arch/wall
rjtanner e9b33e0f73 Adjust (increase) width of hedge wall sections to align or match other sections.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@18106 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-13 06:40:35 +00:00
..
awall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
bench Refactored bench graphics - less pixelation and colors were cleaned up. 2011-10-12 06:42:42 +00:00
bulletwall
bwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cave More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. 2011-10-18 03:20:13 +00:00
cwall Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed (was gray scale) images. Now they appear with transparent backgrounds in the map editor and are in the same format as the other images. 2012-05-12 07:59:25 +00:00
cwall-red Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. 2011-09-19 02:33:51 +00:00
cwall-west Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses so they merge nicer with nearby wall sections. 2011-09-19 02:33:51 +00:00
dun Color updates to make the dungeon wall sections the same color. 2011-10-19 03:40:47 +00:00
dwall
ewall
firewall
flagstone
gwall
hedge Adjust (increase) width of hedge wall sections to align or match other sections. 2012-05-13 06:40:35 +00:00
jcity
lbulletwall
lightningwall
longtable
mine
moat
pier
rough
slevel
speedbwall
stwall
swall
timberwall
wall
white
woodwall
wwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cloudwall.arc
snowstorm_x.arc