834 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			834 lines
		
	
	
		
			29 KiB
		
	
	
	
		
			Plaintext
		
	
	
Changes for SVN top of tree:
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/construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
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/construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
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/construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
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/construct/window/window_3.base.111.png, /construct/window/window.arc
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2.0 Elements: Windows.
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Yann Chachkoff 2008-12-07
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/construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
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/construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
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/construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
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/construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
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/construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
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/construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
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2.0 Elements: Roof and chemney pieces.
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Yann Chachkoff 2008-12-07
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/wall/dun/dungeon.arc
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Removed newline at the end of the file, it was
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causing this to appear in the server logs: 
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Warning: failed to find arch dun33
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Rick Tanner 2008-12-06
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/wall/wall/wall.arc
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Missing object delcaration in wall.arc
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Rick Tanner 2008-12-06
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/wall/wall/wall.arc
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Updated .arc file to use already existing Wooden Wall graphics
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Rick Tanner 2008-12-05
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/wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc
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Solid grey color wall to use in cave areas instead of the
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solid black Block - looks nicer in mapper (IMO)
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Rick Tanner 2008-12-05
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/wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png,
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/wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png,
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/wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png,
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/wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png,
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/wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png,
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/wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png,
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/wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png,
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/wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png,
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/wall/dun/dungeon.arc
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New graphics and archetypes for Dungeon wall set.  Similar
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to the curved and circular sections from the Cave wall set,
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but colored black (vs. grey)
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Rick Tanner 2008-12-04
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exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc,
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exit/oakdoor_2.base.111.png
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New graphics to replace the old xpm oakdoor, also has two
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facings - vertical (oakdoor_1) and horizontal (oakdoor_2)
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Rick Tanner 2008-12-01
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/wall/wwall/wwall.arc,  /wall/wwall/wwall_right.base.111.png,
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/wall/wwall/wwall_left.base.111.png
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New graphic for use in doorways or as a short wall
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Rick Tanner 2008-11-25
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wall/white/white_wall.arc, white_wall_right.base.111.png
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New graphic for use in doorways or as a short wall
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Rick Tanner 2008-11-25
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exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc
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New pic -- stairs going up in a cave
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(rejoice all ye nethackers)
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Lalo Martins 2008-11-25
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treasures.trs, /monster/goblin/orc.trs
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Increase chance and amount of silver coins dropped by lower
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level monsters such as orcs, goblins, gnolls, ogres so that
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low level players have easier access to "cash." Change made
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by meflin.
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Rick Tanner 2008-11-11
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/ground/Lake/*.png
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New lake graphics using the current graphic style.  Still needs
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smoothing and animation.
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Rick Tanner 2008-11-03
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*.arc
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Remove obsolete 'editable' attributes.
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Andreas Kirschbaum 2008-11-02
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wall/hedgehedge_5.base.111.png
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Image adjustment; moved the wall to the right by 1 pixel so it has better
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alignment with other hedge walls.
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Rick Tanner 2008-09-14
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mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified
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patch #2084099 "buildable altars", courtesy of meflin.
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mapbuilding/mbaltar_none.base.111.png: New image.
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Raphaël Quinet 2008-08-30
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monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc:
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Replaced purple (unrecognized color) with black in magicmap and color_fg fields.
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Rick Tanner 2008-08-20
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mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype
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building_window, a building material using the new subtype 4.  This allows
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the player to build windows in existing walls.
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mapbuilding/mbwindow.base.111.png: New image
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Raphaël Quinet 2008-08-04
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mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable
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fence.  This is useful for those who want walls that do not block the view.
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Fixed a bug in the treasure list shop_building_pupland that prevented it
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from including any walls (replaced the treasure list
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build_material_floor_pupland by building_material_stonewall_pupland).
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mapbuilding/mbswall_0.base.111.png: New image.
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Raphaël Quinet 2008-08-03
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wall/swall/swall.arc: The name "fence" is more appropriate for the archetype
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"swall" (spiked wall).
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Raphaël Quinet 2008-08-03
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shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented
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the nine ring sword from being created.
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Raphaël Quinet 2008-08-01
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disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
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from diseases go away after some time, for incontinence and rabies we should
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probably have shrinking animations, like for icor (and thus also for diarrhea),
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but I can't draw.
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Arvid Norlander 2008-06-12
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ground/Pstone/pstone_1.arc: Add move_block for boats.
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Arvid Norlander 2008-05-29
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mapbuilding/building.arc: Add missing "damned 1" to shop tiles.
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Andreas Kirschbaum 2008-04-24
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monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images,
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courtesy of Miguel Ghobangieno.
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Yann Chachkoff 2008-04-16
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monster/demon/imp.base.1**.png: New imp images, based on the kobold.
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Meegwun Southall 2008-04-11
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monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new
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directions, but a style update.
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Alex Schultz 2008-02-26
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wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment.
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Kevin Bulgrien 2008-01-18
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monster/*: Rebalance monsters.  In many cases, hp, ac, exp, and level
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were adjusted.  This also incluedes the gods avatars and some spells that
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create monster like objects.
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player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
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starting values are higher, making things more playable.
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MSW 2008-01-13
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wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
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traps/tspikes.base.111.png changed from greyscale to indexed to fix a
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transparency problem.
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Kevin Bulgrien 2007-01-12
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Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
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permission from the original author to relicense the image under the GFDL or
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the GPL as appropriate. Though neither does address images, the GFDL has been
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applied to images by other organizations and is somewhat clearer in how it may
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be applied to graphic art.
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Kevin Bulgrien 2007-01-12
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Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
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was added specifically to address Creative Commons licensing) due to concerns
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about Creative Commons ShareAlike licensing requirements, and most especially
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concerning a possible perception that this project or a distribution might be
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construed to be a "collection" as defined by Creative Commons.
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Kevin Bulgrien 2007-01-11
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Correct the license text to show that this derivation is released under
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version 3.0 Creative Commons licensing to improve compatibility with
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Debian.
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Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
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Commons Attribution-ShareAlike license described in misc/machine.arc and
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as an attributed derivative work of a copyrighted image.  The inspiration
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for this graphic was provided by Yann (gros) Chachkoff.  Added a LICENSE
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file to communicate the fact that this type of license now governs some
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material in the arch collection.
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Kevin Bulgrien 2007-01-10
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Rework dev/wip/spout to make water wider and more visible.  Also adjust the
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color to better match the sea arch set.  Add a reference layer of a sea tile
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to spout.xcf.  Convert all the .png files to indexed mode to reduce size.
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Update README with methods used to produce the graphics and remove comments
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about issues with the original revision.  The .arc files have been modified
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to add 'map_layer item' to prevent wall pieces from disappearing when these
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archs are placed on top of them.
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Kevin Bulgrien 2007-01-09
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Add a set of "overlay" archs that are designed to sit on top of walls to form
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a spout with water pouring out.  The art is designed to separate the liquid
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and spout to allow spout and fluid variations.  The archs are WIP because they
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cause the wall underneath them to disappear.  This is probably a map layer
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issue.  It may not take much to fix, but are not presently releasable.
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The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
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pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
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pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
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Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
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Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
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it possible to have tight-fitting doors (no gaps due to perspective) in the
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wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
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of the window archs.  Also, per naming of the stwall window archs, rename
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wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
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stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
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stwall.arc.
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Kevin Bulgrien 2007-01-08
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Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
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make it possible to have tight-fitting doors (no gaps due to perspective).
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wall/stwall/stwall.arc modified.
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Kevin Bulgrien 2007-01-07
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Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc.  The slevel arches are
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raised "elevation" marks that are supposed to overlay other tiles to give the
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appearance of a raised platform.  The dlevel arches are the same graphics but
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flipped in X and/or Y as appropriate to present a depression.  Both arch sets
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rely on the Crossfire perspective to give the hint of a ridge or depression.
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In an elevation, the leading edges are long and the receding edges are short.
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For the depression the leading edges are short and receding edges long.
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Kevin Bulgrien 2007-01-07
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Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
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and wall/bwall/bwall_hole.arc.  The vertical wall has a transparent hole in
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the left face, and the horizontal wall has a transparent hole in the bottom
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face.  The holes could be drains for flowing rivers, or might even be an exit.
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Kevin Bulgrien 2007-01-07
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Add dev/wip directory for commiting work-in-progress archetypes.  The directory
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is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
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like arch/trunk/wip --> arch/trunk/dev/wip.
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Add dev/wip/README describing the use of the directory.
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Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
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collaboration on getting a multi-tile HOLE animation to work.  Included is a
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README and a world_105_115.patch test case.
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Kevin Bulgrien 2007-12-29
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Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
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Nicolas Weeger 2007-12-29
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Nicer mountain1, 2, 3, 4 5.
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Update woods_4 archetype so it's not anymore acting as a ground (transparency
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parts, it is *NOT* a ground, visually speaking)
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Make the fireball and firebreath smooth
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Tchize 2007-12-28
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Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
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Tchize 2007-12-24
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Add the archetype hook for user-defined plugin events.
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Yann (gros) Chachkoff 2007-12-23
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Add various lighthouse archetypes to replace use of huts and towers that are
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called "lighthouse" in various maps.  A base archetype is added along with
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west, northwest, and snowy variants.
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Kevin Bulgrien 2007-12-22
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Singing anim_suffix.
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Nicolas Weeger 2007-12-21
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Singing animation for Fenx.
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Nicolas Weeger 2007-12-18
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Add missing faces for spider (for now, always the same sprite).
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Nicolas Weeger 2007-12-16
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Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
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house with consistent walls.
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Kevin Bulgrien 2007-12-10
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Four facings for angel, and sword animation.
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Facings for whim.
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Nicolas Weeger 2007-12-09
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Basic animation for Ruggilli's altar.
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Basic animation for Sorig's altar.
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Nicolas Weeger 2007-12-07
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Commit spellcasting animations for chinese dragons
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Andreas Kirchbaum 2007-11-30
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Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
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Yann (gros) Chachkoff 2007-11-29
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Add anim_suffix spellcasting to all spells.
 | 
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Alex Schultz 2007-11-29
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Add correct plural name to flowers_permanent.
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Andreas Kirschbaum 2007-11-23
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Add sample support for spellcasting compound animations.
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Try to cast minor healing with a Fenx 
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Yann (gros) Chachkoff 2007-11-18
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Update spellcasting objects to use inventory objects.
 | 
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Andreas Kirschbaum 2007-11-04
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Rename low_boots from "shoes" to "pair of shoes".
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Andreas Kirschbaum 2007-11-03
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New archetypes goldflagstone.arc  to avoid using creator tricks.
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Nicholas Weeger 2007-10-20
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Revert previous change of dragon's steaks weight.
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Andreas Kirschbaum 2007-10-15
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Increase weight of dragon's steaks to 500g.
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Andreas Kirschbaum 2007-10-08
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player/class/Wizardry/sorcerer_class.arc
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  - Add body_head -1 to Sorceror's Hat.
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Kevin R. Bulgrien 2007-10-05
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Rename treasure lists human_player->human_player_items and
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halfling_player->halfling_player_items to match the names of similar treasure
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lists.
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Andreas Kirschbaum 2007-09-28
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Renamed "potion of invulnerability" to "potion of shielding." Hopefully this
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will remove player confusion as to why one takes damage from all attack types
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(except physical) when drinking this potion.
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RJT 2007-09-26
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Updated Valkyrie's granted attack types, replaced godpower with weaponmagic.
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RJT 2007-09-26
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Fix treefort3, make it 1 tile instead of weird missing square.
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Nicolas Weeger 2007-08-18
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Add client_anim_... support for all objects that support it, remove
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their speed attributes if the only reason they had speed set was for
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animation.
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MSW 2007-07-09
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Remove all 'editable' fields, obsolete with Crossedit removal.
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 (almost all .arc impacted)
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Nicolas Weeger 2007-06-13
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Replace "object xxx" with "Object xxx".
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Andreas Kirschbaum 2007-06-12
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Fix bug #1687761: Archetype using undefined type number.
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Nicolas Weeger 2007-05-07
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Fix incorrectly converted jessyb.base.x13.png multi-part image.
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Andreas Kirschbaum 2007-05-06
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Replace "no_pass 1" with "move_block all".
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Andreas Kirschbaum 2007-04-05
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spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
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Alex Schultz 2007-04-03
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 | 
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Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
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 move_block field. Also replace obsolete no_pass with move_block all.
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 spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
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Nicolas Weeger 2007-03-25
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Make event_xxx invisible, avoids many issues in the object handling
 | 
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routines.
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---
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Start splitting server/lib/treasures file in many files.
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Rename player class files/random items for coherence.
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Nicolas Weeger 2007-03-17
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Converted all remaining multi-part base images into single images
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with the facename.base.x??.png format.  Deleted the old multi-part
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images and adjusted the archetypes accordingly.  This is a huge
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commit, but I thought it best to do it all in one commit so that if
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something is horribly wrong, it can be reverted with one command.
 | 
						|
Most of the conversion was automated, so if there's a problem I'm not
 | 
						|
seeing, it probably affects them all.
 | 
						|
Aaron Baugher 2007-02-16
 | 
						|
 | 
						|
 | 
						|
Created addition shoreline tiles for the ground/sea.arc tile set to
 | 
						|
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
 | 
						|
surrounded by transparency.  This tile might be used to fix indoor
 | 
						|
water pools by providing a replacement for blake_0 which has grass
 | 
						|
surrounding the water.  Also modified sea.arc accordingly.
 | 
						|
Kevin Bulgrien 2007-02-12
 | 
						|
 | 
						|
 | 
						|
Created additional shoreline tiles for the sea.arc tile set to
 | 
						|
fix some maps that use the blake.arc tile set to allow shorelines
 | 
						|
to have rounded edges instead of corners.  The blake.arc tile set
 | 
						|
is not the same color as the sea.arc tile set unless you are using
 | 
						|
the classic png's, so the seas sometimes are shown in different
 | 
						|
colors of blue.  The tiles added are "coves" that have transparency
 | 
						|
on three sides.  The naming convention used is consistent with the
 | 
						|
big lake tile set.  The naming.doc rules for walls is followed if
 | 
						|
you consider a shoreline to be a sort of wall.
 | 
						|
Kevin Bulgrien 2007-02-10
 | 
						|
 | 
						|
 | 
						|
Add new archetype and images for the IPO package, from Mike B.
 | 
						|
Aaron Baugher 2007-02-10
 | 
						|
 | 
						|
 | 
						|
Add new archetype and images for the IPO carton box, from Mike B.
 | 
						|
Aaron Baugher 2007-02-08
 | 
						|
 | 
						|
 | 
						|
Add new force archetype monk_no_use_weapon. It will be inserted into
 | 
						|
inventories of monk players to prevent them from using weapons.
 | 
						|
Andreas Kirschbaum 2005-11-01
 | 
						|
 | 
						|
 | 
						|
Make bullet swarm fire small bullets instead of magic bullets. Previously
 | 
						|
bullet swarm (which is an evocation spell) gave sorcery exp.
 | 
						|
Andreas Kirschbaum 2005-10-28
 | 
						|
 | 
						|
 | 
						|
Correct rune definitions. Some runes did use obsolete fields or had
 | 
						|
inconsistent definitions.
 | 
						|
Andreas Kirschbaum 2004-09-14
 | 
						|
 | 
						|
 | 
						|
Many many changes since last entry due to new server code and
 | 
						|
maintenance efforts.  Highlights - large image support allows
 | 
						|
for images larger than 32x32 - many images consolidated for easier
 | 
						|
maintenance (ongoing).  Spell and skill code changes heavily
 | 
						|
modified spells and skill arches (more arch based now).
 | 
						|
four point animation added to most player race and classes, smoothing
 | 
						|
images added to support smoothing code and ground arches changed
 | 
						|
to accommodate.  Arches added for weather system, new monsters,
 | 
						|
new items, new npcs, triggered traps and trigger marker added.
 | 
						|
New images added for classic set as well.  See server changelog
 | 
						|
for more info.  Hope to maintain this file better in the future.
 | 
						|
TM 2004-01-26
 | 
						|
 | 
						|
 | 
						|
 | 
						|
Add archetypes from Todd Mitchell.  These add wolfs and bears,
 | 
						|
with bodyparts for them.  Also changes races for readable scroll
 | 
						|
objects so that scrollcase objects can be used.  Add ruined tower.
 | 
						|
New images for some objects.
 | 
						|
Commited by MSW 2002-08-20
 | 
						|
 | 
						|
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
 | 
						|
Fix update_monster script that generated the errors in the first place.
 | 
						|
Add body information to the player/old/*.arc for very old player files.
 | 
						|
Move crown from misc directory to armour/helmet, add appropriate body_info.
 | 
						|
Add needed body info for elven boots.
 | 
						|
MSW 2002-07-15
 | 
						|
 | 
						|
 | 
						|
Update arcs to use body_info for equipping items.
 | 
						|
Update armor to use gen_sp_armour instead of last_heal.
 | 
						|
can_use_shield added to necessary arcs.
 | 
						|
Add dev/scripts directory, which contains some handy scripts I wrote
 | 
						|
for updating on the items.
 | 
						|
Add item_power to the armours - needs to be done for rest of equippable
 | 
						|
items.
 | 
						|
MSW 2002-07-14
 | 
						|
 | 
						|
 | 
						|
MSW 2000-12-26:
 | 
						|
Added new archetypes & god changes for new god code.  Changes by Jan E.,
 | 
						|
checked in my MSW.
 | 
						|
 | 
						|
PeterM  2000-12-3:  Convert
 | 
						|
protected/immune/vulnerable/armour to new PR system for
 | 
						|
all arcs.
 | 
						|
 | 
						|
MSW 2000-12-3:
 | 
						|
Commit for PR code.  General changes was to clean up archetypes that
 | 
						|
were immune/protected/vulnerable to the same attacktype (ie, protected &
 | 
						|
immune).  Disease code changed to use last_grace instead of armour for
 | 
						|
contagious values.  Gods still need to be fixed up.
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
 | 
						|
MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
 | 
						|
so it will animate (animation already in place, just was not being
 | 
						|
used.)
 | 
						|
 | 
						|
PeterM:  Totally reorganized player/*, splitting it into races and
 | 
						|
classes.  Classes are themselves split into four main subtypes.
 | 
						|
New images from dnh were also added, as well as new classes/races.
 | 
						|
See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
 | 
						|
    http://langmuir.eecs.berkeley.edu/~peterm/Class.html
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
Changes for Crossfire 0.95.7:
 | 
						|
 | 
						|
ground/Lake/blake_*.png:  Remove transperancies from these images so they
 | 
						|
display properly.  MSW 9/20/2000
 | 
						|
 | 
						|
ground/sea*png: Remove transperancies from png images since they should not
 | 
						|
be transparent.  MSW 8/23/2000
 | 
						|
 | 
						|
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
 | 
						|
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
 | 
						|
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
 | 
						|
misc/Container/mailbox.arc, misc/Container/pouch.arc,
 | 
						|
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
 | 
						|
objects name.  The client adds it anyways, so you see 'a a bag' for example,
 | 
						|
but also when using the commands like 'drop that match on an item name, having
 | 
						|
to match against the 'a ' is a bit non intuitive.  MSW 6/27/2000
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.95.6:
 | 
						|
 | 
						|
also skills/holysymbol and lockpicks.
 | 
						|
skills/tailsman.arc:  added nrof to archetype so these things will join.
 | 
						|
	-PeterM
 | 
						|
 | 
						|
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
 | 
						|
 | 
						|
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
 | 
						|
 | 
						|
 | 
						|
ground/chaos.arc, arch chaos and arch major_chaos
 | 
						|
ground/lava.arc, arch lava and arch permanent_lava
 | 
						|
Added walk_on 1.
 | 
						|
 | 
						|
ground/chaos_ball.arc, arch chaos_ball
 | 
						|
magic/banishment.arc, arch banishment
 | 
						|
magic/colorspray.arc, arch color_spray
 | 
						|
magic/counterspell.arc, arch counterspell
 | 
						|
magic/face_of_death.arc, arch face_of_death
 | 
						|
magic/shockwave.arc, arch shockwave
 | 
						|
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
 | 
						|
magic/Cold/icestorm.arc, arch icestorm
 | 
						|
magic/Fire/firebreath.arc, arch firebreath
 | 
						|
magic/Effect/confuse.arc, arch confuse
 | 
						|
magic/Effect/fear.arc, arch fear
 | 
						|
magic/Effect/holy_word.arc, arch holy_word
 | 
						|
magic/Effect/paralyze.arc, arch paralyze
 | 
						|
magic/Effect/slow.arc, arch slow
 | 
						|
magic/Effect/turnundead.arc, arch turn_undead
 | 
						|
magic/Mana/manablast.arc, arch manablast
 | 
						|
Added walk_on 1 and fly_on 1.
 | 
						|
 | 
						|
connect/trig_altar.arc
 | 
						|
connect/trig_lever.arc
 | 
						|
connect/trig_pedes.arc
 | 
						|
Changes to support bug fixes for trigger types:  Replace speed with exp.
 | 
						|
Set is_animated 0.  Remove last face from animation sequence.
 | 
						|
 | 
						|
connect/trig_altar.arc
 | 
						|
Bugfix:  Faces where swapped.
 | 
						|
 | 
						|
connect/trig_button.arc, arch button_trigger
 | 
						|
New archetype.
 | 
						|
 | 
						|
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
 | 
						|
 | 
						|
 | 
						|
Added level 1 to all archetypes with type 5 (POTION), because these
 | 
						|
archetypes are spellcasters and therefore need a level.
 | 
						|
- Jan Echternach 5/24/2000
 | 
						|
 | 
						|
skills/scroll_set_traps
 | 
						|
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
 | 
						|
- Jan Echternach 5/22/2000
 | 
						|
 | 
						|
Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
 | 
						|
a level yet, because these archetypes are spellcasters and therefore need
 | 
						|
a level.  - Jan Echternach 5/16/2000
 | 
						|
 | 
						|
 | 
						|
dev/unused/0.91.1/grave.arc, arch grave_close
 | 
						|
Removed type 37 from archetype, because this type will be removed from
 | 
						|
the server code.  - Jan Echternach 5/16/2000
 | 
						|
 | 
						|
 | 
						|
Some archetypes had fly_on or walk_on set, although they were not handled
 | 
						|
by move_apply().  - Jan Echternach 5/16/2000
 | 
						|
 | 
						|
ground/sea.arc, arch sea1
 | 
						|
Removed walk_on 1.
 | 
						|
 | 
						|
ground/meteor.arc, arch fire_trail
 | 
						|
Removed walk_on 1 and fly_on 1.
 | 
						|
 | 
						|
 | 
						|
spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
 | 
						|
Added level 1 to fix the problem that most horns were casting spells
 | 
						|
without a level.  - Jan Echternach 4/19/2000
 | 
						|
 | 
						|
 | 
						|
Too many items gave Pow bonus.  - Jan Echternach 4/17/2000
 | 
						|
 | 
						|
armour/helmet/wiz_hat.arc
 | 
						|
Changed (Int +1, Pow +1) back to (Int +2).
 | 
						|
 | 
						|
armour/mail/robe_midnight.arc
 | 
						|
Changed (Pow +2) back to (Wis +2).
 | 
						|
 | 
						|
weapon/artifact/magi_staff.arc
 | 
						|
Reduced (Pow +2) to (Pow +1).
 | 
						|
 | 
						|
 | 
						|
Set level 1 for all archetypes that had alive 1 but no level.
 | 
						|
- Jan Echternach 4/17/2000
 | 
						|
 | 
						|
Naming.doc:  Fixed a typo.  - Jan Echternach 4/17/2000
 | 
						|
 | 
						|
 | 
						|
---BEGIN BATCH UPDATE--- DAMN 9/17/1999
 | 
						|
Added "nrof 1" to the following archetypes:
 | 
						|
armour/boots/elvenboots.arc
 | 
						|
armour/boots/idaten.arc
 | 
						|
armour/boots/lev_boots.arc
 | 
						|
armour/boots/speedboots.arc
 | 
						|
armour/cloak/magic_resist.arc
 | 
						|
armour/helmet/helmet_bri.arc
 | 
						|
armour/helmet/helmetxray.arc
 | 
						|
armour/mail/Pdragonmail.arc
 | 
						|
armour/mail/dragonmail.arc
 | 
						|
armour/mail/gale.arc
 | 
						|
armour/mail/wdsm.arc
 | 
						|
armour/shield/DShield.arc
 | 
						|
armour/shield/DShieldm.arc
 | 
						|
armour/shield/DShieldms.arc
 | 
						|
armour/shield/DShields.arc
 | 
						|
armour/shield/dragon_shi.arc
 | 
						|
armour/shield/eyeshield.arc
 | 
						|
armour/shield/holyshield.arc
 | 
						|
armour/shield/reflector.arc
 | 
						|
armour/shield/uw_shield.arc
 | 
						|
armour/shield/wds.arc
 | 
						|
flesh/human/corpse.arc
 | 
						|
flesh/human/corpse1.arc
 | 
						|
flesh/human/corpse_pl.arc
 | 
						|
indoor/clock.arc
 | 
						|
misc/Bagpipe/bagpipe.arc
 | 
						|
misc/chalice.arc
 | 
						|
misc/crown.arc
 | 
						|
misc/torch_cyan.arc
 | 
						|
misc/torch_indigo.arc
 | 
						|
misc/torch_vermilion.arc
 | 
						|
readable/bookRead.arc
 | 
						|
readable/book_clasp.arc
 | 
						|
readable/card.arc
 | 
						|
readable/diploma.arc
 | 
						|
readable/letter.arc
 | 
						|
readable/note.arc
 | 
						|
readable/quarto.arc
 | 
						|
readable/scroll.arc
 | 
						|
readable/scroll_2.arc
 | 
						|
readable/tome.arc
 | 
						|
spell/gu_horn.arc
 | 
						|
spell/horn.arc
 | 
						|
spell/horn2.arc
 | 
						|
spell/horn3.arc
 | 
						|
talisman/collar.arc
 | 
						|
weapon/artifact/ChaosSword/CSword.arc
 | 
						|
weapon/artifact/Darkblade/darkblade.arc
 | 
						|
weapon/artifact/Demonbane/demonbane.arc
 | 
						|
weapon/artifact/Fhammer/frost_hammer.arc
 | 
						|
weapon/artifact/Firestar/fakefirestar.arc
 | 
						|
weapon/artifact/Firestar/firestar.arc
 | 
						|
weapon/artifact/Gram/gram.arc
 | 
						|
weapon/artifact/Kdagger/k_dagger.arc
 | 
						|
weapon/artifact/Lslasher/lava_s.arc
 | 
						|
weapon/artifact/Masamune/masamune.arc
 | 
						|
weapon/artifact/Sting/sting.arc
 | 
						|
weapon/artifact/UW_Sword/uw_sword.arc
 | 
						|
weapon/artifact/bonecrush.arc
 | 
						|
weapon/artifact/defender.arc
 | 
						|
weapon/artifact/dragonslay.arc
 | 
						|
weapon/artifact/excalibur.arc
 | 
						|
weapon/artifact/firebrand.arc
 | 
						|
weapon/artifact/frostbrand.arc
 | 
						|
weapon/artifact/harakiri.arc
 | 
						|
weapon/artifact/mjoellnir.arc
 | 
						|
weapon/artifact/skullcleav.arc
 | 
						|
weapon/chained/nunchacu_1.arc
 | 
						|
weapon/chained/nunchacu_2.arc
 | 
						|
weapon/chained/shootingstar.arc
 | 
						|
weapon/misc/shovel_1.arc
 | 
						|
weapon/misc/stake.arc
 | 
						|
weapon/misc/taifu_1.arc
 | 
						|
weapon/sword/katana_1.arc
 | 
						|
 | 
						|
armour/helmet/wiz_hat.arc
 | 
						|
Changed (Int +2) to (Int +1, Pow +1)
 | 
						|
Added nrof 1
 | 
						|
 | 
						|
armour/mail/mithril_ar_ele.arc
 | 
						|
Changed (Cha +2) to (Cha +1, speed +1)
 | 
						|
reduced penalties to sp regen and movement speed
 | 
						|
 | 
						|
armour/mail/robe_midnight.arc
 | 
						|
Changed (Wis +2) to (Pow +2)
 | 
						|
Added nrof 1
 | 
						|
 | 
						|
spell/power_crystal.arc
 | 
						|
removed duplicate weight entry
 | 
						|
Did _not_ add nrof 1
 | 
						|
 | 
						|
weapon/artifact/HolyAvenger/holyave.arc
 | 
						|
Added attacktype: blinding and nrof 1
 | 
						|
 | 
						|
weapon/artifact/Usword/uk_sd.arc
 | 
						|
changed weight 1qq000 (yes, the letter Q) to 11100
 | 
						|
added nrof 1
 | 
						|
 | 
						|
weapon/artifact/deathbring.arc
 | 
						|
added attacktype: depletion and nrof 1
 | 
						|
 | 
						|
weapon/artifact/magi_staff.arc
 | 
						|
changed name from Staff of Magi to Staff of the Magi
 | 
						|
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
 | 
						|
added wc +5 and nrof 1
 | 
						|
 | 
						|
weapon/artifact/mournblade.arc
 | 
						|
changed attacktype: magic, drain to attacktype: drain, weaponmagic
 | 
						|
added nrof 1
 | 
						|
 | 
						|
weapon/artifact/stormbring.arc
 | 
						|
changed prot: magic to prot: magic, electricity
 | 
						|
changed attacktype: magic, drain to attacktype: electricity, drain
 | 
						|
added nrof 1
 | 
						|
---END BATCH UPDATE--- DAMN 9/17/1999
 | 
						|
 | 
						|
Give power crystal a weight of one.  This allows it to be picked up - msw
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.93.3:
 | 
						|
 | 
						|
Number of images cleaned up/improved/created by David Sundqvist.
 | 
						|
 | 
						|
Several new images/archetyps added - new wall types, dedicated altars for
 | 
						|
the gods (very nicely looking), and some other changes by David.
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.92.7
 | 
						|
 | 
						|
Cleaned up the dev directory some - got rid of a bunch of files that have
 | 
						|
since been merged.  Also, got rid of things that should no longer be
 | 
						|
applicable (via code changes), and stuff in which there was only and archetype
 | 
						|
object - there should be enough examples out there on how to create new
 | 
						|
archetyps.
 | 
						|
 | 
						|
Weight for some monsters updated to be in more in line with what should be
 | 
						|
expected.
 | 
						|
 | 
						|
Editable cleaned up for a bunch of objects.
 | 
						|
 | 
						|
Half orc and halfling player types added.
 | 
						|
 | 
						|
Some archetyps for throwing added
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.92.6
 | 
						|
 | 
						|
Several objects added for Brian Thomas valley quest maps - some disabled
 | 
						|
archetypes moved back into palce.
 | 
						|
 | 
						|
Changes for Crossfire 0.92.5
 | 
						|
 | 
						|
Many archetypes added for the kunji maps.
 | 
						|
 | 
						|
Changes for Crossfire 0.91.7
 | 
						|
 | 
						|
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
 | 
						|
These are spread out in many different directories.
 | 
						|
 | 
						|
Spectres are no longer animated.  In this way, invisibilty on them works
 | 
						|
properly.
 | 
						|
 | 
						|
Changes for Crossfire 0.90.5:
 | 
						|
 | 
						|
Changed editable value in some items so they appear in the proper
 | 
						|
place for crossedit.
 | 
						|
 | 
						|
Moved all files in the 'item' directory into misc.
 | 
						|
 | 
						|
Changes for Crossfire 0.90.4:
 | 
						|
 | 
						|
Added DarkOrange to xpm.template file.  Before, there were only
 | 
						|
two oranges, and the dark orange was closer to a brown.
 | 
						|
 | 
						|
Cleaned up some of the X Pixmaps.  Eliminated some colors from the
 | 
						|
various files that are not in the official xpm.template file.
 | 
						|
 | 
						|
Merged the soda archetypes in.  Like Chico, they were at least
 | 
						|
partially colored as I transfered them.
 | 
						|
 | 
						|
Tried to clean up the directories some.  All spell effects should
 | 
						|
now be in magic, where as items that are related to spells (wands,
 | 
						|
books, horns, rods, etc) are in spells.  Either item or misc should
 | 
						|
be removed, as the stuff in them seems like it could be placed
 | 
						|
in the other directory.
 | 
						|
 | 
						|
Changes for crossfire 0.90.3:
 | 
						|
Merged chico archetypes in their proper location, instead of being
 | 
						|
in a separate directly.  Colored them as I went.
 | 
						|
 | 
						|
-----------------------------------------------------------------------------
 | 
						|
 | 
						|
Archetypes
 | 
						|
 | 
						|
old name	new name	comment
 | 
						|
 | 
						|
steinblokk	bwall_0		duplicates
 | 
						|
dun1		blocked
 | 
						|
dun15		blocked
 | 
						|
mine1		blocked
 | 
						|
mine15		blocked
 | 
						|
 | 
						|
thief		thief_1		conficts with player archetypes
 | 
						|
warrior		warrior_1
 | 
						|
elf		elf_1
 | 
						|
ninja		ninja_1
 | 
						|
 | 
						|
 | 
						|
skilt				obsolete
 | 
						|
guarddd[13]			empty archetypes (bitmaps are in dev)
 | 
						|
 | 
						|
------------------------------------------------------
 | 
						|
Bitmaps
 | 
						|
 | 
						|
barbarian[1-3]			old barbarian animation ?
 | 
						|
halbert[1-3]			old human animation ?
 | 
						|
cleric[1-3]			old cleric animation ?
 | 
						|
dun1, mine1			black square
 | 
						|
slime_acid			some test version of green slime ?
 | 
						|
spider*				hevi's bitmaps
 | 
						|
pouch				identical with sack.111 and not used
 |