3513 lines
118 KiB
Plaintext
3513 lines
118 KiB
Plaintext
Add broken gravestone, spawn it when a skeleton generator is destroyed.
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misc/broken_gravestone.arc
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misc/broken_gravestone.base.111.png
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monster/undead/skelet_gen.arc
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Nicolas Weeger 2021-01-29
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Add Valkyrie guide.
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readable/guide/guide_valkyrie.arc
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Nicolas Weeger 2021-01-28
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Add animations to some generators.
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monster/undead/ghost_gen.arc
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monster/undead/ghost_gen.base.112.png
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monster/undead/ghost_gen.clsc.112.png
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monster/undead/ghost_gen.face
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monster/undead/skull_gen.arc
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monster/undead/skull_gen.base.112.png
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monster/undead/skull_gen.clsc.112.png
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monster/undead/skull_gen.face
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monster/undead/vampiregen.arc
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monster/undead/vampiregen.base.112.png
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monster/undead/vampiregen.clsc.112.png
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monster/undead/vampiregen.face
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monster/undead/zombie_gen.arc
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monster/undead/zombie_gen.base.112.png
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monster/undead/zombie_gen.clsc.112.png
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monster/undead/zombie_gen.face
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Nicolas Weeger 2021-01-28
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Add spell effects to some balms and foods.
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artifacts
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Nicolas Weeger 2021-01-28
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Add blue and green dragon caves, to generate electric and cold dragons.
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monster/dragon/dragoncave.arc
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monster/dragon/dragoncave_blue.base.111.png
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monster/dragon/dragoncave_green.base.111.png
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Nicolas Weeger 2021-01-28
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Adjust quarterstaff after realizing I made a 9 kg weapon keep up with 20 kg weapons.
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weapon/club/quarters.arc
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Daniel Hawkins 2021-01-26
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Rebalance two-handed weapons.
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Many of the weapons were worse than a broadsword.
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Adjusted them upward so they were more in-line with the 25kg two-handed sword.
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In particular, the spiked flail needed a buff to make it worth its rarity.
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weapon/misc/shovel_1.arc
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weapon/misc/scythe1.arc
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weapon/misc/poleaxe.arc
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weapon/misc/lspear.arc
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weapon/club/quarters.arc
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weapon/club/big_club.arc
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weapon/chained/sflail1.arc
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weapon/chained/lmornstar.arc
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Daniel Hawkins 2021-01-23
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Add rings that contain spells.
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Functionally like low-power rods, but groups with rings client-side.
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spell/Wand/spell_ring.arc
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spell/Wand/spell_ring.trs
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treasures.trs
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Daniel Hawkins 2021-01-21
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Add archetypes for building instructions, found in enough shops to warrant it.
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readable/guide/buildings_instructions.arc
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Nicolas Weeger 2021-01-19
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Remove extra space in attack message.
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attackmess
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Nicolas Weeger 2021-01-18
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Add coif as a helmet-like armor.
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Is lighter and has worse protection than regular helmets,
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but can be found earlier from goblin/gnoll drops.
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armour/helmet/coif.base.111.png
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armour/helmet/coif.arc
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armour/helmet/coif.face
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treasures.trs
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Daniel Hawkins 2021-01-17
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Add barn-like food store.
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Intended to be used for Wolfsburg Provisions.
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shop/store_food_barn.*
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Daniel Hawkins 2021-01-16
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Add "tissue paper" archetype, to replace ones in Raffle.
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misc/item/tissue*
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Nicolas Weeger 2021-01-16
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Fix formula ingredient for "sickle sword".
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formulae
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Nicolas Weeger 2021-01-16
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Change format for new no-collect mechanism.
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image_info
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Nicolas Weeger 2021-01-14
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Make beholder eyes be "flesh".
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flesh/misc/behold_eye.arc
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Nicolas Weeger 2021-01-14
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Enable sheepskin crafting for leather.
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Handles both fresh sheepskin and sheepskin rugs.
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formulae
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Daniel Hawkins 2021-01-12
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Add food shop archetype.
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shop/store_food.arc
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shop/store_food.base.x11.png
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shop/store_food.face
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Nicolas Weeger 2021-01-10
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Apply modified version of patch https://sourceforge.net/p/crossfire/patches/366/ by Titus
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After discussion on IRC, shop tile building materials as well as flaming tower
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and magma were not included, deemed too specific to HW.
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mapbuilding/benches.arc
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mapbuilding/benches.trs
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mapbuilding/building.trs
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mapbuilding/mb_burningfountain.base.111.png
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mapbuilding/mb_lavawell.base.111.png
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mapbuilding/mbforge_bench.base.111.png
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mapbuilding/mbjeweler_bench.base.111.png
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mapbuilding/mbkitchen_stove.base.111.png
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mapbuilding/mbtanbench.base.111.png
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mapbuilding/mbthaumaturgy_desk.base.111.png
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mapbuilding/mbworkbench.base.111.png
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mapbuilding/objects.arc
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mapbuilding/objects.trs
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Nicolas Weeger 2021-01-08
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New item, unlit (or burnt out) brazier
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light/unlit_brazier.arc
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light/unlit_brazier.base.111.png
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Rick Tanner 2020-12-30
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Fix violin's face.
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misc/music/violin.arc
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Nicolas Weeger 2020-12-17
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Fix whirlwind exit's face (not visible since animated).
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exit/whirlwind.arc
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Nicolas Weeger 2020-12-17
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Add animation to lamppost.
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light/lampost.arc
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light/lampost.base.112.png
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light/lampost.clsc.112.png
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light/lampost.face
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Nicolas Weeger 2020-12-17
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Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem.
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formulae
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Nicolas Weeger 2020-12-12
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Add spell casting arrows, based on patch https://sourceforge.net/p/crossfire/patches/364/
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artifacts
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Nicolas Weeger 2020-12-12
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Add speech bubble by Kevin Zheng.
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system/speech.arch
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system/speech.base.111.png
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Nicolas Weeger 2020-12-10
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Remove unused archetypes.
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system/editcursor.arc
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system/editcursor.face
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system/editor.arc
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Nicolas Weeger 2020-12-10
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Clean up tinted ores (green, yellow, red) to no longer use an alpha channel.
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jewel/ores/ore_g.base.111.png
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jewel/ores/ore_r.base.111.png
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jewel/ores/ore_y.base.111.png
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Daniel Hawkins 2020-12-08
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Remove damage_physical from flame touch.
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skills/flame_touch.arc
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Nicolas Weeger 2020-12-08
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Add name for deep sea, so it does not show up in-game with an underscore.
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ground/deep_sea.arc
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Daniel Hawkins 2020-12-04
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Change face for counterwall, add animation.
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spells/MagicWall/counterwall.arc
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spells/MagicWall/counterwall.base.111.png
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spells/MagicWall/counterwall.base.112.png
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spells/MagicWall/counterwall.base.121.png
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spells/MagicWall/counterwall.base.122.png
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spells/MagicWall/counterwall.base.131.png
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spells/MagicWall/counterwall.base.132.png
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spells/MagicWall/counterwall.base.141.png
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spells/MagicWall/counterwall.base.142.png
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spells/MagicWall/counterwall.face
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spells/MagicWall/spell_counterwall.arc
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Nicolas Weeger 2020-12-02
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Add horn of Mysteries as a horn artifact. It casts wonder.
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artifacts
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Daniel Hawkins 2020-12-02
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Fiddle with the big tomato image so that it doesn't have the insufficient-transparency outline.
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food/produce/tomato_big.base.111.png
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Daniel Hawkins 2020-12-02
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Add smoothing to firebolt so diagonals actually merge seamlessly.
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Nicolas Weeger 2020-12-01
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Make the light bulb invisible lighting arches have no_pick
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so that spells can't push them around.
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light/light_bulb.arc
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Daniel Hawkins 2020-11-21
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Add guide to Ranged Combat so that the Ranger class can start with a guide.
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readable/guide/guide_ranged.arc
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player/class/Warrior/ranger.trs
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Daniel Hawkins 2020-11-13
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New image for composite bow. Move the old image to the classic tileset.
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weapon/bow/compositebow.base.111.png
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weapon/bow/compositebow.clsc.111.png
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Daniel Hawkins 2020-11-12
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Add new player class -- ranger
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This is intended to allow better early-game focus on missile weapons.
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Also include special handling so the elf race image is also used as
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the elf ranger image.
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player/class/Warrior/ranger.*
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player/class/Warrior/ranger_class.face
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player/race/elf_player_class_ranger.*
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Daniel Hawkins 2020-11-10
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Add subtype 2 to guide to Close Combat
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readable/guide/guide_melee.arc
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Daniel Hawkins 2020-10-28
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Add descriptions to all skill objects.
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This annotates each skill with flavour text and information about what the
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skill's passive, active, and crafting effects (if any) are.
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Note that this information is not actually visible in-game prior to server
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version r21515.
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skill/*.arc
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Rebecca Kelly 2020-10-20
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Start to move crafting-specific materials out of misc and into crafting
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crafting/Materials/leathers.arc
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crafting/Materials/leather.face
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crafting/Materials/leather.base.111.png
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crafting/Materials/leather_black.base.111.png
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crafting/Materials/leather_white.base.111.png
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crafting/Materials/leather_strips.base.111.png
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crafting/Tools/b_slicingknife.base.111.png
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crafting/Tools/b_slicingknife.face
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crafting/Tools/slicingknife.arc
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crafting/Tools/slicingknife.base.111.png
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crafting/Tools/slicingknife.face
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crafting/Container/*
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Daniel Hawkins 2020-10-12
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Fix weirdness involving repeated races on dwarves.
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races
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Daniel Hawkins 2020-10-12
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Make aggravation a castable spell, and give it level-scaling
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The code to prevent charm monsters abuse
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from like 2010 appears to have caused the lvl 1
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aggravation horns to be essentially useless.
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Also, make the horns that spawn w/ aggravation have reasonable levels.
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Add the aggravation spell to the random spell list for sorcery.
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spell/MoodChange/spell_aggravation.arc
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spell/SpellBook/sorcerer_book.trs
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artifacts
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Daniel Hawkins 2020-10-10
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Add the file as a random drop.
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treasures.trs
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Daniel Hawkins 2020-10-09
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Add formulae for crafting weapons of Silvered Edge
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from the newly-added silver filings.
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Also added scythe to the list of valid weapons to silver.
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formulae
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artifacts
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Daniel Hawkins 2020-10-09
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Add silver filings as the first item creatable from
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the nee file crafting tool.
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formulae
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crafting/Materials/silver_filings.arc
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crafting/Materials/silver_filings.base.111.png
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crafting/Materials/silver_filings.face
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Daniel Hawkins 2020-10-09
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Add crafting tool "file".
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Can be used to powderize metal bars (well, that's the plan anyway).
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crafting/Tools/file.arc
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crafting/Tools/file.base.111.png
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crafting/Tools/file.face
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crafting/README
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Daniel Hawkins 2020-10-09
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Add artifact entry for silvered weapons.
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Ensure it is restricted to stabbing and slicing weapons, since bludgeoning with
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silver doesn't seem like it would make much difference.
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artifacts
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Daniel Hawkins 2020-10-09
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Make the trident imagery less bright, using the W3C green rather than XPM green.
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This put the green hue at half the previous brightness.
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Move the bright green trident to the classic image set.
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weapon/misc/trident.base.*.png
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weapon/misc/trident.clsc.*.png
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Daniel Hawkins 2020-09-14
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Update all class descriptions with crunch headers.
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This adds headers to all class descriptions, similar to the race headers,
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explaining what starting equipment and special abilities each class confers.
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Note that due to a bug in the server most caster classes only get 1 spellbook
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no matter what the treasurelist says; I've written descriptions based on the
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treasurelist rather than the current behaviour in the expectation that the bug
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will be fixed in the server soon.
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player/class/**.arc
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Rebecca Kelly 2020-09-10
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Update all race descriptions.
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This cleans up the header at the start of each race description to remove "dead"
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lines (e.g. "Special: None") and hopefully make it a bit more readable overall
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(e.g. starting items are now "Item:" rather than "Special:")
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player/race/**.arc
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Rebecca Kelly 2020-09-10
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Remove Use Magic Item from Barbarian and replace it with Punching
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Barbarians lacking Punching is likely an oversight stemming from the fact that
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they don't get the basic_skills package. Lacking UMI means that they won't be
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able to use wands, horns, powders, and most other limited-use magic items;
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potions and magic equipment are still usable, though.
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This also splits the player skill packages into their own trs file and gives
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them a bit of additional documentation.
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player/class/Warrior/barbarian.arc
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player/class/Warrior/barbarian.trs
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player/player_skills.trs
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treasures.trs
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Rebecca Kelly 2020-09-10
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Fix Alchemist spell school and Alchemy spell description
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The Alchemist was assigned the Sorcery school (and given Sorcery and Evocation
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spellbooks) despite the fact that Alchemy is a Summoning spell. This may have
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stemmed from the fact that the Alchemy spell description consistently refers to
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it as a Sorcery spell.
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The Alchemist is given a summoning talisman and one summoning book (in addition
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to starting with the Alchemy spell pre-learned) and the description of the spell
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is updated.
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player/class/Wizardry/alchemist.arc
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player/class/Wizardry/alchemist.trs
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spell/Misc/spell_alchemy.arc
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Rebecca Kelly 2020-09-10
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Remove unintended abilities from Fenx race.
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The Fenx were never meant to have slow HP, fast SP, slow digestion, or
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darkvision; this appears to be an accidental copy-paste from Elf.
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player/race/fenx.arc
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player/race/fenx.trs
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Rebecca Kelly 2020-09-10
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Delete duplicate Mage class.
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This is identical in every respect (including face) to Warlock.
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Requires maps r21362 or the Hall of Selection will malfunction.
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player/class/Warrior/mage.arc
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player/class/Warrior/mage_class.face
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Rebecca Kelly 2020-09-10
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Fix a couple creatures missing full race options.
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Faerie dragons are both faeries and dragons.
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Balrogs are demons and Balrogs, so ring of Mithrandir fully works.
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monster/dragon/fae_drag.arc
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monster/demon/Balrog.arc
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Daniel Hawkins 2020-09-09
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Repurpose existing unused mountain dwarf face as custom racial class face
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for dwarf barbarians. Requires r21357 to appear, otherwise does nothing,
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player/race/dwarf_player_class_barbarian.base.111.png
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player/race/dwarf_player_class_barbarian.base.112.png
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player/race/dwarf_player_class_barbarian.base.131.png
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player/race/dwarf_player_class_barbarian.base.132.png
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player/race/dwarf_player_class_barbarian.base.151.png
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player/race/dwarf_player_class_barbarian.base.152.png
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player/race/dwarf_player_class_barbarian.base.171.png
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player/race/dwarf_player_class_barbarian.base.172.png
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player/race/dwarf_player_class_barbarian.face
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Daniel Hawkins 2020-09-08
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New items -- armor of lead
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This is intented to be craftable with smithery for moderate acid resistance.
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Presumably, one could craft a full set of leaden armor for good acid protection,
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but it would be heavy and give poor protection for everything else.
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armour/shield/lead_shield.arc
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armour/shield/lead_shield.base.111.png
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armour/shield/lead_shield.face
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armour/mail/lead_scale_mail.arc
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armour/mail/lead_scale_mail.base.111.png
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armour/mail/lead_scale_mail.face
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armour/helmet/lead_fullhelmet.arc
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armour/helmet/lead_fullhelmet.base.111.png
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armour/helmet/lead_fullhelmet.face
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formulae
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Daniel Hawkins 2020-09-07
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Prevent xp shenanigans with dip command by making empty containers be identified.
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Did all of them, rather than just empty water bottles, for consistency and future-proofing.
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potion/emptybottles.arc
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Daniel Hawkins 2020-09-07
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New spell -- Searing Weapon
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Appears in spellbooks only at this point.
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spell/Spellbook/pyro_book.trs
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spell/Change_Ability/spell_searing_weapon.arc
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spell/Change_Ability/spell_searing_weapon.base.111.png
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Daniel Hawkins 2020-09-03
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New face for demon gate -- it actually looks like a gate now.
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And it is animated.
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Moved old image to classic tileset, and repeated it so it overrides all the faces of the animation.
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monster/demon/devil_gen.arc
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monster/demon/devil_gen.face
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monster/demon/devil_gen.base.111.png
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monster/demon/devil_gen.base.112.png
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monster/demon/devil_gen.base.113.png
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monster/demon/devil_gen.base.114.png
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monster/demon/devil_gen.base.115.png
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monster/demon/devil_gen.base.116.png
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monster/demon/devil_gen.base.117.png
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monster/demon/devil_gen.base.118.png
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monster/demon/devil_gen.clsc.111.png
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monster/demon/devil_gen.clsc.112.png
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monster/demon/devil_gen.clsc.113.png
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monster/demon/devil_gen.clsc.114.png
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monster/demon/devil_gen.clsc.115.png
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monster/demon/devil_gen.clsc.116.png
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monster/demon/devil_gen.clsc.117.png
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monster/demon/devil_gen.clsc.118.png
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Daniel Hawkins 2020-09-02
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Clean up pixelation on the flagstone wall sections
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Redesign of flagstone_0.base.111.png
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wall/flagstone/flagstone_0.base.111.png
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wall/flagstone/flagstone_1.base.111.png
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wall/flagstone/flagstone_2.base.111.png
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wall/flagstone/flagstone_3.base.111.png
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wall/flagstone/flagstone_4.base.111.png
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wall/flagstone/flagstone_5.base.111.png
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wall/flagstone/flagstone_6.base.111.png
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wall/flagstone/flagstone_7.base.111.png
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wall/flagstone/flagstone_8.base.111.png
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wall/flagstone/flagstone_9.base.111.png
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wall/flagstone/flagstone_A.base.111.png
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wall/flagstone/flagstone_B.base.111.png
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wall/flagstone/flagstone_C.base.111.png
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wall/flagstone/flagstone_D.base.111.png
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wall/flagstone/flagstone_E.base.111.png
|
|
wall/flagstone/flagstone_F.base.111.png
|
|
wall/flagstone/flagstone_win1.base.111.png
|
|
Rick Tanner 2020-08-27
|
|
|
|
Add background color behind the sign name on the Fantasy Armour store.
|
|
shop/store_armo_fant.base.x11.png
|
|
Rick Tanner 2020-08-24
|
|
|
|
Add background color behind the sign name on the Fantasy Weapon store.
|
|
shop/store_weap_fant.base.x11.png
|
|
Rick Tanner 2020-08-24
|
|
|
|
Add a new rune -- rune of sparking. It's spark shower in a rune.
|
|
spell/Rune/rune_sparking.arc
|
|
spell/Rune/rune_sparking.face
|
|
spell/Rune/rune_spark.base.111.png
|
|
Daniel Hawkins 2020-08-14
|
|
|
|
Add a new artifact: (weapon) of Souls. Requires server and maps (python scripts) updates to function.
|
|
artifacts
|
|
Daniel Hawkins 2020-08-07
|
|
|
|
Remove duplicate attributes.
|
|
skills/Skill_Tools/mining_pick.arc
|
|
Andreas Kirschbaum 2020-06-18
|
|
|
|
Animate the player wizard graphic
|
|
player/class/Wizardry/wizard.base.112.png
|
|
player/class/Wizardry/wizard.base.132.png
|
|
player/class/Wizardry/wizard.base.152.png
|
|
player/class/Wizardry/wizard.base.153.png
|
|
player/class/Wizardry/wizard.base.172.png
|
|
player/class/Wizardry/wizard_class.arc
|
|
player/class/Wizardry/wizard_class.face
|
|
Kevin Zheng 2020-05-04
|
|
|
|
Add book about the command for dipping empty potion bottles into fountains
|
|
messages
|
|
Kevin Zheng 2020-03-21
|
|
|
|
Move non-generated files from server/lib/ to arch/
|
|
Logically, these files belong with the archs, since if the archs change,
|
|
these files may need to change, too. Moving them to arch should also
|
|
remove the need for those running with custom maps/archs from needing
|
|
to change the server tree.
|
|
artifacts
|
|
attackmess
|
|
formulae
|
|
image_info
|
|
materials
|
|
messages
|
|
races
|
|
Kevin Zheng 2020-03-03
|
|
|
|
Apply modified patch for rock mining, by tituss.
|
|
See https://sourceforge.net/p/crossfire/patches/363/
|
|
ground/Mountain/mountain.trs
|
|
ground/Mountain/mountain1.arc
|
|
ground/Mountain/mountain2.arc
|
|
ground/Mountain/mountain3.arc
|
|
ground/Mountain/mountain4.arc
|
|
ground/Mountain/mountain5.arc
|
|
ground/Mountain/mountain_2.arc
|
|
ground/Mountain/mountain_rubble.arc
|
|
skills/Skill_Tools/mining_pick.arc
|
|
skills/Skill_Tools/pickaxe.base.111.png
|
|
skills/mining.arc
|
|
Nicholas Weeger 2020-03-02
|
|
|
|
Add cracked generic potion, and corresponding glass rubble.
|
|
Patch https://sourceforge.net/p/crossfire/patches/367/ by tituss, picture by Saiapatsu.
|
|
jewel/gems/glass_rubble.arc
|
|
jewel/gems/glass_rubble.base.111.png
|
|
potion/crackedpotiongen.arc
|
|
Nicholas Weeger 2020-02-17
|
|
|
|
Minor pixel clean up and color tweaks to east west river bridge
|
|
river/bridge_37.base.111.png
|
|
Rick Tanner 2020-01-13
|
|
|
|
Add kite shield to random treasure
|
|
treasures.trs
|
|
Daniel Hawkins 2019-11-30
|
|
|
|
Add new shield type -- kite shield.
|
|
These were generally intended for use on horseback, but saw significant use among foot
|
|
soldiers as well. Historically, it replaced round shields, but was superceded by heater shields.
|
|
Current armor value puts it between shields and round shields (at 6 armour).
|
|
armour/shield/kite_shield.base.111.png
|
|
armour/shield/kite_shield.arc
|
|
armour/shield/kite_shield.face
|
|
treasures.trs
|
|
Daniel Hawkins 2019-11-30
|
|
|
|
Add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
|
|
armour/cloak/cloak_white.base.111.png
|
|
armour/cloak/cloak_black.base.111.png
|
|
Daniel Hawkins 2019-08-11
|
|
|
|
Modify fishing pole graphic to clean up pixelation.
|
|
skills/Skill_Tools/fishing_pole.base.111.png
|
|
Rick Tanner 2019-05-30
|
|
|
|
Patch #357 Balancing changes to the summoning branch, care of Markus Kettunen.
|
|
* Improve the golem weapon class (Wc) from the summon golem spell from 12 down
|
|
to 10
|
|
* Improve the summoned golem damage from 40 to 60, change duration from 75 to
|
|
125
|
|
* Improve the damage from summon lesser golem from 20 to 25
|
|
* Decrease level requirements for pet types by 1 level from the beginning pet
|
|
of bird and up to and including skull. Replace pixie with panther. Replace
|
|
skeleton with wolf
|
|
* Comment update in regards to the recent changes on what pets are summoned at
|
|
which level
|
|
* Reduce casting time from 10 to 5 in spell, summon pet monster
|
|
arch/trunk/spell/Golem/golem.arc
|
|
arch/trunk/spell/Golem/spell_lesser_golem.arc
|
|
arch/trunk/spell/SummonMonster/mage_pet_monster.trs
|
|
arch/trunk/spell/SummonMonster/spell_summon_pet.arc
|
|
arch/trunk/spell/SummonMonster/spell_summon_pet.arc
|
|
Rick Tanner 2019-04-21
|
|
|
|
Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist.
|
|
Requires subsequent server update to actually use those values.
|
|
player/dragon_ability/dragon_abilities.trs
|
|
Daniel Hawkins 2018-10-24
|
|
|
|
Added a new monster -- mimic
|
|
monster/mimic/chest_1_mimic.base.111.png
|
|
monster/mimic/chest_1_mimic.base.112.png
|
|
monster/mimic/mimic.arc
|
|
monster/mimic/mimic.face
|
|
monster/mimic/mimic.trs
|
|
Daniel Hawkins 2018-09-24
|
|
|
|
Updated races for several monsters so they can be hit by quirky effects like "slay ant"
|
|
Also gave death attacktype to stake so it can actually kill vampires.
|
|
monster/undead/vampire.arc
|
|
monster/undead/skeleton.arc
|
|
monster/undead/skeleton_chief_arc.arc
|
|
monster/undead/skeleton_leader_arc.arc
|
|
monster/undead/Skeletal_mage/skeletalmage.arc
|
|
monster/misc/deathtree.arc
|
|
monster/insect/ant/ant.arc
|
|
monster/insect/ant/ant_gen.arc
|
|
monster/insect/ant/ant_larvae.arc
|
|
monster/insect/ant/breeder_ant.arc
|
|
monster/insect/ant/fly_ant.arc
|
|
monster/insect/ant/guard_ant.arc
|
|
monster/insect/ant/spit_ant.arc
|
|
monster/insect/ant/war_ant.arc
|
|
monster/insect/ant/work_ant.arc
|
|
weapons/misc/stake.arc
|
|
Daniel Hawkins 2018-05-23
|
|
|
|
New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable
|
|
origin.
|
|
monster/chaos/archon.base.111.png
|
|
monster/chaos/archon.base.222.png
|
|
monster/chaos/archon.base.333.png
|
|
monster/chaos/archon.base.444.png
|
|
Rick Tanner 2018-04-30
|
|
|
|
Fix r13937, which changed coffee to poison_food type when it meant to change to drink.
|
|
food/coffee.arc
|
|
Daniel Hawkins 2018-01-27
|
|
|
|
Make beholder leaders look slightly dfferent from regular beholders and give them a second forward face.
|
|
monster/beholder/beholder_leader_arc.face
|
|
monster/beholder/beholder_leader.face
|
|
monster/beholder/beholder_leader.base.111.png
|
|
monster/beholder/beholder_leader.base.112.png
|
|
monster/beholder/beholder_leader.clsc.112.png
|
|
Daniel Hawkins 2018-01-15
|
|
|
|
Merge in updated spell message information (only) from branches/Spell_shuffle
|
|
Rick Tanner 2017-09-30
|
|
|
|
Added name to ant_egg and ant_larvae arches so they show up in-game as "ant egg" and "ant larva", respectively.
|
|
monster/insect/ant/ant_larvae.arc
|
|
monster/insect/ant/ant_egg.arc
|
|
Daniel Hawkins 2017-09-04
|
|
|
|
Added lore text to the scroll of literacy skill scroll
|
|
skills/Skill_Scrolls/scroll_literacy.arc
|
|
Rick Tanner 2017-08-08
|
|
|
|
Change firewalls to use direction field for directional casting
|
|
misc/cannon.arc
|
|
monster/misc/firechest.arc
|
|
wall/bulletwall/bulletwall.arc
|
|
wall/firewall/firewall.arc
|
|
wall/lbulletwall/lbull_wall.arc
|
|
wall/lightnngwall/light_wall.arc
|
|
wall/snowstorm_x.arc
|
|
Daniel Hawkins 2017-08-05
|
|
|
|
Modify ring.110 images to look like other rings. Move old ring image to classic image set.
|
|
talisman/ring.base.110.png
|
|
talisman/ring.clsc.110.png
|
|
Daniel Hawkins 2017-07-29
|
|
|
|
Update Frost Shield to take up a body slot when applied
|
|
armour/shield/frostshield.arc
|
|
Rick Tanner 2017-03-26
|
|
|
|
Moved bloodreaver axe and Order Sword to the artifact directory,
|
|
as they are not standard weapons
|
|
weapon/artifact/bloodreaver.arc
|
|
weapon/artifact/bloodreaver.base.111.png
|
|
weapon/artifact/order_sword.arc
|
|
weapon/artifact/order_sword.base.111.png
|
|
Rick Tanner 2017-03-25
|
|
|
|
Patch #270 New Items - 6 different items
|
|
* Patch accepted with changes as summarized in the patch entry
|
|
at Sourceforge. Basically, changes for clarity and removed
|
|
duplicate and conflicting item properties identified by
|
|
Gridarta for Crossfire
|
|
armour/helmet/bone_helm.arc
|
|
armour/helmet/bone_helm.base.111.png
|
|
armour/mail/unicorn_hide_robe.arc
|
|
armour/mail/unicorn_hide_robe.base.111.png
|
|
armour/shield/lunar_shield.arc
|
|
armour/shield/lunar_shield.base.111.png
|
|
armour/shield/shield_imana.arc
|
|
armour/shield/shield_imana.base.111.png
|
|
weapon/misc/twinblade_spear.arc
|
|
weapon/misc/twinblade_spear.base.111.png
|
|
weapon/sword/giants_knife.arc
|
|
weapon/sword/giants_knife.base.111.png
|
|
Rick Tanner 2017-03-19
|
|
|
|
Patch #267 New Items - 7 different items
|
|
* Changed attacktype of the Order Sword to remove GodPower, now uses
|
|
Magic, Physical and WeaponMagic instead
|
|
* Changed attacketype of Bloodreaver Axe to remove GodPower and disease
|
|
armour/boots/dragonskin_boots.arc
|
|
armour/boots/dragonskin_boots.base.111.png
|
|
armour/boots/golem_shoes.arc
|
|
armour/boots/golem_shoes.base.111.png
|
|
armour/cloak/cloak_plenty.arc
|
|
armour/cloak/cloak_plenty.base.111.png
|
|
armour/gauntlets/thunderking_gauntlet.arc
|
|
armour/gauntlets/thunderking_gauntlet.base.111.png
|
|
armour/gauntlets/wizard_gloves.arc
|
|
armour/gauntlets/wizard_gloves.base.111.png
|
|
weapon/axe/bloodreaver.arc
|
|
weapon/axe/bloodreaver.base.111.png
|
|
weapon/sword/order_sword.arc
|
|
weapon/sword/order_sword.base.111.png
|
|
Rick Tanner 2017-03-17
|
|
|
|
New face for Mineral Oil.
|
|
Moved old image to the classic imageset.
|
|
inorganic/min_oil.base.111.png
|
|
inorganic/min_oil.clsc.111.png
|
|
Rick Tanner 2016-11-30
|
|
|
|
Additional faces and archetypes for different colored locked doors.
|
|
door/Locked/ldoor_darkgray1.base.111.png
|
|
door/Locked/ldoor_darkgray2.base.111.png
|
|
door/Locked/ldoor_darkgreen1.base.111.png
|
|
door/Locked/ldoor_darkgreen2.base.111.png
|
|
door/Locked/ldoor_green1.base.111.png
|
|
door/Locked/ldoor_green2.base.111.png
|
|
door/Locked/ldoor_magenta1.base.111.png
|
|
door/Locked/ldoor_magenta2.base.111.png
|
|
door/Locked/ldoor_red1.base.111.png
|
|
door/Locked/ldoor_red2.base.111.png
|
|
door/Locked/ldoor_darkgray1.arc
|
|
door/Locked/ldoor_darkgray2.arc
|
|
door/Locked/ldoor_darkgreen1.arc
|
|
door/Locked/ldoor_darkgreen2.arc
|
|
door/Locked/ldoor_green1.arc
|
|
door/Locked/ldoor_green2.arc
|
|
door/Locked/ldoor_magenta1.arc
|
|
door/Locked/ldoor_magenta2.arc
|
|
door/Locked/ldoor_red1.arc
|
|
door/Locked/ldoor_red2.arc
|
|
Rick Tanner 2016-10-29
|
|
|
|
New face for bird_generator.
|
|
Moved old image to the classic imageset.
|
|
monster/animal/bird_gen.base.111.png
|
|
monster/animal/bird_gen.clsc.111.png
|
|
Daniel Hawkins 2015-05-22
|
|
|
|
Adjust the leather strip image to look like a skilled artisan cut the strip
|
|
instead of a sugar-buzzed kindergartener. In other words, I straightened the edges
|
|
of the leather strip.
|
|
misc/leather_strips.base.111.png
|
|
Daniel Hawkins 2016-05-18
|
|
|
|
Give the tile floors an in-game name that lacks underscores.
|
|
floor/tile.arc
|
|
floor/tile_tan.arc
|
|
floor/tile_white.arc
|
|
Daniel Hawkins 2016-05-18
|
|
|
|
Give the dcross and fcross floors a name.
|
|
Unfortunately, I couldn't come up with anything better then "floor"
|
|
floor/dcross-red.arc
|
|
floor/dcross-white.arc
|
|
floor/fcross-blue.arc
|
|
floor/fcross-white.arc
|
|
Daniel Hawkins 2016-05-17
|
|
|
|
Nerf the experience rewarded by reading a book.
|
|
Since the exp could be gained twice per book (identify/read),
|
|
each book was essentially worth upwards of 1000 exp.
|
|
Each book is now worth a little under 600 in the same situation.
|
|
skills/literacy.arc
|
|
Daniel Hawkins 2016-05-17
|
|
|
|
New weapon: dragonclaw dagger.
|
|
Its better than normal daggers, but still not as nice at low level
|
|
as a good iron broadsword.
|
|
weapon/sword/dragonclaw_dagger.arc
|
|
weapon/sword/dragonclaw_dagger.base.111.png
|
|
weapon/sword/dragonclaw_dagger.face
|
|
Daniel Hawkins 2016-05-11
|
|
|
|
Removed duplicate other_arch setting to Cure Disease spell.
|
|
spell/Healing/spell_cure_disease.arc
|
|
Rick Tanner 2016-05-05
|
|
|
|
Make barrels so they can not be picked up by players.
|
|
This addresses Bug #815.
|
|
indoor/barrel.arc
|
|
Rick Tanner 2015-03-30
|
|
|
|
Pixel cleanup on a_helmet.
|
|
Removed unused palette colors when done.
|
|
armour/helmet/a_helmet.base.111.png
|
|
Daniel Hawkins 2015-12-13
|
|
|
|
Removed what appeared to be a leftover mid-word line break hyphen
|
|
in the Guide to Close Combat.
|
|
readable/guide/guide_melee.arc
|
|
Daniel Hawkins 2015-12-01
|
|
|
|
Fixed half-orc player to start with full food bar rather
|
|
than empty one.
|
|
player/race/pl_half_orc.arc
|
|
Daniel Hawkins 2015-11-30
|
|
|
|
New ground type, acid (based on lava archetype but color
|
|
has changed and attacktype changed from fire to acid.)
|
|
ground/acid.arc
|
|
ground/acid.base.11*.png
|
|
ground/acid.face
|
|
ground/permanent_acid.face
|
|
ground/smooth/acid_S.base.11*.png
|
|
Rick Tanner 2015-09-30
|
|
|
|
New fantasy ore type and graphic called silver frost.
|
|
jewel/ores/silver_frost.base.111.png
|
|
jewel/ores/silverfrost.arc
|
|
Rick Tanner 2015-05-31
|
|
|
|
Added "wall" as the names for the mine walls.
|
|
wall/mine/mine1.arc
|
|
wall/mine/mine.arc
|
|
Daniel Hawkins 2015-05-25
|
|
|
|
Added "wall" as the names for the dungeon walls.
|
|
wall/dun/dun.arc
|
|
wall/dun/dungeon.arc
|
|
Daniel Hawkins 2015-05-23
|
|
|
|
Changes to plural names for multi-tile tables to improve consistency between
|
|
singular and plural versions of object names.
|
|
indoor/table_1x2.arc
|
|
indoor/table_2x1.arc
|
|
indoor/table_2x2.arc
|
|
Daniel Hawkins (SilverNexus) 2015-05-22
|
|
|
|
Naming change to plural name for tentacle's hook to indicate the hooks
|
|
came from multiple tentacles, not just a single tentacle.
|
|
"tentacle's" became "tentacles'"
|
|
monster/misc/tentacle/tentaclehook.arc
|
|
Daniel Hawkins (SilverNexus) 2015-05-22
|
|
|
|
Naming and hyphenation changes to Imperial Bank Notes
|
|
readable/imperial.arc
|
|
readable/imperial10.arc
|
|
readable/imperial100.arc
|
|
Daniel Hawkins (SilverNexus) 2015-05-22
|
|
|
|
New graphic and archetype for a Scorn style bank.
|
|
shop/bank_scorn.base.x11.png
|
|
shop/bank_scorn.face
|
|
shop/bank_scorn.arc
|
|
RJT 2015-02-21
|
|
|
|
New graphic face for no_magic floor tile, less pixelated.
|
|
floor/no_magic.base.111.png
|
|
RJT 2015-01-07
|
|
|
|
Added trollhide, which was missing from my August commits.
|
|
Uncommented ryo_saeba's fix from me forgetting it in the first place.
|
|
flesh/generic/hide_troll.arc
|
|
flesh/generic/hide_troll.base.111.png
|
|
flesh/generic/hide_troll.face
|
|
monster/troll/Troll/troll.trs
|
|
SilverNexus 2014-09-29
|
|
|
|
Added names for random_items archetypes.
|
|
random/randomArti.arc
|
|
random/randomBow.arc
|
|
random/randomFood.arc
|
|
random/randomGem.arc
|
|
random/randomMin.arc
|
|
random/randomPlt.arc
|
|
random/randomPoti.arc
|
|
random/randomRead.arc
|
|
random/randomScro.arc
|
|
random/randomShie.arc
|
|
random/randomSpel.arc
|
|
random/randomTali.arc
|
|
random/randomTrea.arc
|
|
random/randomWeal.arc
|
|
random/randomWeap.arc
|
|
random/random_ore.arc
|
|
random/random_tree.arc
|
|
RJT 2014-09-08
|
|
|
|
New graphic and face for random_ore tile, it was using the same
|
|
face as random_mineral before.
|
|
random/randomOre.base.111.png
|
|
random/randomOre.face
|
|
random/random_ore.arc
|
|
RJT 2014-09-04
|
|
|
|
Update graphic faces for random item tiles.
|
|
random/randomArti.base.111.png
|
|
random/randomBow.base.111.png
|
|
random/randomFood.base.111.png
|
|
random/randomGem.base.111.png
|
|
random/randomMin.base.111.png
|
|
random/randomPlt.base.111.png
|
|
random/randomPoti.base.111.png
|
|
random/randomRead.base.111.png
|
|
random/randomScro.base.111.png
|
|
random/randomShie.base.111.png
|
|
random/randomSpel.base.111.png
|
|
random/randomTali.base.111.png
|
|
random/randomTrea.base.111.png
|
|
random/randomWeal.base.111.png
|
|
random/randomWeap.base.111.png
|
|
random/random_tree_green.base.111.png
|
|
RJT 2014-09-04
|
|
|
|
Update shop tiles to use descriptive names instead of just "tiles"
|
|
shop/Floors/shop_alchemy.arc
|
|
shop/Floors/shop_amule.arc
|
|
shop/Floors/shop_armou.arc
|
|
shop/Floors/shop_books.arc
|
|
shop/Floors/shop_empty.arc
|
|
shop/Floors/shop_floor.arc
|
|
shop/Floors/shop_food.arc
|
|
shop/Floors/shop_gems.arc
|
|
shop/Floors/shop_gener.arc
|
|
shop/Floors/shop_light.arc
|
|
shop/Floors/shop_mineral.arc
|
|
shop/Floors/shop_potio.arc
|
|
shop/Floors/shop_random.arc
|
|
shop/Floors/shop_ring.arc
|
|
shop/Floors/shop_scrol.arc
|
|
shop/Floors/shop_speci.arc
|
|
shop/Floors/shop_throw.arc
|
|
shop/Floors/shop_wands.arc
|
|
shop/Floors/shop_weapo.arc
|
|
RJT 2014-09-02
|
|
|
|
Add experimental steel shortsword.
|
|
The intent is to make a full set of steel weaponry,
|
|
but balancing the steel shortsword should give a good
|
|
idea of what to do on the other weapons.
|
|
weapon/sword/steel_ssword_1.arc
|
|
weapon/sword/steel_ssword_1.base.111.png
|
|
SilverNexus 2014-08-26
|
|
|
|
Finally add my leather developments from earlier.
|
|
Adjusted tanning bench to be able to hold behemoth's hide
|
|
misc/Container/tanbench.arc
|
|
misc/leather.arc
|
|
misc/leather.base.111.png
|
|
misc/leather.face
|
|
misc/leather_black.arc
|
|
misc/leather_black.base.111.png
|
|
misc/leather_white.arc
|
|
misc/leather_white.base.111.png
|
|
misc/leather_strips.arc
|
|
misc/leather_strips.base.111.png
|
|
monster/troll/Troll/troll.arc
|
|
monster/troll/Troll/troll.trs
|
|
SilverNexus 2014-08-26
|
|
|
|
Added new floor archetype for random items in shops.
|
|
New face also makes it more apparent in the map editor that
|
|
random items will appear on that tile.
|
|
shop/Floors/shop_random.arc
|
|
shop/Floors/shop_random.base.111.png
|
|
shop/Floors/shop_random.face
|
|
RJT 2014-08-22
|
|
|
|
Tweak and balance food items.
|
|
food/*
|
|
Kevin Zheng 2014-08-03
|
|
|
|
Hyphenate names for better clarity. Before, two two-handed
|
|
swords in your inventory would read "two two handed swords".
|
|
arch/trunk/weapon/sword/nineringsword.arc
|
|
arch/trunk/weapon/sword/sword_3.arc
|
|
arch/trunk/weapon/sword/vlongsword.arc
|
|
SilverNexus 2014-06-13
|
|
|
|
Added brass bar for use with future smithery recipes.
|
|
arch/trunk/jewel/bars/brassbar.arc
|
|
arch/trunk/jewel/bars/brassbar.base.111.png
|
|
arch/trunk/jewel/bars/brassbar.face
|
|
SilverNexus 2014-05-27
|
|
|
|
Rename ores and remove those that are redundant.
|
|
jewel/*
|
|
Kevin Zheng 2014-05-23
|
|
|
|
More naming fixes.
|
|
ground/falls.arc
|
|
ground/new/fernsdense.arc
|
|
ground/new/fernssparse.arc
|
|
ground/new/forestsparse.arc
|
|
ground/Wood/treed_hills.arc
|
|
misc/statue2.arc
|
|
SilverNexus 2014-05-21
|
|
|
|
Fix name for shallow_sea.
|
|
ground/shallow_sea.arc
|
|
SilverNexus 2014-05-21
|
|
|
|
Retire splitter.pl, as it splits images into 24x24 xpm
|
|
files, neither of which are correct anymore.
|
|
dev/splitter.pl
|
|
SilverNexus 2014-05-19
|
|
|
|
Redesigned the wild pyromaniac face (based off madman face)
|
|
monster/humanoid/pyromaniac.base.111.png
|
|
monster/humanoid/pyromaniac.base.112.png
|
|
monster/humanoid/pyromaniac.base.113.png
|
|
monster/humanoid/pyromaniac.base.114.png
|
|
SilverNexus 2014-05-06
|
|
|
|
Fix name for flying ant arch (was fly_ant)
|
|
monster/insect/ant/fly_ant.arc
|
|
SilverNexus 2014-05-06
|
|
|
|
2014-04-20 Kevin Zheng
|
|
* spell/Ability/abil_burning_hands.arc: Rename to "breath flame".
|
|
* spell/Ability/ability_dragonbreath.arc: Rename to "breath fire".
|
|
|
|
==============================================================================
|
|
Changes for 1.71.0
|
|
==============================================================================
|
|
Change Wraith to wraith in the Player archetype, so it shows up consistently
|
|
in the character creation dialoge.
|
|
player/race/wraithp.arc
|
|
RJT 2014-02-19
|
|
|
|
Cleaned up stray pixels in wall borders to make them look smoother.
|
|
construct/town/t_house2.base.x11.png
|
|
RJT 2014-02-19
|
|
|
|
Commented out the x and y default attributes on map arch.
|
|
They were being added to the x and y values when the arch was placed
|
|
on a map and can cause segfaults by placing the map arch off the map.
|
|
system/map.arc
|
|
SilverNexus 2013-12-03
|
|
|
|
Pixel cleanup on the map arch face.
|
|
system/map.base.111.png
|
|
SilverNexus 2013-12-03
|
|
|
|
Ripened and shaded pear, making it follow perspective guidlines.
|
|
Moved old image to classic imageset.
|
|
food/pear.base.111.png
|
|
food/pear.clsc.111.png
|
|
SilverNexus 2013-12-03
|
|
|
|
Added back facing for beholder. Added placeholder images
|
|
to classic imageset. Changed default facing to 151.
|
|
monster/beholder/beholder.base.111.png
|
|
monster/beholder/beholder.clsc.111.png
|
|
monster/beholder/beholder.base.112.png
|
|
monster/beholder/beholder.clsc.112.png
|
|
monster/beholder/beholder.base.113.png
|
|
monster/beholder/beholder.clsc.113.png
|
|
monster/beholder/beholder.base.114.png
|
|
monster/beholder/beholder.clsc.114.png
|
|
monster/beholder/beholder.base.151.png
|
|
monster/beholder/beholder.clsc.151.png
|
|
monster/beholder/beholder.base.152.png
|
|
monster/beholder/beholder.clsc.152.png
|
|
monster/beholder/beholder.base.153.png
|
|
monster/beholder/beholder.clsc.153.png
|
|
monster/beholder/beholder.base.154.png
|
|
monster/beholder/beholder.clsc.154.png
|
|
monster/beholder/beholder.face
|
|
monster/beholder/beholder.arc
|
|
SilverNexus 2013-12-02
|
|
|
|
Added image for empty popcorn bag to classic imageset.
|
|
potion/bag_empty.clsc.111.png
|
|
SilverNexus 2013-12-02
|
|
|
|
New images for helmet of xrays.
|
|
Moved old images to classic image set.
|
|
armour/helmet/helmetxray.base.111.png
|
|
armour/helmet/helmetxray.base.112.png
|
|
armour/helmet/helmetxray.clsc.111.png
|
|
armour/helmet/helmetxray.clsc.112.png
|
|
SilverNexus 2013-11-07
|
|
|
|
New images for small and large gold nuggets
|
|
Moved old images to the classic image set
|
|
jewel/nugget_sma.base.111.png
|
|
jewel/nugget_sma.clsc.111.png
|
|
jewel/nugget_lar.base.111.png
|
|
jewel/nugget_lar.clsc.111.png
|
|
SilverNexus 2013-10-27
|
|
|
|
New scale for chaos dragons: black dragon scale
|
|
Includes a black dragon mail to use the scales with
|
|
Chaos Wyverns and Dragons now drop black dragon scales
|
|
armour/mail/blackdragonmail.base.111.png
|
|
armour/mail/blackdragonmail.face
|
|
armour/mail/dragonmail.arc
|
|
flesh/dragon/dragon_black_scale.base.111.png
|
|
flesh/dragon/dragon_black_scale.face
|
|
flesh/dragon/dragon_sca.arc
|
|
monster/dragon/Cwyvern.trs
|
|
monster/dragon/Chaos_Dra/chaos_dragon.trs
|
|
monster/dragon/dragon.trs
|
|
shop/crea_dra_m.arc
|
|
SilverNexus 2013-07-08
|
|
|
|
New images and archetypes for Draughts
|
|
misc/draughts/draught_red.arc
|
|
misc/draughts/r-draughts.base.111.png
|
|
misc/draughts/b-draughts.base.111.png
|
|
misc/draughts/draught_black.arc
|
|
misc/draughts/r-king-draughts.base.111.png
|
|
misc/draughts/b-king-draughts.base.111.png
|
|
misc/draughts/draught_red_king.arc
|
|
misc/draughts/draught_black_king.arc
|
|
RJT 2013-04-02
|
|
|
|
New graphic and archetype for Draughts House
|
|
construct/house/draughts_house.arc
|
|
construct/house/draughts_house.base.x11.png
|
|
RJT 2013-04-02
|
|
|
|
Redesigned holy shield face graphic, making it bigger and
|
|
lit in perspective. Moved old image to the classic set.
|
|
armour/shield/holyshield.base.111.png
|
|
armour/shield/holyshield.clsc.111.png
|
|
SilverNexus 2013-02-25
|
|
|
|
Redesigned the river graphics to match the lake design.
|
|
Moved old images to classic image set.
|
|
river/branch_125.base.111.png
|
|
river/branch_125.clsc.111.png
|
|
river/branch_125.base.211.png
|
|
river/branch_125.clsc.211.png
|
|
river/branch_135.base.111.png
|
|
river/branch_135.clsc.111.png
|
|
river/branch_137.base.111.png
|
|
river/branch_137.clsc.111.png
|
|
river/branch_145.base.111.png
|
|
river/branch_145.clsc.111.png
|
|
river/branch_145.base.211.png
|
|
river/branch_145.clsc.211.png
|
|
river/branch_156.base.111.png
|
|
river/branch_156.clsc.111.png
|
|
river/branch_156.base.211.png
|
|
river/branch_156.clsc.211.png
|
|
river/branch_157.base.111.png
|
|
river/branch_157.clsc.111.png
|
|
river/branch_158.base.111.png
|
|
river/branch_158.clsc.111.png
|
|
river/branch_158.base.211.png
|
|
river/branch_158.clsc.211.png
|
|
river/branch_237.base.111.png
|
|
river/branch_237.clsc.111.png
|
|
river/branch_237.base.211.png
|
|
river/branch_237.clsc.211.png
|
|
river/branch_347.base.111.png
|
|
river/branch_347.clsc.111.png
|
|
river/branch_347.base.211.png
|
|
river/branch_347.clsc.211.png
|
|
river/branch_357.base.111.png
|
|
river/branch_357.clsc.111.png
|
|
river/branch_367.base.111.png
|
|
river/branch_367.clsc.111.png
|
|
river/branch_367.base.211.png
|
|
river/branch_367.clsc.211.png
|
|
river/branch_378.base.111.png
|
|
river/branch_378.clsc.111.png
|
|
river/branch_378.base.211.png
|
|
river/branch_378.clsc.211.png
|
|
river/bridge_15.base.111.png
|
|
river/bridge_15.clsc.111.png
|
|
river/bridge_37.base.111.png
|
|
river/bridge_37.clsc.111.png
|
|
river/ford_ns.base.111.png
|
|
river/ford_ns.clsc.111.png
|
|
river/ford_we.base.111.png
|
|
river/ford_we.clsc.111.png
|
|
river/river_14.base.111.png
|
|
river/river_14.clsc.111.png
|
|
river/river_15.base.111.png
|
|
river/river_15.clsc.111.png
|
|
river/river_16.base.111.png
|
|
river/river_16.clsc.111.png
|
|
river/river_25.base.111.png
|
|
river/river_25.clsc.111.png
|
|
river/river_26.base.111.png
|
|
river/river_26.clsc.111.png
|
|
river/river_26.base.211.png
|
|
river/river_26.clsc.211.png
|
|
river/river_26.base.311.png
|
|
river/river_26.clsc.311.png
|
|
river/river_27.base.111.png
|
|
river/river_27.clsc.111.png
|
|
river/river_36.base.111.png
|
|
river/river_36.clsc.111.png
|
|
river/river_37.base.111.png
|
|
river/river_37.clsc.111.png
|
|
river/river_38.base.111.png
|
|
river/river_38.clsc.111.png
|
|
river/river_47.base.111.png
|
|
river/river_47.clsc.111.png
|
|
river/river_48.base.111.png
|
|
river/river_48.clsc.111.png
|
|
river/river_48.base.211.png
|
|
river/river_48.clsc.211.png
|
|
river/river_48.base.311.png
|
|
river/river_48.clsc.311.png
|
|
river/river_58.base.111.png
|
|
river/river_58.clsc.111.png
|
|
SilverNexus 2012-12-17
|
|
|
|
Removed outlines around planes in lamp post image.
|
|
misc/lampost.base.111.png
|
|
SilverNexus 2012-11-29
|
|
|
|
Minor touch-up on some stores.
|
|
shop/store_alch.base.x11.png
|
|
shop/store_armo.base.x11.png
|
|
shop/store_bow.base.x11.png
|
|
SilverNexus 2012-11-19
|
|
|
|
Recolored air elemental image to create new dust elemental image.
|
|
Moved old images to classic image set.
|
|
monster/elemental/elem_dust.base.111.png
|
|
monster/elemental/elem_dust.base.112.png
|
|
monster/elemental/elem_dust.clsc.111.png
|
|
monster/elemental/elem_dust.clsc.112.png
|
|
SilverNexus 2012-11-29
|
|
|
|
Redesigned the wine glass faces to be in perspective.
|
|
Moved old images to the classic image set.
|
|
food/w_glass.base.111.png
|
|
food/w_glass_empty.base.111.png
|
|
food_w_glass.clsc.111.png
|
|
food/w_glass_empty.clsc.111.png
|
|
SilverNexus 2012-11-29
|
|
|
|
Used warrior class image to fix perspective on several nonplayer warrior humanoids.
|
|
Moved old images to the classic image set.
|
|
monster/humanoid/Class/Warrior/warrior.face
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.111.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.112.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.131.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.132.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.151.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.152.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.171.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.base.172.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.111.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.112.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.131.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.132.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.151.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.152.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.171.png
|
|
monster/humanoid/Class/Warrior/warrior_green.base.172.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.111.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.112.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.131.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.132.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.151.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.152.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.171.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.base.172.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.111.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.112.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.131.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.132.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.151.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.152.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.171.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.base.172.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.111.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.112.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.131.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.132.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.151.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.152.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.171.png
|
|
monster/humanoid/Class/Warrior/warrior_red.base.172.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.111.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.112.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.131.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.132.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.151.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.152.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.171.png
|
|
monster/humanoid/Class/Warrior/warrior_blue.clsc.172.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.111.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.112.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.131.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.132.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.151.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.152.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.171.png
|
|
monster/humanoid/Class/Warrior/warrior_grey.clsc.172.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.111.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.112.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.131.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.132.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.151.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.152.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.171.png
|
|
monster/humanoid/Class/Warrior/warrior_red.clsc.172.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.111.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.112.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.131.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.132.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.151.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.152.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.171.png
|
|
monster/humanoid/Class/Warrior/warrior_green.clsc.172.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.111.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.112.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.131.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.132.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.151.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.152.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.171.png
|
|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.172.png
|
|
SilverNexus 2012-11-28
|
|
|
|
Added seperate face for rune of icestorm. Changed rune of icestorm
|
|
and rune of large icestorm to use the new image.
|
|
spell/Rune/rune_frost.arc
|
|
spell/Rune/rune_icestorm.base.111.png
|
|
spell/Rune/rune_icestorm.face
|
|
spell/Rune/rune_large_icestorm.face
|
|
SilverNexus 2012-11-28
|
|
|
|
Redesigned coffee cups (full & empty) to be in perspective.
|
|
Moved old images to the classic image set
|
|
food/coffee.base.111.png
|
|
food/coffee_empty.base.111.png
|
|
food/coffee.clsc.111.png
|
|
food/coffee_empty.clsc.111.png
|
|
SilverNexus 2012-11-28
|
|
|
|
Darkened skull images for Evil Master Bonehead images.
|
|
Moved old images to classic image set.
|
|
monster/demon/bone_head.base.111.png
|
|
monster/demon/bone_head.base.112.png
|
|
monster/demon/bone_head.base.113.png
|
|
monster/demon/bone_head.clsc.111.png
|
|
monster/demon/bone_head.clsc.112.png
|
|
monster/demon/bone_head.clsc.113.png
|
|
SilverNexus 2012-11-27
|
|
|
|
Used fire elemental image to make black fire elemental image in perspective.
|
|
Moved old image to classic image set.
|
|
monster/elemental/elem_fire_black.base.111.png
|
|
monster/elemental/elem_fire_black.base.112.png
|
|
monster/elemental/elem_fire_black.clsc.111.png
|
|
monster/elemental/elem_fire_black.clsc.112.png
|
|
SilverNexus 2012-11-27
|
|
|
|
Redesigned the cheeseburger face graphic to be in
|
|
perspective. Moved the old image to the classic image set.
|
|
food/ch_burger.base.111.png
|
|
food/ch_burger.clsc.111.png
|
|
SilverNexus 2012-11-26
|
|
|
|
Redesigned the smallt_green image to be in perspective.
|
|
Moved the old classic smalltroll image to the smallt_green
|
|
image and recolored the smalltroll classic image to red
|
|
for the classic smalltroll faceset.
|
|
monsters/troll/smallt_green.base.111.png
|
|
monsters/troll/smallt_green.base.112.png
|
|
monsters/troll/smallt_green.clsc.111.png
|
|
monsters/troll/smallt_green.clsc.112.png
|
|
monsters/troll/smalltroll.clsc.111.png
|
|
monsters/troll/smalltroll.clsc.112.png
|
|
SilverNexus 2012-11-17
|
|
|
|
Redesigned the face for Dave. Also added a back facing.
|
|
Changed the dave.arc file to have the .151 image (facing
|
|
forward) as the starting image. Added classic images for
|
|
the new facing, as well.
|
|
monsters/undead/dave.arc
|
|
monsters/undead/dave.face
|
|
monsters/undead/dave.base.111.png
|
|
monsters/undead/dave.base.112.png
|
|
monsters/undead/dave.base.113.png
|
|
monsters/undead/dave.base.151.png
|
|
monsters/undead/dave.base.152.png
|
|
monsters/undead/dave.base.153.png
|
|
monsters/undead/dave.clsc.151.png
|
|
monsters/undead/dave.clsc.152.png
|
|
monsters/undead/dave.clsc.153.png
|
|
SilverNexus 2012-11-17
|
|
|
|
Redesigned speed boots to be in perspective
|
|
armour/boots/speedboots.base.111.png
|
|
armour/boots/speedboots.base.112.png
|
|
armour/boots/speedboots.base.113.png
|
|
SilverNexus 2012-11-16
|
|
|
|
Redesigned giant generator to be in perspective.
|
|
monsters/giant/giant_gen.base.111.png
|
|
SilverNexus 2012-11-16
|
|
|
|
Altered the true lead and fixed mercury graphics to be in perspective.
|
|
Moved the old images to the classic image set.
|
|
inorganic/fix_mercury.base.111.png
|
|
inorganic/fix_mercury.base.111.png
|
|
inorganic/true_lead.base.111.png
|
|
inorganic/fix_mercury.clsc.111.png
|
|
inorganic/fix_mercury.clsc.111.png
|
|
inorganic/true_lead.clsc.111.png
|
|
SilverNexus 2012-11-12
|
|
|
|
Added name attribute to gargoyle to correct spelling.
|
|
monsters/misc/gargoyle.arc
|
|
SilverNexus 2012-11-11
|
|
|
|
Recolored the dragon image to make a worthless dragon
|
|
image set that is in perspective. Also copied the xx2
|
|
classic extensions and renamed the copy to xx4, since
|
|
the base image now has four frames of animation.
|
|
monster/dragon/WDragon/worthless_dragon.base.x31.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x32.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x33.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x34.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x71.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x72.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x73.png
|
|
monster/dragon/WDragon/worthless_dragon.base.x74.png
|
|
monster/dragon/WDragon/worthless_dragon.clsc.x34.png
|
|
monster/dragon/WDragon/worthless_dragon.clsc.x74.png
|
|
monster/dragon/WDragon/worthless_dragon.face
|
|
SilverNexus 2012-11-09
|
|
|
|
Redesigned the bag_popcorn archetype to put it
|
|
in perspecitve. Also added a bag_empty archetype
|
|
for when the popcorn is consumed.
|
|
food/bag_popcorn.base.111.png
|
|
food/bag_empty.face
|
|
food/bag_popcorn.arc
|
|
food/bag_empty.base.111.png
|
|
potion/emptybottles.arc
|
|
SilverNexus 2012-11-10
|
|
|
|
Redesigned my own redesigned nondirectional sign,
|
|
keeping borders more even on all four side. Instead
|
|
of a third line of text, the text is expanded in a
|
|
fashion similar to that of the directional signs.
|
|
readable/sign.base.111.png
|
|
SilverNexus 2012-11-08
|
|
|
|
Animated first facing for goblin leader.
|
|
Added three facings for the goblin leader image set.
|
|
Changed starting image to match correct facing.
|
|
monsters/goblin/goblin_leader_arc.arc
|
|
monsters/goblin/goblin_leader_arc.face
|
|
monsters/goblin/goblin_leader.face
|
|
monsters/goblin/goblin_leader.base.111.png
|
|
monsters/goblin/goblin_leader.base.112.png
|
|
monsters/goblin/goblin_leader.base.131.png
|
|
monsters/goblin/goblin_leader.base.132.png
|
|
monsters/goblin/goblin_leader.base.151.png
|
|
monsters/goblin/goblin_leader.base.152.png
|
|
monsters/goblin/goblin_leader.base.171.png
|
|
monsters/goblin/goblin_leader.base.172.png
|
|
SilverNexus 2012-11-7
|
|
|
|
Removed solid black line around sign images. They look much more detailed without
|
|
the line, despite being the exact same size. Also resized text to compensate
|
|
for extra space on the signs.
|
|
readable/sign_e.base.111.png
|
|
readable/sign_w.base.111.png
|
|
readable/sign.base.111.png
|
|
SilverNexus 2012-11-04
|
|
|
|
Redesigned ogre generator face graphic, putting it in perspective with the game view.
|
|
monster/goblin/ogre_gen.base.111.png
|
|
SilverNexus 2012-10-25
|
|
|
|
Additional new graphic and archetype for Dragon Guild. Based on existing guild
|
|
graphics but with a sign or banner on the front.
|
|
construct/town/dragon_guild2.arc
|
|
construct/town/dragon_guild2.base.x11.png
|
|
RJT 2012-09-23
|
|
|
|
New graphic and archetype for Dragon Guild. Based on existing guild graphics
|
|
but with a sign or banner on the front.
|
|
construct/town/dragon_guild.arc
|
|
construct/town/dragon_guild.base.x11.png
|
|
RJT 2012-09-21
|
|
|
|
New Graphic and archetype for West Guild building and West Guild Storage building.
|
|
Based on existing guild graphics but with a sign or banner on the front.
|
|
construct/town/guild2storage_west.base.x11.png
|
|
construct/town/guild2storage_west.arc
|
|
construct/town/guild2_west.arc
|
|
construct/town/guild2_west.base.x11.png
|
|
RJT 2012-09-19
|
|
|
|
New graphic and archetype for Northwest Guild sorage building. Based on existing
|
|
guild graphic but with a sign or banner on the front.
|
|
construct/town/guild2storage_northwest.base.x11.png
|
|
construct/town/guild2storage_northwest.arc
|
|
RJT 2012-09-015
|
|
|
|
New graphic and archetype for Northwest Guild building. Based on existing
|
|
guild graphic but with a sign or banner on the front.
|
|
construct/town/guild2_northwest.base.x11.png
|
|
construct/town/guild2_northwest.arc
|
|
RJT 2012-09-14
|
|
|
|
New graphic and archetype for Fantasy Guild Storage building. Based on existing
|
|
guild graphics but with three dormers and a sign or banner on the front.
|
|
construct/town/guild2storage_fant.arc
|
|
construct/town/guild2storage_fant.base.x11.png
|
|
RJT 2012-09-12
|
|
|
|
New graphic and archetype for Fantasy Guild building. Based on the original fantasy
|
|
guild graphic but with new roof color and a sign or banner on the front.
|
|
construct/town/guild2_fant.arc
|
|
construct/town/guild2_fant.base.x11.png
|
|
RJT 2012-09-11
|
|
|
|
New graphic and archetype for Guild Storage building. Based on existing guild
|
|
graphics but with three dormers and a sign or banner on the front.
|
|
construct/town/guild2storage.base.x11.png
|
|
construct/town/guild2storage.arc
|
|
RJT 2012-09-10
|
|
|
|
New graphic and archetype for a Guild building. Based on the original guild graphic
|
|
but with new roof color and a sign or banner on the front.
|
|
construct/town/guild2.arc
|
|
construct/town/guild2.base.x11.png
|
|
RJT 2012-09-08
|
|
|
|
Pixel color clean up on various Afloor graphics.
|
|
floor/Afloor/ahole_blue.base.171.png
|
|
floor/Afloor/afloor.base.131.png
|
|
floor/Afloor/afloor_magenta.base.171.png
|
|
floor/Afloor/ahole_magenta.base.131.png
|
|
floor/Afloor/afloor.base.171.png
|
|
floor/Afloor/ahole.base.131.png
|
|
floor/Afloor/ahole_magenta.base.171.png
|
|
floor/Afloor/ahole.base.171.png
|
|
floor/Afloor/afloor_blue.base.171.png
|
|
floor/Afloor/ahole_blue.base.131.png
|
|
RJT 2012-09-08
|
|
|
|
Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge
|
|
archetype.
|
|
floor/woodlargevertical.arc
|
|
floor/woodlargevertical.base.111.png
|
|
Deleted:
|
|
floor/woodlarge-vertical.arc
|
|
floor/woodlarge-vertical.base.111.png
|
|
floor/woodlarge-vertical.face
|
|
RJT 2012-09-07
|
|
|
|
New woodfloor tile running in vertical pattern, based on woodfloor.arc
|
|
floor/woodfloorvert.base.111.png
|
|
floor/woodfloorvert.arc
|
|
RJT 2012-09-05
|
|
|
|
New woodfloor tile running in vertical pattern, based on woodlarge.arc
|
|
floor/woodlarge-vertical.arc
|
|
floor/woodlarge-vertical.base.111.png
|
|
floor/woodlarge-vertical.face
|
|
RJT 2012-09-04
|
|
|
|
Enable players to generate sound effects.
|
|
Andreas Kirschbaum 2012-06-19
|
|
|
|
Add grey background around the BANK letters to the West Bank graphic for
|
|
easier reading.
|
|
shop/bank_west.base.x11.png
|
|
RJT 2012-05-20
|
|
|
|
Pixel touch up and colourize the sign outside the General Store, West.
|
|
shop/store_gene_west.base.x11.png
|
|
RJT 2012-05-16
|
|
|
|
Colourize the sign outside of the General Store.
|
|
shop/store_gene.base.x11.png
|
|
RJT 2012-05-13
|
|
|
|
Adjust (increase) width of hedge wall sections to align or match other sections.
|
|
wall/hedge/hedge_1.base.111.png
|
|
wall/hedge/hedge_9.base.111.png
|
|
wall/hedge/hedge_4.base.111.png
|
|
RJT 2012-05-13
|
|
|
|
Adjust width of hedge on three sections by removing one column of green on the
|
|
left side.
|
|
wall/hedge/hedge_1.base.111.png
|
|
wall/hedge/hedge_5.base.111.png
|
|
wall/hedge/hedge_4.base.111.png
|
|
RJT 2012-05-12
|
|
|
|
Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed
|
|
(was gray scale) images. Now they appear with transparent backgrounds in the
|
|
map editor and are in the same format as the other images.
|
|
wall/cwall/cwall_marble.base.111.png
|
|
wall/cwall/cwall_graymarble.base.111.png
|
|
RJT 2012-05-12
|
|
|
|
Very minor pixel touch up and color replacement on the sign to Fantasy
|
|
Store graphic.
|
|
shop/store_gene_fant.base.x11.png
|
|
RJT 2012-05-10
|
|
|
|
Modify Alchemy Store graphic so it looks more different then the Armour Store.
|
|
shop/store_alch.base.x11.png
|
|
RJT 2012-05-10
|
|
|
|
Very minor pixel touch up to all cult churches - completed a row of shingles
|
|
next to the steeple.
|
|
construct/temple/gorokh_church.base.x11.png
|
|
construct/temple/gnarg_church.base.x11.png
|
|
construct/temple/devourers_church.base.x11.png
|
|
construct/temple/sorig_church.base.x11.png
|
|
construct/temple/valkyrie_church.base.x11.png
|
|
construct/temple/lythander_church.base.x11.png
|
|
construct/temple/gaea_church.base.x11.png
|
|
construct/temple/ruggilli_church.base.x11.png
|
|
construct/temple/valriel_church.base.x11.png
|
|
construct/temple/ixalovh_church.base.x11.png
|
|
construct/temple/mostrai_church.base.x11.png
|
|
RJT 2012-05-10
|
|
|
|
Very minor pixel touch up to Fantasy Church graphic.
|
|
construct/town/church_fant.base.x11.png
|
|
RJT 2012-05-10
|
|
|
|
Made doors larger and more evenly sized on the base Church graphic.
|
|
construct/town/church.base.x11.png
|
|
RJT 2012-05-09
|
|
|
|
Minor color clean-up and pixel tweaks on the front door and windows to
|
|
Symmetrical Keep graphic.
|
|
construct/keep/keep_sym.base.111.png
|
|
RJT 2012-05-09S
|
|
|
|
Made doors larger and more evenly sized on the Church of Valkyrie.
|
|
construct/temple/valkyrie_church.base.x11.png
|
|
RJT 2012-05-07
|
|
|
|
Made doors larger and more evenly sized on the Church of Sorig.
|
|
construct/temple/sorig_church.base.x11.png
|
|
RJT 2012-05-07
|
|
|
|
Made doors larger and more evenly sized on the Church of Ruggilli.
|
|
construct/temple/ruggilli_church.base.x11.png
|
|
RJT 2012-05-07
|
|
|
|
Made doors larger and more evenly sized on the Church of Mostrai.
|
|
construct/temple/mostrai_church.base.x11.png
|
|
RJT 2012-05-06
|
|
|
|
Made doors larger and more evenly sized on the Church of Lythander.
|
|
construct/temple/lythander_church.base.x11.png
|
|
RJT 2012-05-06
|
|
|
|
Made doors larger and more evenly sized on the Church of Ixalovh.
|
|
construct/temple/ixalovh_church.base.x11.png
|
|
RJT 2012-05-06
|
|
|
|
Made doors larger and more evenly sized on the Church of Gorokh.
|
|
construct/temple/gorokh_church.base.x11.png
|
|
RJT 2011-05-06
|
|
|
|
Made doors larger and more evenly sized on the Church of Gnarg.
|
|
construct/temple/gnarg_church.base.x11.png
|
|
RJT 2012-05-06
|
|
|
|
Made doors larger and more evenly sized on the Church of Gaea.
|
|
construct/temple/gaea_church.base.x11.png
|
|
RJT 2012-05-06
|
|
|
|
Made doors larger and more evenly sized on the Church of Valriel.
|
|
construct/temple/valriel_church.base.x11.png
|
|
RJT 2012-05-05
|
|
|
|
Made doors larger and more evenly sized on the Church of Devourers.
|
|
construct/temple/devourers_church.base.x11.png
|
|
RJT 2012-05-05
|
|
|
|
New graphic and archetype, Church of Valkyrie.
|
|
construct/temple/valkyrie_church.base.x11.png
|
|
construct/temple/valkyrie_church.arc
|
|
RJT 2012-05-03
|
|
|
|
New graphic and archetype, Church of Mostrai.
|
|
construct/temple/mostrai_church.base.x11.png
|
|
construct/temple/mostrai_church.arc
|
|
RJT 2012-05-03
|
|
|
|
New graphic and archetype, Church of Ruggilli.
|
|
construct/temple/ruggilli_church.base.x11.png
|
|
construct/temple/ruggilli_church.arc
|
|
RJT 2012-05-03
|
|
|
|
New graphic and archetype, Church of Gnarg.
|
|
construct/temple/gnarg_church.base.x11.png
|
|
construct/temple/gnarg_church.arc
|
|
RJT 2012-05-02
|
|
|
|
New graphic and archetype, Church of Devourers.
|
|
construct/temple/devourers_church.base.x11.png
|
|
construct/temple/devourers_church.arc
|
|
RJT 2012-05-02
|
|
|
|
New graphic and archetype, Church of Lythander.
|
|
construct/temple/lythander_church.base.x11.png
|
|
construct/temple/lythander_church.arc
|
|
RJT 2012-05-01
|
|
|
|
New graphic and archetype, Church of Gaea.
|
|
construct/temple/gaea_church.base.x11.png
|
|
construct/temple/gaea_church.arc
|
|
RJT 2012-05-01
|
|
|
|
New graphic and archetype, Church of Sorig.
|
|
construct/temple/sorig_church.base.x11.png
|
|
construct/temple/sorig_church.arc
|
|
RJT 2012-04-30
|
|
|
|
New graphic and archetype, Cathedral of Sorig.
|
|
construct/temple/sorig_cathedral.base.x11.png
|
|
construct/temple/sorig_cathedral.arc
|
|
RJT 2012-04-29
|
|
|
|
New graphic and archetype, Church of Ixalovh.
|
|
construct/temple/ixalovh_church.base.x11.png
|
|
construct/temple/ixalovh_church.arc
|
|
RJT 2012-04-28
|
|
|
|
New graphic and archetype, Church of Gorokh.
|
|
construct/temple/gorokh_church.base.x11.png
|
|
construct/temple/gorokh_church.arc
|
|
RJT 2012-04-28
|
|
|
|
New graphic and archetype, Church of Valriel.
|
|
construct/temple/valriel_church.base.x11.png
|
|
construct/temple/valriel_church.arc
|
|
RJT 2012-04-28
|
|
|
|
Update and fix broken and incomplete archetype files
|
|
for the recently added Cathedrals.
|
|
construct/temple/ixalovh_cathedral.arc
|
|
construct/temple/mostrai_cathedral.arc
|
|
construct/temple/gaea_cathedral.arc
|
|
construct/temple/gnarg_cathedral.arc
|
|
construct/temple/devourers_cathedral.arc
|
|
construct/temple/valkyrie_cathedral.arc
|
|
construct/temple/gorokh_cathedral.arc
|
|
construct/temple/lythander_cathedral.arc
|
|
construct/temple/ruggilli_cathedral.arc
|
|
construct/temple/valriel_cathedral.arc
|
|
RJT 2012-04-26
|
|
|
|
New graphic and archetype, Cathedral of Valriel.
|
|
construct/temple/valriel_cathedral.base.x11.png
|
|
construct/temple/valriel_cathedral.arc
|
|
RJT 2012-04-26
|
|
|
|
New graphic and archetype, Cathedral of Valkyrie.
|
|
construct/temple/valkyrie_cathedral.base.x11.png
|
|
construct/temple/valkyrie_cathedral.arc
|
|
RJT 2012-04-25
|
|
|
|
New graphic and archetype, Cathedral of Ruggilli.
|
|
construct/temple/ruggilli_cathedral.base.x11.png
|
|
construct/temple/ruggilli_cathedral.arc
|
|
RJT 2012-04-24
|
|
|
|
New graphic and archetype, Cathedral of Gnarg.
|
|
construct/temple/gnarg_cathedral.base.x11.png
|
|
construct/temple/gnarg_cathedral.arc
|
|
RJT 2012-04-24
|
|
|
|
New graphic and archetype, Cathedral of Devourers.
|
|
construct/temple/devourers_cathedral.base.x11.png
|
|
construct/temple/devourers_cathedral.arc
|
|
RJT 2012-04-24
|
|
|
|
New graphic and archetype, Cathedral of Gaea.
|
|
construct/temple/gaea_cathedral.base.x11.png
|
|
construct/temple/gaea_cathedral.arc
|
|
RJT 2012-04-24
|
|
|
|
New graphic and archetype, Cathedral of Mostrai.
|
|
construct/temple/mostrai_cathedral.base.x11.png
|
|
construct/temple/mostrai_cathedral.arc
|
|
RJT 2012-04-23
|
|
|
|
New graphic and archetype, Cathedral of Lythander.
|
|
construct/temple/lythander_cathedral.base.x11.png
|
|
construct/temple/lythander_cathedral.arc
|
|
RJT 2012-04-23
|
|
|
|
New graphic and archetype, Cathedral of Ixalovh.
|
|
construct/temple/ixalovh_cathedral.base.x11.png
|
|
construct/temple/ixalovh_cathedral.arc
|
|
RJT 2012-04-22
|
|
|
|
New graphic and archetype, Cathedral of Gorokh.
|
|
construct/temple/gorokh_cathedral.base.x11.png
|
|
construct/temple/gorokh_cathedral.arc
|
|
RJT 2012-04-22
|
|
|
|
Very minor pixel clean up in Cathedral graphic.
|
|
construct/temple/cathedral.base.x11.png
|
|
RJT 2012-04-22
|
|
|
|
Pixel and color touch up on the club graphic used for Altar of Gnarg.
|
|
gods/altars/altargnarg.base.111.png
|
|
RJT 2012-04-21
|
|
|
|
New graphic and archetype, Temple of Gnarg.
|
|
construct/temple/gnarg_temple.base.111.png
|
|
construct/temple/gnarg_temple.arc
|
|
RJT 2012-04-21
|
|
|
|
Pixel and color cleanup to the Civic Building graphic.
|
|
construct/town/a_civic.base.x11.png
|
|
RJT 2012-04-21
|
|
|
|
New graphic and archetype, Temple of Valkyrie.
|
|
construct/temple/valkyrie_temple.base.111.png
|
|
construct/temple/valkyrie_temple.arc
|
|
RJT 2012-04-20
|
|
|
|
New graphic and archetype, Temple of Valriel.
|
|
construct/temple/valriel_temple.base.111.png
|
|
construct/temple/valriel_temple.arc
|
|
RJT 2012-04-20
|
|
|
|
New graphic and archetype, Temple of Devourers.
|
|
construct/temple/devourers_temple.base.111.png
|
|
construct/temple/devourers_temple.arc
|
|
RJT 2012-04-20
|
|
|
|
New graphic and archetype, Temple of Ruggilli.
|
|
construct/temple/ruggilli_temple.base.111.png
|
|
construct/temple/ruggilli_temple.arc
|
|
RJT 2012-04-19
|
|
|
|
New graphic and archetype, Temple of Gaea.
|
|
construct/temple/gaea_temple.base.111.png
|
|
construct/temple/gaea_temple.arc
|
|
RJT 2012-04-19
|
|
|
|
New graphic and archetype, Temple of Ixalovh.
|
|
construct/temple/ixalovh_temple.arc
|
|
construct/temple/ixalovh_temple.base.111.png
|
|
RJT 2012-04-17
|
|
|
|
New graphic and archetype, Temple of Gorokh.
|
|
construct/temple/gorokh_temple.base.111.png
|
|
construct/temple/gorokh_temple.arc
|
|
RJT 2012-04-17
|
|
|
|
New graphic and archetype, Temple of Sorig.
|
|
construct/temple/sorig_temple.arc
|
|
construct/temple/sorig_temple.base.111.png
|
|
RJT 2012-04-17
|
|
|
|
Touch up colors to the dome on the Temple1 graphic for better blending.
|
|
construct/temple/temple1.base.x11.png
|
|
RJT 2012-04-17
|
|
|
|
Redesign of the shovel graphic.
|
|
weapon/misc/shovel_1.base.113.png
|
|
weapon/misc/shovel_1.base.114.png
|
|
weapon/misc/shovel_1.base.115.png
|
|
weapon/misc/shovel_1.base.111.png
|
|
weapon/misc/shovel_1.base.112.png
|
|
RJT 2012-04-17
|
|
|
|
Pixel and color clean up for spear graphic.
|
|
weapon/misc/spear.base.111.png
|
|
weapon/misc/spear.base.131.png
|
|
weapon/misc/spear.base.151.png
|
|
weapon/misc/spear.base.171.png
|
|
weapon/misc/spear.base.101.png
|
|
weapon/misc/spear.base.121.png
|
|
weapon/misc/spear.base.141.png
|
|
weapon/misc/spear.base.161.png
|
|
weapon/misc/spear.base.181.png
|
|
RJT 2012-04-16
|
|
|
|
Pixel and color clean up for Large Western house graphic.
|
|
construct/house/house_larg_west.base.x11.png
|
|
RJT 2012-04-07
|
|
|
|
==============================================================================
|
|
Changes for 1.70.0
|
|
==============================================================================
|
|
Consistently rename river archetypes.
|
|
Andreas Kirschbaum 2011-11-05
|
|
|
|
Additional fishing pole graphic and archetype.
|
|
skills/Skill_Tools/fishing_pole2.base.111.png
|
|
skills/Skill_Tools/fishing_pole2.face
|
|
skills/Skill_Tools/fishing_pole2.arc
|
|
RJT 2011-10-20
|
|
|
|
Pixel and color clean up for the wrench (weapon) graphic.
|
|
weapon/other/wrench.base.111.png
|
|
RJT 2011-10-20
|
|
|
|
Pixel and color clean up for the pipe (weapon) graphic.
|
|
weapon/other/pipe.base.111.png
|
|
RJT 2011-10-20
|
|
|
|
Color updates to make the dungeon wall sections the same color.
|
|
(#010101 vs #000000)
|
|
wall/dun/dun_10.base.111.png
|
|
wall/dun/dun_20.base.111.png
|
|
wall/dun/dun_12.base.111.png
|
|
wall/dun/dun_C.base.111.png
|
|
wall/dun/dun_22.base.111.png
|
|
wall/dun/dun_14.base.111.png
|
|
wall/dun/dun_E.base.111.png
|
|
wall/dun/dun_24.base.111.png
|
|
wall/dun/dun_16.base.111.png
|
|
wall/dun/dun_18.base.111.png
|
|
wall/dun/dun_6.base.111.png
|
|
wall/dun/dun_11.base.111.png
|
|
wall/dun/dun_B.base.111.png
|
|
wall/dun/dun_21.base.111.png
|
|
wall/dun/dun_13.base.111.png
|
|
wall/dun/dun_D.base.111.png
|
|
wall/dun/dun_23.base.111.png
|
|
wall/dun/dun_15.base.111.png
|
|
wall/dun/dun_F.base.111.png
|
|
wall/dun/dun_17.base.111.png
|
|
wall/dun/dun_19.base.111.png
|
|
wall/dun/dun_9.base.111.png
|
|
RJT 2011-10-18
|
|
|
|
More new graphics, faces and archetypes for the carved cave wall. They match the
|
|
existing cave wall coloring, and do not stand out like the (black) mine graphics.
|
|
cave_23.base.111.png
|
|
cave_24.base.111.png
|
|
cave_24.face
|
|
cave_24.arc
|
|
cave_23.face
|
|
cave_23.arc
|
|
RJT 2011-10-17
|
|
|
|
New graphics, faces and archetypes for the carved cave wall. They match the
|
|
existing cave wall coloring, and do not stand out like the (black) mine graphics.
|
|
cave_21.base.111.png
|
|
cave_17.base.111.png
|
|
cave_19.base.111.png
|
|
cave_20.base.111.png
|
|
cave_16.base.111.png
|
|
cave_22.base.111.png
|
|
cave_18.base.111.png
|
|
cave_17.arc
|
|
cave_19.arc
|
|
cave_20.arc
|
|
cave_22.arc
|
|
cave_16.arc
|
|
cave_18.arc
|
|
cave_21.arc
|
|
cave_18.face
|
|
cave_21.face
|
|
cave_17.face
|
|
cave_19.face
|
|
cave_20.face
|
|
cave_16.face
|
|
cave_22.face
|
|
RJT 2011-10-16
|
|
|
|
Refactored bench graphics - less pixelation and colors were cleaned up.
|
|
wall/bench/bench_E.base.111.png
|
|
wall/bench/bench_0.base.111.png
|
|
wall/bench/bench_2.base.111.png
|
|
wall/bench/bench_4.base.111.png
|
|
wall/bench/bench_6.base.111.png
|
|
wall/bench/bench_8.base.111.png
|
|
wall/bench/bench_B.base.111.png
|
|
wall/bench/bench_D.base.111.png
|
|
wall/bench/bench_F.base.111.png
|
|
wall/bench/bench_1.base.111.png
|
|
wall/bench/bench_3.base.111.png
|
|
wall/bench/bench_5.base.111.png
|
|
wall/bench/bench_7.base.111.png
|
|
wall/bench/bench_9.base.111.png
|
|
wall/bench/bench_A.base.111.png
|
|
wall/bench/bench_C.base.111.png
|
|
RJT 2011-10-12
|
|
|
|
Refactored holy_word graphics to resolve transparency issue as reported under bug
|
|
ID 3330490 - PNG Transparency.
|
|
spell/Cone/turnundead.base.111.png
|
|
spell/Cone/turnundead.base.112.png
|
|
spell/Cone/turnundead.base.113.png
|
|
RJT 2011-10-10
|
|
|
|
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses
|
|
so they merge nicer with nearby wall sections.
|
|
wall/cwall-west/westguard_ho_2.base.111.png
|
|
wall/cwall-red/redguard_ho_2.base.111.png
|
|
RJT 2011-09-18
|
|
|
|
Redisgned the roof of RL House 1 (rl_house1) graphic.
|
|
construct/town/rl_house1.base.x11.png
|
|
RJT 2011-09-18
|
|
|
|
Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
|
|
construct/town/rl_house2.base.x11.png
|
|
RJT 2011-09-18
|
|
|
|
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
|
|
construct/town/rl_house_west.base.x11.png
|
|
RJT 2011-09-18
|
|
|
|
Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
|
|
construct/town/rl_house3.base.x11.png
|
|
RJT 2011-09-18
|
|
|
|
Refactor and pixel color clean up of Collesium graphic.
|
|
construct/town/collesium.base.x11.png
|
|
RJT 2011-09-12
|
|
|
|
New graphic, west facing Big Galeon ship.
|
|
transport/biggalleon.base.x71.png
|
|
RTJ 2011-09-11
|
|
|
|
Lighten the colors used for the Burning Stronghold and pixel clean up.
|
|
planes/fire/burning_stronghold.base.x11.png
|
|
RJT 2011-09-09
|
|
|
|
Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
|
|
planes/fire/burning_store_armo.base.x11.png
|
|
planes/fire/burning_store_gene.base.x11.png
|
|
planes/fire/burning_store_weap.base.x11.png
|
|
planes/fire/burning_store_alch.base.x11.png
|
|
planes/fire/burning_store_magi.base.x11.png
|
|
RJT 2011-09-09
|
|
|
|
Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
|
|
planes/fire/burning_l_shop1.base.x11.png
|
|
RJT 2011-09-09
|
|
|
|
Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
|
|
construct/town/l_shop1.base.x11.png
|
|
RJT 2011-09-09
|
|
|
|
Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
|
|
planes/fire/burning_fort_sym.base.111.png
|
|
RJT 2011-09-08
|
|
|
|
Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
|
|
planes/fire/burning_fort.base.x11.png
|
|
RJT 2011-09-07
|
|
|
|
Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to
|
|
be more visible. And also cleaned up all the miscolored stray pixels.
|
|
planes/fire/burning_cathedral.base.x11.png
|
|
RJT 2011-09-06
|
|
|
|
Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to
|
|
be more visible.
|
|
planes/fire/burning_barn.base.x11.png
|
|
RJT 2011-09-06
|
|
|
|
Color touch up on the unlit torch, replaced the white pixels with light brown colors.
|
|
light/torch_unlit.base.111.png
|
|
RJT 2011-09-06
|
|
|
|
Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
|
|
light/light_bulb_2.base.111.png
|
|
light/light_bulb_4.base.111.png
|
|
light/light_bulb_1.base.111.png
|
|
light/light_bulb_3.base.111.png
|
|
RJT 2011-09-05
|
|
|
|
Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs.
|
|
exit/Up_down/stair_up_1.base.111.png
|
|
exit/Up_down/stair_up.base.111.png
|
|
exit/Up_down/stair_up_2.base.111.png
|
|
exit/Up_down/stair_up_4.base.111.png
|
|
RJT 2011-09-05
|
|
|
|
Color updates and changes to oakdoor graphic.
|
|
exit/oakdoor.base.111.png
|
|
RJT 2011-09-05
|
|
|
|
Pixel color clean up for Door graphics.
|
|
door/Door/door_1.base.111.png
|
|
door/Door/door_3.base.111.png
|
|
door/Door/door_5.base.111.png
|
|
door/Door/door_7.base.111.png
|
|
door/Door/door_9.base.111.png
|
|
door/Door/door_A.base.111.png
|
|
door/Door/door_C.base.111.png
|
|
door/Door/door_E.base.111.png
|
|
door/Door/door_0.base.111.png
|
|
door/Door/door_2.base.111.png
|
|
door/Door/door_4.base.111.png
|
|
door/Door/door_6.base.111.png
|
|
door/Door/door_8.base.111.png
|
|
door/Door/door_B.base.111.png
|
|
door/Door/door_D.base.111.png
|
|
door/Door/door_F.base.111.png
|
|
RJT 2011-09-05
|
|
|
|
Pixel color clean up of rl house west graphic.
|
|
construct/town/rl_house_west.base.x11.png
|
|
RJT 2011-09-05
|
|
|
|
Refactor and pixel color clean up of cathedral graphic.
|
|
construct/temple/cathedral.base.x11.png
|
|
RJT 2011-09-04
|
|
|
|
Refactor and pixel color clean up of slum graphic.
|
|
construct/town/slum1.base.x11.png
|
|
construct/town/slum3.base.x11.png
|
|
construct/town/slum2.base.x11.png
|
|
RJT 2011-09-03
|
|
|
|
Refactor and pixel color clean up for darkhold graphic.
|
|
construct/hold/darkhold.base.x11.png
|
|
RJT 2011-09-02
|
|
|
|
Refactor and pixel color clean up for stronghold graphic.
|
|
construct/hold/stronghold.base.x11.png
|
|
RJT 2011-09-01
|
|
|
|
Refactor and pixel color clean up for s_house1, r_house1 and r_house2 graphic.
|
|
construct/town/s_house1.base.111.png
|
|
construct/town/r_house1.base.111.png
|
|
construct/town/r_house2.base.111.png
|
|
RJT 2011-08-29
|
|
|
|
Reworked the roof tiles for hovels2 graphic.
|
|
construct/town/hovels2.base.x11.png
|
|
RJT 2011-08-29
|
|
|
|
Refactor and pixel color clean up for t_house1 graphic.
|
|
construct/town/t_house1.base.x11.png
|
|
RJT 2011-08-28
|
|
|
|
Refactor and pixel color clean up for l_shop1 graphic.
|
|
construct/town/l_shop1.base.x11.png
|
|
RJT 2011-08-27
|
|
|
|
Added face and arch for falling rain and falling snow.
|
|
arch/trunk/ground/Weather/rain2.arc
|
|
arch/trunk/ground/Weather/rain5.arc
|
|
arch/trunk/ground/Weather/rain.arc
|
|
arch/trunk/ground/Weather/rain.base.111.png
|
|
arch/trunk/ground/Weather/rain.base.112.png
|
|
arch/trunk/ground/Weather/rain.base.113.png
|
|
arch/trunk/ground/Weather/rain.base.114.png
|
|
arch/trunk/ground/Weather/rain.face
|
|
arch/trunk/ground/Weather/snow.arc
|
|
arch/trunk/ground/Weather/snow_c.base.111.png
|
|
arch/trunk/ground/Weather/snow_c.base.112.png
|
|
arch/trunk/ground/Weather/snow_c.base.113.png
|
|
arch/trunk/ground/Weather/snow_c.base.114.png
|
|
Alestan 2011-08-25
|
|
|
|
Added another column of pixels to the vertical hedge wall for better alignment
|
|
with adjacent hedge graphics. Cosmetic change only.
|
|
wall/hedge/hedge_5.base.111.png
|
|
wall/hedge/hedge_9.base.111.png
|
|
RJT 2011-08-01
|
|
|
|
Remove stray attributes "tall_height".
|
|
construct/roof/chemney.arc
|
|
Andreas Kirschbaum 2011-06-11
|
|
|
|
Touch up of the front gate on the western castle graphics.
|
|
construct/castle/castle_a_western.base.x11.png
|
|
construct/castle/castle_a_western.base.x12.png
|
|
construct/castle/castle_west.base.111.png
|
|
RJT 05-02-2011
|
|
|
|
Pixel clean up and color correction around the windows and roofline for the
|
|
Chess Club graphic. Removed the plant (green pixels) from the windows as well.
|
|
construct/house/chess_club.base.111.png
|
|
RJT 05-01-2011
|
|
|
|
Clean up extra blue pixels and straightened out border on far left wall,
|
|
just outside the door on the small tavern graphic.
|
|
construct/house/tavern.base.111.png
|
|
RJT 04-30-2011
|
|
|
|
House small border tweaks to make it similar to other small houses. Removed
|
|
black pixels and replaced them with dark grey.
|
|
construct/house/housesmall.base.111.png
|
|
RJT 04-30-2011
|
|
|
|
Some pixel recoloring to make the windows more apparent Fort Sym graphic.
|
|
construct/fort/fort_sym.base.111.png
|
|
RJT 04-30-2011
|
|
|
|
Refactor and pixel color clean up for hovels2.
|
|
construct/town/hovels2.base.x11.png
|
|
RJT 04-30-2010
|
|
|
|
Redesign the door for the hovel graphic.
|
|
construct/town/hovels.base.111.png
|
|
RJT 04-27-2011
|
|
|
|
Refactor and pixel color clean up for the rl house1 graphic.
|
|
construct/town/rl_house1.base.x11.png
|
|
RJT 2011-04-26
|
|
|
|
Refactor and pixel color clean up for the house large graphic.
|
|
construct/house/house_larg.base.x11.png
|
|
RJT 2011-04-24
|
|
|
|
Refactor and pixel color clean up for the farmhouse graphic.
|
|
construct/house/farmhouse.base.x11.png
|
|
RJT 2011-04-24
|
|
|
|
Based on feedback - cosmetic changes to the flag on the roof, and some
|
|
additional pixel touch ups on the 64x64 fort graphic.
|
|
construct/fort/fort.base.x11.png
|
|
RJT 2011-04-23
|
|
|
|
Refactor and pixel color cleanup of the 64x64 fort graphic.
|
|
construct/fort/fort.base.x11.png
|
|
RJT 2011-04-23
|
|
|
|
Very minor graphic update - added a black pixel to the roof line to make for
|
|
nicer merging. Cosmetic change only.
|
|
wall/cwall/guard_ho_2.base.111.png
|
|
RJT 2011-04-21
|
|
|
|
New graphic for an archery (weapon) shop, based on the existing weapon store
|
|
graphic. Also new archetype for the archery shop, also based on the existing
|
|
weapon store archetype.
|
|
shop/store_bow.base.x11.png
|
|
shop/store_bow.arc
|
|
RJT 2011-04-12
|
|
|
|
Based on feedback, removed a pixel in the letter "R" on the building labels.
|
|
Now it's more recognizable.
|
|
construct/town/prison_fant.base.x11.png
|
|
construct/town/prison.base.x11.png
|
|
construct/town/prison.clsc.x11.png
|
|
shop/store_armo.base.x11.png
|
|
shop/store_gene.base.x11.png
|
|
shop/store_gene_west.base.x11.png
|
|
shop/store_armo_fant.base.x11.png
|
|
shop/store_gene_fant.base.x11.png
|
|
RJT 2011-04-11
|
|
|
|
Refactor and pixel color cleanup of the prison building graphic.
|
|
construct/town/prison.base.x11.png
|
|
RJT 2011-04-10
|
|
|
|
Modifed building signs to make them easier to read in the game.
|
|
construct/house/inn.base.x11.png
|
|
construct/Snow/s_inn.base.x11.png
|
|
construct/town/prison_fant.base.x11.png
|
|
construct/town/prison.clsc.x11.png
|
|
RJT 2011-04-10
|
|
|
|
Modifed shop signs or banners to make them easier to read in the game.
|
|
shop/bank_west.base.x11.png
|
|
shop/store_magi_fant.base.x11.png
|
|
shop/store_magi_northwest.base.x11.png
|
|
shop/store_gene_west.base.x11.png
|
|
shop/bank.base.x11.png
|
|
shop/store_weap_fant.base.x11.png
|
|
shop/store_armo_fant.base.x11.png
|
|
shop/store_magi_west.base.x11.png
|
|
RJT 2011-04-09
|
|
|
|
Modifed shop signs or banners to make them easier to read in the game.
|
|
shop/store_gene.base.x11.png
|
|
shop/store_gene_fant.base.x11.png
|
|
shop/store_weap.base.x11.png
|
|
RJT 2011-04-09
|
|
|
|
Reworked graphics from previous commit, weird drop shadow like artifact
|
|
appeared for some reason.
|
|
shop/store_magi.base.x11.png
|
|
shop/store_armo.base.x11.png
|
|
shop/store_alch.base.x11.png
|
|
RJT 2011-04-09
|
|
|
|
Modifed shop signs or banners to make them easier to read in the game.
|
|
shop/store_magi.base.x11.png
|
|
shop/store_armo.base.x11.png
|
|
shop/store_alch.base.x11.png
|
|
RJT 2011-04-09
|
|
|
|
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
|
|
for a gems/jewels shop, based on the General Store graphic and archetype.
|
|
RJT 2011-04-03
|
|
|
|
==============================================================================
|
|
Changes for 1.60.0
|
|
==============================================================================
|
|
|
|
Remove some smoothface for cases where the smoothface does not exist -
|
|
eliminates error during startup of server.
|
|
MSW 2011-01-26
|
|
|
|
Tweak base value of some weapons.
|
|
MSW 2010-11-26
|
|
|
|
Update dragon players to provide a choice for starting focus for clients
|
|
that support it.
|
|
MSW 2010-11-14
|
|
|
|
Mark cannon archetypes as "no_pick 1".
|
|
Andreas Kirschbaum 2010-11-06
|
|
|
|
Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
|
|
Andreas Kirschbaum 2010-11-06
|
|
|
|
Changes for new character creation:
|
|
system/map.arc: Add subtype to existing starting map, add new ones for
|
|
player to be able to choose.
|
|
player/...: Make race/class names lowercase - most already were, so make
|
|
few that were not lowercase so they are all consistent.
|
|
MSW 2010-10-20
|
|
|
|
Fix incorrect svn properties, for example .png should not have svn:keywords
|
|
set, that could in worst case result in corruption. While we are updating
|
|
properties anyway, clean up incorrect (but mostly harmless) svn:mime-type,
|
|
svn:executable and so on.
|
|
Arvid Norlander 2010-10-11
|
|
|
|
Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
|
|
Comment out some class archetypes that are currently unused - may get
|
|
re-used with class rebalancing.
|
|
MSW 2010-06-17
|
|
|
|
Move various road/path/bridge arches from the wall and construct folders into
|
|
a new road folder to make them easier to locate by folder name when working
|
|
in gridarta. Road items in the river and planes foldersare unmoved as they
|
|
are stylistically tied very hard to the arches in those locations. Affected:
|
|
construct/s_bridge* --> road/s_bridge/*
|
|
construct/bridge/footbridge --> road/footbridge
|
|
construct/bridge/stonebridge --> road/stonebridge
|
|
construct/town/a_bridge* --> road/a_bridge
|
|
wall/paved --> road/paved
|
|
wall/yellow --> road/yellow
|
|
wall/footpath --> road/footpath
|
|
wall/dirtroad --> road/dirtroad
|
|
wall/gwall/bridge* --> road/bridgemoati
|
|
wall/gwall/d* --> road/drawbridge
|
|
Kevin Bulgrien 2010-06-15
|
|
|
|
Add giant_leader and giant_chief arches created by Jesse F. Hughes
|
|
Brendan Lally 2010-06-11
|
|
|
|
Upgrade the dirtroad arch set to include a basic set of diagonals that allow
|
|
the zig-zag diagonal roads to be converted to a more realistic looking road.
|
|
Additional diagonal tiles are able to be added, but these offer a significant
|
|
enough improvement to stand on their own.
|
|
Kevin Bulgrien 2010-06-07
|
|
|
|
Major update of Naming.doc to improve description of existing content and add
|
|
information on how to name related Objects in the .arc file. Add a new naming
|
|
convention that offers a standard way of naming diagonal items like walls and
|
|
roads. The diagonal naming merges well with the legacy naming and uses a
|
|
similar hex/bit-based notation and avoids use of compass points like NE, SW,
|
|
etc. in the file name (that do not merge for arches with many connecting
|
|
points). Add a note suggesting that the "river" naming be deprecated in favor
|
|
of the new "extended" wall naming scheme as it is more flexible than the
|
|
original river notation. Because the notation is based on the existing wall
|
|
format, it is also conceivable that an "auto-router" for diagonals could be
|
|
developed in the future.
|
|
Kevin Bulgrien 2010-06-07
|
|
|
|
Update several archetypes which had type of CLASS (37) but were not in
|
|
fact class archetypes and instead more often used as NPC or monsters.
|
|
Remove type so they default to monsters and give them some real stats.
|
|
Also fixes bug in that requestinfo class_list would return these bogus
|
|
entries.
|
|
MSW 2010-05-20
|
|
|
|
Update player race descriptions to explicitly state skills, resistances
|
|
and other special ability - makes it easier to see what one gets without
|
|
needing to read full description.
|
|
MSW 2010-05-20
|
|
|
|
Add faces for timer and time events
|
|
Brendan Lally 2010-05-15
|
|
|
|
Add faces for pickup, drop, apply, say and death events, so that they are
|
|
more easily identifiable in gridarta
|
|
Brendan Lally 2010-05-15
|
|
|
|
Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The
|
|
test patch is removed as it is out of date, and the README is moved to the
|
|
Hole directory as documentation.
|
|
Kevin Bulgrien 2010-05-13
|
|
|
|
Add a ships wheel based on a heavily modified down-scale of an image found at
|
|
dreadnoughtproject.org. Permission obtained for use of the image as a model
|
|
to produce this free image. Other use of the original image is not free.
|
|
Kevin Bulgrien 2010-05-13
|
|
|
|
Add large wood and iron ships anchor created from a public domain image.
|
|
Kevin Bulgrien 2010-05-10
|
|
|
|
Add Wheelbarrow This uses an image drawn by Kevin Bulgrien.
|
|
Brendan Lally 2010-04-28
|
|
|
|
Change the names of dragon scales and dragon mail to be red dragon
|
|
scales/mail, this makes the naming consistant with green/blue/orange/etc
|
|
dragon stuff. The arch names are not changed, so existing items will inherit
|
|
the name change smoothly unless they have set a custom name.
|
|
Brendan Lally 2010-04-27
|
|
|
|
Add NPC_Gift_Box, a no-drop container that can be put in NPCs inventory to
|
|
hold items they should be able to give away, but not drop on being killed.
|
|
Brendan Lally 2010-04-26
|
|
|
|
==============================================================================
|
|
Changes for 1.50.0
|
|
==============================================================================
|
|
|
|
Change AC of doors to make them easier to hit. Doors in general should not
|
|
be difficult to hit.
|
|
MSW 2010-04-25
|
|
|
|
Add a new subtype for the magic mouths so that the client does not get invalid
|
|
(zero) type codes. The magic mouth is a sign, but a very unique sign, so a
|
|
new sign subtype is added just for the magic mouth.
|
|
Kevin Bulgrien 2010-03-30
|
|
|
|
Modify pentagram and glyph msg/endmsg to indicate limitations and to add an
|
|
example of use.
|
|
Kevin Bulgrien 2009-08-08
|
|
|
|
Add the last of the msg/endmsg descriptions, fixing some previously entered
|
|
without the msg/endmsg tags. A few non-player spells still do not have
|
|
descriptions. They are: spell_create_lava.arc, spell_shell.arc,
|
|
spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
|
|
Kevin Bulgrien 2009-07-30
|
|
|
|
Add msg/endmsg descriptions to various spells with names starting with R.
|
|
Kevin Bulgrien 2009-07-29
|
|
|
|
Add msg/endmsg descriptions to various spells including those that start with
|
|
the letters N-P and update Conflict. Fix Slow (prior commit did not include
|
|
msg/endmsg tags around the message).
|
|
Kevin Bulgrien 2009-07-28
|
|
|
|
Add msg/endmsg descriptions to various spells including those that start with
|
|
the letters L-M and S-Z.
|
|
Kevin Bulgrien 2009-07-26
|
|
|
|
Add msg/endmsg descriptions to asteroid, show invisible, and other spells with
|
|
names that begin with the letters D through K.
|
|
Kevin Bulgrien 2009-07-24
|
|
|
|
Add msg/endmsg descriptions to spells with names that begin with C and the
|
|
antimagic rune skipped previously.
|
|
Kevin Bulgrien 2009-07-21
|
|
|
|
Add msg/endmsg descriptions to spells A-B that do not have them (except for
|
|
antimagic rune). This allows the descriptions to be displayed in the client
|
|
spell window.
|
|
Kevin Bulgrien 2009-07-20
|
|
|
|
Pixies get wands/staffs. So make them use these items.
|
|
Andreas Kirchbaum 2009-07-14
|
|
|
|
Make big demons be able to break doors and earthwalls.
|
|
Andreas Kirschbaum 2009-06-24
|
|
|
|
Make most trolls and giants pick up items.
|
|
Andreas Kirschbaum 2009-06-22
|
|
|
|
Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can
|
|
handle 'type 0' (misc) objects.
|
|
Andreas Kirschbaum 2009-06-17
|
|
|
|
Reduce the range of the charm spell from +1/3 levels to +1/20 levels
|
|
spell/MoodChange/spell_charm_monsters.arc
|
|
James Lopeman 2009-06-15
|
|
|
|
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with
|
|
can_use_range.
|
|
Andreas Kirschbaum 2009-06-09
|
|
|
|
monster/animal/farmyard/horse.arc
|
|
monster/animal/farmyard/horse.face
|
|
monster/animal/farmyard/horse.base.131.png
|
|
monster/animal/farmyard/horse.base.171.png: A horse. It looks ok, but as this
|
|
is my first monster arch, it might need some adjustments, but it is fairly
|
|
similar to various other comparable creatures.
|
|
Kevin Bulgrien 2009-06-02
|
|
|
|
Lake/blake_D.base.111.png
|
|
Lake/blake_9.base.111.png
|
|
Lake/blake_E.base.111.png
|
|
Lake/blake_6.base.111.png
|
|
Lake/blake_B.base.111.png
|
|
Lake/blake_3.base.111.png
|
|
Lake/blake_C.base.111.png: fixed bad pixels, shapes, etc.
|
|
Kevin Bulgrien 2009-06-02
|
|
|
|
wall/slevel/dlevel_0.base.111.png
|
|
wall/slevel/dlevel_1.base.111.png
|
|
wall/slevel/dlevel_2.base.111.png
|
|
wall/slevel/dlevel_3.base.111.png
|
|
wall/slevel/dlevel_4.base.111.png
|
|
wall/slevel/dlevel_5.base.111.png
|
|
wall/slevel/dlevel_6.base.111.png
|
|
wall/slevel/dlevel_7.base.111.png
|
|
wall/slevel/dlevel_9.base.111.png: fixed discolored pixels.
|
|
Kevin Bulgrien 2009-06-01
|
|
|
|
wall/slevel/dlevel_7sw.base.111.png
|
|
wall/slevel/dlevel_7sw.face
|
|
wall/slevel/dlevel_Bse.base.111.png
|
|
wall/slevel/dlevel_Bse.face
|
|
wall/slevel/dlevel_Bsw.base.111.png
|
|
wall/slevel/dlevel_Bsw.face
|
|
wall/slevel/dlevel_Dse.base.111.png
|
|
wall/slevel/dlevel_Dse.face
|
|
wall/slevel/dlevel_se.base.111.png
|
|
wall/slevel/dlevel_se.face
|
|
wall/slevel/dlevel_seB.base.111.png
|
|
wall/slevel/dlevel_seB.face
|
|
wall/slevel/dlevel_seD.base.111.png
|
|
wall/slevel/dlevel_seD.face
|
|
wall/slevel/dlevel_sese.base.111.png
|
|
wall/slevel/dlevel_sese.face
|
|
wall/slevel/dlevel_sw.base.111.png
|
|
wall/slevel/dlevel_sw.face
|
|
wall/slevel/dlevel_sw7.base.111.png
|
|
wall/slevel/dlevel_sw7.face
|
|
wall/slevel/dlevel_swB.base.111.png
|
|
wall/slevel/dlevel_swB.face
|
|
wall/slevel/dlevel_swsw.base.111.png
|
|
wall/slevel/dlevel_swsw.face
|
|
wall/slevel/dlevel.arc: Add new depression graphics to support drawing of
|
|
diagonal channels. These arches support the south edges of the diagonal
|
|
channels. Additional tiles are needed for the north edges. The idea behind
|
|
these graphics are to allow depressions to contain rivers or lava streams
|
|
that are flowing in diagonal directions. Another idea is to make slots that
|
|
rolling boulders could follow. A map is being developed that uses these
|
|
graphics.
|
|
Kevin Bulgrien 2009-06-01
|
|
|
|
food/fish.arc: Make the item fishing_pole work (this item is not found on any
|
|
map currently). The fish in shallow_sea inventory didn't have harvestable set.
|
|
Arvid Norlander 2009-03-04
|
|
|
|
skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc,
|
|
missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc,
|
|
wraith_feed.arc: Related to server change 11576 - add wc_increase_rate
|
|
to these skills - for non weapon using skills, make that a lower value so
|
|
that it should be better balanced, and also give it a starting bonus.
|
|
MSW 2009-02-22
|
|
|
|
connect/Garden_gate/ggate_closed.face
|
|
Fix a typo introduced in revision 11294 (part of change to using .face files)
|
|
that caused closed garden gates to disappear when opened.
|
|
Arvid Norlander 2009-02-02
|
|
|
|
Move all anim...mina blocks and all magicmap and visibility fields into .face
|
|
files.
|
|
Andreas Kirschbaum 2009-02-02
|
|
|
|
ground/deep_sea.arc
|
|
Fix name of deep_sea archetype which was broken in revision 11299.
|
|
Arvid Norlander 2009-02-02
|
|
|
|
flesh/dragon/dragon_sca.arc
|
|
Give dragons scales object type 73 (inorganic), this avoids alerts in
|
|
server logs: "Query_cost: item green dragon scale hasn't got a valid type"
|
|
but with all scale colors. Note: object type 72 (flesh) caused the dragon
|
|
scales weight to increase from 25Kg to 50000Kg and made the scales edible -
|
|
neither is desirable.
|
|
Rick Tanner 2009-01-31
|
|
|
|
misc/t_boulder.arc
|
|
Give throwing boulders object type 15 (weapon), this avoids this alert in
|
|
the server logs: "Query_cost: item boulder hasn't got a valid type"
|
|
Rick Tanner 2009-01-31
|
|
|
|
Lots of *.png (not listing all files because it is almost all *.png)
|
|
Losslessly recompress most all PNG images for smaller size to reduce the
|
|
bandwidth needed for sending images to clients.
|
|
Arvid Norlander 2009-01-25
|
|
|
|
player/race/dwarf_p.arc, player/race/halfling.arc, player/race/pl_half_orc.arc
|
|
Add "race" to player races missing it. Based on what races the equivalent
|
|
monsters have.
|
|
Arvid Norlander 2009-01-25
|
|
|
|
disease/tapeworms.arc
|
|
Removed linebreaks from disease message so the breaks can be done by the client.
|
|
Kevin Bulgrien 2008-12-20
|
|
|
|
readable/scrollr.base.111.png
|
|
New graphic (face) for readable scroll
|
|
|
|
indoor/bed_save.base.111.png,
|
|
misc/icecube.base.111.png,
|
|
spell/Scroll/scroll.base.111.png
|
|
New graphics (face) for bed, ice cube and magic scroll
|
|
|
|
floor/cloudfloor.arc
|
|
Removed "is_floor 1" to allow colors and other tiles to show through the transparent
|
|
portions of the clouds
|
|
Rick Tanner 2008-12-19
|
|
|
|
floor/cloudfloor.arc,
|
|
ground/fog_2.base.111.png
|
|
New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
|
|
Rick Tanner 2008-12-19
|
|
|
|
ground/new/grassdark.arc,
|
|
ground/smooth/grassdark_S.base.111.png
|
|
Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/new/grassmedium.arc
|
|
Update archetype to use existing smoothing template (grassmedium_S.base.111.png)
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/Pstone/pstone_4.arc
|
|
Update "big stones" archetype to use smoothing (missed in earlier commit)
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/smooth/pstone_4_S.base.111.png
|
|
New smoothing template for pstone_4.base.111.png (big stones) tile
|
|
Rick Tanner 2008-12-18
|
|
|
|
ground/smooth/dunes_S.base.111.png
|
|
Minor color changes to the dunes smoothing template
|
|
Rick Tanner 2008-12-18
|
|
|
|
misc/sky/sky.arc
|
|
Add "move_block all" to the sky tiles to prevent players from
|
|
being able to walk "on the sky like they are levitating"
|
|
Rick Tanner 2008-12-16
|
|
|
|
gods/items/torc.base.111.png,
|
|
gods/items/valkyrie_amulet_lifesave.arc
|
|
New graphic for Valkyrie's gift (amulet of lifesaving),
|
|
referred as Valkyrie's Torc
|
|
Rick Tanner 2008-12-15
|
|
|
|
misc/sky/sky.arc
|
|
misc/sky/sky.base.111.png
|
|
New sky archetype for use on airborn cities, castles, islands, etc.
|
|
such as Pupland Terminal
|
|
Rick Tanner 2008-12-14
|
|
|
|
construct/window/intermediate_window.arc, construct/window/window.arc
|
|
Remove redundant fields.
|
|
Andreas Kirschbaum 2008-12-12
|
|
|
|
monster/troll/Troll/troll.arc
|
|
Fix duplicate archetype definition for "troll".
|
|
Andreas Kirschbaum 2008-12-12
|
|
|
|
gods/items/valkyrie_amulet_lifesave.arc
|
|
Changes to the amulet so that the item appears as
|
|
"Valkyrie's Amulet of Lifesaving" instead of
|
|
"Valkyrie's Amulet of Lifesaving (lifesaving)" in a
|
|
players inventory
|
|
Rick Tanner 2008-12-09
|
|
|
|
gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs
|
|
Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?'
|
|
- created a new amulet archetype that is godgiven and inventory locked by default,
|
|
updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype
|
|
(Previous checkin had a bug - missed the .arc file at the end of the file name)
|
|
Rick Tanner 2008-12-08
|
|
|
|
/construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
|
|
/construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
|
|
/construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
|
|
/construct/window/window_3.base.111.png, /construct/window/window.arc
|
|
2.0 Elements: Windows.
|
|
Yann Chachkoff 2008-12-07
|
|
|
|
/construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
|
|
/construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
|
|
/construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
|
|
/construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
|
|
/construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
|
|
/construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
|
|
2.0 Elements: Roof and chemney pieces.
|
|
Yann Chachkoff 2008-12-07
|
|
|
|
/wall/dun/dungeon.arc
|
|
Removed newline at the end of the file, it was
|
|
causing this to appear in the server logs:
|
|
Warning: failed to find arch dun33
|
|
Rick Tanner 2008-12-06
|
|
|
|
/wall/wall/wall.arc
|
|
Missing object delcaration in wall.arc
|
|
Rick Tanner 2008-12-06
|
|
|
|
/wall/wall/wall.arc
|
|
Updated .arc file to use already existing Wooden Wall graphics
|
|
Rick Tanner 2008-12-05
|
|
|
|
/wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc
|
|
Solid grey color wall to use in cave areas instead of the
|
|
solid black Block - looks nicer in mapper (IMO)
|
|
Rick Tanner 2008-12-05
|
|
|
|
/wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png,
|
|
/wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png,
|
|
/wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png,
|
|
/wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png,
|
|
/wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png,
|
|
/wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png,
|
|
/wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png,
|
|
/wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png,
|
|
/wall/dun/dungeon.arc
|
|
New graphics and archetypes for Dungeon wall set. Similar
|
|
to the curved and circular sections from the Cave wall set,
|
|
but colored black (vs. grey)
|
|
Rick Tanner 2008-12-04
|
|
|
|
exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc,
|
|
exit/oakdoor_2.base.111.png
|
|
New graphics to replace the old xpm oakdoor, also has two
|
|
facings - vertical (oakdoor_1) and horizontal (oakdoor_2)
|
|
Rick Tanner 2008-12-01
|
|
|
|
/wall/wwall/wwall.arc, /wall/wwall/wwall_right.base.111.png,
|
|
/wall/wwall/wwall_left.base.111.png
|
|
New graphic for use in doorways or as a short wall
|
|
Rick Tanner 2008-11-25
|
|
|
|
wall/white/white_wall.arc, white_wall_right.base.111.png
|
|
New graphic for use in doorways or as a short wall
|
|
Rick Tanner 2008-11-25
|
|
|
|
exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc
|
|
New pic -- stairs going up in a cave
|
|
(rejoice all ye nethackers)
|
|
Lalo Martins 2008-11-25
|
|
|
|
treasures.trs, /monster/goblin/orc.trs
|
|
Increase chance and amount of silver coins dropped by lower
|
|
level monsters such as orcs, goblins, gnolls, ogres so that
|
|
low level players have easier access to "cash." Change made
|
|
by meflin.
|
|
Rick Tanner 2008-11-11
|
|
|
|
/ground/Lake/*.png
|
|
New lake graphics using the current graphic style. Still needs
|
|
smoothing and animation.
|
|
Rick Tanner 2008-11-03
|
|
|
|
*.arc
|
|
Remove obsolete 'editable' attributes.
|
|
Andreas Kirschbaum 2008-11-02
|
|
|
|
wall/hedgehedge_5.base.111.png
|
|
Image adjustment; moved the wall to the right by 1 pixel so it has better
|
|
alignment with other hedge walls.
|
|
Rick Tanner 2008-09-14
|
|
|
|
mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified
|
|
patch #2084099 "buildable altars", courtesy of meflin.
|
|
mapbuilding/mbaltar_none.base.111.png: New image.
|
|
Raphaël Quinet 2008-08-30
|
|
|
|
monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc:
|
|
Replaced purple (unrecognized color) with black in magicmap and color_fg fields.
|
|
Rick Tanner 2008-08-20
|
|
|
|
mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype
|
|
building_window, a building material using the new subtype 4. This allows
|
|
the player to build windows in existing walls.
|
|
mapbuilding/mbwindow.base.111.png: New image
|
|
Raphaël Quinet 2008-08-04
|
|
|
|
mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable
|
|
fence. This is useful for those who want walls that do not block the view.
|
|
Fixed a bug in the treasure list shop_building_pupland that prevented it
|
|
from including any walls (replaced the treasure list
|
|
build_material_floor_pupland by building_material_stonewall_pupland).
|
|
mapbuilding/mbswall_0.base.111.png: New image.
|
|
Raphaël Quinet 2008-08-03
|
|
|
|
wall/swall/swall.arc: The name "fence" is more appropriate for the archetype
|
|
"swall" (spiked wall).
|
|
Raphaël Quinet 2008-08-03
|
|
|
|
shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented
|
|
the nine ring sword from being created.
|
|
Raphaël Quinet 2008-08-01
|
|
|
|
disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
|
|
from diseases go away after some time, for incontinence and rabies we should
|
|
probably have shrinking animations, like for icor (and thus also for diarrhea),
|
|
but I can't draw.
|
|
Arvid Norlander 2008-06-12
|
|
|
|
ground/Pstone/pstone_1.arc: Add move_block for boats.
|
|
Arvid Norlander 2008-05-29
|
|
|
|
mapbuilding/building.arc: Add missing "damned 1" to shop tiles.
|
|
Andreas Kirschbaum 2008-04-24
|
|
|
|
monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images,
|
|
courtesy of Miguel Ghobangieno.
|
|
Yann Chachkoff 2008-04-16
|
|
|
|
monster/demon/imp.base.1**.png: New imp images, based on the kobold.
|
|
Meegwun Southall 2008-04-11
|
|
|
|
monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new
|
|
directions, but a style update.
|
|
Alex Schultz 2008-02-26
|
|
|
|
wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment.
|
|
Kevin Bulgrien 2008-01-18
|
|
|
|
monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
|
|
were adjusted. This also incluedes the gods avatars and some spells that
|
|
create monster like objects.
|
|
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
|
|
starting values are higher, making things more playable.
|
|
MSW 2008-01-13
|
|
|
|
wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
|
|
traps/tspikes.base.111.png changed from greyscale to indexed to fix a
|
|
transparency problem.
|
|
Kevin Bulgrien 2007-01-12
|
|
|
|
Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
|
|
permission from the original author to relicense the image under the GFDL or
|
|
the GPL as appropriate. Though neither does address images, the GFDL has been
|
|
applied to images by other organizations and is somewhat clearer in how it may
|
|
be applied to graphic art.
|
|
Kevin Bulgrien 2007-01-12
|
|
|
|
Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
|
|
was added specifically to address Creative Commons licensing) due to concerns
|
|
about Creative Commons ShareAlike licensing requirements, and most especially
|
|
concerning a possible perception that this project or a distribution might be
|
|
construed to be a "collection" as defined by Creative Commons.
|
|
Kevin Bulgrien 2007-01-11
|
|
|
|
Correct the license text to show that this derivation is released under
|
|
version 3.0 Creative Commons licensing to improve compatibility with
|
|
Debian.
|
|
|
|
Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
|
|
Commons Attribution-ShareAlike license described in misc/machine.arc and
|
|
as an attributed derivative work of a copyrighted image. The inspiration
|
|
for this graphic was provided by Yann (gros) Chachkoff. Added a LICENSE
|
|
file to communicate the fact that this type of license now governs some
|
|
material in the arch collection.
|
|
Kevin Bulgrien 2007-01-10
|
|
|
|
Rework dev/wip/spout to make water wider and more visible. Also adjust the
|
|
color to better match the sea arch set. Add a reference layer of a sea tile
|
|
to spout.xcf. Convert all the .png files to indexed mode to reduce size.
|
|
Update README with methods used to produce the graphics and remove comments
|
|
about issues with the original revision. The .arc files have been modified
|
|
to add 'map_layer item' to prevent wall pieces from disappearing when these
|
|
archs are placed on top of them.
|
|
Kevin Bulgrien 2007-01-09
|
|
|
|
Add a set of "overlay" archs that are designed to sit on top of walls to form
|
|
a spout with water pouring out. The art is designed to separate the liquid
|
|
and spout to allow spout and fluid variations. The archs are WIP because they
|
|
cause the wall underneath them to disappear. This is probably a map layer
|
|
issue. It may not take much to fix, but are not presently releasable.
|
|
The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
|
|
pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
|
|
pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
|
|
Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
|
|
|
|
Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
|
|
it possible to have tight-fitting doors (no gaps due to perspective) in the
|
|
wall arch set. wall/wall/wall.arc modified. Decided to use the numbering
|
|
of the window archs. Also, per naming of the stwall window archs, rename
|
|
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
|
|
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
|
|
stwall.arc.
|
|
Kevin Bulgrien 2007-01-08
|
|
|
|
Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
|
|
make it possible to have tight-fitting doors (no gaps due to perspective).
|
|
wall/stwall/stwall.arc modified.
|
|
Kevin Bulgrien 2007-01-07
|
|
|
|
Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
|
|
raised "elevation" marks that are supposed to overlay other tiles to give the
|
|
appearance of a raised platform. The dlevel arches are the same graphics but
|
|
flipped in X and/or Y as appropriate to present a depression. Both arch sets
|
|
rely on the Crossfire perspective to give the hint of a ridge or depression.
|
|
In an elevation, the leading edges are long and the receding edges are short.
|
|
For the depression the leading edges are short and receding edges long.
|
|
Kevin Bulgrien 2007-01-07
|
|
|
|
Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
|
|
and wall/bwall/bwall_hole.arc. The vertical wall has a transparent hole in
|
|
the left face, and the horizontal wall has a transparent hole in the bottom
|
|
face. The holes could be drains for flowing rivers, or might even be an exit.
|
|
Kevin Bulgrien 2007-01-07
|
|
|
|
Add dev/wip directory for commiting work-in-progress archetypes. The directory
|
|
is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
|
|
like arch/trunk/wip --> arch/trunk/dev/wip.
|
|
Add dev/wip/README describing the use of the directory.
|
|
Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
|
|
collaboration on getting a multi-tile HOLE animation to work. Included is a
|
|
README and a world_105_115.patch test case.
|
|
Kevin Bulgrien 2007-12-29
|
|
|
|
Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
|
|
Nicolas Weeger 2007-12-29
|
|
|
|
Nicer mountain1, 2, 3, 4 5.
|
|
Update woods_4 archetype so it's not anymore acting as a ground (transparency
|
|
parts, it is *NOT* a ground, visually speaking)
|
|
Make the fireball and firebreath smooth
|
|
Tchize 2007-12-28
|
|
|
|
Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
|
|
Tchize 2007-12-24
|
|
|
|
Add the archetype hook for user-defined plugin events.
|
|
Yann (gros) Chachkoff 2007-12-23
|
|
|
|
Add various lighthouse archetypes to replace use of huts and towers that are
|
|
called "lighthouse" in various maps. A base archetype is added along with
|
|
west, northwest, and snowy variants.
|
|
Kevin Bulgrien 2007-12-22
|
|
|
|
Singing anim_suffix.
|
|
Nicolas Weeger 2007-12-21
|
|
|
|
Singing animation for Fenx.
|
|
Nicolas Weeger 2007-12-18
|
|
|
|
Add missing faces for spider (for now, always the same sprite).
|
|
Nicolas Weeger 2007-12-16
|
|
|
|
Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
|
|
house with consistent walls.
|
|
Kevin Bulgrien 2007-12-10
|
|
|
|
Four facings for angel, and sword animation.
|
|
Facings for whim.
|
|
Nicolas Weeger 2007-12-09
|
|
|
|
Basic animation for Ruggilli's altar.
|
|
Basic animation for Sorig's altar.
|
|
Nicolas Weeger 2007-12-07
|
|
|
|
Commit spellcasting animations for chinese dragons
|
|
Andreas Kirchbaum 2007-11-30
|
|
|
|
Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
|
|
Yann (gros) Chachkoff 2007-11-29
|
|
|
|
Add anim_suffix spellcasting to all spells.
|
|
Alex Schultz 2007-11-29
|
|
|
|
Add correct plural name to flowers_permanent.
|
|
Andreas Kirschbaum 2007-11-23
|
|
|
|
Add sample support for spellcasting compound animations.
|
|
Try to cast minor healing with a Fenx
|
|
Yann (gros) Chachkoff 2007-11-18
|
|
|
|
Update spellcasting objects to use inventory objects.
|
|
Andreas Kirschbaum 2007-11-04
|
|
|
|
Rename low_boots from "shoes" to "pair of shoes".
|
|
Andreas Kirschbaum 2007-11-03
|
|
|
|
New archetypes goldflagstone.arc to avoid using creator tricks.
|
|
Nicholas Weeger 2007-10-20
|
|
|
|
Revert previous change of dragon's steaks weight.
|
|
Andreas Kirschbaum 2007-10-15
|
|
|
|
Increase weight of dragon's steaks to 500g.
|
|
Andreas Kirschbaum 2007-10-08
|
|
|
|
player/class/Wizardry/sorcerer_class.arc
|
|
- Add body_head -1 to Sorceror's Hat.
|
|
Kevin R. Bulgrien 2007-10-05
|
|
|
|
Rename treasure lists human_player->human_player_items and
|
|
halfling_player->halfling_player_items to match the names of similar treasure
|
|
lists.
|
|
Andreas Kirschbaum 2007-09-28
|
|
|
|
Renamed "potion of invulnerability" to "potion of shielding." Hopefully this
|
|
will remove player confusion as to why one takes damage from all attack types
|
|
(except physical) when drinking this potion.
|
|
RJT 2007-09-26
|
|
|
|
Updated Valkyrie's granted attack types, replaced godpower with weaponmagic.
|
|
RJT 2007-09-26
|
|
|
|
Fix treefort3, make it 1 tile instead of weird missing square.
|
|
Nicolas Weeger 2007-08-18
|
|
|
|
Add client_anim_... support for all objects that support it, remove
|
|
their speed attributes if the only reason they had speed set was for
|
|
animation.
|
|
MSW 2007-07-09
|
|
|
|
Remove all 'editable' fields, obsolete with Crossedit removal.
|
|
(almost all .arc impacted)
|
|
Nicolas Weeger 2007-06-13
|
|
|
|
Replace "object xxx" with "Object xxx".
|
|
Andreas Kirschbaum 2007-06-12
|
|
|
|
Fix bug #1687761: Archetype using undefined type number.
|
|
Nicolas Weeger 2007-05-07
|
|
|
|
Fix incorrectly converted jessyb.base.x13.png multi-part image.
|
|
Andreas Kirschbaum 2007-05-06
|
|
|
|
Replace "no_pass 1" with "move_block all".
|
|
Andreas Kirschbaum 2007-04-05
|
|
|
|
spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
|
|
Alex Schultz 2007-04-03
|
|
|
|
Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
|
|
move_block field. Also replace obsolete no_pass with move_block all.
|
|
spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
|
|
Nicolas Weeger 2007-03-25
|
|
|
|
Make event_xxx invisible, avoids many issues in the object handling
|
|
routines.
|
|
---
|
|
Start splitting server/lib/treasures file in many files.
|
|
Rename player class files/random items for coherence.
|
|
Nicolas Weeger 2007-03-17
|
|
|
|
Converted all remaining multi-part base images into single images
|
|
with the facename.base.x??.png format. Deleted the old multi-part
|
|
images and adjusted the archetypes accordingly. This is a huge
|
|
commit, but I thought it best to do it all in one commit so that if
|
|
something is horribly wrong, it can be reverted with one command.
|
|
Most of the conversion was automated, so if there's a problem I'm not
|
|
seeing, it probably affects them all.
|
|
Aaron Baugher 2007-02-16
|
|
|
|
|
|
Created addition shoreline tiles for the ground/sea.arc tile set to
|
|
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
|
|
surrounded by transparency. This tile might be used to fix indoor
|
|
water pools by providing a replacement for blake_0 which has grass
|
|
surrounding the water. Also modified sea.arc accordingly.
|
|
Kevin Bulgrien 2007-02-12
|
|
|
|
|
|
Created additional shoreline tiles for the sea.arc tile set to
|
|
fix some maps that use the blake.arc tile set to allow shorelines
|
|
to have rounded edges instead of corners. The blake.arc tile set
|
|
is not the same color as the sea.arc tile set unless you are using
|
|
the classic png's, so the seas sometimes are shown in different
|
|
colors of blue. The tiles added are "coves" that have transparency
|
|
on three sides. The naming convention used is consistent with the
|
|
big lake tile set. The naming.doc rules for walls is followed if
|
|
you consider a shoreline to be a sort of wall.
|
|
Kevin Bulgrien 2007-02-10
|
|
|
|
|
|
Add new archetype and images for the IPO package, from Mike B.
|
|
Aaron Baugher 2007-02-10
|
|
|
|
|
|
Add new archetype and images for the IPO carton box, from Mike B.
|
|
Aaron Baugher 2007-02-08
|
|
|
|
|
|
Add new force archetype monk_no_use_weapon. It will be inserted into
|
|
inventories of monk players to prevent them from using weapons.
|
|
Andreas Kirschbaum 2005-11-01
|
|
|
|
|
|
Make bullet swarm fire small bullets instead of magic bullets. Previously
|
|
bullet swarm (which is an evocation spell) gave sorcery exp.
|
|
Andreas Kirschbaum 2005-10-28
|
|
|
|
|
|
Correct rune definitions. Some runes did use obsolete fields or had
|
|
inconsistent definitions.
|
|
Andreas Kirschbaum 2004-09-14
|
|
|
|
|
|
Many many changes since last entry due to new server code and
|
|
maintenance efforts. Highlights - large image support allows
|
|
for images larger than 32x32 - many images consolidated for easier
|
|
maintenance (ongoing). Spell and skill code changes heavily
|
|
modified spells and skill arches (more arch based now).
|
|
four point animation added to most player race and classes, smoothing
|
|
images added to support smoothing code and ground arches changed
|
|
to accommodate. Arches added for weather system, new monsters,
|
|
new items, new npcs, triggered traps and trigger marker added.
|
|
New images added for classic set as well. See server changelog
|
|
for more info. Hope to maintain this file better in the future.
|
|
TM 2004-01-26
|
|
|
|
|
|
|
|
Add archetypes from Todd Mitchell. These add wolfs and bears,
|
|
with bodyparts for them. Also changes races for readable scroll
|
|
objects so that scrollcase objects can be used. Add ruined tower.
|
|
New images for some objects.
|
|
Commited by MSW 2002-08-20
|
|
|
|
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
|
|
Fix update_monster script that generated the errors in the first place.
|
|
Add body information to the player/old/*.arc for very old player files.
|
|
Move crown from misc directory to armour/helmet, add appropriate body_info.
|
|
Add needed body info for elven boots.
|
|
MSW 2002-07-15
|
|
|
|
|
|
Update arcs to use body_info for equipping items.
|
|
Update armor to use gen_sp_armour instead of last_heal.
|
|
can_use_shield added to necessary arcs.
|
|
Add dev/scripts directory, which contains some handy scripts I wrote
|
|
for updating on the items.
|
|
Add item_power to the armours - needs to be done for rest of equippable
|
|
items.
|
|
MSW 2002-07-14
|
|
|
|
|
|
MSW 2000-12-26:
|
|
Added new archetypes & god changes for new god code. Changes by Jan E.,
|
|
checked in my MSW.
|
|
|
|
PeterM 2000-12-3: Convert
|
|
protected/immune/vulnerable/armour to new PR system for
|
|
all arcs.
|
|
|
|
MSW 2000-12-3:
|
|
Commit for PR code. General changes was to clean up archetypes that
|
|
were immune/protected/vulnerable to the same attacktype (ie, protected &
|
|
immune). Disease code changed to use last_grace instead of armour for
|
|
contagious values. Gods still need to be fixed up.
|
|
|
|
------------------------------------------------------------------------------
|
|
|
|
MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
|
|
so it will animate (animation already in place, just was not being
|
|
used.)
|
|
|
|
PeterM: Totally reorganized player/*, splitting it into races and
|
|
classes. Classes are themselves split into four main subtypes.
|
|
New images from dnh were also added, as well as new classes/races.
|
|
See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
|
|
http://langmuir.eecs.berkeley.edu/~peterm/Class.html
|
|
|
|
|
|
|
|
|
|
Changes for Crossfire 0.95.7:
|
|
|
|
ground/Lake/blake_*.png: Remove transperancies from these images so they
|
|
display properly. MSW 9/20/2000
|
|
|
|
ground/sea*png: Remove transperancies from png images since they should not
|
|
be transparent. MSW 8/23/2000
|
|
|
|
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
|
|
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
|
|
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
|
|
misc/Container/mailbox.arc, misc/Container/pouch.arc,
|
|
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
|
|
objects name. The client adds it anyways, so you see 'a a bag' for example,
|
|
but also when using the commands like 'drop that match on an item name, having
|
|
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.95.6:
|
|
|
|
also skills/holysymbol and lockpicks.
|
|
skills/tailsman.arc: added nrof to archetype so these things will join.
|
|
-PeterM
|
|
|
|
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
|
|
|
|
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
|
|
|
|
|
|
ground/chaos.arc, arch chaos and arch major_chaos
|
|
ground/lava.arc, arch lava and arch permanent_lava
|
|
Added walk_on 1.
|
|
|
|
ground/chaos_ball.arc, arch chaos_ball
|
|
magic/banishment.arc, arch banishment
|
|
magic/colorspray.arc, arch color_spray
|
|
magic/counterspell.arc, arch counterspell
|
|
magic/face_of_death.arc, arch face_of_death
|
|
magic/shockwave.arc, arch shockwave
|
|
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
|
|
magic/Cold/icestorm.arc, arch icestorm
|
|
magic/Fire/firebreath.arc, arch firebreath
|
|
magic/Effect/confuse.arc, arch confuse
|
|
magic/Effect/fear.arc, arch fear
|
|
magic/Effect/holy_word.arc, arch holy_word
|
|
magic/Effect/paralyze.arc, arch paralyze
|
|
magic/Effect/slow.arc, arch slow
|
|
magic/Effect/turnundead.arc, arch turn_undead
|
|
magic/Mana/manablast.arc, arch manablast
|
|
Added walk_on 1 and fly_on 1.
|
|
|
|
connect/trig_altar.arc
|
|
connect/trig_lever.arc
|
|
connect/trig_pedes.arc
|
|
Changes to support bug fixes for trigger types: Replace speed with exp.
|
|
Set is_animated 0. Remove last face from animation sequence.
|
|
|
|
connect/trig_altar.arc
|
|
Bugfix: Faces where swapped.
|
|
|
|
connect/trig_button.arc, arch button_trigger
|
|
New archetype.
|
|
|
|
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
|
|
|
|
|
|
Added level 1 to all archetypes with type 5 (POTION), because these
|
|
archetypes are spellcasters and therefore need a level.
|
|
- Jan Echternach 5/24/2000
|
|
|
|
skills/scroll_set_traps
|
|
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
|
|
- Jan Echternach 5/22/2000
|
|
|
|
Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
|
|
a level yet, because these archetypes are spellcasters and therefore need
|
|
a level. - Jan Echternach 5/16/2000
|
|
|
|
|
|
dev/unused/0.91.1/grave.arc, arch grave_close
|
|
Removed type 37 from archetype, because this type will be removed from
|
|
the server code. - Jan Echternach 5/16/2000
|
|
|
|
|
|
Some archetypes had fly_on or walk_on set, although they were not handled
|
|
by move_apply(). - Jan Echternach 5/16/2000
|
|
|
|
ground/sea.arc, arch sea1
|
|
Removed walk_on 1.
|
|
|
|
ground/meteor.arc, arch fire_trail
|
|
Removed walk_on 1 and fly_on 1.
|
|
|
|
|
|
spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
|
|
Added level 1 to fix the problem that most horns were casting spells
|
|
without a level. - Jan Echternach 4/19/2000
|
|
|
|
|
|
Too many items gave Pow bonus. - Jan Echternach 4/17/2000
|
|
|
|
armour/helmet/wiz_hat.arc
|
|
Changed (Int +1, Pow +1) back to (Int +2).
|
|
|
|
armour/mail/robe_midnight.arc
|
|
Changed (Pow +2) back to (Wis +2).
|
|
|
|
weapon/artifact/magi_staff.arc
|
|
Reduced (Pow +2) to (Pow +1).
|
|
|
|
|
|
Set level 1 for all archetypes that had alive 1 but no level.
|
|
- Jan Echternach 4/17/2000
|
|
|
|
Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
|
|
|
|
|
|
---BEGIN BATCH UPDATE--- DAMN 9/17/1999
|
|
Added "nrof 1" to the following archetypes:
|
|
armour/boots/elvenboots.arc
|
|
armour/boots/idaten.arc
|
|
armour/boots/lev_boots.arc
|
|
armour/boots/speedboots.arc
|
|
armour/cloak/magic_resist.arc
|
|
armour/helmet/helmet_bri.arc
|
|
armour/helmet/helmetxray.arc
|
|
armour/mail/Pdragonmail.arc
|
|
armour/mail/dragonmail.arc
|
|
armour/mail/gale.arc
|
|
armour/mail/wdsm.arc
|
|
armour/shield/DShield.arc
|
|
armour/shield/DShieldm.arc
|
|
armour/shield/DShieldms.arc
|
|
armour/shield/DShields.arc
|
|
armour/shield/dragon_shi.arc
|
|
armour/shield/eyeshield.arc
|
|
armour/shield/holyshield.arc
|
|
armour/shield/reflector.arc
|
|
armour/shield/uw_shield.arc
|
|
armour/shield/wds.arc
|
|
flesh/human/corpse.arc
|
|
flesh/human/corpse1.arc
|
|
flesh/human/corpse_pl.arc
|
|
indoor/clock.arc
|
|
misc/Bagpipe/bagpipe.arc
|
|
misc/chalice.arc
|
|
misc/crown.arc
|
|
misc/torch_cyan.arc
|
|
misc/torch_indigo.arc
|
|
misc/torch_vermilion.arc
|
|
readable/bookRead.arc
|
|
readable/book_clasp.arc
|
|
readable/card.arc
|
|
readable/diploma.arc
|
|
readable/letter.arc
|
|
readable/note.arc
|
|
readable/quarto.arc
|
|
readable/scroll.arc
|
|
readable/scroll_2.arc
|
|
readable/tome.arc
|
|
spell/gu_horn.arc
|
|
spell/horn.arc
|
|
spell/horn2.arc
|
|
spell/horn3.arc
|
|
talisman/collar.arc
|
|
weapon/artifact/ChaosSword/CSword.arc
|
|
weapon/artifact/Darkblade/darkblade.arc
|
|
weapon/artifact/Demonbane/demonbane.arc
|
|
weapon/artifact/Fhammer/frost_hammer.arc
|
|
weapon/artifact/Firestar/fakefirestar.arc
|
|
weapon/artifact/Firestar/firestar.arc
|
|
weapon/artifact/Gram/gram.arc
|
|
weapon/artifact/Kdagger/k_dagger.arc
|
|
weapon/artifact/Lslasher/lava_s.arc
|
|
weapon/artifact/Masamune/masamune.arc
|
|
weapon/artifact/Sting/sting.arc
|
|
weapon/artifact/UW_Sword/uw_sword.arc
|
|
weapon/artifact/bonecrush.arc
|
|
weapon/artifact/defender.arc
|
|
weapon/artifact/dragonslay.arc
|
|
weapon/artifact/excalibur.arc
|
|
weapon/artifact/firebrand.arc
|
|
weapon/artifact/frostbrand.arc
|
|
weapon/artifact/harakiri.arc
|
|
weapon/artifact/mjoellnir.arc
|
|
weapon/artifact/skullcleav.arc
|
|
weapon/chained/nunchacu_1.arc
|
|
weapon/chained/nunchacu_2.arc
|
|
weapon/chained/shootingstar.arc
|
|
weapon/misc/shovel_1.arc
|
|
weapon/misc/stake.arc
|
|
weapon/misc/taifu_1.arc
|
|
weapon/sword/katana_1.arc
|
|
|
|
armour/helmet/wiz_hat.arc
|
|
Changed (Int +2) to (Int +1, Pow +1)
|
|
Added nrof 1
|
|
|
|
armour/mail/mithril_ar_ele.arc
|
|
Changed (Cha +2) to (Cha +1, speed +1)
|
|
reduced penalties to sp regen and movement speed
|
|
|
|
armour/mail/robe_midnight.arc
|
|
Changed (Wis +2) to (Pow +2)
|
|
Added nrof 1
|
|
|
|
spell/power_crystal.arc
|
|
removed duplicate weight entry
|
|
Did _not_ add nrof 1
|
|
|
|
weapon/artifact/HolyAvenger/holyave.arc
|
|
Added attacktype: blinding and nrof 1
|
|
|
|
weapon/artifact/Usword/uk_sd.arc
|
|
changed weight 1qq000 (yes, the letter Q) to 11100
|
|
added nrof 1
|
|
|
|
weapon/artifact/deathbring.arc
|
|
added attacktype: depletion and nrof 1
|
|
|
|
weapon/artifact/magi_staff.arc
|
|
changed name from Staff of Magi to Staff of the Magi
|
|
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
|
|
added wc +5 and nrof 1
|
|
|
|
weapon/artifact/mournblade.arc
|
|
changed attacktype: magic, drain to attacktype: drain, weaponmagic
|
|
added nrof 1
|
|
|
|
weapon/artifact/stormbring.arc
|
|
changed prot: magic to prot: magic, electricity
|
|
changed attacktype: magic, drain to attacktype: electricity, drain
|
|
added nrof 1
|
|
---END BATCH UPDATE--- DAMN 9/17/1999
|
|
|
|
Give power crystal a weight of one. This allows it to be picked up - msw
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.93.3:
|
|
|
|
Number of images cleaned up/improved/created by David Sundqvist.
|
|
|
|
Several new images/archetyps added - new wall types, dedicated altars for
|
|
the gods (very nicely looking), and some other changes by David.
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.92.7
|
|
|
|
Cleaned up the dev directory some - got rid of a bunch of files that have
|
|
since been merged. Also, got rid of things that should no longer be
|
|
applicable (via code changes), and stuff in which there was only and archetype
|
|
object - there should be enough examples out there on how to create new
|
|
archetyps.
|
|
|
|
Weight for some monsters updated to be in more in line with what should be
|
|
expected.
|
|
|
|
Editable cleaned up for a bunch of objects.
|
|
|
|
Half orc and halfling player types added.
|
|
|
|
Some archetyps for throwing added
|
|
|
|
------------------------------------------------------------------------------
|
|
Changes for Crossfire 0.92.6
|
|
|
|
Several objects added for Brian Thomas valley quest maps - some disabled
|
|
archetypes moved back into palce.
|
|
|
|
Changes for Crossfire 0.92.5
|
|
|
|
Many archetypes added for the kunji maps.
|
|
|
|
Changes for Crossfire 0.91.7
|
|
|
|
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
|
|
These are spread out in many different directories.
|
|
|
|
Spectres are no longer animated. In this way, invisibilty on them works
|
|
properly.
|
|
|
|
Changes for Crossfire 0.90.5:
|
|
|
|
Changed editable value in some items so they appear in the proper
|
|
place for crossedit.
|
|
|
|
Moved all files in the 'item' directory into misc.
|
|
|
|
Changes for Crossfire 0.90.4:
|
|
|
|
Added DarkOrange to xpm.template file. Before, there were only
|
|
two oranges, and the dark orange was closer to a brown.
|
|
|
|
Cleaned up some of the X Pixmaps. Eliminated some colors from the
|
|
various files that are not in the official xpm.template file.
|
|
|
|
Merged the soda archetypes in. Like Chico, they were at least
|
|
partially colored as I transfered them.
|
|
|
|
Tried to clean up the directories some. All spell effects should
|
|
now be in magic, where as items that are related to spells (wands,
|
|
books, horns, rods, etc) are in spells. Either item or misc should
|
|
be removed, as the stuff in them seems like it could be placed
|
|
in the other directory.
|
|
|
|
Changes for crossfire 0.90.3:
|
|
Merged chico archetypes in their proper location, instead of being
|
|
in a separate directly. Colored them as I went.
|
|
|
|
-----------------------------------------------------------------------------
|
|
|
|
Archetypes
|
|
|
|
old name new name comment
|
|
|
|
steinblokk bwall_0 duplicates
|
|
dun1 blocked
|
|
dun15 blocked
|
|
mine1 blocked
|
|
mine15 blocked
|
|
|
|
thief thief_1 conficts with player archetypes
|
|
warrior warrior_1
|
|
elf elf_1
|
|
ninja ninja_1
|
|
|
|
|
|
skilt obsolete
|
|
guarddd[13] empty archetypes (bitmaps are in dev)
|
|
|
|
------------------------------------------------------
|
|
Bitmaps
|
|
|
|
barbarian[1-3] old barbarian animation ?
|
|
halbert[1-3] old human animation ?
|
|
cleric[1-3] old cleric animation ?
|
|
dun1, mine1 black square
|
|
slime_acid some test version of green slime ?
|
|
spider* hevi's bitmaps
|
|
pouch identical with sack.111 and not used
|