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kbulgrien a3aae8d4c2 - Add body_head -1 attribute to Sorceror's Hat.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7300 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-06 04:23:01 +00:00
armour Remove obsolete color_bg field. 2007-07-17 20:46:19 +00:00
connect Use consistent default 'slaying' values. 2007-09-19 20:05:03 +00:00
construct Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
dev Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
disease Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
door Remove obsolete field. 2007-06-13 18:33:26 +00:00
exit Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
flesh Add client_anim_... support for all objects that support it, remove 2007-07-10 07:39:53 +00:00
floor Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
food Remove obsolete field. 2007-06-13 18:36:34 +00:00
gods Per an old discussion on IRC, granting Valkyrie an attacktype of godpower was a mistake - it should have been weaponmagic. 2007-09-26 21:55:03 +00:00
ground Remove excess 'move_on walk' from ice archetype. 2007-08-24 08:28:31 +00:00
indoor Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
inorganic Remove obsolete color_bg field. 2007-07-17 20:46:19 +00:00
jewel Add client_anim_... support for all objects that support it, remove 2007-07-10 07:39:53 +00:00
light Add client_anim_... support for all objects that support it, remove 2007-07-10 07:39:53 +00:00
mapbuilding Remove obsolete field. 2007-06-13 18:46:54 +00:00
misc Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
monster Remove obsolete color_bg field. 2007-07-17 20:46:19 +00:00
optical Remove obsolete field. 2007-06-13 19:19:40 +00:00
planes/fire Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
player - Add body_head -1 attribute to Sorceror's Hat. 2007-10-06 04:23:01 +00:00
potion Rename potion of invulnerability to potion of shielding. Hopefully this will remove confusion as to why one takes damage from all attack types (except physical) when drinking this potion. 2007-09-27 01:35:46 +00:00
random Remove obsolete color_bg field. 2007-07-17 20:46:19 +00:00
readable Remove obsolete field. 2007-06-13 19:24:03 +00:00
river Remove obsolete field. 2007-06-13 19:24:49 +00:00
shop More required updates for the potion of invulnerability to potion of shielding name change 2007-09-27 05:04:11 +00:00
skills Remove obsolete field. 2007-06-13 19:49:48 +00:00
spell Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
system Remove this file - it uses an undefined type, and searching through all 2007-09-27 05:28:08 +00:00
talisman Remove obsolete color_bg field. 2007-07-17 20:46:19 +00:00
transport Add client_anim_... support for all objects that support it, remove 2007-07-10 07:39:53 +00:00
traps Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off. 2007-08-23 22:19:59 +00:00
wall Remove obsolete color_bg field. 2007-07-17 20:46:19 +00:00
weapon Add client_anim_... support for all objects that support it, remove 2007-07-10 07:39:53 +00:00
CHANGES - Add body_head -1 attribute to Sorceror's Hat. 2007-10-06 04:23:01 +00:00
Naming.doc See CHANGES file. 2000-04-17 14:37:09 +00:00
README Fix typo. 2004-10-09 15:55:24 +00:00
TODO Fix typo. 2004-10-09 15:55:24 +00:00

README

This is a generic README file for the arch directory.
You should also read the CHANGES for and Naming.doc file.

 The color bitmap files use the XPM library (called xpm-3.4f on
most ftp sites.  A later version may be out now.)

 This library is needed in order to compile crossfire with the color
pixmap support.

 The pixmap files have the same name as the bitmap file with ".xpm"
concatenated to the end.  If your system has short filename length
limits, this may cause a problem.

 I use 'pixmap' to edit the xpm files.  This should be available the
same place the xpm library can be found.  It does require the xpm
library.

All of the XPM files have been colored.  However, only a small number
have actually been done so properly - that is, by hand, and with the
proper outlines.  Many people are working on fixing more of these up.

 If you do start to work on colorizing the other directories, please
let me know.  Otherwise, you may start working on something that someone
else has already done.

The file xpm.template in the dev directory is a XPM file that has all of
the colors that are allowable for XPM files.  This is to limit the total
number of colors used, in order not of overrun color spaces on systems.
If you really need a color not in that file, please send mail to Mark
Wedel (mwedel@pyramid.com), and it might be added to the list of
acceptable colors.

For a list of colors to use, look at the dev/xpm.template file.


 Mark Wedel
mwedel@pyramid.com
----
Some coloring/perspective hints/clarifications from David Sundqvist:

Perspective in Crossfire is based on the XY coordinate system of possible
player movements, with a slight tilting of the graphics to allow for
greater detail and more interesting graphics, since walls have to be in
that perspective to allow joining. X and Y in graphics should correspond
to X and Y in the object. Z in the object is represented with 2 Y/X.
Keeping perspective consistency is mainly important in fixed objects
like buildings, walls and other background.

Light should generally come from the right side, so the left side of
buildings should be darker or shaded, as needed. 

Wind is generally coming from the left side, so smoke or other things
affected by wind should be travelling towards the right side.