png
 | |
| river/river_25.base.111.png
 | |
| river/river_25.clsc.111.png
 | |
| river/river_26.base.111.png
 | |
| river/river_26.clsc.111.png
 | |
| river/river_26.base.211.png
 | |
| river/river_26.clsc.211.png
 | |
| river/river_26.base.311.png
 | |
| river/river_26.clsc.311.png
 | |
| river/river_27.base.111.png
 | |
| river/river_27.clsc.111.png
 | |
| river/river_36.base.111.png
 | |
| river/river_36.clsc.111.png
 | |
| river/river_37.base.111.png
 | |
| river/river_37.clsc.111.png
 | |
| river/river_38.base.111.png
 | |
| river/river_38.clsc.111.png
 | |
| river/river_47.base.111.png
 | |
| river/river_47.clsc.111.png
 | |
| river/river_48.base.111.png
 | |
| river/river_48.clsc.111.png
 | |
| river/river_48.base.211.png
 | |
| river/river_48.clsc.211.png
 | |
| river/river_48.base.311.png
 | |
| river/river_48.clsc.311.png
 | |
| river/river_58.base.111.png
 | |
| river/river_58.clsc.111.png
 | |
| SilverNexus 2012-12-17
 | |
| 
 | |
| Removed outlines around planes in lamp post image.
 | |
| misc/lampost.base.111.png
 | |
| SilverNexus 2012-11-29
 | |
| 
 | |
| Minor touch-up on some stores.
 | |
| shop/store_alch.base.x11.png
 | |
| shop/store_armo.base.x11.png
 | |
| shop/store_bow.base.x11.png
 | |
| SilverNexus 2012-11-19
 | |
| 
 | |
| Recolored air elemental image to create new dust elemental image.
 | |
| Moved old images to classic image set.
 | |
| monster/elemental/elem_dust.base.111.png
 | |
| monster/elemental/elem_dust.base.112.png
 | |
| monster/elemental/elem_dust.clsc.111.png
 | |
| monster/elemental/elem_dust.clsc.112.png
 | |
| SilverNexus 2012-11-29
 | |
| 
 | |
| Redesigned the wine glass faces to be in perspective.
 | |
| Moved old images to the classic image set.
 | |
| food/w_glass.base.111.png
 | |
| food/w_glass_empty.base.111.png
 | |
| food_w_glass.clsc.111.png
 | |
| food/w_glass_empty.clsc.111.png
 | |
| SilverNexus 2012-11-29
 | |
| 
 | |
| Used warrior class image to fix perspective on several nonplayer warrior humanoids.
 | |
| Moved old images to the classic image set.
 | |
| monster/humanoid/Class/Warrior/warrior.face
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.base.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.base.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.base.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.base.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.base.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_blue.clsc.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_grey.clsc.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_red.clsc.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_green.clsc.172.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.111.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.112.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.131.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.132.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.151.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.152.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.171.png
 | |
| monster/humanoid/Class/Warrior/warrior_lblue.clsc.172.png
 | |
| SilverNexus 2012-11-28
 | |
| 
 | |
| Added seperate face for rune of icestorm. Changed rune of icestorm
 | |
| and rune of large icestorm to use the new image.
 | |
| spell/Rune/rune_frost.arc
 | |
| spell/Rune/rune_icestorm.base.111.png
 | |
| spell/Rune/rune_icestorm.face
 | |
| spell/Rune/rune_large_icestorm.face
 | |
| SilverNexus 2012-11-28
 | |
| 
 | |
| Redesigned coffee cups (full & empty) to be in perspective.
 | |
| Moved old images to the classic image set
 | |
| food/coffee.base.111.png
 | |
| food/coffee_empty.base.111.png
 | |
| food/coffee.clsc.111.png
 | |
| food/coffee_empty.clsc.111.png
 | |
| SilverNexus 2012-11-28
 | |
| 
 | |
| Darkened skull images for Evil Master Bonehead images.
 | |
| Moved old images to classic image set.
 | |
| monster/demon/bone_head.base.111.png
 | |
| monster/demon/bone_head.base.112.png
 | |
| monster/demon/bone_head.base.113.png
 | |
| monster/demon/bone_head.clsc.111.png
 | |
| monster/demon/bone_head.clsc.112.png
 | |
| monster/demon/bone_head.clsc.113.png
 | |
| SilverNexus 2012-11-27
 | |
| 
 | |
| Used fire elemental image to make black fire elemental image in perspective.
 | |
| Moved old image to classic image set.
 | |
| monster/elemental/elem_fire_black.base.111.png
 | |
| monster/elemental/elem_fire_black.base.112.png
 | |
| monster/elemental/elem_fire_black.clsc.111.png
 | |
| monster/elemental/elem_fire_black.clsc.112.png
 | |
| SilverNexus 2012-11-27
 | |
| 
 | |
| Redesigned the cheeseburger face graphic to be in
 | |
| perspective. Moved the old image to the classic image set.
 | |
| food/ch_burger.base.111.png
 | |
| food/ch_burger.clsc.111.png
 | |
| SilverNexus 2012-11-26
 | |
| 
 | |
| Redesigned the smallt_green image to be in perspective.
 | |
| Moved the old classic smalltroll image to the smallt_green
 | |
| image and recolored the smalltroll classic image to red
 | |
| for the classic smalltroll faceset.
 | |
| monsters/troll/smallt_green.base.111.png
 | |
| monsters/troll/smallt_green.base.112.png
 | |
| monsters/troll/smallt_green.clsc.111.png
 | |
| monsters/troll/smallt_green.clsc.112.png
 | |
| monsters/troll/smalltroll.clsc.111.png
 | |
| monsters/troll/smalltroll.clsc.112.png
 | |
| SilverNexus 2012-11-17
 | |
| 
 | |
| Redesigned the face for Dave. Also added a back facing.
 | |
| Changed the dave.arc file to have the .151 image (facing
 | |
| forward) as the starting image. Added classic images for
 | |
| the new facing, as well.
 | |
| monsters/undead/dave.arc
 | |
| monsters/undead/dave.face
 | |
| monsters/undead/dave.base.111.png
 | |
| monsters/undead/dave.base.112.png
 | |
| monsters/undead/dave.base.113.png
 | |
| monsters/undead/dave.base.151.png
 | |
| monsters/undead/dave.base.152.png
 | |
| monsters/undead/dave.base.153.png
 | |
| monsters/undead/dave.clsc.151.png
 | |
| monsters/undead/dave.clsc.152.png
 | |
| monsters/undead/dave.clsc.153.png
 | |
| SilverNexus 2012-11-17
 | |
| 
 | |
| Redesigned speed boots to be in perspective
 | |
| armour/boots/speedboots.base.111.png
 | |
| armour/boots/speedboots.base.112.png
 | |
| armour/boots/speedboots.base.113.png
 | |
| SilverNexus 2012-11-16
 | |
| 
 | |
| Redesigned giant generator to be in perspective.
 | |
| monsters/giant/giant_gen.base.111.png
 | |
| SilverNexus 2012-11-16
 | |
| 
 | |
| Altered the true lead and fixed mercury graphics to be in perspective.
 | |
| Moved the old images to the classic image set.
 | |
| inorganic/fix_mercury.base.111.png
 | |
| inorganic/fix_mercury.base.111.png
 | |
| inorganic/true_lead.base.111.png
 | |
| inorganic/fix_mercury.clsc.111.png
 | |
| inorganic/fix_mercury.clsc.111.png
 | |
| inorganic/true_lead.clsc.111.png
 | |
| SilverNexus 2012-11-12
 | |
| 
 | |
| Added name attribute to gargoyle to correct spelling.
 | |
| monsters/misc/gargoyle.arc
 | |
| SilverNexus 2012-11-11
 | |
| 
 | |
| Recolored the dragon image to make a worthless dragon
 | |
| image set that is in perspective. Also copied the xx2
 | |
| classic extensions and renamed the copy to xx4, since
 | |
| the base image now has four frames of animation.
 | |
| monster/dragon/WDragon/worthless_dragon.base.x31.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x32.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x33.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x34.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x71.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x72.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x73.png
 | |
| monster/dragon/WDragon/worthless_dragon.base.x74.png
 | |
| monster/dragon/WDragon/worthless_dragon.clsc.x34.png
 | |
| monster/dragon/WDragon/worthless_dragon.clsc.x74.png
 | |
| monster/dragon/WDragon/worthless_dragon.face
 | |
| SilverNexus 2012-11-09
 | |
| 
 | |
| Redesigned the bag_popcorn archetype to put it
 | |
| in perspecitve. Also added a bag_empty archetype
 | |
| for when the popcorn is consumed.
 | |
| food/bag_popcorn.base.111.png
 | |
| food/bag_empty.face
 | |
| food/bag_popcorn.arc
 | |
| food/bag_empty.base.111.png
 | |
| potion/emptybottles.arc
 | |
| SilverNexus 2012-11-10
 | |
| 
 | |
| Redesigned my own redesigned nondirectional sign,
 | |
| keeping borders more even on all four side. Instead
 | |
| of a third line of text, the text is expanded in a
 | |
| fashion similar to that of the directional signs.
 | |
| readable/sign.base.111.png
 | |
| SilverNexus 2012-11-08
 | |
| 
 | |
| Animated first facing for goblin leader.
 | |
| Added three facings for the goblin leader image set.
 | |
| Changed starting image to match correct facing.
 | |
| monsters/goblin/goblin_leader_arc.arc
 | |
| monsters/goblin/goblin_leader_arc.face
 | |
| monsters/goblin/goblin_leader.face
 | |
| monsters/goblin/goblin_leader.base.111.png
 | |
| monsters/goblin/goblin_leader.base.112.png
 | |
| monsters/goblin/goblin_leader.base.131.png
 | |
| monsters/goblin/goblin_leader.base.132.png
 | |
| monsters/goblin/goblin_leader.base.151.png
 | |
| monsters/goblin/goblin_leader.base.152.png
 | |
| monsters/goblin/goblin_leader.base.171.png
 | |
| monsters/goblin/goblin_leader.base.172.png
 | |
| SilverNexus 2012-11-7
 | |
| 
 | |
| Removed solid black line around sign images. They look much more detailed without
 | |
| the line, despite being the exact same size. Also resized text to compensate
 | |
| for extra space on the signs.
 | |
| readable/sign_e.base.111.png
 | |
| readable/sign_w.base.111.png
 | |
| readable/sign.base.111.png
 | |
| SilverNexus 2012-11-04
 | |
| 
 | |
| Redesigned ogre generator face graphic, putting it in perspective with the game view.
 | |
| monster/goblin/ogre_gen.base.111.png
 | |
| SilverNexus 2012-10-25
 | |
| 
 | |
| Additional new graphic and archetype for Dragon Guild.  Based on existing guild
 | |
| graphics but with a sign or banner on the front.
 | |
| construct/town/dragon_guild2.arc
 | |
| construct/town/dragon_guild2.base.x11.png
 | |
| RJT 2012-09-23
 | |
| 
 | |
| New graphic and archetype for Dragon Guild.  Based on existing guild graphics
 | |
| but with a sign or banner on the front.
 | |
| construct/town/dragon_guild.arc
 | |
| construct/town/dragon_guild.base.x11.png
 | |
| RJT 2012-09-21
 | |
| 
 | |
| New Graphic and archetype for West Guild building and West Guild Storage building.
 | |
| Based on existing guild graphics but with a sign or banner on the front. 
 | |
| construct/town/guild2storage_west.base.x11.png
 | |
| construct/town/guild2storage_west.arc
 | |
| construct/town/guild2_west.arc
 | |
| construct/town/guild2_west.base.x11.png
 | |
| RJT 2012-09-19
 | |
| 
 | |
| New graphic and archetype for Northwest Guild sorage building.  Based on existing
 | |
| guild graphic but with a sign or banner on the front.
 | |
| construct/town/guild2storage_northwest.base.x11.png
 | |
| construct/town/guild2storage_northwest.arc
 | |
| RJT 2012-09-015
 | |
| 
 | |
| New graphic and archetype for Northwest Guild building.  Based on existing
 | |
| guild graphic but with a sign or banner on the front.
 | |
| construct/town/guild2_northwest.base.x11.png
 | |
| construct/town/guild2_northwest.arc
 | |
| RJT 2012-09-14
 | |
| 
 | |
| New graphic and archetype for Fantasy Guild Storage building.  Based on existing
 | |
| guild graphics but with three dormers and a sign or banner on the front.
 | |
| construct/town/guild2storage_fant.arc
 | |
| construct/town/guild2storage_fant.base.x11.png
 | |
| RJT 2012-09-12
 | |
| 
 | |
| New graphic and archetype for Fantasy Guild building.  Based on the original fantasy
 | |
| guild graphic but with new roof color and a sign or banner on the front.
 | |
| construct/town/guild2_fant.arc
 | |
| construct/town/guild2_fant.base.x11.png
 | |
| RJT 2012-09-11
 | |
| 
 | |
| New graphic and archetype for Guild Storage building.  Based on existing guild
 | |
| graphics but with three dormers and a sign or banner on the front.
 | |
| construct/town/guild2storage.base.x11.png
 | |
| construct/town/guild2storage.arc
 | |
| RJT 2012-09-10
 | |
| 
 | |
| New graphic and archetype for a Guild building.  Based on the original guild graphic
 | |
| but with new roof color and a sign or banner on the front.
 | |
| construct/town/guild2.arc
 | |
| construct/town/guild2.base.x11.png
 | |
| RJT 2012-09-08
 | |
| 
 | |
| Pixel color clean up on various Afloor graphics.
 | |
| floor/Afloor/ahole_blue.base.171.png
 | |
| floor/Afloor/afloor.base.131.png
 | |
| floor/Afloor/afloor_magenta.base.171.png
 | |
| floor/Afloor/ahole_magenta.base.131.png
 | |
| floor/Afloor/afloor.base.171.png
 | |
| floor/Afloor/ahole.base.131.png
 | |
| floor/Afloor/ahole_magenta.base.171.png
 | |
| floor/Afloor/ahole.base.171.png
 | |
| floor/Afloor/afloor_blue.base.171.png
 | |
| floor/Afloor/ahole_blue.base.131.png
 | |
| RJT 2012-09-08
 | |
| 
 | |
| Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge
 | |
| archetype.
 | |
| floor/woodlargevertical.arc
 | |
| floor/woodlargevertical.base.111.png
 | |
| Deleted:
 | |
| floor/woodlarge-vertical.arc
 | |
| floor/woodlarge-vertical.base.111.png
 | |
| floor/woodlarge-vertical.face
 | |
| RJT 2012-09-07
 | |
| 
 | |
| New woodfloor tile running in vertical pattern, based on woodfloor.arc
 | |
| floor/woodfloorvert.base.111.png
 | |
| floor/woodfloorvert.arc
 | |
| RJT 2012-09-05
 | |
| 
 | |
| New woodfloor tile running in vertical pattern, based on woodlarge.arc
 | |
| floor/woodlarge-vertical.arc
 | |
| floor/woodlarge-vertical.base.111.png
 | |
| floor/woodlarge-vertical.face
 | |
| RJT 2012-09-04
 | |
| 
 | |
| Enable players to generate sound effects.
 | |
| Andreas Kirschbaum 2012-06-19
 | |
| 
 | |
| Add grey background around the BANK letters to the West Bank graphic for
 | |
| easier reading.
 | |
| shop/bank_west.base.x11.png
 | |
| RJT 2012-05-20
 | |
| 
 | |
| Pixel touch up and colourize the sign outside the General Store, West.
 | |
| shop/store_gene_west.base.x11.png
 | |
| RJT 2012-05-16
 | |
| 
 | |
| Colourize the sign outside of the General Store.
 | |
| shop/store_gene.base.x11.png
 | |
| RJT 2012-05-13
 | |
| 
 | |
| Adjust (increase) width of hedge wall sections to align or match other sections.
 | |
| wall/hedge/hedge_1.base.111.png
 | |
| wall/hedge/hedge_9.base.111.png
 | |
| wall/hedge/hedge_4.base.111.png
 | |
| RJT 2012-05-13
 | |
| 
 | |
| Adjust width of hedge on three sections by removing one column of green on the
 | |
| left side.
 | |
| wall/hedge/hedge_1.base.111.png
 | |
| wall/hedge/hedge_5.base.111.png
 | |
| wall/hedge/hedge_4.base.111.png
 | |
| RJT 2012-05-12
 | |
| 
 | |
| Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed
 | |
| (was gray scale) images.  Now they appear with transparent backgrounds in the
 | |
| map editor and are in the same format as the other images.
 | |
| wall/cwall/cwall_marble.base.111.png
 | |
| wall/cwall/cwall_graymarble.base.111.png
 | |
| RJT 2012-05-12
 | |
| 
 | |
| Very minor pixel touch up and color replacement on the sign to Fantasy
 | |
| Store graphic.
 | |
| shop/store_gene_fant.base.x11.png
 | |
| RJT 2012-05-10
 | |
| 
 | |
| Modify Alchemy Store graphic so it looks more different then the Armour Store.
 | |
| shop/store_alch.base.x11.png
 | |
| RJT 2012-05-10
 | |
| 
 | |
| Very minor pixel touch up to all cult churches - completed a row of shingles
 | |
| next to the steeple.
 | |
| construct/temple/gorokh_church.base.x11.png
 | |
| construct/temple/gnarg_church.base.x11.png
 | |
| construct/temple/devourers_church.base.x11.png
 | |
| construct/temple/sorig_church.base.x11.png
 | |
| construct/temple/valkyrie_church.base.x11.png
 | |
| construct/temple/lythander_church.base.x11.png
 | |
| construct/temple/gaea_church.base.x11.png
 | |
| construct/temple/ruggilli_church.base.x11.png
 | |
| construct/temple/valriel_church.base.x11.png
 | |
| construct/temple/ixalovh_church.base.x11.png
 | |
| construct/temple/mostrai_church.base.x11.png
 | |
| RJT 2012-05-10
 | |
| 
 | |
| Very minor pixel touch up to Fantasy Church graphic.
 | |
| construct/town/church_fant.base.x11.png
 | |
| RJT 2012-05-10
 | |
| 
 | |
| Made doors larger and more evenly sized on the base Church graphic.
 | |
| construct/town/church.base.x11.png
 | |
| RJT 2012-05-09
 | |
| 
 | |
| Minor color clean-up and pixel tweaks on the front door and windows to
 | |
| Symmetrical Keep graphic.
 | |
| construct/keep/keep_sym.base.111.png
 | |
| RJT 2012-05-09S
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Valkyrie.
 | |
| construct/temple/valkyrie_church.base.x11.png
 | |
| RJT 2012-05-07
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Sorig.
 | |
| construct/temple/sorig_church.base.x11.png
 | |
| RJT 2012-05-07
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Ruggilli.
 | |
| construct/temple/ruggilli_church.base.x11.png
 | |
| RJT 2012-05-07
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Mostrai.
 | |
| construct/temple/mostrai_church.base.x11.png
 | |
| RJT 2012-05-06
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Lythander.
 | |
| construct/temple/lythander_church.base.x11.png
 | |
| RJT 2012-05-06
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Ixalovh.
 | |
| construct/temple/ixalovh_church.base.x11.png
 | |
| RJT 2012-05-06
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Gorokh.
 | |
| construct/temple/gorokh_church.base.x11.png
 | |
| RJT 2011-05-06
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Gnarg.
 | |
| construct/temple/gnarg_church.base.x11.png
 | |
| RJT 2012-05-06
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Gaea.
 | |
| construct/temple/gaea_church.base.x11.png
 | |
| RJT 2012-05-06
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Valriel.
 | |
| construct/temple/valriel_church.base.x11.png
 | |
| RJT 2012-05-05
 | |
| 
 | |
| Made doors larger and more evenly sized on the Church of Devourers.
 | |
| construct/temple/devourers_church.base.x11.png
 | |
| RJT 2012-05-05
 | |
| 
 | |
| New graphic and archetype, Church of Valkyrie.
 | |
| construct/temple/valkyrie_church.base.x11.png
 | |
| construct/temple/valkyrie_church.arc
 | |
| RJT 2012-05-03
 | |
| 
 | |
| New graphic and archetype, Church of Mostrai.
 | |
| construct/temple/mostrai_church.base.x11.png
 | |
| construct/temple/mostrai_church.arc
 | |
| RJT 2012-05-03
 | |
| 
 | |
| New graphic and archetype, Church of Ruggilli.
 | |
| construct/temple/ruggilli_church.base.x11.png
 | |
| construct/temple/ruggilli_church.arc
 | |
| RJT 2012-05-03
 | |
| 
 | |
| New graphic and archetype, Church of Gnarg.
 | |
| construct/temple/gnarg_church.base.x11.png
 | |
| construct/temple/gnarg_church.arc
 | |
| RJT 2012-05-02
 | |
| 
 | |
| New graphic and archetype, Church of Devourers.
 | |
| construct/temple/devourers_church.base.x11.png
 | |
| construct/temple/devourers_church.arc
 | |
| RJT 2012-05-02
 | |
| 
 | |
| New graphic and archetype, Church of Lythander.
 | |
| construct/temple/lythander_church.base.x11.png
 | |
| construct/temple/lythander_church.arc
 | |
| RJT 2012-05-01
 | |
| 
 | |
| New graphic and archetype, Church of Gaea.
 | |
| construct/temple/gaea_church.base.x11.png
 | |
| construct/temple/gaea_church.arc
 | |
| RJT 2012-05-01
 | |
| 
 | |
| New graphic and archetype, Church of Sorig.
 | |
| construct/temple/sorig_church.base.x11.png
 | |
| construct/temple/sorig_church.arc
 | |
| RJT 2012-04-30
 | |
| 
 | |
| New graphic and archetype, Cathedral of Sorig.
 | |
| construct/temple/sorig_cathedral.base.x11.png
 | |
| construct/temple/sorig_cathedral.arc
 | |
| RJT 2012-04-29
 | |
| 
 | |
| New graphic and archetype, Church of Ixalovh.
 | |
| construct/temple/ixalovh_church.base.x11.png
 | |
| construct/temple/ixalovh_church.arc
 | |
| RJT 2012-04-28
 | |
| 
 | |
| New graphic and archetype, Church of Gorokh.
 | |
| construct/temple/gorokh_church.base.x11.png
 | |
| construct/temple/gorokh_church.arc
 | |
| RJT 2012-04-28
 | |
| 
 | |
| New graphic and archetype, Church of Valriel.
 | |
| construct/temple/valriel_church.base.x11.png
 | |
| construct/temple/valriel_church.arc
 | |
| RJT 2012-04-28
 | |
| 
 | |
| Update and fix broken and incomplete archetype files
 | |
| for the recently added Cathedrals.
 | |
| construct/temple/ixalovh_cathedral.arc
 | |
| construct/temple/mostrai_cathedral.arc
 | |
| construct/temple/gaea_cathedral.arc
 | |
| construct/temple/gnarg_cathedral.arc
 | |
| construct/temple/devourers_cathedral.arc
 | |
| construct/temple/valkyrie_cathedral.arc
 | |
| construct/temple/gorokh_cathedral.arc
 | |
| construct/temple/lythander_cathedral.arc
 | |
| construct/temple/ruggilli_cathedral.arc
 | |
| construct/temple/valriel_cathedral.arc
 | |
| RJT 2012-04-26
 | |
| 
 | |
| New graphic and archetype, Cathedral of Valriel.
 | |
| construct/temple/valriel_cathedral.base.x11.png
 | |
| construct/temple/valriel_cathedral.arc
 | |
| RJT 2012-04-26
 | |
| 
 | |
| New graphic and archetype, Cathedral of Valkyrie.
 | |
| construct/temple/valkyrie_cathedral.base.x11.png
 | |
| construct/temple/valkyrie_cathedral.arc
 | |
| RJT 2012-04-25
 | |
| 
 | |
| New graphic and archetype, Cathedral of Ruggilli.
 | |
| construct/temple/ruggilli_cathedral.base.x11.png
 | |
| construct/temple/ruggilli_cathedral.arc
 | |
| RJT 2012-04-24
 | |
| 
 | |
| New graphic and archetype, Cathedral of Gnarg.
 | |
| construct/temple/gnarg_cathedral.base.x11.png
 | |
| construct/temple/gnarg_cathedral.arc
 | |
| RJT 2012-04-24
 | |
| 
 | |
| New graphic and archetype, Cathedral of Devourers.
 | |
| construct/temple/devourers_cathedral.base.x11.png
 | |
| construct/temple/devourers_cathedral.arc
 | |
| RJT 2012-04-24
 | |
| 
 | |
| New graphic and archetype, Cathedral of Gaea.
 | |
| construct/temple/gaea_cathedral.base.x11.png
 | |
| construct/temple/gaea_cathedral.arc
 | |
| RJT 2012-04-24
 | |
| 
 | |
| New graphic and archetype, Cathedral of Mostrai.
 | |
| construct/temple/mostrai_cathedral.base.x11.png
 | |
| construct/temple/mostrai_cathedral.arc
 | |
| RJT 2012-04-23
 | |
| 
 | |
| New graphic and archetype, Cathedral of Lythander.
 | |
| construct/temple/lythander_cathedral.base.x11.png
 | |
| construct/temple/lythander_cathedral.arc
 | |
| RJT 2012-04-23
 | |
| 
 | |
| New graphic and archetype, Cathedral of Ixalovh.
 | |
| construct/temple/ixalovh_cathedral.base.x11.png
 | |
| construct/temple/ixalovh_cathedral.arc
 | |
| RJT 2012-04-22
 | |
| 
 | |
| New graphic and archetype, Cathedral of Gorokh.
 | |
| construct/temple/gorokh_cathedral.base.x11.png
 | |
| construct/temple/gorokh_cathedral.arc
 | |
| RJT 2012-04-22
 | |
| 
 | |
| Very minor pixel clean up in Cathedral graphic.
 | |
| construct/temple/cathedral.base.x11.png
 | |
| RJT 2012-04-22
 | |
| 
 | |
| Pixel and color touch up on the club graphic used for Altar of Gnarg.
 | |
| gods/altars/altargnarg.base.111.png
 | |
| RJT 2012-04-21
 | |
| 
 | |
| New graphic and archetype, Temple of Gnarg.
 | |
| construct/temple/gnarg_temple.base.111.png
 | |
| construct/temple/gnarg_temple.arc
 | |
| RJT 2012-04-21
 | |
| 
 | |
| Pixel and color cleanup to the Civic Building graphic.
 | |
| construct/town/a_civic.base.x11.png
 | |
| RJT 2012-04-21
 | |
| 
 | |
| New graphic and archetype, Temple of Valkyrie.
 | |
| construct/temple/valkyrie_temple.base.111.png
 | |
| construct/temple/valkyrie_temple.arc
 | |
| RJT 2012-04-20
 | |
| 
 | |
| New graphic and archetype, Temple of Valriel.
 | |
| construct/temple/valriel_temple.base.111.png
 | |
| construct/temple/valriel_temple.arc
 | |
| RJT 2012-04-20
 | |
| 
 | |
| New graphic and archetype, Temple of Devourers.
 | |
| construct/temple/devourers_temple.base.111.png
 | |
| construct/temple/devourers_temple.arc
 | |
| RJT 2012-04-20
 | |
| 
 | |
| New graphic and archetype, Temple of Ruggilli.
 | |
| construct/temple/ruggilli_temple.base.111.png
 | |
| construct/temple/ruggilli_temple.arc
 | |
| RJT 2012-04-19
 | |
| 
 | |
| New graphic and archetype, Temple of Gaea.
 | |
| construct/temple/gaea_temple.base.111.png
 | |
| construct/temple/gaea_temple.arc
 | |
| RJT 2012-04-19
 | |
| 
 | |
| New graphic and archetype, Temple of Ixalovh.
 | |
| construct/temple/ixalovh_temple.arc
 | |
| construct/temple/ixalovh_temple.base.111.png
 | |
| RJT 2012-04-17
 | |
| 
 | |
| New graphic and archetype, Temple of Gorokh.
 | |
| construct/temple/gorokh_temple.base.111.png
 | |
| construct/temple/gorokh_temple.arc
 | |
| RJT 2012-04-17
 | |
| 
 | |
| New graphic and archetype, Temple of Sorig.
 | |
| construct/temple/sorig_temple.arc
 | |
| construct/temple/sorig_temple.base.111.png
 | |
| RJT 2012-04-17
 | |
| 
 | |
| Touch up colors to the dome on the Temple1 graphic for better blending.
 | |
| construct/temple/temple1.base.x11.png
 | |
| RJT 2012-04-17
 | |
| 
 | |
| Redesign of the shovel graphic.
 | |
| weapon/misc/shovel_1.base.113.png
 | |
| weapon/misc/shovel_1.base.114.png
 | |
| weapon/misc/shovel_1.base.115.png
 | |
| weapon/misc/shovel_1.base.111.png
 | |
| weapon/misc/shovel_1.base.112.png
 | |
| RJT 2012-04-17
 | |
| 
 | |
| Pixel and color clean up for spear graphic.
 | |
| weapon/misc/spear.base.111.png
 | |
| weapon/misc/spear.base.131.png
 | |
| weapon/misc/spear.base.151.png
 | |
| weapon/misc/spear.base.171.png
 | |
| weapon/misc/spear.base.101.png
 | |
| weapon/misc/spear.base.121.png
 | |
| weapon/misc/spear.base.141.png
 | |
| weapon/misc/spear.base.161.png
 | |
| weapon/misc/spear.base.181.png
 | |
| RJT 2012-04-16
 | |
| 
 | |
| Pixel and color clean up for Large Western house graphic.
 | |
| construct/house/house_larg_west.base.x11.png
 | |
| RJT 2012-04-07
 | |
| 
 | |
| ==============================================================================
 | |
| Changes for 1.70.0
 | |
| ==============================================================================
 | |
| Consistently rename river archetypes.
 | |
| Andreas Kirschbaum 2011-11-05
 | |
| 
 | |
| Additional fishing pole graphic and archetype.
 | |
| skills/Skill_Tools/fishing_pole2.base.111.png
 | |
| skills/Skill_Tools/fishing_pole2.face
 | |
| skills/Skill_Tools/fishing_pole2.arc
 | |
| RJT 2011-10-20
 | |
| 
 | |
| Pixel and color clean up for the wrench (weapon) graphic.
 | |
| weapon/other/wrench.base.111.png
 | |
| RJT 2011-10-20
 | |
| 
 | |
| Pixel and color clean up for the pipe (weapon) graphic.
 | |
| weapon/other/pipe.base.111.png
 | |
| RJT 2011-10-20
 | |
| 
 | |
| Color updates to make the dungeon wall sections the same color.
 | |
| (#010101 vs #000000)
 | |
| wall/dun/dun_10.base.111.png
 | |
| wall/dun/dun_20.base.111.png
 | |
| wall/dun/dun_12.base.111.png
 | |
| wall/dun/dun_C.base.111.png
 | |
| wall/dun/dun_22.base.111.png
 | |
| wall/dun/dun_14.base.111.png
 | |
| wall/dun/dun_E.base.111.png
 | |
| wall/dun/dun_24.base.111.png
 | |
| wall/dun/dun_16.base.111.png
 | |
| wall/dun/dun_18.base.111.png
 | |
| wall/dun/dun_6.base.111.png
 | |
| wall/dun/dun_11.base.111.png
 | |
| wall/dun/dun_B.base.111.png
 | |
| wall/dun/dun_21.base.111.png
 | |
| wall/dun/dun_13.base.111.png
 | |
| wall/dun/dun_D.base.111.png
 | |
| wall/dun/dun_23.base.111.png
 | |
| wall/dun/dun_15.base.111.png
 | |
| wall/dun/dun_F.base.111.png
 | |
| wall/dun/dun_17.base.111.png
 | |
| wall/dun/dun_19.base.111.png
 | |
| wall/dun/dun_9.base.111.png
 | |
| RJT 2011-10-18
 | |
| 
 | |
| More new graphics, faces and archetypes for the carved cave wall. They match the
 | |
| existing cave wall coloring, and do not stand out like the (black) mine graphics.
 | |
| cave_23.base.111.png
 | |
| cave_24.base.111.png
 | |
| cave_24.face
 | |
| cave_24.arc
 | |
| cave_23.face
 | |
| cave_23.arc
 | |
| RJT 2011-10-17
 | |
| 
 | |
| New graphics, faces and archetypes for the carved cave wall. They match the
 | |
| existing cave wall coloring, and do not stand out like the (black) mine graphics.
 | |
| cave_21.base.111.png
 | |
| cave_17.base.111.png
 | |
| cave_19.base.111.png
 | |
| cave_20.base.111.png
 | |
| cave_16.base.111.png
 | |
| cave_22.base.111.png
 | |
| cave_18.base.111.png
 | |
| cave_17.arc
 | |
| cave_19.arc
 | |
| cave_20.arc
 | |
| cave_22.arc
 | |
| cave_16.arc
 | |
| cave_18.arc
 | |
| cave_21.arc
 | |
| cave_18.face
 | |
| cave_21.face
 | |
| cave_17.face
 | |
| cave_19.face
 | |
| cave_20.face
 | |
| cave_16.face
 | |
| cave_22.face
 | |
| RJT 2011-10-16
 | |
| 
 | |
| Refactored bench graphics - less pixelation and colors were cleaned up.
 | |
| wall/bench/bench_E.base.111.png
 | |
| wall/bench/bench_0.base.111.png
 | |
| wall/bench/bench_2.base.111.png
 | |
| wall/bench/bench_4.base.111.png
 | |
| wall/bench/bench_6.base.111.png
 | |
| wall/bench/bench_8.base.111.png
 | |
| wall/bench/bench_B.base.111.png
 | |
| wall/bench/bench_D.base.111.png
 | |
| wall/bench/bench_F.base.111.png
 | |
| wall/bench/bench_1.base.111.png
 | |
| wall/bench/bench_3.base.111.png
 | |
| wall/bench/bench_5.base.111.png
 | |
| wall/bench/bench_7.base.111.png
 | |
| wall/bench/bench_9.base.111.png
 | |
| wall/bench/bench_A.base.111.png
 | |
| wall/bench/bench_C.base.111.png
 | |
| RJT 2011-10-12
 | |
| 
 | |
| Refactored holy_word graphics to resolve transparency issue as reported under bug
 | |
| ID 3330490 - PNG Transparency.
 | |
| spell/Cone/turnundead.base.111.png
 | |
| spell/Cone/turnundead.base.112.png
 | |
| spell/Cone/turnundead.base.113.png
 | |
| RJT 2011-10-10
 | |
| 
 | |
| Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses
 | |
| so they merge nicer with nearby wall sections.
 | |
| wall/cwall-west/westguard_ho_2.base.111.png
 | |
| wall/cwall-red/redguard_ho_2.base.111.png
 | |
| RJT 2011-09-18
 | |
| 
 | |
| Redisgned the roof of RL House 1 (rl_house1) graphic.
 | |
| construct/town/rl_house1.base.x11.png
 | |
| RJT 2011-09-18
 | |
| 
 | |
| Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
 | |
| construct/town/rl_house2.base.x11.png
 | |
| RJT 2011-09-18
 | |
| 
 | |
| Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
 | |
| construct/town/rl_house_west.base.x11.png
 | |
| RJT 2011-09-18
 | |
| 
 | |
| Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
 | |
| construct/town/rl_house3.base.x11.png
 | |
| RJT 2011-09-18
 | |
| 
 | |
| Refactor and pixel color clean up of Collesium graphic.
 | |
| construct/town/collesium.base.x11.png
 | |
| RJT 2011-09-12
 | |
| 
 | |
| New graphic, west facing Big Galeon ship.
 | |
| transport/biggalleon.base.x71.png
 | |
| RTJ 2011-09-11
 | |
| 
 | |
| Lighten the colors used for the Burning Stronghold and pixel clean up.
 | |
| planes/fire/burning_stronghold.base.x11.png
 | |
| RJT 2011-09-09
 | |
| 
 | |
| Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
 | |
| planes/fire/burning_store_armo.base.x11.png
 | |
| planes/fire/burning_store_gene.base.x11.png
 | |
| planes/fire/burning_store_weap.base.x11.png
 | |
| planes/fire/burning_store_alch.base.x11.png
 | |
| planes/fire/burning_store_magi.base.x11.png
 | |
| RJT 2011-09-09
 | |
| 
 | |
| Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
 | |
| planes/fire/burning_l_shop1.base.x11.png
 | |
| RJT 2011-09-09
 | |
| 
 | |
| Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
 | |
| construct/town/l_shop1.base.x11.png
 | |
| RJT 2011-09-09
 | |
| 
 | |
| Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
 | |
| planes/fire/burning_fort_sym.base.111.png
 | |
| RJT 2011-09-08
 | |
| 
 | |
| Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
 | |
| planes/fire/burning_fort.base.x11.png
 | |
| RJT 2011-09-07
 | |
| 
 | |
| Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to
 | |
| be more visible. And also cleaned up all the miscolored stray pixels.
 | |
| planes/fire/burning_cathedral.base.x11.png
 | |
| RJT 2011-09-06
 | |
| 
 | |
| Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to
 | |
| be more visible.
 | |
| planes/fire/burning_barn.base.x11.png
 | |
| RJT 2011-09-06
 | |
| 
 | |
| Color touch up on the unlit torch, replaced the white pixels with light brown colors.
 | |
| light/torch_unlit.base.111.png
 | |
| RJT 2011-09-06
 | |
| 
 | |
| Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
 | |
| light/light_bulb_2.base.111.png
 | |
| light/light_bulb_4.base.111.png
 | |
| light/light_bulb_1.base.111.png
 | |
| light/light_bulb_3.base.111.png
 | |
| RJT 2011-09-05
 | |
| 
 | |
| Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs.
 | |
| exit/Up_down/stair_up_1.base.111.png
 | |
| exit/Up_down/stair_up.base.111.png
 | |
| exit/Up_down/stair_up_2.base.111.png
 | |
| exit/Up_down/stair_up_4.base.111.png
 | |
| RJT 2011-09-05
 | |
| 
 | |
| Color updates and changes to oakdoor graphic.
 | |
| exit/oakdoor.base.111.png
 | |
| RJT 2011-09-05
 | |
| 
 | |
| Pixel color clean up for Door graphics.
 | |
| door/Door/door_1.base.111.png
 | |
| door/Door/door_3.base.111.png
 | |
| door/Door/door_5.base.111.png
 | |
| door/Door/door_7.base.111.png
 | |
| door/Door/door_9.base.111.png
 | |
| door/Door/door_A.base.111.png
 | |
| door/Door/door_C.base.111.png
 | |
| door/Door/door_E.base.111.png
 | |
| door/Door/door_0.base.111.png
 | |
| door/Door/door_2.base.111.png
 | |
| door/Door/door_4.base.111.png
 | |
| door/Door/door_6.base.111.png
 | |
| door/Door/door_8.base.111.png
 | |
| door/Door/door_B.base.111.png
 | |
| door/Door/door_D.base.111.png
 | |
| door/Door/door_F.base.111.png
 | |
| RJT 2011-09-05
 | |
| 
 | |
| Pixel color clean up of rl house west graphic.
 | |
| construct/town/rl_house_west.base.x11.png
 | |
| RJT 2011-09-05
 | |
| 
 | |
| Refactor and pixel color clean up of cathedral graphic.
 | |
| construct/temple/cathedral.base.x11.png
 | |
| RJT 2011-09-04
 | |
| 
 | |
| Refactor and pixel color clean up of slum graphic.
 | |
| construct/town/slum1.base.x11.png
 | |
| construct/town/slum3.base.x11.png
 | |
| construct/town/slum2.base.x11.png
 | |
| RJT 2011-09-03
 | |
| 
 | |
| Refactor and pixel color clean up for darkhold graphic.
 | |
| construct/hold/darkhold.base.x11.png
 | |
| RJT 2011-09-02
 | |
| 
 | |
| Refactor and pixel color clean up for stronghold graphic.
 | |
| construct/hold/stronghold.base.x11.png
 | |
| RJT 2011-09-01
 | |
| 
 | |
| Refactor and pixel color clean up for s_house1, r_house1 and r_house2 graphic.
 | |
| construct/town/s_house1.base.111.png
 | |
| construct/town/r_house1.base.111.png
 | |
| construct/town/r_house2.base.111.png
 | |
| RJT 2011-08-29
 | |
| 
 | |
| Reworked the roof tiles for hovels2 graphic.
 | |
| construct/town/hovels2.base.x11.png
 | |
| RJT 2011-08-29
 | |
| 
 | |
| Refactor and pixel color clean up for t_house1 graphic.
 | |
| construct/town/t_house1.base.x11.png
 | |
| RJT 2011-08-28
 | |
| 
 | |
| Refactor and pixel color clean up for l_shop1 graphic.
 | |
| construct/town/l_shop1.base.x11.png
 | |
| RJT 2011-08-27
 | |
| 
 | |
| Added face and arch for falling rain and falling snow.
 | |
| arch/trunk/ground/Weather/rain2.arc
 | |
| arch/trunk/ground/Weather/rain5.arc
 | |
| arch/trunk/ground/Weather/rain.arc
 | |
| arch/trunk/ground/Weather/rain.base.111.png
 | |
| arch/trunk/ground/Weather/rain.base.112.png
 | |
| arch/trunk/ground/Weather/rain.base.113.png
 | |
| arch/trunk/ground/Weather/rain.base.114.png
 | |
| arch/trunk/ground/Weather/rain.face
 | |
| arch/trunk/ground/Weather/snow.arc
 | |
| arch/trunk/ground/Weather/snow_c.base.111.png
 | |
| arch/trunk/ground/Weather/snow_c.base.112.png
 | |
| arch/trunk/ground/Weather/snow_c.base.113.png
 | |
| arch/trunk/ground/Weather/snow_c.base.114.png
 | |
| Alestan 2011-08-25
 | |
| 
 | |
| Added another column of pixels to the vertical hedge wall for better alignment
 | |
| with adjacent hedge graphics.  Cosmetic change only.
 | |
| wall/hedge/hedge_5.base.111.png
 | |
| wall/hedge/hedge_9.base.111.png
 | |
| RJT 2011-08-01
 | |
| 
 | |
| Remove stray attributes "tall_height".
 | |
| construct/roof/chemney.arc
 | |
| Andreas Kirschbaum 2011-06-11
 | |
| 
 | |
| Touch up of the front gate on the western castle graphics.
 | |
| construct/castle/castle_a_western.base.x11.png
 | |
| construct/castle/castle_a_western.base.x12.png
 | |
| construct/castle/castle_west.base.111.png
 | |
| RJT 05-02-2011
 | |
| 
 | |
| Pixel clean up and color correction around the windows and roofline for the
 | |
| Chess Club graphic. Removed the plant (green pixels) from the windows as well.
 | |
| construct/house/chess_club.base.111.png
 | |
| RJT 05-01-2011
 | |
| 
 | |
| Clean up extra blue pixels and straightened out border on far left wall,
 | |
| just outside the door on the small tavern graphic.
 | |
| construct/house/tavern.base.111.png
 | |
| RJT 04-30-2011
 | |
| 
 | |
| House small border tweaks to make it similar to other small houses.  Removed
 | |
| black pixels and replaced them with dark grey.
 | |
| construct/house/housesmall.base.111.png
 | |
| RJT 04-30-2011
 | |
| 
 | |
| Some pixel recoloring to make the windows more apparent Fort Sym graphic.
 | |
| construct/fort/fort_sym.base.111.png
 | |
| RJT 04-30-2011
 | |
| 
 | |
| Refactor and pixel color clean up for hovels2.
 | |
| construct/town/hovels2.base.x11.png
 | |
| RJT 04-30-2010
 | |
| 
 | |
| Redesign the door for the hovel graphic.
 | |
| construct/town/hovels.base.111.png
 | |
| RJT 04-27-2011
 | |
| 
 | |
| Refactor and pixel color clean up for the rl house1 graphic.
 | |
| construct/town/rl_house1.base.x11.png
 | |
| RJT 2011-04-26
 | |
| 
 | |
| Refactor and pixel color clean up for the house large graphic.
 | |
| construct/house/house_larg.base.x11.png
 | |
| RJT 2011-04-24
 | |
| 
 | |
| Refactor and pixel color clean up for the farmhouse graphic.
 | |
| construct/house/farmhouse.base.x11.png
 | |
| RJT 2011-04-24
 | |
| 
 | |
| Based on feedback - cosmetic changes to the flag on the roof, and some
 | |
| additional pixel touch ups on the 64x64 fort graphic.
 | |
| construct/fort/fort.base.x11.png
 | |
| RJT 2011-04-23
 | |
| 
 | |
| Refactor and pixel color cleanup of the 64x64 fort graphic.
 | |
| construct/fort/fort.base.x11.png
 | |
| RJT 2011-04-23
 | |
| 
 | |
| Very minor graphic update - added a black pixel to the roof line to make for
 | |
| nicer merging. Cosmetic change only.
 | |
| wall/cwall/guard_ho_2.base.111.png
 | |
| RJT 2011-04-21
 | |
| 
 | |
| New graphic for an archery (weapon) shop, based on the existing weapon store
 | |
| graphic.  Also new archetype for the archery shop, also based on the existing
 | |
| weapon store archetype.
 | |
| shop/store_bow.base.x11.png
 | |
| shop/store_bow.arc
 | |
| RJT 2011-04-12
 | |
| 
 | |
| Based on feedback, removed a pixel in the letter "R" on the building labels.
 | |
| Now it's more recognizable.
 | |
| construct/town/prison_fant.base.x11.png
 | |
| construct/town/prison.base.x11.png
 | |
| construct/town/prison.clsc.x11.png
 | |
| shop/store_armo.base.x11.png
 | |
| shop/store_gene.base.x11.png
 | |
| shop/store_gene_west.base.x11.png
 | |
| shop/store_armo_fant.base.x11.png
 | |
| shop/store_gene_fant.base.x11.png
 | |
| RJT 2011-04-11
 | |
| 
 | |
| Refactor and pixel color cleanup of the prison building graphic.
 | |
| construct/town/prison.base.x11.png
 | |
| RJT 2011-04-10
 | |
| 
 | |
| Modifed building signs to make them easier to read in the game.
 | |
| construct/house/inn.base.x11.png
 | |
| construct/Snow/s_inn.base.x11.png
 | |
| construct/town/prison_fant.base.x11.png
 | |
| construct/town/prison.clsc.x11.png
 | |
| RJT 2011-04-10
 | |
| 
 | |
| Modifed shop signs or banners to make them easier to read in the game.
 | |
| shop/bank_west.base.x11.png
 | |
| shop/store_magi_fant.base.x11.png
 | |
| shop/store_magi_northwest.base.x11.png
 | |
| shop/store_gene_west.base.x11.png
 | |
| shop/bank.base.x11.png
 | |
| shop/store_weap_fant.base.x11.png
 | |
| shop/store_armo_fant.base.x11.png
 | |
| shop/store_magi_west.base.x11.png
 | |
| RJT 2011-04-09
 | |
| 
 | |
| Modifed shop signs or banners to make them easier to read in the game.
 | |
| shop/store_gene.base.x11.png
 | |
| shop/store_gene_fant.base.x11.png
 | |
| shop/store_weap.base.x11.png
 | |
| RJT 2011-04-09
 | |
| 
 | |
| Reworked graphics from previous commit, weird drop shadow like artifact
 | |
| appeared for some reason.
 | |
| shop/store_magi.base.x11.png
 | |
| shop/store_armo.base.x11.png
 | |
| shop/store_alch.base.x11.png
 | |
| RJT 2011-04-09
 | |
| 
 | |
| Modifed shop signs or banners to make them easier to read in the game.
 | |
| shop/store_magi.base.x11.png
 | |
| shop/store_armo.base.x11.png
 | |
| shop/store_alch.base.x11.png
 | |
| RJT 2011-04-09
 | |
| 
 | |
| New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
 | |
| for a gems/jewels shop, based on the General Store graphic and archetype.
 | |
| RJT 2011-04-03
 | |
| 
 | |
| ==============================================================================
 | |
| Changes for 1.60.0
 | |
| ==============================================================================
 | |
| 
 | |
| Remove some smoothface for cases where the smoothface does not exist -
 | |
| eliminates error during startup of server.
 | |
| MSW 2011-01-26
 | |
| 
 | |
| Tweak base value of some weapons.
 | |
| MSW 2010-11-26
 | |
| 
 | |
| Update dragon players to provide a choice for starting focus for clients
 | |
| that support it.
 | |
| MSW 2010-11-14
 | |
| 
 | |
| Mark cannon archetypes as "no_pick 1".
 | |
| Andreas Kirschbaum 2010-11-06
 | |
| 
 | |
| Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
 | |
| Andreas Kirschbaum 2010-11-06
 | |
| 
 | |
| Changes for new character creation:
 | |
| system/map.arc: Add subtype to existing starting map, add new ones for
 | |
|   player to be able to choose.
 | |
| player/...: Make race/class names lowercase - most already were, so make
 | |
|    few that were not lowercase so they are all consistent.
 | |
| MSW 2010-10-20
 | |
| 
 | |
| Fix incorrect svn properties, for example .png should not have svn:keywords
 | |
| set, that could in worst case result in corruption. While we are updating
 | |
| properties anyway, clean up incorrect (but mostly harmless) svn:mime-type,
 | |
| svn:executable and so on.
 | |
| Arvid Norlander 2010-10-11
 | |
| 
 | |
| Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
 | |
| Comment out some class archetypes that are currently unused - may get
 | |
| re-used with class rebalancing.
 | |
| MSW 2010-06-17
 | |
| 
 | |
| Move various road/path/bridge arches from the wall and construct folders into
 | |
| a new road folder to make them easier to locate by folder name when working
 | |
| in gridarta.  Road items in the river and planes foldersare unmoved as they
 | |
| are stylistically tied very hard to the arches in those locations.  Affected:
 | |
|   construct/s_bridge*          --> road/s_bridge/*
 | |
|   construct/bridge/footbridge  --> road/footbridge
 | |
|   construct/bridge/stonebridge --> road/stonebridge
 | |
|   construct/town/a_bridge*     --> road/a_bridge
 | |
|   wall/paved                   --> road/paved
 | |
|   wall/yellow                  --> road/yellow
 | |
|   wall/footpath                --> road/footpath
 | |
|   wall/dirtroad                --> road/dirtroad
 | |
|   wall/gwall/bridge*           --> road/bridgemoati
 | |
|   wall/gwall/d*                --> road/drawbridge
 | |
| Kevin Bulgrien 2010-06-15
 | |
| 
 | |
| Add giant_leader and giant_chief arches created by Jesse F. Hughes
 | |
| Brendan Lally 2010-06-11
 | |
| 
 | |
| Upgrade the dirtroad arch set to include a basic set of diagonals that allow
 | |
| the zig-zag diagonal roads to be converted to a more realistic looking road.
 | |
| Additional diagonal tiles are able to be added, but these offer a significant
 | |
| enough improvement to stand on their own.
 | |
| Kevin Bulgrien 2010-06-07
 | |
| 
 | |
| Major update of Naming.doc to improve description of existing content and add
 | |
| information on how to name related Objects in the .arc file.  Add a new naming
 | |
| convention that offers a standard way of naming diagonal items like walls and
 | |
| roads.  The diagonal naming merges well with the legacy naming and uses a
 | |
| similar hex/bit-based notation and avoids use of compass points like NE, SW,
 | |
| etc. in the file name (that do not merge for arches with many connecting
 | |
| points).  Add a note suggesting that the "river" naming be deprecated in favor
 | |
| of the new "extended" wall naming scheme as it is more flexible than the
 | |
| original river notation.  Because the notation is based on the existing wall
 | |
| format, it is also conceivable that an "auto-router" for diagonals could be
 | |
| developed in the future.
 | |
| Kevin Bulgrien 2010-06-07
 | |
| 
 | |
| Update several archetypes which had type of CLASS (37) but were not in
 | |
| fact class archetypes and instead more often used as NPC or monsters.
 | |
| Remove type so they default to monsters and give them some real stats.
 | |
| Also fixes bug in that requestinfo class_list would return these bogus
 | |
| entries.
 | |
| MSW 2010-05-20
 | |
| 
 | |
| Update player race descriptions to explicitly state skills, resistances
 | |
| and other special ability - makes it easier to see what one gets without
 | |
| needing to read full description.
 | |
| MSW 2010-05-20
 | |
| 
 | |
| Add faces for timer and time events
 | |
| Brendan Lally 2010-05-15
 | |
| 
 | |
| Add faces for pickup, drop, apply, say and death events, so that they are
 | |
| more easily identifiable in gridarta
 | |
| Brendan Lally 2010-05-15
 | |
| 
 | |
| Move dev/wip/manhole to connect/Hole as it is tested and ready to use.  The
 | |
| test patch is removed as it is out of date, and the README is moved to the
 | |
| Hole directory as documentation.
 | |
| Kevin Bulgrien 2010-05-13
 | |
| 
 | |
| Add a ships wheel based on a heavily modified down-scale of an image found at
 | |
| dreadnoughtproject.org.  Permission obtained for use of the image as a model
 | |
| to produce this free image.  Other use of the original image is not free.
 | |
| Kevin Bulgrien 2010-05-13
 | |
| 
 | |
| Add large wood and iron ships anchor created from a public domain image.
 | |
| Kevin Bulgrien 2010-05-10
 | |
| 
 | |
| Add Wheelbarrow This uses an image drawn by Kevin Bulgrien.
 | |
| Brendan Lally 2010-04-28
 | |
| 
 | |
| Change the names of dragon scales and dragon mail to be red dragon
 | |
| scales/mail, this makes the naming consistant with green/blue/orange/etc
 | |
| dragon stuff. The arch names are not changed, so existing items will inherit
 | |
| the name change smoothly unless they have set a custom name.
 | |
| Brendan Lally 2010-04-27
 | |
| 
 | |
| Add NPC_Gift_Box, a no-drop container that can be put in NPCs inventory to
 | |
| hold items they should be able to give away, but not drop on being killed.
 | |
| Brendan Lally 2010-04-26
 | |
| 
 | |
| ==============================================================================
 | |
| Changes for 1.50.0
 | |
| ==============================================================================
 | |
| 
 | |
| Change AC of doors to make them easier to hit.  Doors in general should not
 | |
| be difficult to hit.
 | |
| MSW 2010-04-25
 | |
| 
 | |
| Add a new subtype for the magic mouths so that the client does not get invalid
 | |
| (zero) type codes.  The magic mouth is a sign, but a very unique sign, so a
 | |
| new sign subtype is added just for the magic mouth.
 | |
| Kevin Bulgrien 2010-03-30
 | |
| 
 | |
| Modify pentagram and glyph msg/endmsg to indicate limitations and to add an
 | |
| example of use.
 | |
| Kevin Bulgrien 2009-08-08
 | |
| 
 | |
| Add the last of the msg/endmsg descriptions, fixing some previously entered
 | |
| without the msg/endmsg tags.  A few non-player spells still do not have
 | |
| descriptions.  They are:  spell_create_lava.arc, spell_shell.arc,
 | |
| spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
 | |
| Kevin Bulgrien 2009-07-30
 | |
| 
 | |
| Add msg/endmsg descriptions to various spells with names starting with R.
 | |
| Kevin Bulgrien 2009-07-29
 | |
| 
 | |
| Add msg/endmsg descriptions to various spells including those that start with
 | |
| the letters N-P and update Conflict.  Fix Slow (prior commit did not include
 | |
| msg/endmsg tags around the message).
 | |
| Kevin Bulgrien 2009-07-28
 | |
| 
 | |
| Add msg/endmsg descriptions to various spells including those that start with
 | |
| the letters L-M and S-Z.
 | |
| Kevin Bulgrien 2009-07-26
 | |
| 
 | |
| Add msg/endmsg descriptions to asteroid, show invisible, and other spells with
 | |
| names that begin with the letters D through K.
 | |
| Kevin Bulgrien 2009-07-24
 | |
| 
 | |
| Add msg/endmsg descriptions to spells with names that begin with C and the
 | |
| antimagic rune skipped previously.
 | |
| Kevin Bulgrien 2009-07-21
 | |
| 
 | |
| Add msg/endmsg descriptions to spells A-B that do not have them (except for
 | |
| antimagic rune).  This allows the descriptions to be displayed in the client
 | |
| spell window.
 | |
| Kevin Bulgrien 2009-07-20
 | |
| 
 | |
| Pixies get wands/staffs. So make them use these items.
 | |
| Andreas Kirchbaum 2009-07-14
 | |
| 
 | |
| Make big demons be able to break doors and earthwalls.
 | |
| Andreas Kirschbaum 2009-06-24
 | |
| 
 | |
| Make most trolls and giants pick up items.
 | |
| Andreas Kirschbaum 2009-06-22
 | |
| 
 | |
| Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can
 | |
| handle 'type 0' (misc) objects.
 | |
| Andreas Kirschbaum 2009-06-17
 | |
| 
 | |
| Reduce the range of the charm spell from +1/3 levels to +1/20 levels
 | |
| spell/MoodChange/spell_charm_monsters.arc
 | |
| James Lopeman 2009-06-15
 | |
| 
 | |
| Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with
 | |
| can_use_range.
 | |
| Andreas Kirschbaum 2009-06-09
 | |
| 
 | |
| monster/animal/farmyard/horse.arc
 | |
| monster/animal/farmyard/horse.face
 | |
| monster/animal/farmyard/horse.base.131.png
 | |
| monster/animal/farmyard/horse.base.171.png: A horse.  It looks ok, but as this
 | |
|   is my first monster arch, it might need some adjustments, but it is fairly
 | |
|   similar to various other comparable creatures.
 | |
| Kevin Bulgrien 2009-06-02
 | |
| 
 | |
| Lake/blake_D.base.111.png
 | |
| Lake/blake_9.base.111.png
 | |
| Lake/blake_E.base.111.png
 | |
| Lake/blake_6.base.111.png
 | |
| Lake/blake_B.base.111.png
 | |
| Lake/blake_3.base.111.png
 | |
| Lake/blake_C.base.111.png: fixed bad pixels, shapes, etc.
 | |
| Kevin Bulgrien 2009-06-02
 | |
| 
 | |
| wall/slevel/dlevel_0.base.111.png
 | |
| wall/slevel/dlevel_1.base.111.png
 | |
| wall/slevel/dlevel_2.base.111.png
 | |
| wall/slevel/dlevel_3.base.111.png
 | |
| wall/slevel/dlevel_4.base.111.png
 | |
| wall/slevel/dlevel_5.base.111.png
 | |
| wall/slevel/dlevel_6.base.111.png
 | |
| wall/slevel/dlevel_7.base.111.png
 | |
| wall/slevel/dlevel_9.base.111.png: fixed discolored pixels.
 | |
| Kevin Bulgrien 2009-06-01
 | |
| 
 | |
| wall/slevel/dlevel_7sw.base.111.png
 | |
| wall/slevel/dlevel_7sw.face
 | |
| wall/slevel/dlevel_Bse.base.111.png
 | |
| wall/slevel/dlevel_Bse.face
 | |
| wall/slevel/dlevel_Bsw.base.111.png
 | |
| wall/slevel/dlevel_Bsw.face
 | |
| wall/slevel/dlevel_Dse.base.111.png
 | |
| wall/slevel/dlevel_Dse.face
 | |
| wall/slevel/dlevel_se.base.111.png
 | |
| wall/slevel/dlevel_se.face
 | |
| wall/slevel/dlevel_seB.base.111.png
 | |
| wall/slevel/dlevel_seB.face
 | |
| wall/slevel/dlevel_seD.base.111.png
 | |
| wall/slevel/dlevel_seD.face
 | |
| wall/slevel/dlevel_sese.base.111.png
 | |
| wall/slevel/dlevel_sese.face
 | |
| wall/slevel/dlevel_sw.base.111.png
 | |
| wall/slevel/dlevel_sw.face
 | |
| wall/slevel/dlevel_sw7.base.111.png
 | |
| wall/slevel/dlevel_sw7.face
 | |
| wall/slevel/dlevel_swB.base.111.png
 | |
| wall/slevel/dlevel_swB.face
 | |
| wall/slevel/dlevel_swsw.base.111.png
 | |
| wall/slevel/dlevel_swsw.face
 | |
| wall/slevel/dlevel.arc: Add new depression graphics to support drawing of
 | |
|   diagonal channels.  These arches support the south edges of the diagonal
 | |
|   channels.  Additional tiles are needed for the north edges.  The idea behind
 | |
|   these graphics are to allow depressions to contain rivers or lava streams
 | |
|   that are flowing in diagonal directions.  Another idea is to make slots that
 | |
|   rolling boulders could follow.  A map is being developed that uses these
 | |
|   graphics.
 | |
| Kevin Bulgrien 2009-06-01
 | |
| 
 | |
| food/fish.arc: Make the item fishing_pole work (this item is not found on any
 | |
| map currently). The fish in shallow_sea inventory didn't have harvestable set.
 | |
| Arvid Norlander 2009-03-04
 | |
| 
 | |
| skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc,
 | |
| missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc,
 | |
| wraith_feed.arc:  Related to server change 11576 - add wc_increase_rate
 | |
| to these skills - for non weapon using skills, make that a lower value so
 | |
| that it should be better balanced, and also give it a starting bonus.
 | |
| MSW 2009-02-22
 | |
| 
 | |
| connect/Garden_gate/ggate_closed.face
 | |
| Fix a typo introduced in revision 11294 (part of change to using .face files)
 | |
| that caused closed garden gates to disappear when opened.
 | |
| Arvid Norlander 2009-02-02
 | |
| 
 | |
| Move all anim...mina blocks and all magicmap and visibility fields into .face
 | |
| files.
 | |
| Andreas Kirschbaum 2009-02-02
 | |
| 
 | |
| ground/deep_sea.arc
 | |
| Fix name of deep_sea archetype which was broken in revision 11299.
 | |
| Arvid Norlander 2009-02-02
 | |
| 
 | |
| flesh/dragon/dragon_sca.arc
 | |
| Give dragons scales object type 73 (inorganic), this avoids alerts in
 | |
| server logs: "Query_cost: item green dragon scale hasn't got a valid type"
 | |
| but with all scale colors.  Note: object type 72 (flesh) caused the dragon
 | |
| scales weight to increase from 25Kg to 50000Kg and made the scales edible -
 | |
| neither is desirable.
 | |
| Rick Tanner 2009-01-31
 | |
| 
 | |
| misc/t_boulder.arc
 | |
| Give throwing boulders object type 15 (weapon), this avoids this alert in
 | |
| the server logs: "Query_cost: item boulder hasn't got a valid type"
 | |
| Rick Tanner 2009-01-31
 | |
| 
 | |
| Lots of *.png (not listing all files because it is almost all *.png)
 | |
| Losslessly recompress most all PNG images for smaller size to reduce the
 | |
| bandwidth needed for sending images to clients.
 | |
| Arvid Norlander 2009-01-25
 | |
| 
 | |
| player/race/dwarf_p.arc, player/race/halfling.arc, player/race/pl_half_orc.arc
 | |
| Add "race" to player races missing it. Based on what races the equivalent
 | |
| monsters have.
 | |
| Arvid Norlander 2009-01-25
 | |
| 
 | |
| disease/tapeworms.arc
 | |
| Removed linebreaks from disease message so the breaks can be done by the client.
 | |
| Kevin Bulgrien 2008-12-20
 | |
| 
 | |
| readable/scrollr.base.111.png
 | |
| New graphic (face) for readable scroll
 | |
| 
 | |
| indoor/bed_save.base.111.png,
 | |
| misc/icecube.base.111.png,
 | |
| spell/Scroll/scroll.base.111.png
 | |
| New graphics (face) for bed, ice cube and magic scroll
 | |
| 
 | |
| floor/cloudfloor.arc
 | |
| Removed "is_floor 1" to allow colors and other tiles to show through the transparent
 | |
| portions of the clouds
 | |
| Rick Tanner 2008-12-19
 | |
| 
 | |
| floor/cloudfloor.arc,
 | |
| ground/fog_2.base.111.png
 | |
| New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
 | |
| Rick Tanner 2008-12-19
 | |
| 
 | |
| ground/new/grassdark.arc,
 | |
| ground/smooth/grassdark_S.base.111.png
 | |
| Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
 | |
| Rick Tanner 2008-12-18
 | |
| 
 | |
| ground/new/grassmedium.arc
 | |
| Update archetype to use existing smoothing template (grassmedium_S.base.111.png)
 | |
| Rick Tanner 2008-12-18
 | |
| 
 | |
| ground/Pstone/pstone_4.arc
 | |
| Update "big stones" archetype to use smoothing (missed in earlier commit)
 | |
| Rick Tanner 2008-12-18
 | |
| 
 | |
| ground/smooth/pstone_4_S.base.111.png
 | |
| New smoothing template for pstone_4.base.111.png (big stones) tile
 | |
| Rick Tanner 2008-12-18
 | |
| 
 | |
| ground/smooth/dunes_S.base.111.png
 | |
| Minor color changes to the dunes smoothing template
 | |
| Rick Tanner 2008-12-18
 | |
| 
 | |
| misc/sky/sky.arc
 | |
| Add "move_block all" to the sky tiles to prevent players from
 | |
| being able to walk "on the sky like they are levitating"
 | |
| Rick Tanner 2008-12-16
 | |
| 
 | |
| gods/items/torc.base.111.png,
 | |
| gods/items/valkyrie_amulet_lifesave.arc
 | |
| New graphic for Valkyrie's gift (amulet of lifesaving),
 | |
| referred as Valkyrie's Torc
 | |
| Rick Tanner 2008-12-15
 | |
| 
 | |
| misc/sky/sky.arc
 | |
| misc/sky/sky.base.111.png
 | |
| New sky archetype for use on airborn cities, castles, islands, etc.
 | |
| such as Pupland Terminal
 | |
| Rick Tanner 2008-12-14
 | |
| 
 | |
| construct/window/intermediate_window.arc, construct/window/window.arc
 | |
| Remove redundant fields.
 | |
| Andreas Kirschbaum 2008-12-12
 | |
| 
 | |
| monster/troll/Troll/troll.arc
 | |
| Fix duplicate archetype definition for "troll".
 | |
| Andreas Kirschbaum 2008-12-12
 | |
| 
 | |
| gods/items/valkyrie_amulet_lifesave.arc
 | |
| Changes to the amulet so that the item appears as
 | |
| "Valkyrie's Amulet of Lifesaving" instead of
 | |
| "Valkyrie's Amulet of Lifesaving (lifesaving)" in a
 | |
| players inventory
 | |
| Rick Tanner 2008-12-09
 | |
| 
 | |
| gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs
 | |
| Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?'
 | |
| - created a new amulet archetype that is godgiven and inventory locked by default,
 | |
| updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype
 | |
| (Previous checkin had a bug - missed the .arc file at the end of the file name)
 | |
| Rick Tanner 2008-12-08
 | |
| 
 | |
| /construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
 | |
| /construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
 | |
| /construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
 | |
| /construct/window/window_3.base.111.png, /construct/window/window.arc
 | |
| 2.0 Elements: Windows.
 | |
| Yann Chachkoff 2008-12-07
 | |
| 
 | |
| /construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
 | |
| /construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
 | |
| /construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
 | |
| /construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
 | |
| /construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
 | |
| /construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
 | |
| 2.0 Elements: Roof and chemney pieces.
 | |
| Yann Chachkoff 2008-12-07
 | |
| 
 | |
| /wall/dun/dungeon.arc
 | |
| Removed newline at the end of the file, it was
 | |
| causing this to appear in the server logs:
 | |
| Warning: failed to find arch dun33
 | |
| Rick Tanner 2008-12-06
 | |
| 
 | |
| /wall/wall/wall.arc
 | |
| Missing object delcaration in wall.arc
 | |
| Rick Tanner 2008-12-06
 | |
| 
 | |
| /wall/wall/wall.arc
 | |
| Updated .arc file to use already existing Wooden Wall graphics
 | |
| Rick Tanner 2008-12-05
 | |
| 
 | |
| /wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc
 | |
| Solid grey color wall to use in cave areas instead of the
 | |
| solid black Block - looks nicer in mapper (IMO)
 | |
| Rick Tanner 2008-12-05
 | |
| 
 | |
| /wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png,
 | |
| /wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png,
 | |
| /wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png,
 | |
| /wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png,
 | |
| /wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png,
 | |
| /wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png,
 | |
| /wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png,
 | |
| /wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png,
 | |
| /wall/dun/dungeon.arc
 | |
| New graphics and archetypes for Dungeon wall set.  Similar
 | |
| to the curved and circular sections from the Cave wall set,
 | |
| but colored black (vs. grey)
 | |
| Rick Tanner 2008-12-04
 | |
| 
 | |
| exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc,
 | |
| exit/oakdoor_2.base.111.png
 | |
| New graphics to replace the old xpm oakdoor, also has two
 | |
| facings - vertical (oakdoor_1) and horizontal (oakdoor_2)
 | |
| Rick Tanner 2008-12-01
 | |
| 
 | |
| /wall/wwall/wwall.arc,  /wall/wwall/wwall_right.base.111.png,
 | |
| /wall/wwall/wwall_left.base.111.png
 | |
| New graphic for use in doorways or as a short wall
 | |
| Rick Tanner 2008-11-25
 | |
| 
 | |
| wall/white/white_wall.arc, white_wall_right.base.111.png
 | |
| New graphic for use in doorways or as a short wall
 | |
| Rick Tanner 2008-11-25
 | |
| 
 | |
| exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc
 | |
| New pic -- stairs going up in a cave
 | |
| (rejoice all ye nethackers)
 | |
| Lalo Martins 2008-11-25
 | |
| 
 | |
| treasures.trs, /monster/goblin/orc.trs
 | |
| Increase chance and amount of silver coins dropped by lower
 | |
| level monsters such as orcs, goblins, gnolls, ogres so that
 | |
| low level players have easier access to "cash." Change made
 | |
| by meflin.
 | |
| Rick Tanner 2008-11-11
 | |
| 
 | |
| /ground/Lake/*.png
 | |
| New lake graphics using the current graphic style.  Still needs
 | |
| smoothing and animation.
 | |
| Rick Tanner 2008-11-03
 | |
| 
 | |
| *.arc
 | |
| Remove obsolete 'editable' attributes.
 | |
| Andreas Kirschbaum 2008-11-02
 | |
| 
 | |
| wall/hedgehedge_5.base.111.png
 | |
| Image adjustment; moved the wall to the right by 1 pixel so it has better
 | |
| alignment with other hedge walls.
 | |
| Rick Tanner 2008-09-14
 | |
| 
 | |
| mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified
 | |
| patch #2084099 "buildable altars", courtesy of meflin.
 | |
| mapbuilding/mbaltar_none.base.111.png: New image.
 | |
| Raphaël Quinet 2008-08-30
 | |
| 
 | |
| monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc:
 | |
| Replaced purple (unrecognized color) with black in magicmap and color_fg fields.
 | |
| Rick Tanner 2008-08-20
 | |
| 
 | |
| mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype
 | |
| building_window, a building material using the new subtype 4.  This allows
 | |
| the player to build windows in existing walls.
 | |
| mapbuilding/mbwindow.base.111.png: New image
 | |
| Raphaël Quinet 2008-08-04
 | |
| 
 | |
| mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable
 | |
| fence.  This is useful for those who want walls that do not block the view.
 | |
| Fixed a bug in the treasure list shop_building_pupland that prevented it
 | |
| from including any walls (replaced the treasure list
 | |
| build_material_floor_pupland by building_material_stonewall_pupland).
 | |
| mapbuilding/mbswall_0.base.111.png: New image.
 | |
| Raphaël Quinet 2008-08-03
 | |
| 
 | |
| wall/swall/swall.arc: The name "fence" is more appropriate for the archetype
 | |
| "swall" (spiked wall).
 | |
| Raphaël Quinet 2008-08-03
 | |
| 
 | |
| shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented
 | |
| the nine ring sword from being created.
 | |
| Raphaël Quinet 2008-08-01
 | |
| 
 | |
| disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
 | |
| from diseases go away after some time, for incontinence and rabies we should
 | |
| probably have shrinking animations, like for icor (and thus also for diarrhea),
 | |
| but I can't draw.
 | |
| Arvid Norlander 2008-06-12
 | |
| 
 | |
| ground/Pstone/pstone_1.arc: Add move_block for boats.
 | |
| Arvid Norlander 2008-05-29
 | |
| 
 | |
| mapbuilding/building.arc: Add missing "damned 1" to shop tiles.
 | |
| Andreas Kirschbaum 2008-04-24
 | |
| 
 | |
| monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images,
 | |
| courtesy of Miguel Ghobangieno.
 | |
| Yann Chachkoff 2008-04-16
 | |
| 
 | |
| monster/demon/imp.base.1**.png: New imp images, based on the kobold.
 | |
| Meegwun Southall 2008-04-11
 | |
| 
 | |
| monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new
 | |
| directions, but a style update.
 | |
| Alex Schultz 2008-02-26
 | |
| 
 | |
| wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment.
 | |
| Kevin Bulgrien 2008-01-18
 | |
| 
 | |
| monster/*: Rebalance monsters.  In many cases, hp, ac, exp, and level
 | |
| were adjusted.  This also incluedes the gods avatars and some spells that
 | |
| create monster like objects.
 | |
| player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
 | |
| starting values are higher, making things more playable.
 | |
| MSW 2008-01-13
 | |
| 
 | |
| wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
 | |
| traps/tspikes.base.111.png changed from greyscale to indexed to fix a
 | |
| transparency problem.
 | |
| Kevin Bulgrien 2007-01-12
 | |
| 
 | |
| Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
 | |
| permission from the original author to relicense the image under the GFDL or
 | |
| the GPL as appropriate. Though neither does address images, the GFDL has been
 | |
| applied to images by other organizations and is somewhat clearer in how it may
 | |
| be applied to graphic art.
 | |
| Kevin Bulgrien 2007-01-12
 | |
| 
 | |
| Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
 | |
| was added specifically to address Creative Commons licensing) due to concerns
 | |
| about Creative Commons ShareAlike licensing requirements, and most especially
 | |
| concerning a possible perception that this project or a distribution might be
 | |
| construed to be a "collection" as defined by Creative Commons.
 | |
| Kevin Bulgrien 2007-01-11
 | |
| 
 | |
| Correct the license text to show that this derivation is released under
 | |
| version 3.0 Creative Commons licensing to improve compatibility with
 | |
| Debian.
 | |
| 
 | |
| Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
 | |
| Commons Attribution-ShareAlike license described in misc/machine.arc and
 | |
| as an attributed derivative work of a copyrighted image.  The inspiration
 | |
| for this graphic was provided by Yann (gros) Chachkoff.  Added a LICENSE
 | |
| file to communicate the fact that this type of license now governs some
 | |
| material in the arch collection.
 | |
| Kevin Bulgrien 2007-01-10
 | |
| 
 | |
| Rework dev/wip/spout to make water wider and more visible.  Also adjust the
 | |
| color to better match the sea arch set.  Add a reference layer of a sea tile
 | |
| to spout.xcf.  Convert all the .png files to indexed mode to reduce size.
 | |
| Update README with methods used to produce the graphics and remove comments
 | |
| about issues with the original revision.  The .arc files have been modified
 | |
| to add 'map_layer item' to prevent wall pieces from disappearing when these
 | |
| archs are placed on top of them.
 | |
| Kevin Bulgrien 2007-01-09
 | |
| 
 | |
| Add a set of "overlay" archs that are designed to sit on top of walls to form
 | |
| a spout with water pouring out.  The art is designed to separate the liquid
 | |
| and spout to allow spout and fluid variations.  The archs are WIP because they
 | |
| cause the wall underneath them to disappear.  This is probably a map layer
 | |
| issue.  It may not take much to fix, but are not presently releasable.
 | |
| The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
 | |
| pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
 | |
| pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
 | |
| Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
 | |
| 
 | |
| Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
 | |
| it possible to have tight-fitting doors (no gaps due to perspective) in the
 | |
| wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
 | |
| of the window archs.  Also, per naming of the stwall window archs, rename
 | |
| wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
 | |
| stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
 | |
| stwall.arc.
 | |
| Kevin Bulgrien 2007-01-08
 | |
| 
 | |
| Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
 | |
| make it possible to have tight-fitting doors (no gaps due to perspective).
 | |
| wall/stwall/stwall.arc modified.
 | |
| Kevin Bulgrien 2007-01-07
 | |
| 
 | |
| Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc.  The slevel arches are
 | |
| raised "elevation" marks that are supposed to overlay other tiles to give the
 | |
| appearance of a raised platform.  The dlevel arches are the same graphics but
 | |
| flipped in X and/or Y as appropriate to present a depression.  Both arch sets
 | |
| rely on the Crossfire perspective to give the hint of a ridge or depression.
 | |
| In an elevation, the leading edges are long and the receding edges are short.
 | |
| For the depression the leading edges are short and receding edges long.
 | |
| Kevin Bulgrien 2007-01-07
 | |
| 
 | |
| Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
 | |
| and wall/bwall/bwall_hole.arc.  The vertical wall has a transparent hole in
 | |
| the left face, and the horizontal wall has a transparent hole in the bottom
 | |
| face.  The holes could be drains for flowing rivers, or might even be an exit.
 | |
| Kevin Bulgrien 2007-01-07
 | |
| 
 | |
| Add dev/wip directory for commiting work-in-progress archetypes.  The directory
 | |
| is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
 | |
| like arch/trunk/wip --> arch/trunk/dev/wip.
 | |
| Add dev/wip/README describing the use of the directory.
 | |
| Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
 | |
| collaboration on getting a multi-tile HOLE animation to work.  Included is a
 | |
| README and a world_105_115.patch test case.
 | |
| Kevin Bulgrien 2007-12-29
 | |
| 
 | |
| Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
 | |
| Nicolas Weeger 2007-12-29
 | |
| 
 | |
| Nicer mountain1, 2, 3, 4 5.
 | |
| Update woods_4 archetype so it's not anymore acting as a ground (transparency
 | |
| parts, it is *NOT* a ground, visually speaking)
 | |
| Make the fireball and firebreath smooth
 | |
| Tchize 2007-12-28
 | |
| 
 | |
| Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
 | |
| Tchize 2007-12-24
 | |
| 
 | |
| Add the archetype hook for user-defined plugin events.
 | |
| Yann (gros) Chachkoff 2007-12-23
 | |
| 
 | |
| Add various lighthouse archetypes to replace use of huts and towers that are
 | |
| called "lighthouse" in various maps.  A base archetype is added along with
 | |
| west, northwest, and snowy variants.
 | |
| Kevin Bulgrien 2007-12-22
 | |
| 
 | |
| Singing anim_suffix.
 | |
| Nicolas Weeger 2007-12-21
 | |
| 
 | |
| Singing animation for Fenx.
 | |
| Nicolas Weeger 2007-12-18
 | |
| 
 | |
| Add missing faces for spider (for now, always the same sprite).
 | |
| Nicolas Weeger 2007-12-16
 | |
| 
 | |
| Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
 | |
| house with consistent walls.
 | |
| Kevin Bulgrien 2007-12-10
 | |
| 
 | |
| Four facings for angel, and sword animation.
 | |
| Facings for whim.
 | |
| Nicolas Weeger 2007-12-09
 | |
| 
 | |
| Basic animation for Ruggilli's altar.
 | |
| Basic animation for Sorig's altar.
 | |
| Nicolas Weeger 2007-12-07
 | |
| 
 | |
| Commit spellcasting animations for chinese dragons
 | |
| Andreas Kirchbaum 2007-11-30
 | |
| 
 | |
| Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
 | |
| Yann (gros) Chachkoff 2007-11-29
 | |
| 
 | |
| Add anim_suffix spellcasting to all spells.
 | |
| Alex Schultz 2007-11-29
 | |
| 
 | |
| Add correct plural name to flowers_permanent.
 | |
| Andreas Kirschbaum 2007-11-23
 | |
| 
 | |
| Add sample support for spellcasting compound animations.
 | |
| Try to cast minor healing with a Fenx
 | |
| Yann (gros) Chachkoff 2007-11-18
 | |
| 
 | |
| Update spellcasting objects to use inventory objects.
 | |
| Andreas Kirschbaum 2007-11-04
 | |
| 
 | |
| Rename low_boots from "shoes" to "pair of shoes".
 | |
| Andreas Kirschbaum 2007-11-03
 | |
| 
 | |
| New archetypes goldflagstone.arc  to avoid using creator tricks.
 | |
| Nicholas Weeger 2007-10-20
 | |
| 
 | |
| Revert previous change of dragon's steaks weight.
 | |
| Andreas Kirschbaum 2007-10-15
 | |
| 
 | |
| Increase weight of dragon's steaks to 500g.
 | |
| Andreas Kirschbaum 2007-10-08
 | |
| 
 | |
| player/class/Wizardry/sorcerer_class.arc
 | |
|   - Add body_head -1 to Sorceror's Hat.
 | |
| Kevin R. Bulgrien 2007-10-05
 | |
| 
 | |
| Rename treasure lists human_player->human_player_items and
 | |
| halfling_player->halfling_player_items to match the names of similar treasure
 | |
| lists.
 | |
| Andreas Kirschbaum 2007-09-28
 | |
| 
 | |
| Renamed "potion of invulnerability" to "potion of shielding." Hopefully this
 | |
| will remove player confusion as to why one takes damage from all attack types
 | |
| (except physical) when drinking this potion.
 | |
| RJT 2007-09-26
 | |
| 
 | |
| Updated Valkyrie's granted attack types, replaced godpower with weaponmagic.
 | |
| RJT 2007-09-26
 | |
| 
 | |
| Fix treefort3, make it 1 tile instead of weird missing square.
 | |
| Nicolas Weeger 2007-08-18
 | |
| 
 | |
| Add client_anim_... support for all objects that support it, remove
 | |
| their speed attributes if the only reason they had speed set was for
 | |
| animation.
 | |
| MSW 2007-07-09
 | |
| 
 | |
| Remove all 'editable' fields, obsolete with Crossedit removal.
 | |
|  (almost all .arc impacted)
 | |
| Nicolas Weeger 2007-06-13
 | |
| 
 | |
| Replace "object xxx" with "Object xxx".
 | |
| Andreas Kirschbaum 2007-06-12
 | |
| 
 | |
| Fix bug #1687761: Archetype using undefined type number.
 | |
| Nicolas Weeger 2007-05-07
 | |
| 
 | |
| Fix incorrectly converted jessyb.base.x13.png multi-part image.
 | |
| Andreas Kirschbaum 2007-05-06
 | |
| 
 | |
| Replace "no_pass 1" with "move_block all".
 | |
| Andreas Kirschbaum 2007-04-05
 | |
| 
 | |
| spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
 | |
| Alex Schultz 2007-04-03
 | |
| 
 | |
| Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
 | |
|  move_block field. Also replace obsolete no_pass with move_block all.
 | |
|  spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
 | |
| Nicolas Weeger 2007-03-25
 | |
| 
 | |
| Make event_xxx invisible, avoids many issues in the object handling
 | |
| routines.
 | |
| ---
 | |
| Start splitting server/lib/treasures file in many files.
 | |
| Rename player class files/random items for coherence.
 | |
| Nicolas Weeger 2007-03-17
 | |
| 
 | |
| Converted all remaining multi-part base images into single images
 | |
| with the facename.base.x??.png format.  Deleted the old multi-part
 | |
| images and adjusted the archetypes accordingly.  This is a huge
 | |
| commit, but I thought it best to do it all in one commit so that if
 | |
| something is horribly wrong, it can be reverted with one command.
 | |
| Most of the conversion was automated, so if there's a problem I'm not
 | |
| seeing, it probably affects them all.
 | |
| Aaron Baugher 2007-02-16
 | |
| 
 | |
| 
 | |
| Created addition shoreline tiles for the ground/sea.arc tile set to
 | |
| add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
 | |
| surrounded by transparency.  This tile might be used to fix indoor
 | |
| water pools by providing a replacement for blake_0 which has grass
 | |
| surrounding the water.  Also modified sea.arc accordingly.
 | |
| Kevin Bulgrien 2007-02-12
 | |
| 
 | |
| 
 | |
| Created additional shoreline tiles for the sea.arc tile set to
 | |
| fix some maps that use the blake.arc tile set to allow shorelines
 | |
| to have rounded edges instead of corners.  The blake.arc tile set
 | |
| is not the same color as the sea.arc tile set unless you are using
 | |
| the classic png's, so the seas sometimes are shown in different
 | |
| colors of blue.  The tiles added are "coves" that have transparency
 | |
| on three sides.  The naming convention used is consistent with the
 | |
| big lake tile set.  The naming.doc rules for walls is followed if
 | |
| you consider a shoreline to be a sort of wall.
 | |
| Kevin Bulgrien 2007-02-10
 | |
| 
 | |
| 
 | |
| Add new archetype and images for the IPO package, from Mike B.
 | |
| Aaron Baugher 2007-02-10
 | |
| 
 | |
| 
 | |
| Add new archetype and images for the IPO carton box, from Mike B.
 | |
| Aaron Baugher 2007-02-08
 | |
| 
 | |
| 
 | |
| Add new force archetype monk_no_use_weapon. It will be inserted into
 | |
| inventories of monk players to prevent them from using weapons.
 | |
| Andreas Kirschbaum 2005-11-01
 | |
| 
 | |
| 
 | |
| Make bullet swarm fire small bullets instead of magic bullets. Previously
 | |
| bullet swarm (which is an evocation spell) gave sorcery exp.
 | |
| Andreas Kirschbaum 2005-10-28
 | |
| 
 | |
| 
 | |
| Correct rune definitions. Some runes did use obsolete fields or had
 | |
| inconsistent definitions.
 | |
| Andreas Kirschbaum 2004-09-14
 | |
| 
 | |
| 
 | |
| Many many changes since last entry due to new server code and
 | |
| maintenance efforts.  Highlights - large image support allows
 | |
| for images larger than 32x32 - many images consolidated for easier
 | |
| maintenance (ongoing).  Spell and skill code changes heavily
 | |
| modified spells and skill arches (more arch based now).
 | |
| four point animation added to most player race and classes, smoothing
 | |
| images added to support smoothing code and ground arches changed
 | |
| to accommodate.  Arches added for weather system, new monsters,
 | |
| new items, new npcs, triggered traps and trigger marker added.
 | |
| New images added for classic set as well.  See server changelog
 | |
| for more info.  Hope to maintain this file better in the future.
 | |
| TM 2004-01-26
 | |
| 
 | |
| 
 | |
| 
 | |
| Add archetypes from Todd Mitchell.  These add wolfs and bears,
 | |
| with bodyparts for them.  Also changes races for readable scroll
 | |
| objects so that scrollcase objects can be used.  Add ruined tower.
 | |
| New images for some objects.
 | |
| Commited by MSW 2002-08-20
 | |
| 
 | |
| Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
 | |
| Fix update_monster script that generated the errors in the first place.
 | |
| Add body information to the player/old/*.arc for very old player files.
 | |
| Move crown from misc directory to armour/helmet, add appropriate body_info.
 | |
| Add needed body info for elven boots.
 | |
| MSW 2002-07-15
 | |
| 
 | |
| 
 | |
| Update arcs to use body_info for equipping items.
 | |
| Update armor to use gen_sp_armour instead of last_heal.
 | |
| can_use_shield added to necessary arcs.
 | |
| Add dev/scripts directory, which contains some handy scripts I wrote
 | |
| for updating on the items.
 | |
| Add item_power to the armours - needs to be done for rest of equippable
 | |
| items.
 | |
| MSW 2002-07-14
 | |
| 
 | |
| 
 | |
| MSW 2000-12-26:
 | |
| Added new archetypes & god changes for new god code.  Changes by Jan E.,
 | |
| checked in my MSW.
 | |
| 
 | |
| PeterM  2000-12-3:  Convert
 | |
| protected/immune/vulnerable/armour to new PR system for
 | |
| all arcs.
 | |
| 
 | |
| MSW 2000-12-3:
 | |
| Commit for PR code.  General changes was to clean up archetypes that
 | |
| were immune/protected/vulnerable to the same attacktype (ie, protected &
 | |
| immune).  Disease code changed to use last_grace instead of armour for
 | |
| contagious values.  Gods still need to be fixed up.
 | |
| 
 | |
| ------------------------------------------------------------------------------
 | |
| 
 | |
| MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
 | |
| so it will animate (animation already in place, just was not being
 | |
| used.)
 | |
| 
 | |
| PeterM:  Totally reorganized player/*, splitting it into races and
 | |
| classes.  Classes are themselves split into four main subtypes.
 | |
| New images from dnh were also added, as well as new classes/races.
 | |
| See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
 | |
|     http://langmuir.eecs.berkeley.edu/~peterm/Class.html
 | |
| 
 | |
| 
 | |
| 
 | |
| 
 | |
| Changes for Crossfire 0.95.7:
 | |
| 
 | |
| ground/Lake/blake_*.png:  Remove transperancies from these images so they
 | |
| display properly.  MSW 9/20/2000
 | |
| 
 | |
| ground/sea*png: Remove transperancies from png images since they should not
 | |
| be transparent.  MSW 8/23/2000
 | |
| 
 | |
| door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
 | |
| misc/Container/cauldron.arc, misc/Container/chest_2.arc,
 | |
| misc/Container/depositbox.arc, misc/Container/key_ring.arc,
 | |
| misc/Container/mailbox.arc, misc/Container/pouch.arc,
 | |
| misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
 | |
| objects name.  The client adds it anyways, so you see 'a a bag' for example,
 | |
| but also when using the commands like 'drop that match on an item name, having
 | |
| to match against the 'a ' is a bit non intuitive.  MSW 6/27/2000
 | |
| 
 | |
| ------------------------------------------------------------------------------
 | |
| Changes for Crossfire 0.95.6:
 | |
| 
 | |
| also skills/holysymbol and lockpicks.
 | |
| skills/tailsman.arc:  added nrof to archetype so these things will join.
 | |
| 	-PeterM
 | |
| 
 | |
| --- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
 | |
| 
 | |
| Added level 1 to all archetypes with type 88 (CONE) that can do damage.
 | |
| 
 | |
| 
 | |
| ground/chaos.arc, arch chaos and arch major_chaos
 | |
| ground/lava.arc, arch lava and arch permanent_lava
 | |
| Added walk_on 1.
 | |
| 
 | |
| ground/chaos_ball.arc, arch chaos_ball
 | |
| magic/banishment.arc, arch banishment
 | |
| magic/colorspray.arc, arch color_spray
 | |
| magic/counterspell.arc, arch counterspell
 | |
| magic/face_of_death.arc, arch face_of_death
 | |
| magic/shockwave.arc, arch shockwave
 | |
| dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
 | |
| magic/Cold/icestorm.arc, arch icestorm
 | |
| magic/Fire/firebreath.arc, arch firebreath
 | |
| magic/Effect/confuse.arc, arch confuse
 | |
| magic/Effect/fear.arc, arch fear
 | |
| magic/Effect/holy_word.arc, arch holy_word
 | |
| magic/Effect/paralyze.arc, arch paralyze
 | |
| magic/Effect/slow.arc, arch slow
 | |
| magic/Effect/turnundead.arc, arch turn_undead
 | |
| magic/Mana/manablast.arc, arch manablast
 | |
| Added walk_on 1 and fly_on 1.
 | |
| 
 | |
| connect/trig_altar.arc
 | |
| connect/trig_lever.arc
 | |
| connect/trig_pedes.arc
 | |
| Changes to support bug fixes for trigger types:  Replace speed with exp.
 | |
| Set is_animated 0.  Remove last face from animation sequence.
 | |
| 
 | |
| connect/trig_altar.arc
 | |
| Bugfix:  Faces where swapped.
 | |
| 
 | |
| connect/trig_button.arc, arch button_trigger
 | |
| New archetype.
 | |
| 
 | |
| --- END apply() cleanup patch --- Jan Echternach 5/26/2000
 | |
| 
 | |
| 
 | |
| Added level 1 to all archetypes with type 5 (POTION), because these
 | |
| archetypes are spellcasters and therefore need a level.
 | |
| - Jan Echternach 5/24/2000
 | |
| 
 | |
| skills/scroll_set_traps
 | |
| Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
 | |
| - Jan Echternach 5/22/2000
 | |
| 
 | |
| Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
 | |
| a level yet, because these archetypes are spellcasters and therefore need
 | |
| a level.  - Jan Echternach 5/16/2000
 | |
| 
 | |
| 
 | |
| dev/unused/0.91.1/grave.arc, arch grave_close
 | |
| Removed type 37 from archetype, because this type will be removed from
 | |
| the server code.  - Jan Echternach 5/16/2000
 | |
| 
 | |
| 
 | |
| Some archetypes had fly_on or walk_on set, although they were not handled
 | |
| by move_apply().  - Jan Echternach 5/16/2000
 | |
| 
 | |
| ground/sea.arc, arch sea1
 | |
| Removed walk_on 1.
 | |
| 
 | |
| ground/meteor.arc, arch fire_trail
 | |
| Removed walk_on 1 and fly_on 1.
 | |
| 
 | |
| 
 | |
| spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
 | |
| Added level 1 to fix the problem that most horns were casting spells
 | |
| without a level.  - Jan Echternach 4/19/2000
 | |
| 
 | |
| 
 | |
| Too many items gave Pow bonus.  - Jan Echternach 4/17/2000
 | |
| 
 | |
| armour/helmet/wiz_hat.arc
 | |
| Changed (Int +1, Pow +1) back to (Int +2).
 | |
| 
 | |
| armour/mail/robe_midnight.arc
 | |
| Changed (Pow +2) back to (Wis +2).
 | |
| 
 | |
| weapon/artifact/magi_staff.arc
 | |
| Reduced (Pow +2) to (Pow +1).
 | |
| 
 | |
| 
 | |
| Set level 1 for all archetypes that had alive 1 but no level.
 | |
| - Jan Echternach 4/17/2000
 | |
| 
 | |
| Naming.doc:  Fixed a typo.  - Jan Echternach 4/17/2000
 | |
| 
 | |
| 
 | |
| ---BEGIN BATCH UPDATE--- DAMN 9/17/1999
 | |
| Added "nrof 1" to the following archetypes:
 | |
| armour/boots/elvenboots.arc
 | |
| armour/boots/idaten.arc
 | |
| armour/boots/lev_boots.arc
 | |
| armour/boots/speedboots.arc
 | |
| armour/cloak/magic_resist.arc
 | |
| armour/helmet/helmet_bri.arc
 | |
| armour/helmet/helmetxray.arc
 | |
| armour/mail/Pdragonmail.arc
 | |
| armour/mail/dragonmail.arc
 | |
| armour/mail/gale.arc
 | |
| armour/mail/wdsm.arc
 | |
| armour/shield/DShield.arc
 | |
| armour/shield/DShieldm.arc
 | |
| armour/shield/DShieldms.arc
 | |
| armour/shield/DShields.arc
 | |
| armour/shield/dragon_shi.arc
 | |
| armour/shield/eyeshield.arc
 | |
| armour/shield/holyshield.arc
 | |
| armour/shield/reflector.arc
 | |
| armour/shield/uw_shield.arc
 | |
| armour/shield/wds.arc
 | |
| flesh/human/corpse.arc
 | |
| flesh/human/corpse1.arc
 | |
| flesh/human/corpse_pl.arc
 | |
| indoor/clock.arc
 | |
| misc/Bagpipe/bagpipe.arc
 | |
| misc/chalice.arc
 | |
| misc/crown.arc
 | |
| misc/torch_cyan.arc
 | |
| misc/torch_indigo.arc
 | |
| misc/torch_vermilion.arc
 | |
| readable/bookRead.arc
 | |
| readable/book_clasp.arc
 | |
| readable/card.arc
 | |
| readable/diploma.arc
 | |
| readable/letter.arc
 | |
| readable/note.arc
 | |
| readable/quarto.arc
 | |
| readable/scroll.arc
 | |
| readable/scroll_2.arc
 | |
| readable/tome.arc
 | |
| spell/gu_horn.arc
 | |
| spell/horn.arc
 | |
| spell/horn2.arc
 | |
| spell/horn3.arc
 | |
| talisman/collar.arc
 | |
| weapon/artifact/ChaosSword/CSword.arc
 | |
| weapon/artifact/Darkblade/darkblade.arc
 | |
| weapon/artifact/Demonbane/demonbane.arc
 | |
| weapon/artifact/Fhammer/frost_hammer.arc
 | |
| weapon/artifact/Firestar/fakefirestar.arc
 | |
| weapon/artifact/Firestar/firestar.arc
 | |
| weapon/artifact/Gram/gram.arc
 | |
| weapon/artifact/Kdagger/k_dagger.arc
 | |
| weapon/artifact/Lslasher/lava_s.arc
 | |
| weapon/artifact/Masamune/masamune.arc
 | |
| weapon/artifact/Sting/sting.arc
 | |
| weapon/artifact/UW_Sword/uw_sword.arc
 | |
| weapon/artifact/bonecrush.arc
 | |
| weapon/artifact/defender.arc
 | |
| weapon/artifact/dragonslay.arc
 | |
| weapon/artifact/excalibur.arc
 | |
| weapon/artifact/firebrand.arc
 | |
| weapon/artifact/frostbrand.arc
 | |
| weapon/artifact/harakiri.arc
 | |
| weapon/artifact/mjoellnir.arc
 | |
| weapon/artifact/skullcleav.arc
 | |
| weapon/chained/nunchacu_1.arc
 | |
| weapon/chained/nunchacu_2.arc
 | |
| weapon/chained/shootingstar.arc
 | |
| weapon/misc/shovel_1.arc
 | |
| weapon/misc/stake.arc
 | |
| weapon/misc/taifu_1.arc
 | |
| weapon/sword/katana_1.arc
 | |
| 
 | |
| armour/helmet/wiz_hat.arc
 | |
| Changed (Int +2) to (Int +1, Pow +1)
 | |
| Added nrof 1
 | |
| 
 | |
| armour/mail/mithril_ar_ele.arc
 | |
| Changed (Cha +2) to (Cha +1, speed +1)
 | |
| reduced penalties to sp regen and movement speed
 | |
| 
 | |
| armour/mail/robe_midnight.arc
 | |
| Changed (Wis +2) to (Pow +2)
 | |
| Added nrof 1
 | |
| 
 | |
| spell/power_crystal.arc
 | |
| removed duplicate weight entry
 | |
| Did _not_ add nrof 1
 | |
| 
 | |
| weapon/artifact/HolyAvenger/holyave.arc
 | |
| Added attacktype: blinding and nrof 1
 | |
| 
 | |
| weapon/artifact/Usword/uk_sd.arc
 | |
| changed weight 1qq000 (yes, the letter Q) to 11100
 | |
| added nrof 1
 | |
| 
 | |
| weapon/artifact/deathbring.arc
 | |
| added attacktype: depletion and nrof 1
 | |
| 
 | |
| weapon/artifact/magi_staff.arc
 | |
| changed name from Staff of Magi to Staff of the Magi
 | |
| changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
 | |
| added wc +5 and nrof 1
 | |
| 
 | |
| weapon/artifact/mournblade.arc
 | |
| changed attacktype: magic, drain to attacktype: drain, weaponmagic
 | |
| added nrof 1
 | |
| 
 | |
| weapon/artifact/stormbring.arc
 | |
| changed prot: magic to prot: magic, electricity
 | |
| changed attacktype: magic, drain to attacktype: electricity, drain
 | |
| added nrof 1
 | |
| ---END BATCH UPDATE--- DAMN 9/17/1999
 | |
| 
 | |
| Give power crystal a weight of one.  This allows it to be picked up - msw
 | |
| 
 | |
| ------------------------------------------------------------------------------
 | |
| Changes for Crossfire 0.93.3:
 | |
| 
 | |
| Number of images cleaned up/improved/created by David Sundqvist.
 | |
| 
 | |
| Several new images/archetyps added - new wall types, dedicated altars for
 | |
| the gods (very nicely looking), and some other changes by David.
 | |
| 
 | |
| ------------------------------------------------------------------------------
 | |
| Changes for Crossfire 0.92.7
 | |
| 
 | |
| Cleaned up the dev directory some - got rid of a bunch of files that have
 | |
| since been merged.  Also, got rid of things that should no longer be
 | |
| applicable (via code changes), and stuff in which there was only and archetype
 | |
| object - there should be enough examples out there on how to create new
 | |
| archetyps.
 | |
| 
 | |
| Weight for some monsters updated to be in more in line with what should be
 | |
| expected.
 | |
| 
 | |
| Editable cleaned up for a bunch of objects.
 | |
| 
 | |
| Half orc and halfling player types added.
 | |
| 
 | |
| Some archetyps for throwing added
 | |
| 
 | |
| ------------------------------------------------------------------------------
 | |
| Changes for Crossfire 0.92.6
 | |
| 
 | |
| Several objects added for Brian Thomas valley quest maps - some disabled
 | |
| archetypes moved back into palce.
 | |
| 
 | |
| Changes for Crossfire 0.92.5
 | |
| 
 | |
| Many archetypes added for the kunji maps.
 | |
| 
 | |
| Changes for Crossfire 0.91.7
 | |
| 
 | |
| Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
 | |
| These are spread out in many different directories.
 | |
| 
 | |
| Spectres are no longer animated.  In this way, invisibilty on them works
 | |
| properly.
 | |
| 
 | |
| Changes for Crossfire 0.90.5:
 | |
| 
 | |
| Changed editable value in some items so they appear in the proper
 | |
| place for crossedit.
 | |
| 
 | |
| Moved all files in the 'item' directory into misc.
 | |
| 
 | |
| Changes for Crossfire 0.90.4:
 | |
| 
 | |
| Added DarkOrange to xpm.template file.  Before, there were only
 | |
| two oranges, and the dark orange was closer to a brown.
 | |
| 
 | |
| Cleaned up some of the X Pixmaps.  Eliminated some colors from the
 | |
| various files that are not in the official xpm.template file.
 | |
| 
 | |
| Merged the soda archetypes in.  Like Chico, they were at least
 | |
| partially colored as I transfered them.
 | |
| 
 | |
| Tried to clean up the directories some.  All spell effects should
 | |
| now be in magic, where as items that are related to spells (wands,
 | |
| books, horns, rods, etc) are in spells.  Either item or misc should
 | |
| be removed, as the stuff in them seems like it could be placed
 | |
| in the other directory.
 | |
| 
 | |
| Changes for crossfire 0.90.3:
 | |
| Merged chico archetypes in their proper location, instead of being
 | |
| in a separate directly.  Colored them as I went.
 | |
| 
 | |
| -----------------------------------------------------------------------------
 | |
| 
 | |
| Archetypes
 | |
| 
 | |
| old name	new name	comment
 | |
| 
 | |
| steinblokk	bwall_0		duplicates
 | |
| dun1		blocked
 | |
| dun15		blocked
 | |
| mine1		blocked
 | |
| mine15		blocked
 | |
| 
 | |
| thief		thief_1		conficts with player archetypes
 | |
| warrior		warrior_1
 | |
| elf		elf_1
 | |
| ninja		ninja_1
 | |
| 
 | |
| 
 | |
| skilt				obsolete
 | |
| guarddd[13]			empty archetypes (bitmaps are in dev)
 | |
| 
 | |
| ------------------------------------------------------
 | |
| Bitmaps
 | |
| 
 | |
| barbarian[1-3]			old barbarian animation ?
 | |
| halbert[1-3]			old human animation ?
 | |
| cleric[1-3]			old cleric animation ?
 | |
| dun1, mine1			black square
 | |
| slime_acid			some test version of green slime ?
 | |
| spider*				hevi's bitmaps
 | |
| pouch				identical with sack.111 and not used
 |