arch/monster/animal/farmyard
kbulgrien 36106a775b A horse. It looks ok, but as this is my first monster arch, it might need
some adjustments, but it is fairly similar to various other comparable
creatures.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11749 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-04 04:42:12 +00:00
..
chicken.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
chicken.base.131.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
chicken.base.132.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
chicken.base.171.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
chicken.base.172.png Rename of files to include base in name - for multiple image set support 2001-12-31 07:02:41 +00:00
chicken.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
goose.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
goose.base.131.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
goose.base.132.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
goose.base.171.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
goose.base.172.png Losslessly recompress some PNG images for smaller size to reduce the bandwidth needed for sending images to clients. 2009-01-25 04:20:34 +00:00
goose.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
horse.arc A horse. It looks ok, but as this is my first monster arch, it might need 2009-06-04 04:42:12 +00:00
horse.base.131.png A horse. It looks ok, but as this is my first monster arch, it might need 2009-06-04 04:42:12 +00:00
horse.base.171.png A horse. It looks ok, but as this is my first monster arch, it might need 2009-06-04 04:42:12 +00:00
horse.face A horse. It looks ok, but as this is my first monster arch, it might need 2009-06-04 04:42:12 +00:00
sheep.arc Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
sheep.base.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sheep.base.171.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sheep.clsc.131.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sheep.clsc.171.png Use better compression to reduce image sizes. 2008-01-12 02:22:57 +00:00
sheep.face Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 13:41:22 +00:00
sheep.trs Moved parts of the static treasures file into separate trs files. 2006-12-30 19:40:30 +00:00