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mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
armour Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
connect Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
construct Fix animation in sorigs armor. 2002-05-19 00:19:09 +00:00
dev Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
disease new disease, rabies 2001-11-06 01:35:44 +00:00
door add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
exit Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
flesh add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
floor Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
food Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
gods Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
ground Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
indoor add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
inorganic add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
jewel add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
light add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
magic add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
misc add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
monster Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
optical add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
player Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
potion add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
random Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
readable add name_pl, client_type information to objects that can get picked up. 2002-05-31 03:53:02 +00:00
river Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
shop Fix animation in sorigs armor. 2002-05-19 00:19:09 +00:00
skills Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
spell Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
system Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
talisman Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
transport Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
traps Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
wall Remove all the old xpm and xbm files. Hopefully I got them all. 2002-02-26 07:18:12 +00:00
weapon Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
CHANGES Update arcs to use body_info for equipping items. 2002-07-15 04:38:58 +00:00
Naming.doc See CHANGES file. 2000-04-17 14:37:09 +00:00
README Initial revision 1999-03-29 04:46:48 +00:00

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifcations from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.