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chicken.arc
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 13:41:22 +00:00
chicken.base.131.png
Rename of files to include base in name - for multiple image set support
2001-12-31 07:02:41 +00:00
chicken.base.132.png
Rename of files to include base in name - for multiple image set support
2001-12-31 07:02:41 +00:00
chicken.base.171.png
Rename of files to include base in name - for multiple image set support
2001-12-31 07:02:41 +00:00
chicken.base.172.png
Rename of files to include base in name - for multiple image set support
2001-12-31 07:02:41 +00:00
chicken.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 13:41:22 +00:00
goose.arc
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 13:41:22 +00:00
goose.base.131.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
2009-01-25 04:20:34 +00:00
goose.base.132.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
2009-01-25 04:20:34 +00:00
goose.base.171.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
2009-01-25 04:20:34 +00:00
goose.base.172.png
Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients.
2009-01-25 04:20:34 +00:00
goose.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 13:41:22 +00:00
horse.arc
A horse. It looks ok, but as this is my first monster arch, it might need
2009-06-04 04:42:12 +00:00
horse.base.131.png
A horse. It looks ok, but as this is my first monster arch, it might need
2009-06-04 04:42:12 +00:00
horse.base.171.png
A horse. It looks ok, but as this is my first monster arch, it might need
2009-06-04 04:42:12 +00:00
horse.face
A horse. It looks ok, but as this is my first monster arch, it might need
2009-06-04 04:42:12 +00:00
sheep.arc
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 13:41:22 +00:00
sheep.base.131.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
sheep.base.171.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
sheep.clsc.131.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
sheep.clsc.171.png
Use better compression to reduce image sizes.
2008-01-12 02:22:57 +00:00
sheep.face
Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
2009-02-01 13:41:22 +00:00
sheep.trs
Moved parts of the static treasures file into separate trs files.
2006-12-30 19:40:30 +00:00