arch/flesh
partmedia 7dac300e1b Combine generic hides and leathers into a single file
Also fix stacking for colored leathers


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19678 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-04 20:35:16 +00:00
..
demon Add a used-up message for demon icors. 2014-03-29 00:23:28 +00:00
dragon Adding images that were missed in r18803 2013-07-20 16:11:26 +00:00
generic Combine generic hides and leathers into a single file 2014-10-04 20:35:16 +00:00
goblin Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
human Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-01-31 22:17:30 +00:00
misc Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. 2010-10-11 18:15:00 +00:00
README

README

	These are all items w/ type FLESH. This type is like
	type FOOD, but, FLESH objects inherit properties of 
	their owners. A special def for weight is imployed:
     	item weight is FLESH weight/100 * donor.

	Therefore use a value between 1-100 for FLESH obj. 
	weight. Higher values represent larger fractions of 
	the donor's original mass. Things like the corpse
	should be 100, whereas fingers, eyes, etc are low
	weight value items.

					-b.t.