arch/monster
avogl bb07c8d2a2 changes attacktype for eart_elemental to:
physical
attacktype for water_elemental to:
  physical + cold
Also modified their resistances a bit.

I think it makes a lot more sense now.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1003 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-20 15:03:48 +00:00
..
acid I reverted a lotof the objectionable "scaled" png set 2001-02-12 10:17:28 +00:00
angel Some more finetuning to the angels' resistance 2001-04-15 18:58:21 +00:00
animal A bunch of new/improved art for the standard set. 2001-03-15 13:13:58 +00:00
beholder Longer animation for dreads. Just copies of existing files here, 2001-04-17 01:58:36 +00:00
chaos Some tweaks done to various PR values. 2000-12-04 08:10:25 +00:00
demon Give these guys some protection from physical 2001-04-16 07:19:33 +00:00
dragon New dragonman for standard set, created by 2001-03-20 01:27:08 +00:00
elemental changes attacktype for eart_elemental to: 2001-04-20 15:03:48 +00:00
giant New big_wiz image for standard set! 2001-04-06 23:44:50 +00:00
goblin New images so artifact monsters are support feel free to update your favorite sets monsters, dnh 2001-04-16 08:13:46 +00:00
human A bunch of new npc images for standard set. 2001-03-23 11:44:46 +00:00
insect Fixed the bee-hive image. 2001-03-13 09:44:31 +00:00
misc Fixed stupid grammar, dnh 2001-04-07 00:33:07 +00:00
troll ...and here is the smalltroll. 2001-03-31 16:54:58 +00:00
undead Added extra animation frame, dnh 2001-03-27 05:58:59 +00:00