arch/random/randomWeap.111

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#define randomWeapon_width 24
#define randomWeapon_height 24
static char randomWeapon_bits[] = {
0x00, 0x00, 0x00, 0xaa, 0xaa, 0x2a, 0xfc, 0xff, 0x7f, 0x06, 0x00, 0x20,
0x04, 0x00, 0x60, 0x06, 0x00, 0x27, 0x04, 0x80, 0x67, 0x06, 0xc0, 0x25,
0x04, 0xe0, 0x62, 0x06, 0x70, 0x21, 0x04, 0xb8, 0x60, 0x06, 0x5c, 0x20,
0xc4, 0x2e, 0x60, 0xc6, 0x17, 0x20, 0x84, 0x0b, 0x60, 0xc6, 0x07, 0x20,
0xe4, 0x0e, 0x60, 0xf6, 0x0d, 0x20, 0xe4, 0x00, 0x60, 0x46, 0x00, 0x20,
0x04, 0x00, 0x60, 0xfe, 0xff, 0x3f, 0x54, 0x55, 0x55, 0x00, 0x00, 0x00};