4005 lines
		
	
	
		
			134 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			4005 lines
		
	
	
		
			134 KiB
		
	
	
	
		
			Plaintext
		
	
	
Redraw the tridents to have some depth.
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The darker color I gave them earlier made them hard to see on some floors.
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Giving them a black outline and some lighting effects should resolve this.
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weapon/misc/trident.base.*.png
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Daniel Hawkins 2021-09-05
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Added some Modified David Gervais tiles to be vials in the classic face set.
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potion/vial_*.clsc.111.png
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Daniel Hawkins 2021-09-03
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Redesigned small bulletwall images using Saiapatsu's
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earthwall graphics. Moved old images to the classic face set.
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wall/bulletwall/bul_wall_*.base.111.png
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wall/bulletwall/bul_wall_*.clsc.111.png
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Daniel Hawkins 2021-08-28
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New flat-perspective art for coif for the classic face set.
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armour/helmet/coif.clsc.111.png
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Daniel Hawkins 2021-08-15
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Twiddle with the pixels and lighting on small buttons
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Add untwiddled images to classic image set.
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connect/button_sma.*.png
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Daniel Hawkins 2021-08-15
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Add lighting effects to orange image.
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Move old face to the classic faceset.
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food/produce/orange.*.111.png
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Daniel Hawkins 2021-08-15
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New weapon -- punching daggers
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Similar to regular daggers, but use the punching skill instead of
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one-handed weapons. And they come in pairs rather than individually.
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And they use both hands.
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weapon/sword/punch_dagger.arc
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weapon/sword/punch_dagger.face
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weapon/sword/punch_dagger.base.111.png
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treasures.trs
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artifacts
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Daniel Hawkins 2021-08-13
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New arch for tear-downable (or, rather, force open) garden gate.
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A custom thing was used in Pupland maps like this,
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but it appears the animations it relied on got changed
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at some point and made it break backward.
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connect/Garden_gate/ggate_breakable.face
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wall/swall/ggate_breakable.arc
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Daniel Hawkins 2021-08-12
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New image for goblin's foot.
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flesh/goblin/goblin_foot.base.111.png
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flesh/goblin/goblin_foot.clsc.111.png
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Daniel Hawkins 2021-08-12
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Make icecubes and torches be of new type -- lightable
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This tells the server to find a fire/heat sourceto light it
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when you apply the item.
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misc/icecube.arc
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misc/smallicecube.arc
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light/torch.arc
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Daniel Hawkins 2021-08-11
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New ring -- ring of Wizard's Bane
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Gives the wearer vulnerability to magic damage, as well as
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denies the wearer all spell paths.
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artifacts
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Daniel Hawkins 2021-07-26
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New spell -- zone of healing (level 18 prayer)
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Utilizes new aura range-aware code to be larger than 1 space radius.
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Can spawn as a prayerbook.
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spell/Aura/spell_zone_of_healing.arc
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spell/Aura/zone_of_healing.arc
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spell/SpellBook/prayer_book.trs
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Daniel Hawkins 2021-07-24
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Define range directly in aura spells in preparation for having higher-radius
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auras possible in the spell code.
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spell/Aura/spell_sanctuary.arc
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spell/Aura/spell_flaming_aura.arc
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Daniel Hawkins 2021-07-24
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Fix potential for quivers of Holding Arrows to generate and expect throwing items.
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artifacts
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Daniel Hawkins 2021-07-23
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New face for cracked cauldrons.
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Adjusted cracked cauldrons to use this new face when identified.
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crafting/Container/cauldron.arc
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crafting/Container/cauldron.face
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Daniel Hawkins 2021-07-19
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Add a variant of fire_permanent that flickers a bit better
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Created initially to be used on the random maps northeast of Navar
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in order to replace the clunky creator mechanism previously in place.
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Uses the burnout face, but is animated differently than fire_permanent.
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Additionally, they glow a little, as a fire would.
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spell/fire_permanent.arc
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spell/fire_permanent.face
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Daniel Hawkins 2021-07-17
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Add throwing hammer of Reflection -- a throwing hammer that reflects off walls like lightning bolts do
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Expects server revision v1.75.0-172 or newer, else will behave like a normal throwing hammer.
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artifacts
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Daniel Hawkins 2021-07-14
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Apply patch #401 by Saiapatsu: new base graphics for bwall, earthwall and stoneblock graphics
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See https://sourceforge.net/p/crossfire/patches/401/ for details.
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Nicolas Weeger 2021-07-10
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Adapt existing chest image to create a new firechest image.
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Moved old image to the classic face set.
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Daniel Hawkins 2021-06-20
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Rename 'fine gloves' to 'gloves' because of alchemy use
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Rename 'gloves' to 'steel gloves' to avoid duplicate name
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armour/gauntlets/gloves_w.arc
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Nicolas Weeger 2021-06-05
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Add faces for para-lightning, mud and water elemental residues
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monster/elemental/Para/para_lightning.face
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monster/elemental/Para/para_lightning_residue.base.111.png
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monster/elemental/Para/para_mud_residue.base.111.png
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monster/elemental/Para/para_water.face
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monster/elemental/Para/para_water_residue.base.111.png
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Nicolas Weeger 2021-06-05
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Exclude god avatars from books and knowledge
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gods/demihumans/gnarg_avatar.arc
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gods/demihumans/lythander_avatar.arc
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gods/demihumans/mostrai_avatar.arc
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gods/elemental/gaea_avatar.arc
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gods/elemental/ixalovh_avatar.arc
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gods/elemental/ruggilli_avatar.arc
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gods/elemental/sorig_avatar.arc
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gods/supernatural/devourers_avatar.arc
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gods/supernatural/gorokh_avatar.arc
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gods/supernatural/valriel_avatar.arc
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Nicolas Weeger 2021-06-03
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Fix text.
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spell/BlessCurse/spell_holy_possession.arc
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Nicolas Weeger 2021-05-12
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Rebalance gauntlet treasurelist. Move gauntlets to their own treasure list.
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Patch https://sourceforge.net/p/crossfire/patches/395/
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armour/gauntlets/random_gauntlet.trs
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treasures.trs
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DraugTheWhopper
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Add special face for goblin's hand. Add a copy of human hand as classic image to preserve old
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appearance for that face set.
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flesh/goblin/goblin_hand.base.111.png
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flesh/goblin/goblin_hand.clsc.111.png
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flesh/goblin/goblin_hand.face
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Daniel Hawkins 2021-05-06
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Fix animation issue from a missing face in the classic faceset for big galleon.
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transport/biggalleon.clsc.x71.png
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Daniel Hawkins 2021-04-26
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New art to override the default corpse art for zombies and goblin.
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Added copies of classic corpse image so that image set gets a consistent corpse.
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flesh/goblin/goblin_corpse.*
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flesh/misc/zombie_corpse.*
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Daniel Hawkins 2021-04-24
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Rename and move the treasurelist for human bodyparts.
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Patch https://sourceforge.net/p/crossfire/patches/393/
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monster/humanoid/Arabic/a_priest.trs
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monster/humanoid/Arabic/holy_priest.trs
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monster/humanoid/Arabic/slave.trs
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monster/humanoid/Human/evilclown.trs
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monster/humanoid/Human/postman/postman.trs
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monster/humanoid/Human/sage.trs
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monster/misc/c_knight.trs
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monster/misc/c_priest.trs
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treasures.trs
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DraugTheWhopper
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Clean up formatting in formulae file.
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Patch https://sourceforge.net/p/crossfire/patches/394/
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formulae
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DraugTheWhopper
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Updated docs pointers and added more relevant info. Axed some deprecated info.
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Patch https://sourceforge.net/p/crossfire/patches/392/
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README
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treasures.trs
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DraugTheWhopper
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New art for corpse.
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This should be easier to use as a base for making different corpse images for goblins, angels, etc.
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Moved old image to classic image set.
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flesh/human/corpse.base.111.png
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flesh/human/corpse.clsc.111.png
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Daniel Hawkins 2021-04-22
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Erase previously defined recipes.
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This solves duplicated recipes index warnings when 'make install' is done on the server
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while the 'arch' directory is symlinked to share.
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formulae
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Nicolas Weeger 2021-04-20
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Add faces to random messages.
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messages
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Nicolas Weeger 2021-03-21
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Add bludgeoning weapons of "the Brute", which do more damage at the expense
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of a sizable amount of AC. Do more damage, take more damage.
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artifacts
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Daniel Hawkins 2021-03-18
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Amend book message to use the prepare weapon scroll's face,
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per Nicholas Weeger's suggestion.
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messages
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Daniel Hawkins 2021-03-12
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Add new book message that describes using a Prepare Weapon scroll
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as an anecdote of an onlooker.
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messages
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Daniel Hawkins 2021-03-11
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Utilize new level-scaling attributes for the mimic type.
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This should rebalance mimics to be an appropriate challenge for the random map level they are on.
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monster/mimic/mimic.arc
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Daniel Hawkins 2021-03-11
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New art for deposit box in the cavalier perspective.
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Shifted old art to classic face set.
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misc/Container/close_dbox.base.111.png
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misc/Container/close_dbox.clsc.111.png
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misc/Container/depositbox.base.111.png
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misc/Container/depositbox.clsc.111.png
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Saiapatsu (art) and SilverNexus (classic faceset move, optimizing pngs) 2021-03-03
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Make puddles more transparent.
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ground/Weather/rain*.base.111.png
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Daniel Hawkins 2021-03-03
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Decrease probability of blue dragon scale for electric dragons.
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monster/dragon/Electric/elec_dr.trs
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Nicolas Weeger 2021-03-03
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Fix some incorrect arches in the formula list
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formulae
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Daniel Hawkins 2021-03-01
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Adjust the spawn rate for literacy and use magic item scrolls.
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literacy chance 15 -> 8, use magic item chance 1 -> 8.
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Since barbarians no longer get UMI out-of-the-box, there
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needs to be a reasonable chance to get it.
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treasures.trs
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Daniel Hawkins 2021-02-25
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Adjust the value on spell rings to not be insanely expensive.
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spell/Wand/spell_ring.arc
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Daniel Hawkins 2021-02-25
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Add faces for arrows and bolts of Assassinating Dragons.
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artifacts
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weapon/bow/arrow_assassinating_dragon.base.101.png
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weapon/bow/arrow_assassinating_dragon.base.111.png
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weapon/bow/arrow_assassinating_dragon.base.121.png
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weapon/bow/arrow_assassinating_dragon.base.131.png
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weapon/bow/arrow_assassinating_dragon.base.141.png
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weapon/bow/arrow_assassinating_dragon.base.151.png
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weapon/bow/arrow_assassinating_dragon.base.161.png
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weapon/bow/arrow_assassinating_dragon.base.171.png
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weapon/bow/arrow_assassinating_dragon.base.181.png
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weapon/bow/arrow_assassinating_dragon.face
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weapon/bow/bolt_assassinating_dragon.base.101.png
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weapon/bow/bolt_assassinating_dragon.base.111.png
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weapon/bow/bolt_assassinating_dragon.base.121.png
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weapon/bow/bolt_assassinating_dragon.base.131.png
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weapon/bow/bolt_assassinating_dragon.base.141.png
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weapon/bow/bolt_assassinating_dragon.base.151.png
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weapon/bow/bolt_assassinating_dragon.base.161.png
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weapon/bow/bolt_assassinating_dragon.base.171.png
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weapon/bow/bolt_assassinating_dragon.base.181.png
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weapon/bow/bolt_assassinating_dragon.face
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Nicolas Weeger 2021-02-25
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Note on recipes of Assassinating Dragons.
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formulae
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Nicolas Weeger 2021-02-23
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Give greater dwarven guards enough wc to actually hit things
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wc 20 -> 2 (this is improvement, since negative wc is better)
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dam 12-> 22
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monster/humanoid/Dwarf/greater_dwarven_guard.arc
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Daniel Hawkins 2021-02-23
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Give a value to dice.
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misc/dice.arc
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Nicolas Weeger 2021-02-22
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Make messengers and light angels less similar in stats, to warrant their large difference in XP rewarded.
 | 
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Swap a couple stats that were higher on the light angel, presumably from when regens were affected by speed.
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Give messengers 80% blind resistance.
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Move light angels down to level 17 from 20. Move messengers up to level 22 from 21.
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Reduce light angels to 450 health from 500, increase messengers from 500 to 600 health.
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Reduce light angel's wc to -8 from -10.
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Reduce messengers to 70k XP from 80k XP.
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monster/angel/liteangel.arc
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monster/angel/mesangel.arc
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Daniel Hawkins 2021-02-21
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New art for kobold generator that puts it in perspective.
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monster/goblin/kobold_gen.base.111.png
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Daniel Hawkins 2021-02-20
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Give kobold generator flavorful name: "kobold hole"
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monster/goblin/kobold_gen.arc
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Daniel Hawkins 2021-02-20
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 | 
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Reduce goblin generator XP from 100 to 50.
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monster/goblin/goblin_gen.arc
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Daniel Hawkins 2021-02-20
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 | 
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Fix allowed item for horn of Mysteries.
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artifacts
 | 
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Nicolas Weeger 2021-02-17
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 | 
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Add recipe for a regular sword.
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formulae
 | 
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Nicolas Weeger 2021-02-17
 | 
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 | 
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Add recipes for making long swords, broadswords, and a two-handed sword.
 | 
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formulae
 | 
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Daniel Hawkins 2021-02-16
 | 
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 | 
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Introduce some crossover in treasure between random_inorganic and random_ore
 | 
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treasures.trs
 | 
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Daniel Hawkins 2021-02-16
 | 
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 | 
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Add recipes for crafting minor, medium, major, and supreme potions of life.
 | 
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Previous supreme recipe is now major.
 | 
						|
formulae
 | 
						|
Daniel Hawkins 2021-02-16
 | 
						|
 | 
						|
Apply patch #388 Remove default sage NPC message
 | 
						|
by DraugTheWhopper.
 | 
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monster/humanoid/Human/c_sage.arc
 | 
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Nicolas Weeger 2021-02-16
 | 
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 | 
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Make broken generators 'misc' instead of 'sign'.
 | 
						|
misc/broken_gravestone.arc
 | 
						|
monster/animal/bird_gen.arc
 | 
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monster/animal/scorpi_gen.arc
 | 
						|
monster/beholder/behold_gen.arc
 | 
						|
monster/demon/devil_gen.arc
 | 
						|
monster/dragon/dragoncave.arc
 | 
						|
monster/giant/giant_gen.arc
 | 
						|
monster/goblin/gnoll_gen.arc
 | 
						|
monster/insect/bee/bee_gen.arc
 | 
						|
monster/misc/pixie_gen.arc
 | 
						|
monster/undead/broken_sarcophagus.arc
 | 
						|
monster/undead/broken_skull.arc
 | 
						|
monster/undead/ghost_gen.arc
 | 
						|
Nicolas Weeger 2021-02-13
 | 
						|
 | 
						|
Add animation for Valkyrie's altar.
 | 
						|
gods/altars/altarvalk.arc
 | 
						|
gods/altars/altarvalk.base.121.png
 | 
						|
gods/altars/altarvalk.face
 | 
						|
Nicolas Weeger 2021-02-09
 | 
						|
 | 
						|
Change recipes for potion of fire and cold resistance, based on the contents of the Fire Temple quest.
 | 
						|
formulae
 | 
						|
Nicolas Weeger 2021-02-09
 | 
						|
 | 
						|
Add slicing knife to uncommon items treasure list.
 | 
						|
treasures.trs
 | 
						|
Nicolas Weeger 2021-02-09
 | 
						|
 | 
						|
Add placeholder faces to the classic faceset for wraith feeding
 | 
						|
skill. This prevents jarring style changes when using the wraith
 | 
						|
with the classic face set.
 | 
						|
player/race/wraith_player_feeding.clsc.*
 | 
						|
Daniel Hawkins 2021-02-08
 | 
						|
 | 
						|
Restyle black fire bullet face to look like new fire bullet face.
 | 
						|
Moved old faces to the classic image set.
 | 
						|
misc/blackfirebullet.base.1*1.png
 | 
						|
misc/blackfirebullet.clsc.1*1.png
 | 
						|
Daniel Hawkins 2021-02-07
 | 
						|
 | 
						|
New image for firebullet. Moved old image to classic image set.
 | 
						|
spell/Bullet/Fire/firebullet.base.1*1.png
 | 
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spell/Bullet/Fire/firebullet.clsc.1*1.png
 | 
						|
Daniel Hawkins 2021-02-06
 | 
						|
 | 
						|
Add name for stonefloor2 so that it shows in in-game as "stone floor"
 | 
						|
floor/stfloor.arc
 | 
						|
Daniel Hawkins 2021-02-05
 | 
						|
 | 
						|
Add zinc filings and a couple recipes to craft poison food.
 | 
						|
crafting/Materials/zinc_filings.arc
 | 
						|
crafting/Materials/zinc_filings.base.111.png
 | 
						|
crafting/Materials/zinc_filings.face
 | 
						|
formulae
 | 
						|
Daniel Hawkins 2021-02-04
 | 
						|
 | 
						|
Add images to the classic faceset for the broken generators.
 | 
						|
This avoids jarring style changes when the classic and base
 | 
						|
images do not match.
 | 
						|
monster/animal/broken_bird_gen.clsc.111.png
 | 
						|
monster/animal/broken_scorpi_gen.clsc.111.png
 | 
						|
monster/demon/broken_devil_gen.clsc.111.png
 | 
						|
monster/giant/broken_giant_gen.clsc.111.png
 | 
						|
monster/undead/broken_skull.clsc.111.png
 | 
						|
monster/undead/broken_generate_ghost.clsc.111.png
 | 
						|
monster/undead/broken_sarcophagus.clsc.111.png
 | 
						|
misc/broken_gravestone.clsc.111.png
 | 
						|
monster/beholder/broken_behold_gen.clsc.111.png
 | 
						|
monster/insect/bee/broken_bee_gen.clsc.111.png
 | 
						|
Daniel Hawkins 2021-02-02
 | 
						|
 | 
						|
Fix spell effect name.
 | 
						|
spell/Change_Ability/protection_cold_effect.arc
 | 
						|
spell/Change_Ability/protection_fire_effect.arc
 | 
						|
spell/Healing/cure_disease_effect.arc
 | 
						|
Nicolas Weeger 2021-02-02
 | 
						|
 | 
						|
Add 'broken' generator faces and archetypes.
 | 
						|
monster/animal/bird_gen.arc
 | 
						|
monster/animal/broken_bird_gen.base.111.png
 | 
						|
monster/animal/broken_scorpi_gen.base.111.png
 | 
						|
monster/animal/scorpi_gen.arc
 | 
						|
monster/beholder/behold_gen.arc
 | 
						|
monster/beholder/broken_behold_gen.base.111.png
 | 
						|
monster/demon/broken_devil_gen.base.111.png
 | 
						|
monster/demon/devil_gen.arc
 | 
						|
monster/goblin/broken_gnoll_gen.base.111.png
 | 
						|
monster/goblin/gnoll_gen.arc
 | 
						|
monster/insect/bee/bee_gen.arc
 | 
						|
monster/insect/bee/broken_bee_gen.base.111.png
 | 
						|
monster/misc/broken_pixie_gen.base.111.png
 | 
						|
monster/misc/pixie_gen.arc
 | 
						|
Nicolas Weeger 2021-02-01
 | 
						|
 | 
						|
Add comments for nuggets-related formulae.
 | 
						|
formulae
 | 
						|
Nicolas Weeger 2021-02-01
 | 
						|
 | 
						|
Add 'broken' generator faces and archetypes.
 | 
						|
monster/dragon/broken_dragoncave.base.111.png
 | 
						|
monster/dragon/broken_dragoncave_blue.base.111.png
 | 
						|
monster/dragon/broken_dragoncave_green.base.111.png
 | 
						|
monster/dragon/dragoncave.arc
 | 
						|
monster/giant/broken_giant_gen.base.111.png
 | 
						|
monster/giant/giant_gen.arc
 | 
						|
monster/undead/broken_generate_ghost.base.111.png
 | 
						|
monster/undead/broken_skull.arc
 | 
						|
monster/undead/broken_skull.base.111.png
 | 
						|
monster/undead/ghost_gen.arc
 | 
						|
monster/undead/skull_gen.arc
 | 
						|
Nicolas Weeger 2021-02-01
 | 
						|
 | 
						|
Add a jeweler guide for making rings and amulets from nuggets, and vice-versa.
 | 
						|
readable/guide/guide_jeweler.arc
 | 
						|
readable/guide/guide_jeweler.base.111.png
 | 
						|
Nicolas Weeger 2021-02-01
 | 
						|
 | 
						|
Make drop green to reflect poison.
 | 
						|
traps/needle.base.111.png
 | 
						|
Nicolas Weeger 2021-01-30
 | 
						|
 | 
						|
Copy current 'needle' face to diseased needle, use it.
 | 
						|
disease/diseased_needle.arc
 | 
						|
disease/trap_diseased_needle.base.111.png
 | 
						|
disease/trap_diseased_needle.face
 | 
						|
Nicolas Weeger 2021-01-30
 | 
						|
 | 
						|
Add broken vampire sarcophagus, use it for destroyed generator.
 | 
						|
monster/undead/broken_sarcophagus.arc
 | 
						|
monster/undead/broken_sarcophagus.base.111.png
 | 
						|
monster/undead/vampiregen.arc
 | 
						|
Nicolas Weeger 2021-01-30
 | 
						|
 | 
						|
Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
 | 
						|
wall/dark_blue_cave/
 | 
						|
wall/light_blue_cave/
 | 
						|
wall/red_cave/
 | 
						|
Nicolas Weeger 2021-01-30
 | 
						|
 | 
						|
Use 'death_animation' instead of treasurelist with only one item.
 | 
						|
monster/undead/zombie_gen.arch
 | 
						|
monster/undead/zombie_gen.trs
 | 
						|
Nicolas Weeger 2021-01-29
 | 
						|
 | 
						|
Add broken gravestone, spawn it when a skeleton generator is destroyed.
 | 
						|
misc/broken_gravestone.arc
 | 
						|
misc/broken_gravestone.base.111.png
 | 
						|
monster/undead/skelet_gen.arc
 | 
						|
Nicolas Weeger 2021-01-29
 | 
						|
 | 
						|
Add Valkyrie guide.
 | 
						|
readable/guide/guide_valkyrie.arc
 | 
						|
Nicolas Weeger 2021-01-28
 | 
						|
 | 
						|
Add animations to some generators.
 | 
						|
monster/undead/ghost_gen.arc
 | 
						|
monster/undead/ghost_gen.base.112.png
 | 
						|
monster/undead/ghost_gen.clsc.112.png
 | 
						|
monster/undead/ghost_gen.face
 | 
						|
monster/undead/skull_gen.arc
 | 
						|
monster/undead/skull_gen.base.112.png
 | 
						|
monster/undead/skull_gen.clsc.112.png
 | 
						|
monster/undead/skull_gen.face
 | 
						|
monster/undead/vampiregen.arc
 | 
						|
monster/undead/vampiregen.base.112.png
 | 
						|
monster/undead/vampiregen.clsc.112.png
 | 
						|
monster/undead/vampiregen.face
 | 
						|
monster/undead/zombie_gen.arc
 | 
						|
monster/undead/zombie_gen.base.112.png
 | 
						|
monster/undead/zombie_gen.clsc.112.png
 | 
						|
monster/undead/zombie_gen.face
 | 
						|
Nicolas Weeger 2021-01-28
 | 
						|
 | 
						|
Add spell effects to some balms and foods.
 | 
						|
artifacts
 | 
						|
Nicolas Weeger 2021-01-28
 | 
						|
 | 
						|
Add blue and green dragon caves, to generate electric and cold dragons.
 | 
						|
monster/dragon/dragoncave.arc
 | 
						|
monster/dragon/dragoncave_blue.base.111.png
 | 
						|
monster/dragon/dragoncave_green.base.111.png
 | 
						|
Nicolas Weeger 2021-01-28
 | 
						|
 | 
						|
Adjust quarterstaff after realizing I made a 9 kg weapon keep up with 20 kg weapons.
 | 
						|
weapon/club/quarters.arc
 | 
						|
Daniel Hawkins 2021-01-26
 | 
						|
 | 
						|
Rebalance two-handed weapons.
 | 
						|
Many of the weapons were worse than a broadsword.
 | 
						|
Adjusted them upward so they were more in-line with the 25kg two-handed sword.
 | 
						|
In particular, the spiked flail needed a buff to make it worth its rarity.
 | 
						|
weapon/misc/shovel_1.arc
 | 
						|
weapon/misc/scythe1.arc
 | 
						|
weapon/misc/poleaxe.arc
 | 
						|
weapon/misc/lspear.arc
 | 
						|
weapon/club/quarters.arc
 | 
						|
weapon/club/big_club.arc
 | 
						|
weapon/chained/sflail1.arc
 | 
						|
weapon/chained/lmornstar.arc
 | 
						|
Daniel Hawkins 2021-01-23
 | 
						|
 | 
						|
Add rings that contain spells.
 | 
						|
Functionally like low-power rods, but groups with rings client-side.
 | 
						|
spell/Wand/spell_ring.arc
 | 
						|
spell/Wand/spell_ring.trs
 | 
						|
treasures.trs
 | 
						|
Daniel Hawkins 2021-01-21
 | 
						|
 | 
						|
Add archetypes for building instructions, found in enough shops to warrant it.
 | 
						|
readable/guide/buildings_instructions.arc
 | 
						|
Nicolas Weeger 2021-01-19
 | 
						|
 | 
						|
Remove extra space in attack message.
 | 
						|
attackmess
 | 
						|
Nicolas Weeger 2021-01-18
 | 
						|
 | 
						|
Add coif as a helmet-like armor.
 | 
						|
Is lighter and has worse protection than regular helmets,
 | 
						|
but can be found earlier from goblin/gnoll drops.
 | 
						|
armour/helmet/coif.base.111.png
 | 
						|
armour/helmet/coif.arc
 | 
						|
armour/helmet/coif.face
 | 
						|
treasures.trs
 | 
						|
Daniel Hawkins 2021-01-17
 | 
						|
 | 
						|
Add barn-like food store.
 | 
						|
Intended to be used for Wolfsburg Provisions.
 | 
						|
shop/store_food_barn.*
 | 
						|
Daniel Hawkins 2021-01-16
 | 
						|
 | 
						|
Add "tissue paper" archetype, to replace ones in Raffle.
 | 
						|
misc/item/tissue*
 | 
						|
Nicolas Weeger 2021-01-16
 | 
						|
 | 
						|
Fix formula ingredient for "sickle sword".
 | 
						|
formulae
 | 
						|
Nicolas Weeger 2021-01-16
 | 
						|
 | 
						|
Change format for new no-collect mechanism.
 | 
						|
image_info
 | 
						|
Nicolas Weeger 2021-01-14
 | 
						|
 | 
						|
Make beholder eyes be "flesh".
 | 
						|
flesh/misc/behold_eye.arc
 | 
						|
Nicolas Weeger 2021-01-14
 | 
						|
 | 
						|
Enable sheepskin crafting for leather.
 | 
						|
Handles both fresh sheepskin and sheepskin rugs.
 | 
						|
formulae
 | 
						|
Daniel Hawkins 2021-01-12
 | 
						|
 | 
						|
Add food shop archetype.
 | 
						|
shop/store_food.arc
 | 
						|
shop/store_food.base.x11.png
 | 
						|
shop/store_food.face
 | 
						|
Nicolas Weeger 2021-01-10
 | 
						|
 | 
						|
Apply modified version of patch https://sourceforge.net/p/crossfire/patches/366/ by Titus
 | 
						|
After discussion on IRC, shop tile building materials as well as flaming tower
 | 
						|
and magma were not included, deemed too specific to HW.
 | 
						|
mapbuilding/benches.arc
 | 
						|
mapbuilding/benches.trs
 | 
						|
mapbuilding/building.trs
 | 
						|
mapbuilding/mb_burningfountain.base.111.png
 | 
						|
mapbuilding/mb_lavawell.base.111.png
 | 
						|
mapbuilding/mbforge_bench.base.111.png
 | 
						|
mapbuilding/mbjeweler_bench.base.111.png
 | 
						|
mapbuilding/mbkitchen_stove.base.111.png
 | 
						|
mapbuilding/mbtanbench.base.111.png
 | 
						|
mapbuilding/mbthaumaturgy_desk.base.111.png
 | 
						|
mapbuilding/mbworkbench.base.111.png
 | 
						|
mapbuilding/objects.arc
 | 
						|
mapbuilding/objects.trs
 | 
						|
Nicolas Weeger 2021-01-08
 | 
						|
 | 
						|
New item, unlit (or burnt out) brazier
 | 
						|
light/unlit_brazier.arc
 | 
						|
light/unlit_brazier.base.111.png
 | 
						|
Rick Tanner 2020-12-30
 | 
						|
 | 
						|
Fix violin's face.
 | 
						|
misc/music/violin.arc
 | 
						|
Nicolas Weeger 2020-12-17
 | 
						|
 | 
						|
Fix whirlwind exit's face (not visible since animated).
 | 
						|
exit/whirlwind.arc
 | 
						|
Nicolas Weeger 2020-12-17
 | 
						|
 | 
						|
Add animation to lamppost.
 | 
						|
light/lampost.arc
 | 
						|
light/lampost.base.112.png
 | 
						|
light/lampost.clsc.112.png
 | 
						|
light/lampost.face
 | 
						|
Nicolas Weeger 2020-12-17
 | 
						|
 | 
						|
Apply patch https://sourceforge.net/p/crossfire/patches/349/ by Daniel Ziem.
 | 
						|
formulae
 | 
						|
Nicolas Weeger 2020-12-12
 | 
						|
 | 
						|
Add spell casting arrows, based on patch https://sourceforge.net/p/crossfire/patches/364/
 | 
						|
artifacts
 | 
						|
Nicolas Weeger 2020-12-12
 | 
						|
 | 
						|
Add speech bubble by Kevin Zheng.
 | 
						|
system/speech.arch
 | 
						|
system/speech.base.111.png
 | 
						|
Nicolas Weeger 2020-12-10
 | 
						|
 | 
						|
Remove unused archetypes.
 | 
						|
system/editcursor.arc
 | 
						|
system/editcursor.face
 | 
						|
system/editor.arc
 | 
						|
Nicolas Weeger 2020-12-10
 | 
						|
 | 
						|
Clean up tinted ores (green, yellow, red) to no longer use an alpha channel.
 | 
						|
jewel/ores/ore_g.base.111.png
 | 
						|
jewel/ores/ore_r.base.111.png
 | 
						|
jewel/ores/ore_y.base.111.png
 | 
						|
Daniel Hawkins 2020-12-08
 | 
						|
 | 
						|
Remove damage_physical from flame touch.
 | 
						|
skills/flame_touch.arc
 | 
						|
Nicolas Weeger 2020-12-08
 | 
						|
 | 
						|
Add name for deep sea, so it does not show up in-game with an underscore.
 | 
						|
ground/deep_sea.arc
 | 
						|
Daniel Hawkins 2020-12-04
 | 
						|
 | 
						|
Change face for counterwall, add animation.
 | 
						|
spells/MagicWall/counterwall.arc
 | 
						|
spells/MagicWall/counterwall.base.111.png
 | 
						|
spells/MagicWall/counterwall.base.112.png
 | 
						|
spells/MagicWall/counterwall.base.121.png
 | 
						|
spells/MagicWall/counterwall.base.122.png
 | 
						|
spells/MagicWall/counterwall.base.131.png
 | 
						|
spells/MagicWall/counterwall.base.132.png
 | 
						|
spells/MagicWall/counterwall.base.141.png
 | 
						|
spells/MagicWall/counterwall.base.142.png
 | 
						|
spells/MagicWall/counterwall.face
 | 
						|
spells/MagicWall/spell_counterwall.arc
 | 
						|
Nicolas Weeger 2020-12-02
 | 
						|
 | 
						|
Add horn of Mysteries as a horn artifact. It casts wonder.
 | 
						|
artifacts
 | 
						|
Daniel Hawkins 2020-12-02
 | 
						|
 | 
						|
Fiddle with the big tomato image so that it doesn't have the insufficient-transparency outline.
 | 
						|
food/produce/tomato_big.base.111.png
 | 
						|
Daniel Hawkins 2020-12-02
 | 
						|
 | 
						|
Add smoothing to firebolt so diagonals actually merge seamlessly.
 | 
						|
Nicolas Weeger 2020-12-01
 | 
						|
 | 
						|
Make the light bulb invisible lighting arches have no_pick
 | 
						|
so that spells can't push them around.
 | 
						|
light/light_bulb.arc
 | 
						|
Daniel Hawkins 2020-11-21
 | 
						|
 | 
						|
Add guide to Ranged Combat so that the Ranger class can start with a guide.
 | 
						|
readable/guide/guide_ranged.arc
 | 
						|
player/class/Warrior/ranger.trs
 | 
						|
Daniel Hawkins 2020-11-13
 | 
						|
 | 
						|
New image for composite bow. Move the old image to the classic tileset.
 | 
						|
weapon/bow/compositebow.base.111.png
 | 
						|
weapon/bow/compositebow.clsc.111.png
 | 
						|
Daniel Hawkins 2020-11-12
 | 
						|
 | 
						|
Add new player class -- ranger
 | 
						|
This is intended to allow better early-game focus on missile weapons.
 | 
						|
Also include special handling so the elf race image is also used as
 | 
						|
the elf ranger image.
 | 
						|
player/class/Warrior/ranger.*
 | 
						|
player/class/Warrior/ranger_class.face
 | 
						|
player/race/elf_player_class_ranger.*
 | 
						|
Daniel Hawkins 2020-11-10
 | 
						|
 | 
						|
Add subtype 2 to guide to Close Combat
 | 
						|
readable/guide/guide_melee.arc
 | 
						|
Daniel Hawkins 2020-10-28
 | 
						|
 | 
						|
Add descriptions to all skill objects.
 | 
						|
This annotates each skill with flavour text and information about what the
 | 
						|
skill's passive, active, and crafting effects (if any) are.
 | 
						|
Note that this information is not actually visible in-game prior to server
 | 
						|
version r21515.
 | 
						|
skill/*.arc
 | 
						|
Rebecca Kelly 2020-10-20
 | 
						|
 | 
						|
Start to move crafting-specific materials out of misc and into crafting
 | 
						|
crafting/Materials/leathers.arc
 | 
						|
crafting/Materials/leather.face
 | 
						|
crafting/Materials/leather.base.111.png
 | 
						|
crafting/Materials/leather_black.base.111.png
 | 
						|
crafting/Materials/leather_white.base.111.png
 | 
						|
crafting/Materials/leather_strips.base.111.png
 | 
						|
crafting/Tools/b_slicingknife.base.111.png
 | 
						|
crafting/Tools/b_slicingknife.face
 | 
						|
crafting/Tools/slicingknife.arc
 | 
						|
crafting/Tools/slicingknife.base.111.png
 | 
						|
crafting/Tools/slicingknife.face
 | 
						|
crafting/Container/*
 | 
						|
Daniel Hawkins 2020-10-12
 | 
						|
 | 
						|
Fix weirdness involving repeated races on dwarves.
 | 
						|
races
 | 
						|
Daniel Hawkins 2020-10-12
 | 
						|
 | 
						|
Make aggravation a castable spell, and give it level-scaling
 | 
						|
The code to prevent charm monsters abuse
 | 
						|
from like 2010 appears to have caused the lvl 1
 | 
						|
aggravation horns to be essentially useless.
 | 
						|
Also, make the horns that spawn w/ aggravation have reasonable levels.
 | 
						|
Add the aggravation spell to the random spell list for sorcery.
 | 
						|
spell/MoodChange/spell_aggravation.arc
 | 
						|
spell/SpellBook/sorcerer_book.trs
 | 
						|
artifacts
 | 
						|
Daniel Hawkins 2020-10-10
 | 
						|
 | 
						|
Add the file as a random drop.
 | 
						|
treasures.trs
 | 
						|
Daniel Hawkins 2020-10-09
 | 
						|
 | 
						|
Add formulae for crafting weapons of Silvered Edge
 | 
						|
from the newly-added silver filings.
 | 
						|
Also added scythe to the list of valid weapons to silver.
 | 
						|
formulae
 | 
						|
artifacts
 | 
						|
Daniel Hawkins 2020-10-09
 | 
						|
 | 
						|
Add silver filings as the first item creatable from
 | 
						|
the nee file crafting tool.
 | 
						|
formulae
 | 
						|
crafting/Materials/silver_filings.arc
 | 
						|
crafting/Materials/silver_filings.base.111.png
 | 
						|
crafting/Materials/silver_filings.face
 | 
						|
Daniel Hawkins 2020-10-09
 | 
						|
 | 
						|
Add crafting tool "file".
 | 
						|
Can be used to powderize metal bars (well, that's the plan anyway).
 | 
						|
crafting/Tools/file.arc
 | 
						|
crafting/Tools/file.base.111.png
 | 
						|
crafting/Tools/file.face
 | 
						|
crafting/README
 | 
						|
Daniel Hawkins 2020-10-09
 | 
						|
 | 
						|
Add artifact entry for silvered weapons.
 | 
						|
Ensure it is restricted to stabbing and slicing weapons, since bludgeoning with
 | 
						|
silver doesn't seem like it would make much difference.
 | 
						|
artifacts
 | 
						|
Daniel Hawkins 2020-10-09
 | 
						|
 | 
						|
Make the trident imagery less bright, using the W3C green rather than XPM green.
 | 
						|
This put the green hue at half the previous brightness.
 | 
						|
Move the bright green trident to the classic image set.
 | 
						|
weapon/misc/trident.base.*.png
 | 
						|
weapon/misc/trident.clsc.*.png
 | 
						|
Daniel Hawkins 2020-09-14
 | 
						|
 | 
						|
Update all class descriptions with crunch headers.
 | 
						|
This adds headers to all class descriptions, similar to the race headers,
 | 
						|
explaining what starting equipment and special abilities each class confers.
 | 
						|
Note that due to a bug in the server most caster classes only get 1 spellbook
 | 
						|
no matter what the treasurelist says; I've written descriptions based on the
 | 
						|
treasurelist rather than the current behaviour in the expectation that the bug
 | 
						|
will be fixed in the server soon.
 | 
						|
player/class/**.arc
 | 
						|
Rebecca Kelly 2020-09-10
 | 
						|
 | 
						|
Update all race descriptions.
 | 
						|
This cleans up the header at the start of each race description to remove "dead"
 | 
						|
lines (e.g. "Special: None") and hopefully make it a bit more readable overall
 | 
						|
(e.g. starting items are now "Item:" rather than "Special:")
 | 
						|
player/race/**.arc
 | 
						|
Rebecca Kelly 2020-09-10
 | 
						|
 | 
						|
Remove Use Magic Item from Barbarian and replace it with Punching
 | 
						|
Barbarians lacking Punching is likely an oversight stemming from the fact that
 | 
						|
they don't get the basic_skills package. Lacking UMI means that they won't be
 | 
						|
able to use wands, horns, powders, and most other limited-use magic items;
 | 
						|
potions and magic equipment are still usable, though.
 | 
						|
This also splits the player skill packages into their own trs file and gives
 | 
						|
them a bit of additional documentation.
 | 
						|
player/class/Warrior/barbarian.arc
 | 
						|
player/class/Warrior/barbarian.trs
 | 
						|
player/player_skills.trs
 | 
						|
treasures.trs
 | 
						|
Rebecca Kelly 2020-09-10
 | 
						|
 | 
						|
Fix Alchemist spell school and Alchemy spell description
 | 
						|
The Alchemist was assigned the Sorcery school (and given Sorcery and Evocation
 | 
						|
spellbooks) despite the fact that Alchemy is a Summoning spell. This may have
 | 
						|
stemmed from the fact that the Alchemy spell description consistently refers to
 | 
						|
it as a Sorcery spell.
 | 
						|
The Alchemist is given a summoning talisman and one summoning book (in addition
 | 
						|
to starting with the Alchemy spell pre-learned) and the description of the spell
 | 
						|
is updated.
 | 
						|
player/class/Wizardry/alchemist.arc
 | 
						|
player/class/Wizardry/alchemist.trs
 | 
						|
spell/Misc/spell_alchemy.arc
 | 
						|
Rebecca Kelly 2020-09-10
 | 
						|
 | 
						|
Remove unintended abilities from Fenx race.
 | 
						|
The Fenx were never meant to have slow HP, fast SP, slow digestion, or
 | 
						|
darkvision; this appears to be an accidental copy-paste from Elf.
 | 
						|
player/race/fenx.arc
 | 
						|
player/race/fenx.trs
 | 
						|
Rebecca Kelly 2020-09-10
 | 
						|
 | 
						|
Delete duplicate Mage class.
 | 
						|
This is identical in every respect (including face) to Warlock.
 | 
						|
Requires maps r21362 or the Hall of Selection will malfunction.
 | 
						|
player/class/Warrior/mage.arc
 | 
						|
player/class/Warrior/mage_class.face
 | 
						|
Rebecca Kelly 2020-09-10
 | 
						|
 | 
						|
Fix a couple creatures missing full race options.
 | 
						|
Faerie dragons are both faeries and dragons.
 | 
						|
Balrogs are demons and Balrogs, so ring of Mithrandir fully works.
 | 
						|
monster/dragon/fae_drag.arc
 | 
						|
monster/demon/Balrog.arc
 | 
						|
Daniel Hawkins 2020-09-09
 | 
						|
 | 
						|
Repurpose existing unused mountain dwarf face as custom racial class face
 | 
						|
for dwarf barbarians. Requires r21357 to appear, otherwise does nothing,
 | 
						|
player/race/dwarf_player_class_barbarian.base.111.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.112.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.131.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.132.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.151.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.152.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.171.png
 | 
						|
player/race/dwarf_player_class_barbarian.base.172.png
 | 
						|
player/race/dwarf_player_class_barbarian.face
 | 
						|
Daniel Hawkins 2020-09-08
 | 
						|
 | 
						|
New items -- armor of lead
 | 
						|
This is intented to be craftable with smithery for moderate acid resistance.
 | 
						|
Presumably, one could craft a full set of leaden armor for good acid protection,
 | 
						|
but it would be heavy and give poor protection for everything else.
 | 
						|
armour/shield/lead_shield.arc
 | 
						|
armour/shield/lead_shield.base.111.png
 | 
						|
armour/shield/lead_shield.face
 | 
						|
armour/mail/lead_scale_mail.arc
 | 
						|
armour/mail/lead_scale_mail.base.111.png
 | 
						|
armour/mail/lead_scale_mail.face
 | 
						|
armour/helmet/lead_fullhelmet.arc
 | 
						|
armour/helmet/lead_fullhelmet.base.111.png
 | 
						|
armour/helmet/lead_fullhelmet.face
 | 
						|
formulae
 | 
						|
Daniel Hawkins 2020-09-07
 | 
						|
 | 
						|
Prevent xp shenanigans with dip command by making empty containers be identified.
 | 
						|
Did all of them, rather than just empty water bottles, for consistency and future-proofing.
 | 
						|
potion/emptybottles.arc
 | 
						|
Daniel Hawkins 2020-09-07
 | 
						|
 | 
						|
New spell -- Searing Weapon
 | 
						|
Appears in spellbooks only at this point.
 | 
						|
spell/Spellbook/pyro_book.trs
 | 
						|
spell/Change_Ability/spell_searing_weapon.arc
 | 
						|
spell/Change_Ability/spell_searing_weapon.base.111.png
 | 
						|
Daniel Hawkins 2020-09-03
 | 
						|
 | 
						|
New face for demon gate -- it actually looks like a gate now.
 | 
						|
And it is animated.
 | 
						|
Moved old image to classic tileset, and repeated it so it overrides all the faces of the animation.
 | 
						|
monster/demon/devil_gen.arc
 | 
						|
monster/demon/devil_gen.face
 | 
						|
monster/demon/devil_gen.base.111.png
 | 
						|
monster/demon/devil_gen.base.112.png
 | 
						|
monster/demon/devil_gen.base.113.png
 | 
						|
monster/demon/devil_gen.base.114.png
 | 
						|
monster/demon/devil_gen.base.115.png
 | 
						|
monster/demon/devil_gen.base.116.png
 | 
						|
monster/demon/devil_gen.base.117.png
 | 
						|
monster/demon/devil_gen.base.118.png
 | 
						|
monster/demon/devil_gen.clsc.111.png
 | 
						|
monster/demon/devil_gen.clsc.112.png
 | 
						|
monster/demon/devil_gen.clsc.113.png
 | 
						|
monster/demon/devil_gen.clsc.114.png
 | 
						|
monster/demon/devil_gen.clsc.115.png
 | 
						|
monster/demon/devil_gen.clsc.116.png
 | 
						|
monster/demon/devil_gen.clsc.117.png
 | 
						|
monster/demon/devil_gen.clsc.118.png
 | 
						|
Daniel Hawkins 2020-09-02
 | 
						|
 | 
						|
Clean up pixelation on the flagstone wall sections
 | 
						|
Redesign of flagstone_0.base.111.png
 | 
						|
wall/flagstone/flagstone_0.base.111.png
 | 
						|
wall/flagstone/flagstone_1.base.111.png
 | 
						|
wall/flagstone/flagstone_2.base.111.png
 | 
						|
wall/flagstone/flagstone_3.base.111.png
 | 
						|
wall/flagstone/flagstone_4.base.111.png
 | 
						|
wall/flagstone/flagstone_5.base.111.png
 | 
						|
wall/flagstone/flagstone_6.base.111.png
 | 
						|
wall/flagstone/flagstone_7.base.111.png
 | 
						|
wall/flagstone/flagstone_8.base.111.png
 | 
						|
wall/flagstone/flagstone_9.base.111.png
 | 
						|
wall/flagstone/flagstone_A.base.111.png
 | 
						|
wall/flagstone/flagstone_B.base.111.png
 | 
						|
wall/flagstone/flagstone_C.base.111.png
 | 
						|
wall/flagstone/flagstone_D.base.111.png
 | 
						|
wall/flagstone/flagstone_E.base.111.png
 | 
						|
wall/flagstone/flagstone_F.base.111.png
 | 
						|
wall/flagstone/flagstone_win1.base.111.png
 | 
						|
Rick Tanner 2020-08-27
 | 
						|
 | 
						|
Add background color behind the sign name on the Fantasy Armour store.
 | 
						|
shop/store_armo_fant.base.x11.png
 | 
						|
Rick Tanner 2020-08-24
 | 
						|
 | 
						|
Add background color behind the sign name on the Fantasy Weapon store.
 | 
						|
shop/store_weap_fant.base.x11.png
 | 
						|
Rick Tanner 2020-08-24
 | 
						|
 | 
						|
Add a new rune -- rune of sparking. It's spark shower in a rune.
 | 
						|
spell/Rune/rune_sparking.arc
 | 
						|
spell/Rune/rune_sparking.face
 | 
						|
spell/Rune/rune_spark.base.111.png
 | 
						|
Daniel Hawkins 2020-08-14
 | 
						|
 | 
						|
Add a new artifact: (weapon) of Souls. Requires server and maps (python scripts) updates to function.
 | 
						|
artifacts
 | 
						|
Daniel Hawkins 2020-08-07
 | 
						|
 | 
						|
Remove duplicate attributes.
 | 
						|
skills/Skill_Tools/mining_pick.arc
 | 
						|
Andreas Kirschbaum 2020-06-18
 | 
						|
 | 
						|
Animate the player wizard graphic
 | 
						|
player/class/Wizardry/wizard.base.112.png
 | 
						|
player/class/Wizardry/wizard.base.132.png
 | 
						|
player/class/Wizardry/wizard.base.152.png
 | 
						|
player/class/Wizardry/wizard.base.153.png
 | 
						|
player/class/Wizardry/wizard.base.172.png
 | 
						|
player/class/Wizardry/wizard_class.arc
 | 
						|
player/class/Wizardry/wizard_class.face
 | 
						|
Kevin Zheng 2020-05-04
 | 
						|
 | 
						|
Add book about the command for dipping empty potion bottles into fountains
 | 
						|
messages
 | 
						|
Kevin Zheng 2020-03-21
 | 
						|
 | 
						|
Move non-generated files from server/lib/ to arch/
 | 
						|
Logically, these files belong with the archs, since if the archs change,
 | 
						|
these files may need to change, too. Moving them to arch should also
 | 
						|
remove the need for those running with custom maps/archs from needing
 | 
						|
to change the server tree.
 | 
						|
artifacts
 | 
						|
attackmess
 | 
						|
formulae
 | 
						|
image_info
 | 
						|
materials
 | 
						|
messages
 | 
						|
races
 | 
						|
Kevin Zheng 2020-03-03
 | 
						|
 | 
						|
Apply modified patch for rock mining, by tituss.
 | 
						|
See https://sourceforge.net/p/crossfire/patches/363/
 | 
						|
ground/Mountain/mountain.trs
 | 
						|
ground/Mountain/mountain1.arc
 | 
						|
ground/Mountain/mountain2.arc
 | 
						|
ground/Mountain/mountain3.arc
 | 
						|
ground/Mountain/mountain4.arc
 | 
						|
ground/Mountain/mountain5.arc
 | 
						|
ground/Mountain/mountain_2.arc
 | 
						|
ground/Mountain/mountain_rubble.arc
 | 
						|
skills/Skill_Tools/mining_pick.arc
 | 
						|
skills/Skill_Tools/pickaxe.base.111.png
 | 
						|
skills/mining.arc
 | 
						|
Nicholas Weeger 2020-03-02
 | 
						|
 | 
						|
Add cracked generic potion, and corresponding glass rubble.
 | 
						|
Patch https://sourceforge.net/p/crossfire/patches/367/ by tituss, picture by Saiapatsu.
 | 
						|
jewel/gems/glass_rubble.arc
 | 
						|
jewel/gems/glass_rubble.base.111.png
 | 
						|
potion/crackedpotiongen.arc
 | 
						|
Nicholas Weeger 2020-02-17
 | 
						|
 | 
						|
Minor pixel clean up and color tweaks to east west river bridge
 | 
						|
river/bridge_37.base.111.png
 | 
						|
Rick Tanner 2020-01-13
 | 
						|
 | 
						|
Add kite shield to random treasure
 | 
						|
treasures.trs
 | 
						|
Daniel Hawkins 2019-11-30
 | 
						|
 | 
						|
Add new shield type -- kite shield.
 | 
						|
These were generally intended for use on horseback, but saw significant use among foot
 | 
						|
soldiers as well. Historically, it replaced round shields, but was superceded by heater shields.
 | 
						|
Current armor value puts it between shields and round shields (at 6 armour).
 | 
						|
armour/shield/kite_shield.base.111.png
 | 
						|
armour/shield/kite_shield.arc
 | 
						|
armour/shield/kite_shield.face
 | 
						|
treasures.trs
 | 
						|
Daniel Hawkins 2019-11-30
 | 
						|
 | 
						|
Add updated cloak graphics for white and black cloaks to be styled more like the regular cloak.
 | 
						|
armour/cloak/cloak_white.base.111.png
 | 
						|
armour/cloak/cloak_black.base.111.png
 | 
						|
Daniel Hawkins 2019-08-11
 | 
						|
 | 
						|
Modify fishing pole graphic to clean up pixelation.
 | 
						|
skills/Skill_Tools/fishing_pole.base.111.png
 | 
						|
Rick Tanner 2019-05-30
 | 
						|
 | 
						|
Patch #357 Balancing changes to the summoning branch, care of Markus Kettunen.
 | 
						|
* Improve the golem weapon class (Wc) from the summon golem spell from 12 down
 | 
						|
to 10
 | 
						|
* Improve the summoned golem damage from 40 to 60, change duration from 75 to
 | 
						|
125
 | 
						|
* Improve the damage from summon lesser golem from 20 to 25
 | 
						|
* Decrease level requirements for pet types by 1 level from the beginning pet
 | 
						|
of bird and up to and including skull. Replace pixie with panther. Replace
 | 
						|
skeleton with wolf
 | 
						|
* Comment update in regards to the recent changes on what pets are summoned at
 | 
						|
which level
 | 
						|
* Reduce casting time from 10 to 5 in spell, summon pet monster
 | 
						|
arch/trunk/spell/Golem/golem.arc
 | 
						|
arch/trunk/spell/Golem/spell_lesser_golem.arc
 | 
						|
arch/trunk/spell/SummonMonster/mage_pet_monster.trs
 | 
						|
arch/trunk/spell/SummonMonster/spell_summon_pet.arc
 | 
						|
arch/trunk/spell/SummonMonster/spell_summon_pet.arc
 | 
						|
Rick Tanner 2019-04-21
 | 
						|
 | 
						|
Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist.
 | 
						|
Requires subsequent server update to actually use those values.
 | 
						|
player/dragon_ability/dragon_abilities.trs
 | 
						|
Daniel Hawkins 2018-10-24
 | 
						|
 | 
						|
Added a new monster -- mimic
 | 
						|
monster/mimic/chest_1_mimic.base.111.png
 | 
						|
monster/mimic/chest_1_mimic.base.112.png
 | 
						|
monster/mimic/mimic.arc
 | 
						|
monster/mimic/mimic.face
 | 
						|
monster/mimic/mimic.trs
 | 
						|
Daniel Hawkins 2018-09-24
 | 
						|
 | 
						|
Updated races for several monsters so they can be hit by quirky effects like "slay ant"
 | 
						|
Also gave death attacktype to stake so it can actually kill vampires.
 | 
						|
monster/undead/vampire.arc
 | 
						|
monster/undead/skeleton.arc
 | 
						|
monster/undead/skeleton_chief_arc.arc
 | 
						|
monster/undead/skeleton_leader_arc.arc
 | 
						|
monster/undead/Skeletal_mage/skeletalmage.arc
 | 
						|
monster/misc/deathtree.arc
 | 
						|
monster/insect/ant/ant.arc
 | 
						|
monster/insect/ant/ant_gen.arc
 | 
						|
monster/insect/ant/ant_larvae.arc
 | 
						|
monster/insect/ant/breeder_ant.arc
 | 
						|
monster/insect/ant/fly_ant.arc
 | 
						|
monster/insect/ant/guard_ant.arc
 | 
						|
monster/insect/ant/spit_ant.arc
 | 
						|
monster/insect/ant/war_ant.arc
 | 
						|
monster/insect/ant/work_ant.arc
 | 
						|
weapons/misc/stake.arc
 | 
						|
Daniel Hawkins 2018-05-23
 | 
						|
 | 
						|
New graphical face for the archon (monster/chaos/archon) monster, as the original graphic is of questionable
 | 
						|
origin.
 | 
						|
monster/chaos/archon.base.111.png
 | 
						|
monster/chaos/archon.base.222.png
 | 
						|
monster/chaos/archon.base.333.png
 | 
						|
monster/chaos/archon.base.444.png
 | 
						|
Rick Tanner 2018-04-30
 | 
						|
 | 
						|
Fix r13937, which changed coffee to poison_food type when it meant to change to drink.
 | 
						|
food/coffee.arc
 | 
						|
Daniel Hawkins 2018-01-27
 | 
						|
 | 
						|
Make beholder leaders look slightly dfferent from regular beholders and give them a second forward face.
 | 
						|
monster/beholder/beholder_leader_arc.face
 | 
						|
monster/beholder/beholder_leader.face
 | 
						|
monster/beholder/beholder_leader.base.111.png
 | 
						|
monster/beholder/beholder_leader.base.112.png
 | 
						|
monster/beholder/beholder_leader.clsc.112.png
 | 
						|
Daniel Hawkins 2018-01-15
 | 
						|
 | 
						|
Merge in updated spell message information (only) from branches/Spell_shuffle
 | 
						|
Rick Tanner 2017-09-30
 | 
						|
 | 
						|
Added name to ant_egg and ant_larvae arches so they show up in-game as "ant egg" and "ant larva", respectively.
 | 
						|
monster/insect/ant/ant_larvae.arc
 | 
						|
monster/insect/ant/ant_egg.arc
 | 
						|
Daniel Hawkins 2017-09-04
 | 
						|
 | 
						|
Added lore text to the scroll of literacy skill scroll
 | 
						|
skills/Skill_Scrolls/scroll_literacy.arc
 | 
						|
Rick Tanner 2017-08-08
 | 
						|
 | 
						|
Change firewalls to use direction field for directional casting
 | 
						|
misc/cannon.arc
 | 
						|
monster/misc/firechest.arc
 | 
						|
wall/bulletwall/bulletwall.arc
 | 
						|
wall/firewall/firewall.arc
 | 
						|
wall/lbulletwall/lbull_wall.arc
 | 
						|
wall/lightnngwall/light_wall.arc
 | 
						|
wall/snowstorm_x.arc
 | 
						|
Daniel Hawkins 2017-08-05
 | 
						|
 | 
						|
Modify ring.110 images to look like other rings. Move old ring image to classic image set.
 | 
						|
talisman/ring.base.110.png
 | 
						|
talisman/ring.clsc.110.png
 | 
						|
Daniel Hawkins 2017-07-29
 | 
						|
 | 
						|
Update Frost Shield to take up a body slot when applied
 | 
						|
armour/shield/frostshield.arc
 | 
						|
Rick Tanner 2017-03-26
 | 
						|
 | 
						|
Moved bloodreaver axe and Order Sword to the artifact directory,
 | 
						|
as they are not standard weapons
 | 
						|
weapon/artifact/bloodreaver.arc
 | 
						|
weapon/artifact/bloodreaver.base.111.png
 | 
						|
weapon/artifact/order_sword.arc
 | 
						|
weapon/artifact/order_sword.base.111.png
 | 
						|
Rick Tanner 2017-03-25
 | 
						|
 | 
						|
Patch #270 New Items - 6 different items
 | 
						|
* Patch accepted with changes as summarized in the patch entry
 | 
						|
at Sourceforge. Basically, changes for clarity and removed
 | 
						|
duplicate and conflicting item properties identified by
 | 
						|
Gridarta for Crossfire
 | 
						|
armour/helmet/bone_helm.arc
 | 
						|
armour/helmet/bone_helm.base.111.png
 | 
						|
armour/mail/unicorn_hide_robe.arc
 | 
						|
armour/mail/unicorn_hide_robe.base.111.png
 | 
						|
armour/shield/lunar_shield.arc
 | 
						|
armour/shield/lunar_shield.base.111.png
 | 
						|
armour/shield/shield_imana.arc
 | 
						|
armour/shield/shield_imana.base.111.png
 | 
						|
weapon/misc/twinblade_spear.arc
 | 
						|
weapon/misc/twinblade_spear.base.111.png
 | 
						|
weapon/sword/giants_knife.arc
 | 
						|
weapon/sword/giants_knife.base.111.png
 | 
						|
Rick Tanner 2017-03-19
 | 
						|
 | 
						|
Patch #267 New Items - 7 different items
 | 
						|
* Changed attacktype of the Order Sword to remove GodPower, now uses
 | 
						|
Magic, Physical and WeaponMagic instead
 | 
						|
* Changed attacketype of Bloodreaver Axe to remove GodPower and disease
 | 
						|
armour/boots/dragonskin_boots.arc
 | 
						|
armour/boots/dragonskin_boots.base.111.png
 | 
						|
armour/boots/golem_shoes.arc
 | 
						|
armour/boots/golem_shoes.base.111.png
 | 
						|
armour/cloak/cloak_plenty.arc
 | 
						|
armour/cloak/cloak_plenty.base.111.png
 | 
						|
armour/gauntlets/thunderking_gauntlet.arc
 | 
						|
armour/gauntlets/thunderking_gauntlet.base.111.png
 | 
						|
armour/gauntlets/wizard_gloves.arc
 | 
						|
armour/gauntlets/wizard_gloves.base.111.png
 | 
						|
weapon/axe/bloodreaver.arc
 | 
						|
weapon/axe/bloodreaver.base.111.png
 | 
						|
weapon/sword/order_sword.arc
 | 
						|
weapon/sword/order_sword.base.111.png
 | 
						|
Rick Tanner 2017-03-17
 | 
						|
 | 
						|
New face for Mineral Oil.
 | 
						|
Moved old image to the classic imageset.
 | 
						|
inorganic/min_oil.base.111.png
 | 
						|
inorganic/min_oil.clsc.111.png
 | 
						|
Rick Tanner 2016-11-30
 | 
						|
 | 
						|
Additional faces and archetypes for different colored locked doors.
 | 
						|
door/Locked/ldoor_darkgray1.base.111.png
 | 
						|
door/Locked/ldoor_darkgray2.base.111.png
 | 
						|
door/Locked/ldoor_darkgreen1.base.111.png
 | 
						|
door/Locked/ldoor_darkgreen2.base.111.png
 | 
						|
door/Locked/ldoor_green1.base.111.png
 | 
						|
door/Locked/ldoor_green2.base.111.png
 | 
						|
door/Locked/ldoor_magenta1.base.111.png
 | 
						|
door/Locked/ldoor_magenta2.base.111.png
 | 
						|
door/Locked/ldoor_red1.base.111.png
 | 
						|
door/Locked/ldoor_red2.base.111.png
 | 
						|
door/Locked/ldoor_darkgray1.arc
 | 
						|
door/Locked/ldoor_darkgray2.arc
 | 
						|
door/Locked/ldoor_darkgreen1.arc
 | 
						|
door/Locked/ldoor_darkgreen2.arc
 | 
						|
door/Locked/ldoor_green1.arc
 | 
						|
door/Locked/ldoor_green2.arc
 | 
						|
door/Locked/ldoor_magenta1.arc
 | 
						|
door/Locked/ldoor_magenta2.arc
 | 
						|
door/Locked/ldoor_red1.arc
 | 
						|
door/Locked/ldoor_red2.arc
 | 
						|
Rick Tanner 2016-10-29
 | 
						|
 | 
						|
New face for bird_generator.
 | 
						|
Moved old image to the classic imageset.
 | 
						|
monster/animal/bird_gen.base.111.png
 | 
						|
monster/animal/bird_gen.clsc.111.png
 | 
						|
Daniel Hawkins 2015-05-22
 | 
						|
 | 
						|
Adjust the leather strip image to look like a skilled artisan cut the strip
 | 
						|
instead of a sugar-buzzed kindergartener. In other words, I straightened the edges
 | 
						|
of the leather strip.
 | 
						|
misc/leather_strips.base.111.png
 | 
						|
Daniel Hawkins 2016-05-18
 | 
						|
 | 
						|
Give the tile floors an in-game name that lacks underscores.
 | 
						|
floor/tile.arc
 | 
						|
floor/tile_tan.arc
 | 
						|
floor/tile_white.arc
 | 
						|
Daniel Hawkins 2016-05-18
 | 
						|
 | 
						|
Give the dcross and fcross floors a name.
 | 
						|
Unfortunately, I couldn't come up with anything better then "floor"
 | 
						|
floor/dcross-red.arc
 | 
						|
floor/dcross-white.arc
 | 
						|
floor/fcross-blue.arc
 | 
						|
floor/fcross-white.arc
 | 
						|
Daniel Hawkins 2016-05-17
 | 
						|
 | 
						|
Nerf the experience rewarded by reading a book.
 | 
						|
Since the exp could be gained twice per book (identify/read),
 | 
						|
each book was essentially worth upwards of 1000 exp.
 | 
						|
Each book is now worth a little under 600 in the same situation.
 | 
						|
skills/literacy.arc
 | 
						|
Daniel Hawkins 2016-05-17
 | 
						|
 | 
						|
New weapon: dragonclaw dagger.
 | 
						|
Its better than normal daggers, but still not as nice at low level
 | 
						|
as a good iron broadsword.
 | 
						|
weapon/sword/dragonclaw_dagger.arc
 | 
						|
weapon/sword/dragonclaw_dagger.base.111.png
 | 
						|
weapon/sword/dragonclaw_dagger.face
 | 
						|
Daniel Hawkins 2016-05-11
 | 
						|
 | 
						|
Removed duplicate other_arch setting to Cure Disease spell.
 | 
						|
spell/Healing/spell_cure_disease.arc
 | 
						|
Rick Tanner 2016-05-05
 | 
						|
 | 
						|
Make barrels so they can not be picked up by players.
 | 
						|
This addresses Bug #815.
 | 
						|
indoor/barrel.arc
 | 
						|
Rick Tanner 2015-03-30
 | 
						|
 | 
						|
Pixel cleanup on a_helmet.
 | 
						|
Removed unused palette colors when done.
 | 
						|
armour/helmet/a_helmet.base.111.png
 | 
						|
Daniel Hawkins 2015-12-13
 | 
						|
 | 
						|
Removed what appeared to be a leftover mid-word line break hyphen
 | 
						|
in the Guide to Close Combat.
 | 
						|
readable/guide/guide_melee.arc
 | 
						|
Daniel Hawkins 2015-12-01
 | 
						|
 | 
						|
Fixed half-orc player to start with full food bar rather
 | 
						|
than empty one.
 | 
						|
player/race/pl_half_orc.arc
 | 
						|
Daniel Hawkins 2015-11-30
 | 
						|
 | 
						|
New ground type, acid (based on lava archetype but color
 | 
						|
has changed and attacktype changed from fire to acid.)
 | 
						|
ground/acid.arc
 | 
						|
ground/acid.base.11*.png
 | 
						|
ground/acid.face
 | 
						|
ground/permanent_acid.face
 | 
						|
ground/smooth/acid_S.base.11*.png
 | 
						|
Rick Tanner 2015-09-30
 | 
						|
 | 
						|
New fantasy ore type and graphic called silver frost.
 | 
						|
jewel/ores/silver_frost.base.111.png
 | 
						|
jewel/ores/silverfrost.arc
 | 
						|
Rick Tanner 2015-05-31
 | 
						|
 | 
						|
Added "wall" as the names for the mine walls.
 | 
						|
wall/mine/mine1.arc
 | 
						|
wall/mine/mine.arc
 | 
						|
Daniel Hawkins 2015-05-25
 | 
						|
 | 
						|
Added "wall" as the names for the dungeon walls.
 | 
						|
wall/dun/dun.arc
 | 
						|
wall/dun/dungeon.arc
 | 
						|
Daniel Hawkins 2015-05-23
 | 
						|
 | 
						|
Changes to plural names for multi-tile tables to improve consistency between
 | 
						|
singular and plural versions of object names.
 | 
						|
indoor/table_1x2.arc
 | 
						|
indoor/table_2x1.arc
 | 
						|
indoor/table_2x2.arc
 | 
						|
Daniel Hawkins (SilverNexus) 2015-05-22
 | 
						|
 | 
						|
Naming change to plural name for tentacle's hook to indicate the hooks
 | 
						|
came from multiple tentacles, not just a single tentacle.
 | 
						|
"tentacle's" became "tentacles'"
 | 
						|
monster/misc/tentacle/tentaclehook.arc
 | 
						|
Daniel Hawkins (SilverNexus) 2015-05-22
 | 
						|
 | 
						|
Naming and hyphenation changes to Imperial Bank Notes
 | 
						|
readable/imperial.arc
 | 
						|
readable/imperial10.arc
 | 
						|
readable/imperial100.arc
 | 
						|
Daniel Hawkins (SilverNexus) 2015-05-22
 | 
						|
 | 
						|
New graphic and archetype for a Scorn style bank.
 | 
						|
shop/bank_scorn.base.x11.png
 | 
						|
shop/bank_scorn.face
 | 
						|
shop/bank_scorn.arc
 | 
						|
RJT 2015-02-21
 | 
						|
 | 
						|
New graphic face for no_magic floor tile, less pixelated.
 | 
						|
floor/no_magic.base.111.png
 | 
						|
RJT 2015-01-07
 | 
						|
 | 
						|
Added trollhide, which was missing from my August commits.
 | 
						|
Uncommented ryo_saeba's fix from me forgetting it in the first place.
 | 
						|
flesh/generic/hide_troll.arc
 | 
						|
flesh/generic/hide_troll.base.111.png
 | 
						|
flesh/generic/hide_troll.face
 | 
						|
monster/troll/Troll/troll.trs
 | 
						|
SilverNexus 2014-09-29
 | 
						|
 | 
						|
Added names for random_items archetypes.
 | 
						|
random/randomArti.arc
 | 
						|
random/randomBow.arc
 | 
						|
random/randomFood.arc
 | 
						|
random/randomGem.arc
 | 
						|
random/randomMin.arc
 | 
						|
random/randomPlt.arc
 | 
						|
random/randomPoti.arc
 | 
						|
random/randomRead.arc
 | 
						|
random/randomScro.arc
 | 
						|
random/randomShie.arc
 | 
						|
random/randomSpel.arc
 | 
						|
random/randomTali.arc
 | 
						|
random/randomTrea.arc
 | 
						|
random/randomWeal.arc
 | 
						|
random/randomWeap.arc
 | 
						|
random/random_ore.arc
 | 
						|
random/random_tree.arc
 | 
						|
RJT 2014-09-08
 | 
						|
 | 
						|
New graphic and face for random_ore tile, it was using the same
 | 
						|
face as random_mineral before.
 | 
						|
random/randomOre.base.111.png
 | 
						|
random/randomOre.face
 | 
						|
random/random_ore.arc
 | 
						|
RJT 2014-09-04
 | 
						|
 | 
						|
Update graphic faces for random item tiles.
 | 
						|
random/randomArti.base.111.png
 | 
						|
random/randomBow.base.111.png
 | 
						|
random/randomFood.base.111.png
 | 
						|
random/randomGem.base.111.png
 | 
						|
random/randomMin.base.111.png
 | 
						|
random/randomPlt.base.111.png
 | 
						|
random/randomPoti.base.111.png
 | 
						|
random/randomRead.base.111.png
 | 
						|
random/randomScro.base.111.png
 | 
						|
random/randomShie.base.111.png
 | 
						|
random/randomSpel.base.111.png
 | 
						|
random/randomTali.base.111.png
 | 
						|
random/randomTrea.base.111.png
 | 
						|
random/randomWeal.base.111.png
 | 
						|
random/randomWeap.base.111.png
 | 
						|
random/random_tree_green.base.111.png
 | 
						|
RJT 2014-09-04
 | 
						|
 | 
						|
Update shop tiles to use descriptive names instead of just "tiles"
 | 
						|
shop/Floors/shop_alchemy.arc
 | 
						|
shop/Floors/shop_amule.arc
 | 
						|
shop/Floors/shop_armou.arc
 | 
						|
shop/Floors/shop_books.arc
 | 
						|
shop/Floors/shop_empty.arc
 | 
						|
shop/Floors/shop_floor.arc
 | 
						|
shop/Floors/shop_food.arc
 | 
						|
shop/Floors/shop_gems.arc
 | 
						|
shop/Floors/shop_gener.arc
 | 
						|
shop/Floors/shop_light.arc
 | 
						|
shop/Floors/shop_mineral.arc
 | 
						|
shop/Floors/shop_potio.arc
 | 
						|
shop/Floors/shop_random.arc
 | 
						|
shop/Floors/shop_ring.arc
 | 
						|
shop/Floors/shop_scrol.arc
 | 
						|
shop/Floors/shop_speci.arc
 | 
						|
shop/Floors/shop_throw.arc
 | 
						|
shop/Floors/shop_wands.arc
 | 
						|
shop/Floors/shop_weapo.arc
 | 
						|
RJT 2014-09-02
 | 
						|
 | 
						|
Add experimental steel shortsword.
 | 
						|
The intent is to make a full set of steel weaponry,
 | 
						|
but balancing the steel shortsword should give a good
 | 
						|
idea of what to do on the other weapons.
 | 
						|
weapon/sword/steel_ssword_1.arc
 | 
						|
weapon/sword/steel_ssword_1.base.111.png
 | 
						|
SilverNexus 2014-08-26
 | 
						|
 | 
						|
Finally add my leather developments from earlier.
 | 
						|
Adjusted tanning bench to be able to hold behemoth's hide
 | 
						|
misc/Container/tanbench.arc
 | 
						|
misc/leather.arc
 | 
						|
misc/leather.base.111.png
 | 
						|
misc/leather.face
 | 
						|
misc/leather_black.arc
 | 
						|
misc/leather_black.base.111.png
 | 
						|
misc/leather_white.arc
 | 
						|
misc/leather_white.base.111.png
 | 
						|
misc/leather_strips.arc
 | 
						|
misc/leather_strips.base.111.png
 | 
						|
monster/troll/Troll/troll.arc
 | 
						|
monster/troll/Troll/troll.trs
 | 
						|
SilverNexus 2014-08-26
 | 
						|
 | 
						|
Added new floor archetype for random items in shops.
 | 
						|
New face also makes it more apparent in the map editor that
 | 
						|
random items will appear on that tile.
 | 
						|
shop/Floors/shop_random.arc
 | 
						|
shop/Floors/shop_random.base.111.png
 | 
						|
shop/Floors/shop_random.face
 | 
						|
RJT 2014-08-22
 | 
						|
 | 
						|
Tweak and balance food items.
 | 
						|
food/*
 | 
						|
Kevin Zheng 2014-08-03
 | 
						|
 | 
						|
Hyphenate names for better clarity. Before, two two-handed
 | 
						|
swords in your inventory would read "two two handed swords".
 | 
						|
arch/trunk/weapon/sword/nineringsword.arc
 | 
						|
arch/trunk/weapon/sword/sword_3.arc
 | 
						|
arch/trunk/weapon/sword/vlongsword.arc
 | 
						|
SilverNexus 2014-06-13
 | 
						|
 | 
						|
Added brass bar for use with future smithery recipes.
 | 
						|
arch/trunk/jewel/bars/brassbar.arc
 | 
						|
arch/trunk/jewel/bars/brassbar.base.111.png
 | 
						|
arch/trunk/jewel/bars/brassbar.face
 | 
						|
SilverNexus 2014-05-27
 | 
						|
 | 
						|
Rename ores and remove those that are redundant.
 | 
						|
jewel/*
 | 
						|
Kevin Zheng 2014-05-23
 | 
						|
 | 
						|
More naming fixes.
 | 
						|
ground/falls.arc
 | 
						|
ground/new/fernsdense.arc
 | 
						|
ground/new/fernssparse.arc
 | 
						|
ground/new/forestsparse.arc
 | 
						|
ground/Wood/treed_hills.arc
 | 
						|
misc/statue2.arc
 | 
						|
SilverNexus 2014-05-21
 | 
						|
 | 
						|
Fix name for shallow_sea.
 | 
						|
ground/shallow_sea.arc
 | 
						|
SilverNexus 2014-05-21
 | 
						|
 | 
						|
Retire splitter.pl, as it splits images into 24x24 xpm
 | 
						|
files, neither of which are correct anymore.
 | 
						|
dev/splitter.pl
 | 
						|
SilverNexus 2014-05-19
 | 
						|
 | 
						|
Redesigned the wild pyromaniac face (based off madman face)
 | 
						|
monster/humanoid/pyromaniac.base.111.png
 | 
						|
monster/humanoid/pyromaniac.base.112.png
 | 
						|
monster/humanoid/pyromaniac.base.113.png
 | 
						|
monster/humanoid/pyromaniac.base.114.png
 | 
						|
SilverNexus 2014-05-06
 | 
						|
 | 
						|
Fix name for flying ant arch (was fly_ant)
 | 
						|
monster/insect/ant/fly_ant.arc
 | 
						|
SilverNexus 2014-05-06
 | 
						|
 | 
						|
2014-04-20	Kevin Zheng
 | 
						|
	* spell/Ability/abil_burning_hands.arc: Rename to "breath flame".
 | 
						|
	* spell/Ability/ability_dragonbreath.arc: Rename to "breath fire".
 | 
						|
 | 
						|
==============================================================================
 | 
						|
Changes for 1.71.0
 | 
						|
==============================================================================
 | 
						|
Change Wraith to wraith in the Player archetype, so it shows up consistently
 | 
						|
in the character creation dialoge.
 | 
						|
player/race/wraithp.arc
 | 
						|
RJT 2014-02-19
 | 
						|
 | 
						|
Cleaned up stray pixels in wall borders to make them look smoother.
 | 
						|
construct/town/t_house2.base.x11.png
 | 
						|
RJT 2014-02-19
 | 
						|
 | 
						|
Commented out the x and y default attributes on map arch.
 | 
						|
They were being added to the x and y values when the arch was placed
 | 
						|
on a map and can cause segfaults by placing the map arch off the map.
 | 
						|
system/map.arc
 | 
						|
SilverNexus 2013-12-03
 | 
						|
 | 
						|
Pixel cleanup on the map arch face.
 | 
						|
system/map.base.111.png
 | 
						|
SilverNexus 2013-12-03
 | 
						|
 | 
						|
Ripened and shaded pear, making it follow perspective guidlines.
 | 
						|
Moved old image to classic imageset.
 | 
						|
food/pear.base.111.png
 | 
						|
food/pear.clsc.111.png
 | 
						|
SilverNexus 2013-12-03
 | 
						|
 | 
						|
Added back facing for beholder. Added placeholder images
 | 
						|
to classic imageset. Changed default facing to 151.
 | 
						|
monster/beholder/beholder.base.111.png
 | 
						|
monster/beholder/beholder.clsc.111.png
 | 
						|
monster/beholder/beholder.base.112.png
 | 
						|
monster/beholder/beholder.clsc.112.png
 | 
						|
monster/beholder/beholder.base.113.png
 | 
						|
monster/beholder/beholder.clsc.113.png
 | 
						|
monster/beholder/beholder.base.114.png
 | 
						|
monster/beholder/beholder.clsc.114.png
 | 
						|
monster/beholder/beholder.base.151.png
 | 
						|
monster/beholder/beholder.clsc.151.png
 | 
						|
monster/beholder/beholder.base.152.png
 | 
						|
monster/beholder/beholder.clsc.152.png
 | 
						|
monster/beholder/beholder.base.153.png
 | 
						|
monster/beholder/beholder.clsc.153.png
 | 
						|
monster/beholder/beholder.base.154.png
 | 
						|
monster/beholder/beholder.clsc.154.png
 | 
						|
monster/beholder/beholder.face
 | 
						|
monster/beholder/beholder.arc
 | 
						|
SilverNexus 2013-12-02
 | 
						|
 | 
						|
Added image for empty popcorn bag to classic imageset.
 | 
						|
potion/bag_empty.clsc.111.png
 | 
						|
SilverNexus 2013-12-02
 | 
						|
 | 
						|
New images for helmet of xrays.
 | 
						|
Moved old images to classic image set.
 | 
						|
armour/helmet/helmetxray.base.111.png
 | 
						|
armour/helmet/helmetxray.base.112.png
 | 
						|
armour/helmet/helmetxray.clsc.111.png
 | 
						|
armour/helmet/helmetxray.clsc.112.png
 | 
						|
SilverNexus 2013-11-07
 | 
						|
 | 
						|
New images for small and large gold nuggets
 | 
						|
Moved old images to the classic image set
 | 
						|
jewel/nugget_sma.base.111.png
 | 
						|
jewel/nugget_sma.clsc.111.png
 | 
						|
jewel/nugget_lar.base.111.png
 | 
						|
jewel/nugget_lar.clsc.111.png
 | 
						|
SilverNexus 2013-10-27
 | 
						|
 | 
						|
New scale for chaos dragons: black dragon scale
 | 
						|
Includes a black dragon mail to use the scales with
 | 
						|
Chaos Wyverns and Dragons now drop black dragon scales
 | 
						|
armour/mail/blackdragonmail.base.111.png
 | 
						|
armour/mail/blackdragonmail.face
 | 
						|
armour/mail/dragonmail.arc
 | 
						|
flesh/dragon/dragon_black_scale.base.111.png
 | 
						|
flesh/dragon/dragon_black_scale.face
 | 
						|
flesh/dragon/dragon_sca.arc
 | 
						|
monster/dragon/Cwyvern.trs
 | 
						|
monster/dragon/Chaos_Dra/chaos_dragon.trs
 | 
						|
monster/dragon/dragon.trs
 | 
						|
shop/crea_dra_m.arc
 | 
						|
SilverNexus 2013-07-08
 | 
						|
 | 
						|
New images and archetypes for Draughts
 | 
						|
misc/draughts/draught_red.arc
 | 
						|
misc/draughts/r-draughts.base.111.png
 | 
						|
misc/draughts/b-draughts.base.111.png
 | 
						|
misc/draughts/draught_black.arc
 | 
						|
misc/draughts/r-king-draughts.base.111.png
 | 
						|
misc/draughts/b-king-draughts.base.111.png
 | 
						|
misc/draughts/draught_red_king.arc
 | 
						|
misc/draughts/draught_black_king.arc
 | 
						|
RJT 2013-04-02
 | 
						|
 | 
						|
New graphic and archetype for Draughts House
 | 
						|
construct/house/draughts_house.arc
 | 
						|
construct/house/draughts_house.base.x11.png
 | 
						|
RJT 2013-04-02
 | 
						|
 | 
						|
Redesigned holy shield face graphic, making it bigger and
 | 
						|
lit in perspective. Moved old image to the classic set.
 | 
						|
armour/shield/holyshield.base.111.png
 | 
						|
armour/shield/holyshield.clsc.111.png
 | 
						|
SilverNexus 2013-02-25
 | 
						|
 | 
						|
Redesigned the river graphics to match the lake design.
 | 
						|
Moved old images to classic image set.
 | 
						|
river/branch_125.base.111.png
 | 
						|
river/branch_125.clsc.111.png
 | 
						|
river/branch_125.base.211.png
 | 
						|
river/branch_125.clsc.211.png
 | 
						|
river/branch_135.base.111.png
 | 
						|
river/branch_135.clsc.111.png
 | 
						|
river/branch_137.base.111.png
 | 
						|
river/branch_137.clsc.111.png
 | 
						|
river/branch_145.base.111.png
 | 
						|
river/branch_145.clsc.111.png
 | 
						|
river/branch_145.base.211.png
 | 
						|
river/branch_145.clsc.211.png
 | 
						|
river/branch_156.base.111.png
 | 
						|
river/branch_156.clsc.111.png
 | 
						|
river/branch_156.base.211.png
 | 
						|
river/branch_156.clsc.211.png
 | 
						|
river/branch_157.base.111.png
 | 
						|
river/branch_157.clsc.111.png
 | 
						|
river/branch_158.base.111.png
 | 
						|
river/branch_158.clsc.111.png
 | 
						|
river/branch_158.base.211.png
 | 
						|
river/branch_158.clsc.211.png
 | 
						|
river/branch_237.base.111.png
 | 
						|
river/branch_237.clsc.111.png
 | 
						|
river/branch_237.base.211.png
 | 
						|
river/branch_237.clsc.211.png
 | 
						|
river/branch_347.base.111.png
 | 
						|
river/branch_347.clsc.111.png
 | 
						|
river/branch_347.base.211.png
 | 
						|
river/branch_347.clsc.211.png
 | 
						|
river/branch_357.base.111.png
 | 
						|
river/branch_357.clsc.111.png
 | 
						|
river/branch_367.base.111.png
 | 
						|
river/branch_367.clsc.111.png
 | 
						|
river/branch_367.base.211.png
 | 
						|
river/branch_367.clsc.211.png
 | 
						|
river/branch_378.base.111.png
 | 
						|
river/branch_378.clsc.111.png
 | 
						|
river/branch_378.base.211.png
 | 
						|
river/branch_378.clsc.211.png
 | 
						|
river/bridge_15.base.111.png
 | 
						|
river/bridge_15.clsc.111.png
 | 
						|
river/bridge_37.base.111.png
 | 
						|
river/bridge_37.clsc.111.png
 | 
						|
river/ford_ns.base.111.png
 | 
						|
river/ford_ns.clsc.111.png
 | 
						|
river/ford_we.base.111.png
 | 
						|
river/ford_we.clsc.111.png
 | 
						|
river/river_14.base.111.png
 | 
						|
river/river_14.clsc.111.png
 | 
						|
river/river_15.base.111.png
 | 
						|
river/river_15.clsc.111.png
 | 
						|
river/river_16.base.111.png
 | 
						|
river/river_16.clsc.111.png
 | 
						|
river/river_25.base.111.png
 | 
						|
river/river_25.clsc.111.png
 | 
						|
river/river_26.base.111.png
 | 
						|
river/river_26.clsc.111.png
 | 
						|
river/river_26.base.211.png
 | 
						|
river/river_26.clsc.211.png
 | 
						|
river/river_26.base.311.png
 | 
						|
river/river_26.clsc.311.png
 | 
						|
river/river_27.base.111.png
 | 
						|
river/river_27.clsc.111.png
 | 
						|
river/river_36.base.111.png
 | 
						|
river/river_36.clsc.111.png
 | 
						|
river/river_37.base.111.png
 | 
						|
river/river_37.clsc.111.png
 | 
						|
river/river_38.base.111.png
 | 
						|
river/river_38.clsc.111.png
 | 
						|
river/river_47.base.111.png
 | 
						|
river/river_47.clsc.111.png
 | 
						|
river/river_48.base.111.png
 | 
						|
river/river_48.clsc.111.png
 | 
						|
river/river_48.base.211.png
 | 
						|
river/river_48.clsc.211.png
 | 
						|
river/river_48.base.311.png
 | 
						|
river/river_48.clsc.311.png
 | 
						|
river/river_58.base.111.png
 | 
						|
river/river_58.clsc.111.png
 | 
						|
SilverNexus 2012-12-17
 | 
						|
 | 
						|
Removed outlines around planes in lamp post image.
 | 
						|
misc/lampost.base.111.png
 | 
						|
SilverNexus 2012-11-29
 | 
						|
 | 
						|
Minor touch-up on some stores.
 | 
						|
shop/store_alch.base.x11.png
 | 
						|
shop/store_armo.base.x11.png
 | 
						|
shop/store_bow.base.x11.png
 | 
						|
SilverNexus 2012-11-19
 | 
						|
 | 
						|
Recolored air elemental image to create new dust elemental image.
 | 
						|
Moved old images to classic image set.
 | 
						|
monster/elemental/elem_dust.base.111.png
 | 
						|
monster/elemental/elem_dust.base.112.png
 | 
						|
monster/elemental/elem_dust.clsc.111.png
 | 
						|
monster/elemental/elem_dust.clsc.112.png
 | 
						|
SilverNexus 2012-11-29
 | 
						|
 | 
						|
Redesigned the wine glass faces to be in perspective.
 | 
						|
Moved old images to the classic image set.
 | 
						|
food/w_glass.base.111.png
 | 
						|
food/w_glass_empty.base.111.png
 | 
						|
food_w_glass.clsc.111.png
 | 
						|
food/w_glass_empty.clsc.111.png
 | 
						|
SilverNexus 2012-11-29
 | 
						|
 | 
						|
Used warrior class image to fix perspective on several nonplayer warrior humanoids.
 | 
						|
Moved old images to the classic image set.
 | 
						|
monster/humanoid/Class/Warrior/warrior.face
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.base.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.base.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.base.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.base.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.base.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_blue.clsc.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_grey.clsc.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_red.clsc.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_green.clsc.172.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.111.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.112.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.131.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.132.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.151.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.152.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.171.png
 | 
						|
monster/humanoid/Class/Warrior/warrior_lblue.clsc.172.png
 | 
						|
SilverNexus 2012-11-28
 | 
						|
 | 
						|
Added seperate face for rune of icestorm. Changed rune of icestorm
 | 
						|
and rune of large icestorm to use the new image.
 | 
						|
spell/Rune/rune_frost.arc
 | 
						|
spell/Rune/rune_icestorm.base.111.png
 | 
						|
spell/Rune/rune_icestorm.face
 | 
						|
spell/Rune/rune_large_icestorm.face
 | 
						|
SilverNexus 2012-11-28
 | 
						|
 | 
						|
Redesigned coffee cups (full & empty) to be in perspective.
 | 
						|
Moved old images to the classic image set
 | 
						|
food/coffee.base.111.png
 | 
						|
food/coffee_empty.base.111.png
 | 
						|
food/coffee.clsc.111.png
 | 
						|
food/coffee_empty.clsc.111.png
 | 
						|
SilverNexus 2012-11-28
 | 
						|
 | 
						|
Darkened skull images for Evil Master Bonehead images.
 | 
						|
Moved old images to classic image set.
 | 
						|
monster/demon/bone_head.base.111.png
 | 
						|
monster/demon/bone_head.base.112.png
 | 
						|
monster/demon/bone_head.base.113.png
 | 
						|
monster/demon/bone_head.clsc.111.png
 | 
						|
monster/demon/bone_head.clsc.112.png
 | 
						|
monster/demon/bone_head.clsc.113.png
 | 
						|
SilverNexus 2012-11-27
 | 
						|
 | 
						|
Used fire elemental image to make black fire elemental image in perspective.
 | 
						|
Moved old image to classic image set.
 | 
						|
monster/elemental/elem_fire_black.base.111.png
 | 
						|
monster/elemental/elem_fire_black.base.112.png
 | 
						|
monster/elemental/elem_fire_black.clsc.111.png
 | 
						|
monster/elemental/elem_fire_black.clsc.112.png
 | 
						|
SilverNexus 2012-11-27
 | 
						|
 | 
						|
Redesigned the cheeseburger face graphic to be in
 | 
						|
perspective. Moved the old image to the classic image set.
 | 
						|
food/ch_burger.base.111.png
 | 
						|
food/ch_burger.clsc.111.png
 | 
						|
SilverNexus 2012-11-26
 | 
						|
 | 
						|
Redesigned the smallt_green image to be in perspective.
 | 
						|
Moved the old classic smalltroll image to the smallt_green
 | 
						|
image and recolored the smalltroll classic image to red
 | 
						|
for the classic smalltroll faceset.
 | 
						|
monsters/troll/smallt_green.base.111.png
 | 
						|
monsters/troll/smallt_green.base.112.png
 | 
						|
monsters/troll/smallt_green.clsc.111.png
 | 
						|
monsters/troll/smallt_green.clsc.112.png
 | 
						|
monsters/troll/smalltroll.clsc.111.png
 | 
						|
monsters/troll/smalltroll.clsc.112.png
 | 
						|
SilverNexus 2012-11-17
 | 
						|
 | 
						|
Redesigned the face for Dave. Also added a back facing.
 | 
						|
Changed the dave.arc file to have the .151 image (facing
 | 
						|
forward) as the starting image. Added classic images for
 | 
						|
the new facing, as well.
 | 
						|
monsters/undead/dave.arc
 | 
						|
monsters/undead/dave.face
 | 
						|
monsters/undead/dave.base.111.png
 | 
						|
monsters/undead/dave.base.112.png
 | 
						|
monsters/undead/dave.base.113.png
 | 
						|
monsters/undead/dave.base.151.png
 | 
						|
monsters/undead/dave.base.152.png
 | 
						|
monsters/undead/dave.base.153.png
 | 
						|
monsters/undead/dave.clsc.151.png
 | 
						|
monsters/undead/dave.clsc.152.png
 | 
						|
monsters/undead/dave.clsc.153.png
 | 
						|
SilverNexus 2012-11-17
 | 
						|
 | 
						|
Redesigned speed boots to be in perspective
 | 
						|
armour/boots/speedboots.base.111.png
 | 
						|
armour/boots/speedboots.base.112.png
 | 
						|
armour/boots/speedboots.base.113.png
 | 
						|
SilverNexus 2012-11-16
 | 
						|
 | 
						|
Redesigned giant generator to be in perspective.
 | 
						|
monsters/giant/giant_gen.base.111.png
 | 
						|
SilverNexus 2012-11-16
 | 
						|
 | 
						|
Altered the true lead and fixed mercury graphics to be in perspective.
 | 
						|
Moved the old images to the classic image set.
 | 
						|
inorganic/fix_mercury.base.111.png
 | 
						|
inorganic/fix_mercury.base.111.png
 | 
						|
inorganic/true_lead.base.111.png
 | 
						|
inorganic/fix_mercury.clsc.111.png
 | 
						|
inorganic/fix_mercury.clsc.111.png
 | 
						|
inorganic/true_lead.clsc.111.png
 | 
						|
SilverNexus 2012-11-12
 | 
						|
 | 
						|
Added name attribute to gargoyle to correct spelling.
 | 
						|
monsters/misc/gargoyle.arc
 | 
						|
SilverNexus 2012-11-11
 | 
						|
 | 
						|
Recolored the dragon image to make a worthless dragon
 | 
						|
image set that is in perspective. Also copied the xx2
 | 
						|
classic extensions and renamed the copy to xx4, since
 | 
						|
the base image now has four frames of animation.
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x31.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x32.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x33.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x34.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x71.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x72.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x73.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.base.x74.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.clsc.x34.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.clsc.x74.png
 | 
						|
monster/dragon/WDragon/worthless_dragon.face
 | 
						|
SilverNexus 2012-11-09
 | 
						|
 | 
						|
Redesigned the bag_popcorn archetype to put it
 | 
						|
in perspecitve. Also added a bag_empty archetype
 | 
						|
for when the popcorn is consumed.
 | 
						|
food/bag_popcorn.base.111.png
 | 
						|
food/bag_empty.face
 | 
						|
food/bag_popcorn.arc
 | 
						|
food/bag_empty.base.111.png
 | 
						|
potion/emptybottles.arc
 | 
						|
SilverNexus 2012-11-10
 | 
						|
 | 
						|
Redesigned my own redesigned nondirectional sign,
 | 
						|
keeping borders more even on all four side. Instead
 | 
						|
of a third line of text, the text is expanded in a
 | 
						|
fashion similar to that of the directional signs.
 | 
						|
readable/sign.base.111.png
 | 
						|
SilverNexus 2012-11-08
 | 
						|
 | 
						|
Animated first facing for goblin leader.
 | 
						|
Added three facings for the goblin leader image set.
 | 
						|
Changed starting image to match correct facing.
 | 
						|
monsters/goblin/goblin_leader_arc.arc
 | 
						|
monsters/goblin/goblin_leader_arc.face
 | 
						|
monsters/goblin/goblin_leader.face
 | 
						|
monsters/goblin/goblin_leader.base.111.png
 | 
						|
monsters/goblin/goblin_leader.base.112.png
 | 
						|
monsters/goblin/goblin_leader.base.131.png
 | 
						|
monsters/goblin/goblin_leader.base.132.png
 | 
						|
monsters/goblin/goblin_leader.base.151.png
 | 
						|
monsters/goblin/goblin_leader.base.152.png
 | 
						|
monsters/goblin/goblin_leader.base.171.png
 | 
						|
monsters/goblin/goblin_leader.base.172.png
 | 
						|
SilverNexus 2012-11-7
 | 
						|
 | 
						|
Removed solid black line around sign images. They look much more detailed without
 | 
						|
the line, despite being the exact same size. Also resized text to compensate
 | 
						|
for extra space on the signs.
 | 
						|
readable/sign_e.base.111.png
 | 
						|
readable/sign_w.base.111.png
 | 
						|
readable/sign.base.111.png
 | 
						|
SilverNexus 2012-11-04
 | 
						|
 | 
						|
Redesigned ogre generator face graphic, putting it in perspective with the game view.
 | 
						|
monster/goblin/ogre_gen.base.111.png
 | 
						|
SilverNexus 2012-10-25
 | 
						|
 | 
						|
Additional new graphic and archetype for Dragon Guild.  Based on existing guild
 | 
						|
graphics but with a sign or banner on the front.
 | 
						|
construct/town/dragon_guild2.arc
 | 
						|
construct/town/dragon_guild2.base.x11.png
 | 
						|
RJT 2012-09-23
 | 
						|
 | 
						|
New graphic and archetype for Dragon Guild.  Based on existing guild graphics
 | 
						|
but with a sign or banner on the front.
 | 
						|
construct/town/dragon_guild.arc
 | 
						|
construct/town/dragon_guild.base.x11.png
 | 
						|
RJT 2012-09-21
 | 
						|
 | 
						|
New Graphic and archetype for West Guild building and West Guild Storage building.
 | 
						|
Based on existing guild graphics but with a sign or banner on the front.
 | 
						|
construct/town/guild2storage_west.base.x11.png
 | 
						|
construct/town/guild2storage_west.arc
 | 
						|
construct/town/guild2_west.arc
 | 
						|
construct/town/guild2_west.base.x11.png
 | 
						|
RJT 2012-09-19
 | 
						|
 | 
						|
New graphic and archetype for Northwest Guild sorage building.  Based on existing
 | 
						|
guild graphic but with a sign or banner on the front.
 | 
						|
construct/town/guild2storage_northwest.base.x11.png
 | 
						|
construct/town/guild2storage_northwest.arc
 | 
						|
RJT 2012-09-015
 | 
						|
 | 
						|
New graphic and archetype for Northwest Guild building.  Based on existing
 | 
						|
guild graphic but with a sign or banner on the front.
 | 
						|
construct/town/guild2_northwest.base.x11.png
 | 
						|
construct/town/guild2_northwest.arc
 | 
						|
RJT 2012-09-14
 | 
						|
 | 
						|
New graphic and archetype for Fantasy Guild Storage building.  Based on existing
 | 
						|
guild graphics but with three dormers and a sign or banner on the front.
 | 
						|
construct/town/guild2storage_fant.arc
 | 
						|
construct/town/guild2storage_fant.base.x11.png
 | 
						|
RJT 2012-09-12
 | 
						|
 | 
						|
New graphic and archetype for Fantasy Guild building.  Based on the original fantasy
 | 
						|
guild graphic but with new roof color and a sign or banner on the front.
 | 
						|
construct/town/guild2_fant.arc
 | 
						|
construct/town/guild2_fant.base.x11.png
 | 
						|
RJT 2012-09-11
 | 
						|
 | 
						|
New graphic and archetype for Guild Storage building.  Based on existing guild
 | 
						|
graphics but with three dormers and a sign or banner on the front.
 | 
						|
construct/town/guild2storage.base.x11.png
 | 
						|
construct/town/guild2storage.arc
 | 
						|
RJT 2012-09-10
 | 
						|
 | 
						|
New graphic and archetype for a Guild building.  Based on the original guild graphic
 | 
						|
but with new roof color and a sign or banner on the front.
 | 
						|
construct/town/guild2.arc
 | 
						|
construct/town/guild2.base.x11.png
 | 
						|
RJT 2012-09-08
 | 
						|
 | 
						|
Pixel color clean up on various Afloor graphics.
 | 
						|
floor/Afloor/ahole_blue.base.171.png
 | 
						|
floor/Afloor/afloor.base.131.png
 | 
						|
floor/Afloor/afloor_magenta.base.171.png
 | 
						|
floor/Afloor/ahole_magenta.base.131.png
 | 
						|
floor/Afloor/afloor.base.171.png
 | 
						|
floor/Afloor/ahole.base.131.png
 | 
						|
floor/Afloor/ahole_magenta.base.171.png
 | 
						|
floor/Afloor/ahole.base.171.png
 | 
						|
floor/Afloor/afloor_blue.base.171.png
 | 
						|
floor/Afloor/ahole_blue.base.131.png
 | 
						|
RJT 2012-09-08
 | 
						|
 | 
						|
Removed hyphen in woodlarge-vertical archetype as it was causing overlap with woodlarge
 | 
						|
archetype.
 | 
						|
floor/woodlargevertical.arc
 | 
						|
floor/woodlargevertical.base.111.png
 | 
						|
Deleted:
 | 
						|
floor/woodlarge-vertical.arc
 | 
						|
floor/woodlarge-vertical.base.111.png
 | 
						|
floor/woodlarge-vertical.face
 | 
						|
RJT 2012-09-07
 | 
						|
 | 
						|
New woodfloor tile running in vertical pattern, based on woodfloor.arc
 | 
						|
floor/woodfloorvert.base.111.png
 | 
						|
floor/woodfloorvert.arc
 | 
						|
RJT 2012-09-05
 | 
						|
 | 
						|
New woodfloor tile running in vertical pattern, based on woodlarge.arc
 | 
						|
floor/woodlarge-vertical.arc
 | 
						|
floor/woodlarge-vertical.base.111.png
 | 
						|
floor/woodlarge-vertical.face
 | 
						|
RJT 2012-09-04
 | 
						|
 | 
						|
Enable players to generate sound effects.
 | 
						|
Andreas Kirschbaum 2012-06-19
 | 
						|
 | 
						|
Add grey background around the BANK letters to the West Bank graphic for
 | 
						|
easier reading.
 | 
						|
shop/bank_west.base.x11.png
 | 
						|
RJT 2012-05-20
 | 
						|
 | 
						|
Pixel touch up and colourize the sign outside the General Store, West.
 | 
						|
shop/store_gene_west.base.x11.png
 | 
						|
RJT 2012-05-16
 | 
						|
 | 
						|
Colourize the sign outside of the General Store.
 | 
						|
shop/store_gene.base.x11.png
 | 
						|
RJT 2012-05-13
 | 
						|
 | 
						|
Adjust (increase) width of hedge wall sections to align or match other sections.
 | 
						|
wall/hedge/hedge_1.base.111.png
 | 
						|
wall/hedge/hedge_9.base.111.png
 | 
						|
wall/hedge/hedge_4.base.111.png
 | 
						|
RJT 2012-05-13
 | 
						|
 | 
						|
Adjust width of hedge on three sections by removing one column of green on the
 | 
						|
left side.
 | 
						|
wall/hedge/hedge_1.base.111.png
 | 
						|
wall/hedge/hedge_5.base.111.png
 | 
						|
wall/hedge/hedge_4.base.111.png
 | 
						|
RJT 2012-05-12
 | 
						|
 | 
						|
Convert Castle Wall Marble column and Castle Wall Gray Marble column to Indexed
 | 
						|
(was gray scale) images.  Now they appear with transparent backgrounds in the
 | 
						|
map editor and are in the same format as the other images.
 | 
						|
wall/cwall/cwall_marble.base.111.png
 | 
						|
wall/cwall/cwall_graymarble.base.111.png
 | 
						|
RJT 2012-05-12
 | 
						|
 | 
						|
Very minor pixel touch up and color replacement on the sign to Fantasy
 | 
						|
Store graphic.
 | 
						|
shop/store_gene_fant.base.x11.png
 | 
						|
RJT 2012-05-10
 | 
						|
 | 
						|
Modify Alchemy Store graphic so it looks more different then the Armour Store.
 | 
						|
shop/store_alch.base.x11.png
 | 
						|
RJT 2012-05-10
 | 
						|
 | 
						|
Very minor pixel touch up to all cult churches - completed a row of shingles
 | 
						|
next to the steeple.
 | 
						|
construct/temple/gorokh_church.base.x11.png
 | 
						|
construct/temple/gnarg_church.base.x11.png
 | 
						|
construct/temple/devourers_church.base.x11.png
 | 
						|
construct/temple/sorig_church.base.x11.png
 | 
						|
construct/temple/valkyrie_church.base.x11.png
 | 
						|
construct/temple/lythander_church.base.x11.png
 | 
						|
construct/temple/gaea_church.base.x11.png
 | 
						|
construct/temple/ruggilli_church.base.x11.png
 | 
						|
construct/temple/valriel_church.base.x11.png
 | 
						|
construct/temple/ixalovh_church.base.x11.png
 | 
						|
construct/temple/mostrai_church.base.x11.png
 | 
						|
RJT 2012-05-10
 | 
						|
 | 
						|
Very minor pixel touch up to Fantasy Church graphic.
 | 
						|
construct/town/church_fant.base.x11.png
 | 
						|
RJT 2012-05-10
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the base Church graphic.
 | 
						|
construct/town/church.base.x11.png
 | 
						|
RJT 2012-05-09
 | 
						|
 | 
						|
Minor color clean-up and pixel tweaks on the front door and windows to
 | 
						|
Symmetrical Keep graphic.
 | 
						|
construct/keep/keep_sym.base.111.png
 | 
						|
RJT 2012-05-09S
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Valkyrie.
 | 
						|
construct/temple/valkyrie_church.base.x11.png
 | 
						|
RJT 2012-05-07
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Sorig.
 | 
						|
construct/temple/sorig_church.base.x11.png
 | 
						|
RJT 2012-05-07
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Ruggilli.
 | 
						|
construct/temple/ruggilli_church.base.x11.png
 | 
						|
RJT 2012-05-07
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Mostrai.
 | 
						|
construct/temple/mostrai_church.base.x11.png
 | 
						|
RJT 2012-05-06
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Lythander.
 | 
						|
construct/temple/lythander_church.base.x11.png
 | 
						|
RJT 2012-05-06
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Ixalovh.
 | 
						|
construct/temple/ixalovh_church.base.x11.png
 | 
						|
RJT 2012-05-06
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Gorokh.
 | 
						|
construct/temple/gorokh_church.base.x11.png
 | 
						|
RJT 2011-05-06
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Gnarg.
 | 
						|
construct/temple/gnarg_church.base.x11.png
 | 
						|
RJT 2012-05-06
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Gaea.
 | 
						|
construct/temple/gaea_church.base.x11.png
 | 
						|
RJT 2012-05-06
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Valriel.
 | 
						|
construct/temple/valriel_church.base.x11.png
 | 
						|
RJT 2012-05-05
 | 
						|
 | 
						|
Made doors larger and more evenly sized on the Church of Devourers.
 | 
						|
construct/temple/devourers_church.base.x11.png
 | 
						|
RJT 2012-05-05
 | 
						|
 | 
						|
New graphic and archetype, Church of Valkyrie.
 | 
						|
construct/temple/valkyrie_church.base.x11.png
 | 
						|
construct/temple/valkyrie_church.arc
 | 
						|
RJT 2012-05-03
 | 
						|
 | 
						|
New graphic and archetype, Church of Mostrai.
 | 
						|
construct/temple/mostrai_church.base.x11.png
 | 
						|
construct/temple/mostrai_church.arc
 | 
						|
RJT 2012-05-03
 | 
						|
 | 
						|
New graphic and archetype, Church of Ruggilli.
 | 
						|
construct/temple/ruggilli_church.base.x11.png
 | 
						|
construct/temple/ruggilli_church.arc
 | 
						|
RJT 2012-05-03
 | 
						|
 | 
						|
New graphic and archetype, Church of Gnarg.
 | 
						|
construct/temple/gnarg_church.base.x11.png
 | 
						|
construct/temple/gnarg_church.arc
 | 
						|
RJT 2012-05-02
 | 
						|
 | 
						|
New graphic and archetype, Church of Devourers.
 | 
						|
construct/temple/devourers_church.base.x11.png
 | 
						|
construct/temple/devourers_church.arc
 | 
						|
RJT 2012-05-02
 | 
						|
 | 
						|
New graphic and archetype, Church of Lythander.
 | 
						|
construct/temple/lythander_church.base.x11.png
 | 
						|
construct/temple/lythander_church.arc
 | 
						|
RJT 2012-05-01
 | 
						|
 | 
						|
New graphic and archetype, Church of Gaea.
 | 
						|
construct/temple/gaea_church.base.x11.png
 | 
						|
construct/temple/gaea_church.arc
 | 
						|
RJT 2012-05-01
 | 
						|
 | 
						|
New graphic and archetype, Church of Sorig.
 | 
						|
construct/temple/sorig_church.base.x11.png
 | 
						|
construct/temple/sorig_church.arc
 | 
						|
RJT 2012-04-30
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Sorig.
 | 
						|
construct/temple/sorig_cathedral.base.x11.png
 | 
						|
construct/temple/sorig_cathedral.arc
 | 
						|
RJT 2012-04-29
 | 
						|
 | 
						|
New graphic and archetype, Church of Ixalovh.
 | 
						|
construct/temple/ixalovh_church.base.x11.png
 | 
						|
construct/temple/ixalovh_church.arc
 | 
						|
RJT 2012-04-28
 | 
						|
 | 
						|
New graphic and archetype, Church of Gorokh.
 | 
						|
construct/temple/gorokh_church.base.x11.png
 | 
						|
construct/temple/gorokh_church.arc
 | 
						|
RJT 2012-04-28
 | 
						|
 | 
						|
New graphic and archetype, Church of Valriel.
 | 
						|
construct/temple/valriel_church.base.x11.png
 | 
						|
construct/temple/valriel_church.arc
 | 
						|
RJT 2012-04-28
 | 
						|
 | 
						|
Update and fix broken and incomplete archetype files
 | 
						|
for the recently added Cathedrals.
 | 
						|
construct/temple/ixalovh_cathedral.arc
 | 
						|
construct/temple/mostrai_cathedral.arc
 | 
						|
construct/temple/gaea_cathedral.arc
 | 
						|
construct/temple/gnarg_cathedral.arc
 | 
						|
construct/temple/devourers_cathedral.arc
 | 
						|
construct/temple/valkyrie_cathedral.arc
 | 
						|
construct/temple/gorokh_cathedral.arc
 | 
						|
construct/temple/lythander_cathedral.arc
 | 
						|
construct/temple/ruggilli_cathedral.arc
 | 
						|
construct/temple/valriel_cathedral.arc
 | 
						|
RJT 2012-04-26
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Valriel.
 | 
						|
construct/temple/valriel_cathedral.base.x11.png
 | 
						|
construct/temple/valriel_cathedral.arc
 | 
						|
RJT 2012-04-26
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Valkyrie.
 | 
						|
construct/temple/valkyrie_cathedral.base.x11.png
 | 
						|
construct/temple/valkyrie_cathedral.arc
 | 
						|
RJT 2012-04-25
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Ruggilli.
 | 
						|
construct/temple/ruggilli_cathedral.base.x11.png
 | 
						|
construct/temple/ruggilli_cathedral.arc
 | 
						|
RJT 2012-04-24
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Gnarg.
 | 
						|
construct/temple/gnarg_cathedral.base.x11.png
 | 
						|
construct/temple/gnarg_cathedral.arc
 | 
						|
RJT 2012-04-24
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Devourers.
 | 
						|
construct/temple/devourers_cathedral.base.x11.png
 | 
						|
construct/temple/devourers_cathedral.arc
 | 
						|
RJT 2012-04-24
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Gaea.
 | 
						|
construct/temple/gaea_cathedral.base.x11.png
 | 
						|
construct/temple/gaea_cathedral.arc
 | 
						|
RJT 2012-04-24
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Mostrai.
 | 
						|
construct/temple/mostrai_cathedral.base.x11.png
 | 
						|
construct/temple/mostrai_cathedral.arc
 | 
						|
RJT 2012-04-23
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Lythander.
 | 
						|
construct/temple/lythander_cathedral.base.x11.png
 | 
						|
construct/temple/lythander_cathedral.arc
 | 
						|
RJT 2012-04-23
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Ixalovh.
 | 
						|
construct/temple/ixalovh_cathedral.base.x11.png
 | 
						|
construct/temple/ixalovh_cathedral.arc
 | 
						|
RJT 2012-04-22
 | 
						|
 | 
						|
New graphic and archetype, Cathedral of Gorokh.
 | 
						|
construct/temple/gorokh_cathedral.base.x11.png
 | 
						|
construct/temple/gorokh_cathedral.arc
 | 
						|
RJT 2012-04-22
 | 
						|
 | 
						|
Very minor pixel clean up in Cathedral graphic.
 | 
						|
construct/temple/cathedral.base.x11.png
 | 
						|
RJT 2012-04-22
 | 
						|
 | 
						|
Pixel and color touch up on the club graphic used for Altar of Gnarg.
 | 
						|
gods/altars/altargnarg.base.111.png
 | 
						|
RJT 2012-04-21
 | 
						|
 | 
						|
New graphic and archetype, Temple of Gnarg.
 | 
						|
construct/temple/gnarg_temple.base.111.png
 | 
						|
construct/temple/gnarg_temple.arc
 | 
						|
RJT 2012-04-21
 | 
						|
 | 
						|
Pixel and color cleanup to the Civic Building graphic.
 | 
						|
construct/town/a_civic.base.x11.png
 | 
						|
RJT 2012-04-21
 | 
						|
 | 
						|
New graphic and archetype, Temple of Valkyrie.
 | 
						|
construct/temple/valkyrie_temple.base.111.png
 | 
						|
construct/temple/valkyrie_temple.arc
 | 
						|
RJT 2012-04-20
 | 
						|
 | 
						|
New graphic and archetype, Temple of Valriel.
 | 
						|
construct/temple/valriel_temple.base.111.png
 | 
						|
construct/temple/valriel_temple.arc
 | 
						|
RJT 2012-04-20
 | 
						|
 | 
						|
New graphic and archetype, Temple of Devourers.
 | 
						|
construct/temple/devourers_temple.base.111.png
 | 
						|
construct/temple/devourers_temple.arc
 | 
						|
RJT 2012-04-20
 | 
						|
 | 
						|
New graphic and archetype, Temple of Ruggilli.
 | 
						|
construct/temple/ruggilli_temple.base.111.png
 | 
						|
construct/temple/ruggilli_temple.arc
 | 
						|
RJT 2012-04-19
 | 
						|
 | 
						|
New graphic and archetype, Temple of Gaea.
 | 
						|
construct/temple/gaea_temple.base.111.png
 | 
						|
construct/temple/gaea_temple.arc
 | 
						|
RJT 2012-04-19
 | 
						|
 | 
						|
New graphic and archetype, Temple of Ixalovh.
 | 
						|
construct/temple/ixalovh_temple.arc
 | 
						|
construct/temple/ixalovh_temple.base.111.png
 | 
						|
RJT 2012-04-17
 | 
						|
 | 
						|
New graphic and archetype, Temple of Gorokh.
 | 
						|
construct/temple/gorokh_temple.base.111.png
 | 
						|
construct/temple/gorokh_temple.arc
 | 
						|
RJT 2012-04-17
 | 
						|
 | 
						|
New graphic and archetype, Temple of Sorig.
 | 
						|
construct/temple/sorig_temple.arc
 | 
						|
construct/temple/sorig_temple.base.111.png
 | 
						|
RJT 2012-04-17
 | 
						|
 | 
						|
Touch up colors to the dome on the Temple1 graphic for better blending.
 | 
						|
construct/temple/temple1.base.x11.png
 | 
						|
RJT 2012-04-17
 | 
						|
 | 
						|
Redesign of the shovel graphic.
 | 
						|
weapon/misc/shovel_1.base.113.png
 | 
						|
weapon/misc/shovel_1.base.114.png
 | 
						|
weapon/misc/shovel_1.base.115.png
 | 
						|
weapon/misc/shovel_1.base.111.png
 | 
						|
weapon/misc/shovel_1.base.112.png
 | 
						|
RJT 2012-04-17
 | 
						|
 | 
						|
Pixel and color clean up for spear graphic.
 | 
						|
weapon/misc/spear.base.111.png
 | 
						|
weapon/misc/spear.base.131.png
 | 
						|
weapon/misc/spear.base.151.png
 | 
						|
weapon/misc/spear.base.171.png
 | 
						|
weapon/misc/spear.base.101.png
 | 
						|
weapon/misc/spear.base.121.png
 | 
						|
weapon/misc/spear.base.141.png
 | 
						|
weapon/misc/spear.base.161.png
 | 
						|
weapon/misc/spear.base.181.png
 | 
						|
RJT 2012-04-16
 | 
						|
 | 
						|
Pixel and color clean up for Large Western house graphic.
 | 
						|
construct/house/house_larg_west.base.x11.png
 | 
						|
RJT 2012-04-07
 | 
						|
 | 
						|
==============================================================================
 | 
						|
Changes for 1.70.0
 | 
						|
==============================================================================
 | 
						|
Consistently rename river archetypes.
 | 
						|
Andreas Kirschbaum 2011-11-05
 | 
						|
 | 
						|
Additional fishing pole graphic and archetype.
 | 
						|
skills/Skill_Tools/fishing_pole2.base.111.png
 | 
						|
skills/Skill_Tools/fishing_pole2.face
 | 
						|
skills/Skill_Tools/fishing_pole2.arc
 | 
						|
RJT 2011-10-20
 | 
						|
 | 
						|
Pixel and color clean up for the wrench (weapon) graphic.
 | 
						|
weapon/other/wrench.base.111.png
 | 
						|
RJT 2011-10-20
 | 
						|
 | 
						|
Pixel and color clean up for the pipe (weapon) graphic.
 | 
						|
weapon/other/pipe.base.111.png
 | 
						|
RJT 2011-10-20
 | 
						|
 | 
						|
Color updates to make the dungeon wall sections the same color.
 | 
						|
(#010101 vs #000000)
 | 
						|
wall/dun/dun_10.base.111.png
 | 
						|
wall/dun/dun_20.base.111.png
 | 
						|
wall/dun/dun_12.base.111.png
 | 
						|
wall/dun/dun_C.base.111.png
 | 
						|
wall/dun/dun_22.base.111.png
 | 
						|
wall/dun/dun_14.base.111.png
 | 
						|
wall/dun/dun_E.base.111.png
 | 
						|
wall/dun/dun_24.base.111.png
 | 
						|
wall/dun/dun_16.base.111.png
 | 
						|
wall/dun/dun_18.base.111.png
 | 
						|
wall/dun/dun_6.base.111.png
 | 
						|
wall/dun/dun_11.base.111.png
 | 
						|
wall/dun/dun_B.base.111.png
 | 
						|
wall/dun/dun_21.base.111.png
 | 
						|
wall/dun/dun_13.base.111.png
 | 
						|
wall/dun/dun_D.base.111.png
 | 
						|
wall/dun/dun_23.base.111.png
 | 
						|
wall/dun/dun_15.base.111.png
 | 
						|
wall/dun/dun_F.base.111.png
 | 
						|
wall/dun/dun_17.base.111.png
 | 
						|
wall/dun/dun_19.base.111.png
 | 
						|
wall/dun/dun_9.base.111.png
 | 
						|
RJT 2011-10-18
 | 
						|
 | 
						|
More new graphics, faces and archetypes for the carved cave wall. They match the
 | 
						|
existing cave wall coloring, and do not stand out like the (black) mine graphics.
 | 
						|
cave_23.base.111.png
 | 
						|
cave_24.base.111.png
 | 
						|
cave_24.face
 | 
						|
cave_24.arc
 | 
						|
cave_23.face
 | 
						|
cave_23.arc
 | 
						|
RJT 2011-10-17
 | 
						|
 | 
						|
New graphics, faces and archetypes for the carved cave wall. They match the
 | 
						|
existing cave wall coloring, and do not stand out like the (black) mine graphics.
 | 
						|
cave_21.base.111.png
 | 
						|
cave_17.base.111.png
 | 
						|
cave_19.base.111.png
 | 
						|
cave_20.base.111.png
 | 
						|
cave_16.base.111.png
 | 
						|
cave_22.base.111.png
 | 
						|
cave_18.base.111.png
 | 
						|
cave_17.arc
 | 
						|
cave_19.arc
 | 
						|
cave_20.arc
 | 
						|
cave_22.arc
 | 
						|
cave_16.arc
 | 
						|
cave_18.arc
 | 
						|
cave_21.arc
 | 
						|
cave_18.face
 | 
						|
cave_21.face
 | 
						|
cave_17.face
 | 
						|
cave_19.face
 | 
						|
cave_20.face
 | 
						|
cave_16.face
 | 
						|
cave_22.face
 | 
						|
RJT 2011-10-16
 | 
						|
 | 
						|
Refactored bench graphics - less pixelation and colors were cleaned up.
 | 
						|
wall/bench/bench_E.base.111.png
 | 
						|
wall/bench/bench_0.base.111.png
 | 
						|
wall/bench/bench_2.base.111.png
 | 
						|
wall/bench/bench_4.base.111.png
 | 
						|
wall/bench/bench_6.base.111.png
 | 
						|
wall/bench/bench_8.base.111.png
 | 
						|
wall/bench/bench_B.base.111.png
 | 
						|
wall/bench/bench_D.base.111.png
 | 
						|
wall/bench/bench_F.base.111.png
 | 
						|
wall/bench/bench_1.base.111.png
 | 
						|
wall/bench/bench_3.base.111.png
 | 
						|
wall/bench/bench_5.base.111.png
 | 
						|
wall/bench/bench_7.base.111.png
 | 
						|
wall/bench/bench_9.base.111.png
 | 
						|
wall/bench/bench_A.base.111.png
 | 
						|
wall/bench/bench_C.base.111.png
 | 
						|
RJT 2011-10-12
 | 
						|
 | 
						|
Refactored holy_word graphics to resolve transparency issue as reported under bug
 | 
						|
ID 3330490 - PNG Transparency.
 | 
						|
spell/Cone/turnundead.base.111.png
 | 
						|
spell/Cone/turnundead.base.112.png
 | 
						|
spell/Cone/turnundead.base.113.png
 | 
						|
RJT 2011-10-10
 | 
						|
 | 
						|
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses
 | 
						|
so they merge nicer with nearby wall sections.
 | 
						|
wall/cwall-west/westguard_ho_2.base.111.png
 | 
						|
wall/cwall-red/redguard_ho_2.base.111.png
 | 
						|
RJT 2011-09-18
 | 
						|
 | 
						|
Redisgned the roof of RL House 1 (rl_house1) graphic.
 | 
						|
construct/town/rl_house1.base.x11.png
 | 
						|
RJT 2011-09-18
 | 
						|
 | 
						|
Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
 | 
						|
construct/town/rl_house2.base.x11.png
 | 
						|
RJT 2011-09-18
 | 
						|
 | 
						|
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
 | 
						|
construct/town/rl_house_west.base.x11.png
 | 
						|
RJT 2011-09-18
 | 
						|
 | 
						|
Refactor and pixel color clean up of RL House 3 (rl_house3) graphic.
 | 
						|
construct/town/rl_house3.base.x11.png
 | 
						|
RJT 2011-09-18
 | 
						|
 | 
						|
Refactor and pixel color clean up of Collesium graphic.
 | 
						|
construct/town/collesium.base.x11.png
 | 
						|
RJT 2011-09-12
 | 
						|
 | 
						|
New graphic, west facing Big Galeon ship.
 | 
						|
transport/biggalleon.base.x71.png
 | 
						|
RTJ 2011-09-11
 | 
						|
 | 
						|
Lighten the colors used for the Burning Stronghold and pixel clean up.
 | 
						|
planes/fire/burning_stronghold.base.x11.png
 | 
						|
RJT 2011-09-09
 | 
						|
 | 
						|
Modifed shop signs or banners to make them easier to read in the game. Lightened the background for the magic shop banner.
 | 
						|
planes/fire/burning_store_armo.base.x11.png
 | 
						|
planes/fire/burning_store_gene.base.x11.png
 | 
						|
planes/fire/burning_store_weap.base.x11.png
 | 
						|
planes/fire/burning_store_alch.base.x11.png
 | 
						|
planes/fire/burning_store_magi.base.x11.png
 | 
						|
RJT 2011-09-09
 | 
						|
 | 
						|
Lighten the colors used for the Burning Shop - recolorized the l_shop1 graphic to match other buildings.
 | 
						|
planes/fire/burning_l_shop1.base.x11.png
 | 
						|
RJT 2011-09-09
 | 
						|
 | 
						|
Touch up the windows on the l_shop1 graphic, make them more similar to the original version.
 | 
						|
construct/town/l_shop1.base.x11.png
 | 
						|
RJT 2011-09-09
 | 
						|
 | 
						|
Lighten the colors used for the Burning Fort Sym - this allows more details of the walls to show through.
 | 
						|
planes/fire/burning_fort_sym.base.111.png
 | 
						|
RJT 2011-09-08
 | 
						|
 | 
						|
Lighten the colors used for the Burning Fort - this allows more details of the walls to show through.
 | 
						|
planes/fire/burning_fort.base.x11.png
 | 
						|
RJT 2011-09-07
 | 
						|
 | 
						|
Lighten the colors used for the Burning Cathedral - this allows the details of the walls and roof to
 | 
						|
be more visible. And also cleaned up all the miscolored stray pixels.
 | 
						|
planes/fire/burning_cathedral.base.x11.png
 | 
						|
RJT 2011-09-06
 | 
						|
 | 
						|
Lighten the colors used for the Burning Barn - this allows the details of the walls and roof to
 | 
						|
be more visible.
 | 
						|
planes/fire/burning_barn.base.x11.png
 | 
						|
RJT 2011-09-06
 | 
						|
 | 
						|
Color touch up on the unlit torch, replaced the white pixels with light brown colors.
 | 
						|
light/torch_unlit.base.111.png
 | 
						|
RJT 2011-09-06
 | 
						|
 | 
						|
Minor color touch up and corrections for the Light Bulb graphics used by the map editor.
 | 
						|
light/light_bulb_2.base.111.png
 | 
						|
light/light_bulb_4.base.111.png
 | 
						|
light/light_bulb_1.base.111.png
 | 
						|
light/light_bulb_3.base.111.png
 | 
						|
RJT 2011-09-05
 | 
						|
 | 
						|
Color changes to stair graphics to emphasize the pseudo 3d aspect of the stairs.
 | 
						|
exit/Up_down/stair_up_1.base.111.png
 | 
						|
exit/Up_down/stair_up.base.111.png
 | 
						|
exit/Up_down/stair_up_2.base.111.png
 | 
						|
exit/Up_down/stair_up_4.base.111.png
 | 
						|
RJT 2011-09-05
 | 
						|
 | 
						|
Color updates and changes to oakdoor graphic.
 | 
						|
exit/oakdoor.base.111.png
 | 
						|
RJT 2011-09-05
 | 
						|
 | 
						|
Pixel color clean up for Door graphics.
 | 
						|
door/Door/door_1.base.111.png
 | 
						|
door/Door/door_3.base.111.png
 | 
						|
door/Door/door_5.base.111.png
 | 
						|
door/Door/door_7.base.111.png
 | 
						|
door/Door/door_9.base.111.png
 | 
						|
door/Door/door_A.base.111.png
 | 
						|
door/Door/door_C.base.111.png
 | 
						|
door/Door/door_E.base.111.png
 | 
						|
door/Door/door_0.base.111.png
 | 
						|
door/Door/door_2.base.111.png
 | 
						|
door/Door/door_4.base.111.png
 | 
						|
door/Door/door_6.base.111.png
 | 
						|
door/Door/door_8.base.111.png
 | 
						|
door/Door/door_B.base.111.png
 | 
						|
door/Door/door_D.base.111.png
 | 
						|
door/Door/door_F.base.111.png
 | 
						|
RJT 2011-09-05
 | 
						|
 | 
						|
Pixel color clean up of rl house west graphic.
 | 
						|
construct/town/rl_house_west.base.x11.png
 | 
						|
RJT 2011-09-05
 | 
						|
 | 
						|
Refactor and pixel color clean up of cathedral graphic.
 | 
						|
construct/temple/cathedral.base.x11.png
 | 
						|
RJT 2011-09-04
 | 
						|
 | 
						|
Refactor and pixel color clean up of slum graphic.
 | 
						|
construct/town/slum1.base.x11.png
 | 
						|
construct/town/slum3.base.x11.png
 | 
						|
construct/town/slum2.base.x11.png
 | 
						|
RJT 2011-09-03
 | 
						|
 | 
						|
Refactor and pixel color clean up for darkhold graphic.
 | 
						|
construct/hold/darkhold.base.x11.png
 | 
						|
RJT 2011-09-02
 | 
						|
 | 
						|
Refactor and pixel color clean up for stronghold graphic.
 | 
						|
construct/hold/stronghold.base.x11.png
 | 
						|
RJT 2011-09-01
 | 
						|
 | 
						|
Refactor and pixel color clean up for s_house1, r_house1 and r_house2 graphic.
 | 
						|
construct/town/s_house1.base.111.png
 | 
						|
construct/town/r_house1.base.111.png
 | 
						|
construct/town/r_house2.base.111.png
 | 
						|
RJT 2011-08-29
 | 
						|
 | 
						|
Reworked the roof tiles for hovels2 graphic.
 | 
						|
construct/town/hovels2.base.x11.png
 | 
						|
RJT 2011-08-29
 | 
						|
 | 
						|
Refactor and pixel color clean up for t_house1 graphic.
 | 
						|
construct/town/t_house1.base.x11.png
 | 
						|
RJT 2011-08-28
 | 
						|
 | 
						|
Refactor and pixel color clean up for l_shop1 graphic.
 | 
						|
construct/town/l_shop1.base.x11.png
 | 
						|
RJT 2011-08-27
 | 
						|
 | 
						|
Added face and arch for falling rain and falling snow.
 | 
						|
arch/trunk/ground/Weather/rain2.arc
 | 
						|
arch/trunk/ground/Weather/rain5.arc
 | 
						|
arch/trunk/ground/Weather/rain.arc
 | 
						|
arch/trunk/ground/Weather/rain.base.111.png
 | 
						|
arch/trunk/ground/Weather/rain.base.112.png
 | 
						|
arch/trunk/ground/Weather/rain.base.113.png
 | 
						|
arch/trunk/ground/Weather/rain.base.114.png
 | 
						|
arch/trunk/ground/Weather/rain.face
 | 
						|
arch/trunk/ground/Weather/snow.arc
 | 
						|
arch/trunk/ground/Weather/snow_c.base.111.png
 | 
						|
arch/trunk/ground/Weather/snow_c.base.112.png
 | 
						|
arch/trunk/ground/Weather/snow_c.base.113.png
 | 
						|
arch/trunk/ground/Weather/snow_c.base.114.png
 | 
						|
Alestan 2011-08-25
 | 
						|
 | 
						|
Added another column of pixels to the vertical hedge wall for better alignment
 | 
						|
with adjacent hedge graphics.  Cosmetic change only.
 | 
						|
wall/hedge/hedge_5.base.111.png
 | 
						|
wall/hedge/hedge_9.base.111.png
 | 
						|
RJT 2011-08-01
 | 
						|
 | 
						|
Remove stray attributes "tall_height".
 | 
						|
construct/roof/chemney.arc
 | 
						|
Andreas Kirschbaum 2011-06-11
 | 
						|
 | 
						|
Touch up of the front gate on the western castle graphics.
 | 
						|
construct/castle/castle_a_western.base.x11.png
 | 
						|
construct/castle/castle_a_western.base.x12.png
 | 
						|
construct/castle/castle_west.base.111.png
 | 
						|
RJT 05-02-2011
 | 
						|
 | 
						|
Pixel clean up and color correction around the windows and roofline for the
 | 
						|
Chess Club graphic. Removed the plant (green pixels) from the windows as well.
 | 
						|
construct/house/chess_club.base.111.png
 | 
						|
RJT 05-01-2011
 | 
						|
 | 
						|
Clean up extra blue pixels and straightened out border on far left wall,
 | 
						|
just outside the door on the small tavern graphic.
 | 
						|
construct/house/tavern.base.111.png
 | 
						|
RJT 04-30-2011
 | 
						|
 | 
						|
House small border tweaks to make it similar to other small houses.  Removed
 | 
						|
black pixels and replaced them with dark grey.
 | 
						|
construct/house/housesmall.base.111.png
 | 
						|
RJT 04-30-2011
 | 
						|
 | 
						|
Some pixel recoloring to make the windows more apparent Fort Sym graphic.
 | 
						|
construct/fort/fort_sym.base.111.png
 | 
						|
RJT 04-30-2011
 | 
						|
 | 
						|
Refactor and pixel color clean up for hovels2.
 | 
						|
construct/town/hovels2.base.x11.png
 | 
						|
RJT 04-30-2010
 | 
						|
 | 
						|
Redesign the door for the hovel graphic.
 | 
						|
construct/town/hovels.base.111.png
 | 
						|
RJT 04-27-2011
 | 
						|
 | 
						|
Refactor and pixel color clean up for the rl house1 graphic.
 | 
						|
construct/town/rl_house1.base.x11.png
 | 
						|
RJT 2011-04-26
 | 
						|
 | 
						|
Refactor and pixel color clean up for the house large graphic.
 | 
						|
construct/house/house_larg.base.x11.png
 | 
						|
RJT 2011-04-24
 | 
						|
 | 
						|
Refactor and pixel color clean up for the farmhouse graphic.
 | 
						|
construct/house/farmhouse.base.x11.png
 | 
						|
RJT 2011-04-24
 | 
						|
 | 
						|
Based on feedback - cosmetic changes to the flag on the roof, and some
 | 
						|
additional pixel touch ups on the 64x64 fort graphic.
 | 
						|
construct/fort/fort.base.x11.png
 | 
						|
RJT 2011-04-23
 | 
						|
 | 
						|
Refactor and pixel color cleanup of the 64x64 fort graphic.
 | 
						|
construct/fort/fort.base.x11.png
 | 
						|
RJT 2011-04-23
 | 
						|
 | 
						|
Very minor graphic update - added a black pixel to the roof line to make for
 | 
						|
nicer merging. Cosmetic change only.
 | 
						|
wall/cwall/guard_ho_2.base.111.png
 | 
						|
RJT 2011-04-21
 | 
						|
 | 
						|
New graphic for an archery (weapon) shop, based on the existing weapon store
 | 
						|
graphic.  Also new archetype for the archery shop, also based on the existing
 | 
						|
weapon store archetype.
 | 
						|
shop/store_bow.base.x11.png
 | 
						|
shop/store_bow.arc
 | 
						|
RJT 2011-04-12
 | 
						|
 | 
						|
Based on feedback, removed a pixel in the letter "R" on the building labels.
 | 
						|
Now it's more recognizable.
 | 
						|
construct/town/prison_fant.base.x11.png
 | 
						|
construct/town/prison.base.x11.png
 | 
						|
construct/town/prison.clsc.x11.png
 | 
						|
shop/store_armo.base.x11.png
 | 
						|
shop/store_gene.base.x11.png
 | 
						|
shop/store_gene_west.base.x11.png
 | 
						|
shop/store_armo_fant.base.x11.png
 | 
						|
shop/store_gene_fant.base.x11.png
 | 
						|
RJT 2011-04-11
 | 
						|
 | 
						|
Refactor and pixel color cleanup of the prison building graphic.
 | 
						|
construct/town/prison.base.x11.png
 | 
						|
RJT 2011-04-10
 | 
						|
 | 
						|
Modifed building signs to make them easier to read in the game.
 | 
						|
construct/house/inn.base.x11.png
 | 
						|
construct/Snow/s_inn.base.x11.png
 | 
						|
construct/town/prison_fant.base.x11.png
 | 
						|
construct/town/prison.clsc.x11.png
 | 
						|
RJT 2011-04-10
 | 
						|
 | 
						|
Modifed shop signs or banners to make them easier to read in the game.
 | 
						|
shop/bank_west.base.x11.png
 | 
						|
shop/store_magi_fant.base.x11.png
 | 
						|
shop/store_magi_northwest.base.x11.png
 | 
						|
shop/store_gene_west.base.x11.png
 | 
						|
shop/bank.base.x11.png
 | 
						|
shop/store_weap_fant.base.x11.png
 | 
						|
shop/store_armo_fant.base.x11.png
 | 
						|
shop/store_magi_west.base.x11.png
 | 
						|
RJT 2011-04-09
 | 
						|
 | 
						|
Modifed shop signs or banners to make them easier to read in the game.
 | 
						|
shop/store_gene.base.x11.png
 | 
						|
shop/store_gene_fant.base.x11.png
 | 
						|
shop/store_weap.base.x11.png
 | 
						|
RJT 2011-04-09
 | 
						|
 | 
						|
Reworked graphics from previous commit, weird drop shadow like artifact
 | 
						|
appeared for some reason.
 | 
						|
shop/store_magi.base.x11.png
 | 
						|
shop/store_armo.base.x11.png
 | 
						|
shop/store_alch.base.x11.png
 | 
						|
RJT 2011-04-09
 | 
						|
 | 
						|
Modifed shop signs or banners to make them easier to read in the game.
 | 
						|
shop/store_magi.base.x11.png
 | 
						|
shop/store_armo.base.x11.png
 | 
						|
shop/store_alch.base.x11.png
 | 
						|
RJT 2011-04-09
 | 
						|
 | 
						|
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
 | 
						|
for a gems/jewels shop, based on the General Store graphic and archetype.
 | 
						|
RJT 2011-04-03
 | 
						|
 | 
						|
==============================================================================
 | 
						|
Changes for 1.60.0
 | 
						|
==============================================================================
 | 
						|
 | 
						|
Remove some smoothface for cases where the smoothface does not exist -
 | 
						|
eliminates error during startup of server.
 | 
						|
MSW 2011-01-26
 | 
						|
 | 
						|
Tweak base value of some weapons.
 | 
						|
MSW 2010-11-26
 | 
						|
 | 
						|
Update dragon players to provide a choice for starting focus for clients
 | 
						|
that support it.
 | 
						|
MSW 2010-11-14
 | 
						|
 | 
						|
Mark cannon archetypes as "no_pick 1".
 | 
						|
Andreas Kirschbaum 2010-11-06
 | 
						|
 | 
						|
Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
 | 
						|
Andreas Kirschbaum 2010-11-06
 | 
						|
 | 
						|
Changes for new character creation:
 | 
						|
system/map.arc: Add subtype to existing starting map, add new ones for
 | 
						|
  player to be able to choose.
 | 
						|
player/...: Make race/class names lowercase - most already were, so make
 | 
						|
   few that were not lowercase so they are all consistent.
 | 
						|
MSW 2010-10-20
 | 
						|
 | 
						|
Fix incorrect svn properties, for example .png should not have svn:keywords
 | 
						|
set, that could in worst case result in corruption. While we are updating
 | 
						|
properties anyway, clean up incorrect (but mostly harmless) svn:mime-type,
 | 
						|
svn:executable and so on.
 | 
						|
Arvid Norlander 2010-10-11
 | 
						|
 | 
						|
Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
 | 
						|
Comment out some class archetypes that are currently unused - may get
 | 
						|
re-used with class rebalancing.
 | 
						|
MSW 2010-06-17
 | 
						|
 | 
						|
Move various road/path/bridge arches from the wall and construct folders into
 | 
						|
a new road folder to make them easier to locate by folder name when working
 | 
						|
in gridarta.  Road items in the river and planes foldersare unmoved as they
 | 
						|
are stylistically tied very hard to the arches in those locations.  Affected:
 | 
						|
  construct/s_bridge*          --> road/s_bridge/*
 | 
						|
  construct/bridge/footbridge  --> road/footbridge
 | 
						|
  construct/bridge/stonebridge --> road/stonebridge
 | 
						|
  construct/town/a_bridge*     --> road/a_bridge
 | 
						|
  wall/paved                   --> road/paved
 | 
						|
  wall/yellow                  --> road/yellow
 | 
						|
  wall/footpath                --> road/footpath
 | 
						|
  wall/dirtroad                --> road/dirtroad
 | 
						|
  wall/gwall/bridge*           --> road/bridgemoati
 | 
						|
  wall/gwall/d*                --> road/drawbridge
 | 
						|
Kevin Bulgrien 2010-06-15
 | 
						|
 | 
						|
Add giant_leader and giant_chief arches created by Jesse F. Hughes
 | 
						|
Brendan Lally 2010-06-11
 | 
						|
 | 
						|
Upgrade the dirtroad arch set to include a basic set of diagonals that allow
 | 
						|
the zig-zag diagonal roads to be converted to a more realistic looking road.
 | 
						|
Additional diagonal tiles are able to be added, but these offer a significant
 | 
						|
enough improvement to stand on their own.
 | 
						|
Kevin Bulgrien 2010-06-07
 | 
						|
 | 
						|
Major update of Naming.doc to improve description of existing content and add
 | 
						|
information on how to name related Objects in the .arc file.  Add a new naming
 | 
						|
convention that offers a standard way of naming diagonal items like walls and
 | 
						|
roads.  The diagonal naming merges well with the legacy naming and uses a
 | 
						|
similar hex/bit-based notation and avoids use of compass points like NE, SW,
 | 
						|
etc. in the file name (that do not merge for arches with many connecting
 | 
						|
points).  Add a note suggesting that the "river" naming be deprecated in favor
 | 
						|
of the new "extended" wall naming scheme as it is more flexible than the
 | 
						|
original river notation.  Because the notation is based on the existing wall
 | 
						|
format, it is also conceivable that an "auto-router" for diagonals could be
 | 
						|
developed in the future.
 | 
						|
Kevin Bulgrien 2010-06-07
 | 
						|
 | 
						|
Update several archetypes which had type of CLASS (37) but were not in
 | 
						|
fact class archetypes and instead more often used as NPC or monsters.
 | 
						|
Remove type so they default to monsters and give them some real stats.
 | 
						|
Also fixes bug in that requestinfo class_list would return these bogus
 | 
						|
entries.
 | 
						|
MSW 2010-05-20
 | 
						|
 | 
						|
Update player race descriptions to explicitly state skills, resistances
 | 
						|
and other special ability - makes it easier to see what one gets without
 | 
						|
needing to read full description.
 | 
						|
MSW 2010-05-20
 | 
						|
 | 
						|
Add faces for timer and time events
 | 
						|
Brendan Lally 2010-05-15
 | 
						|
 | 
						|
Add faces for pickup, drop, apply, say and death events, so that they are
 | 
						|
more easily identifiable in gridarta
 | 
						|
Brendan Lally 2010-05-15
 | 
						|
 | 
						|
Move dev/wip/manhole to connect/Hole as it is tested and ready to use.  The
 | 
						|
test patch is removed as it is out of date, and the README is moved to the
 | 
						|
Hole directory as documentation.
 | 
						|
Kevin Bulgrien 2010-05-13
 | 
						|
 | 
						|
Add a ships wheel based on a heavily modified down-scale of an image found at
 | 
						|
dreadnoughtproject.org.  Permission obtained for use of the image as a model
 | 
						|
to produce this free image.  Other use of the original image is not free.
 | 
						|
Kevin Bulgrien 2010-05-13
 | 
						|
 | 
						|
Add large wood and iron ships anchor created from a public domain image.
 | 
						|
Kevin Bulgrien 2010-05-10
 | 
						|
 | 
						|
Add Wheelbarrow This uses an image drawn by Kevin Bulgrien.
 | 
						|
Brendan Lally 2010-04-28
 | 
						|
 | 
						|
Change the names of dragon scales and dragon mail to be red dragon
 | 
						|
scales/mail, this makes the naming consistant with green/blue/orange/etc
 | 
						|
dragon stuff. The arch names are not changed, so existing items will inherit
 | 
						|
the name change smoothly unless they have set a custom name.
 | 
						|
Brendan Lally 2010-04-27
 | 
						|
 | 
						|
Add NPC_Gift_Box, a no-drop container that can be put in NPCs inventory to
 | 
						|
hold items they should be able to give away, but not drop on being killed.
 | 
						|
Brendan Lally 2010-04-26
 | 
						|
 | 
						|
==============================================================================
 | 
						|
Changes for 1.50.0
 | 
						|
==============================================================================
 | 
						|
 | 
						|
Change AC of doors to make them easier to hit.  Doors in general should not
 | 
						|
be difficult to hit.
 | 
						|
MSW 2010-04-25
 | 
						|
 | 
						|
Add a new subtype for the magic mouths so that the client does not get invalid
 | 
						|
(zero) type codes.  The magic mouth is a sign, but a very unique sign, so a
 | 
						|
new sign subtype is added just for the magic mouth.
 | 
						|
Kevin Bulgrien 2010-03-30
 | 
						|
 | 
						|
Modify pentagram and glyph msg/endmsg to indicate limitations and to add an
 | 
						|
example of use.
 | 
						|
Kevin Bulgrien 2009-08-08
 | 
						|
 | 
						|
Add the last of the msg/endmsg descriptions, fixing some previously entered
 | 
						|
without the msg/endmsg tags.  A few non-player spells still do not have
 | 
						|
descriptions.  They are:  spell_create_lava.arc, spell_shell.arc,
 | 
						|
spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
 | 
						|
Kevin Bulgrien 2009-07-30
 | 
						|
 | 
						|
Add msg/endmsg descriptions to various spells with names starting with R.
 | 
						|
Kevin Bulgrien 2009-07-29
 | 
						|
 | 
						|
Add msg/endmsg descriptions to various spells including those that start with
 | 
						|
the letters N-P and update Conflict.  Fix Slow (prior commit did not include
 | 
						|
msg/endmsg tags around the message).
 | 
						|
Kevin Bulgrien 2009-07-28
 | 
						|
 | 
						|
Add msg/endmsg descriptions to various spells including those that start with
 | 
						|
the letters L-M and S-Z.
 | 
						|
Kevin Bulgrien 2009-07-26
 | 
						|
 | 
						|
Add msg/endmsg descriptions to asteroid, show invisible, and other spells with
 | 
						|
names that begin with the letters D through K.
 | 
						|
Kevin Bulgrien 2009-07-24
 | 
						|
 | 
						|
Add msg/endmsg descriptions to spells with names that begin with C and the
 | 
						|
antimagic rune skipped previously.
 | 
						|
Kevin Bulgrien 2009-07-21
 | 
						|
 | 
						|
Add msg/endmsg descriptions to spells A-B that do not have them (except for
 | 
						|
antimagic rune).  This allows the descriptions to be displayed in the client
 | 
						|
spell window.
 | 
						|
Kevin Bulgrien 2009-07-20
 | 
						|
 | 
						|
Pixies get wands/staffs. So make them use these items.
 | 
						|
Andreas Kirchbaum 2009-07-14
 | 
						|
 | 
						|
Make big demons be able to break doors and earthwalls.
 | 
						|
Andreas Kirschbaum 2009-06-24
 | 
						|
 | 
						|
Make most trolls and giants pick up items.
 | 
						|
Andreas Kirschbaum 2009-06-22
 | 
						|
 | 
						|
Remove 'type 15' (weapon) from boulders. Reverts r11291 as the server now can
 | 
						|
handle 'type 0' (misc) objects.
 | 
						|
Andreas Kirschbaum 2009-06-17
 | 
						|
 | 
						|
Reduce the range of the charm spell from +1/3 levels to +1/20 levels
 | 
						|
spell/MoodChange/spell_charm_monsters.arc
 | 
						|
James Lopeman 2009-06-15
 | 
						|
 | 
						|
Replace obsolete attributes can_use_rod, can_use_wand, and can_use_horn with
 | 
						|
can_use_range.
 | 
						|
Andreas Kirschbaum 2009-06-09
 | 
						|
 | 
						|
monster/animal/farmyard/horse.arc
 | 
						|
monster/animal/farmyard/horse.face
 | 
						|
monster/animal/farmyard/horse.base.131.png
 | 
						|
monster/animal/farmyard/horse.base.171.png: A horse.  It looks ok, but as this
 | 
						|
  is my first monster arch, it might need some adjustments, but it is fairly
 | 
						|
  similar to various other comparable creatures.
 | 
						|
Kevin Bulgrien 2009-06-02
 | 
						|
 | 
						|
Lake/blake_D.base.111.png
 | 
						|
Lake/blake_9.base.111.png
 | 
						|
Lake/blake_E.base.111.png
 | 
						|
Lake/blake_6.base.111.png
 | 
						|
Lake/blake_B.base.111.png
 | 
						|
Lake/blake_3.base.111.png
 | 
						|
Lake/blake_C.base.111.png: fixed bad pixels, shapes, etc.
 | 
						|
Kevin Bulgrien 2009-06-02
 | 
						|
 | 
						|
wall/slevel/dlevel_0.base.111.png
 | 
						|
wall/slevel/dlevel_1.base.111.png
 | 
						|
wall/slevel/dlevel_2.base.111.png
 | 
						|
wall/slevel/dlevel_3.base.111.png
 | 
						|
wall/slevel/dlevel_4.base.111.png
 | 
						|
wall/slevel/dlevel_5.base.111.png
 | 
						|
wall/slevel/dlevel_6.base.111.png
 | 
						|
wall/slevel/dlevel_7.base.111.png
 | 
						|
wall/slevel/dlevel_9.base.111.png: fixed discolored pixels.
 | 
						|
Kevin Bulgrien 2009-06-01
 | 
						|
 | 
						|
wall/slevel/dlevel_7sw.base.111.png
 | 
						|
wall/slevel/dlevel_7sw.face
 | 
						|
wall/slevel/dlevel_Bse.base.111.png
 | 
						|
wall/slevel/dlevel_Bse.face
 | 
						|
wall/slevel/dlevel_Bsw.base.111.png
 | 
						|
wall/slevel/dlevel_Bsw.face
 | 
						|
wall/slevel/dlevel_Dse.base.111.png
 | 
						|
wall/slevel/dlevel_Dse.face
 | 
						|
wall/slevel/dlevel_se.base.111.png
 | 
						|
wall/slevel/dlevel_se.face
 | 
						|
wall/slevel/dlevel_seB.base.111.png
 | 
						|
wall/slevel/dlevel_seB.face
 | 
						|
wall/slevel/dlevel_seD.base.111.png
 | 
						|
wall/slevel/dlevel_seD.face
 | 
						|
wall/slevel/dlevel_sese.base.111.png
 | 
						|
wall/slevel/dlevel_sese.face
 | 
						|
wall/slevel/dlevel_sw.base.111.png
 | 
						|
wall/slevel/dlevel_sw.face
 | 
						|
wall/slevel/dlevel_sw7.base.111.png
 | 
						|
wall/slevel/dlevel_sw7.face
 | 
						|
wall/slevel/dlevel_swB.base.111.png
 | 
						|
wall/slevel/dlevel_swB.face
 | 
						|
wall/slevel/dlevel_swsw.base.111.png
 | 
						|
wall/slevel/dlevel_swsw.face
 | 
						|
wall/slevel/dlevel.arc: Add new depression graphics to support drawing of
 | 
						|
  diagonal channels.  These arches support the south edges of the diagonal
 | 
						|
  channels.  Additional tiles are needed for the north edges.  The idea behind
 | 
						|
  these graphics are to allow depressions to contain rivers or lava streams
 | 
						|
  that are flowing in diagonal directions.  Another idea is to make slots that
 | 
						|
  rolling boulders could follow.  A map is being developed that uses these
 | 
						|
  graphics.
 | 
						|
Kevin Bulgrien 2009-06-01
 | 
						|
 | 
						|
food/fish.arc: Make the item fishing_pole work (this item is not found on any
 | 
						|
map currently). The fish in shallow_sea inventory didn't have harvestable set.
 | 
						|
Arvid Norlander 2009-03-04
 | 
						|
 | 
						|
skills/karate.arc, punching.arc, flame_touch.arc, one_handed_weapons.arc,
 | 
						|
missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc,
 | 
						|
wraith_feed.arc:  Related to server change 11576 - add wc_increase_rate
 | 
						|
to these skills - for non weapon using skills, make that a lower value so
 | 
						|
that it should be better balanced, and also give it a starting bonus.
 | 
						|
MSW 2009-02-22
 | 
						|
 | 
						|
connect/Garden_gate/ggate_closed.face
 | 
						|
Fix a typo introduced in revision 11294 (part of change to using .face files)
 | 
						|
that caused closed garden gates to disappear when opened.
 | 
						|
Arvid Norlander 2009-02-02
 | 
						|
 | 
						|
Move all anim...mina blocks and all magicmap and visibility fields into .face
 | 
						|
files.
 | 
						|
Andreas Kirschbaum 2009-02-02
 | 
						|
 | 
						|
ground/deep_sea.arc
 | 
						|
Fix name of deep_sea archetype which was broken in revision 11299.
 | 
						|
Arvid Norlander 2009-02-02
 | 
						|
 | 
						|
flesh/dragon/dragon_sca.arc
 | 
						|
Give dragons scales object type 73 (inorganic), this avoids alerts in
 | 
						|
server logs: "Query_cost: item green dragon scale hasn't got a valid type"
 | 
						|
but with all scale colors.  Note: object type 72 (flesh) caused the dragon
 | 
						|
scales weight to increase from 25Kg to 50000Kg and made the scales edible -
 | 
						|
neither is desirable.
 | 
						|
Rick Tanner 2009-01-31
 | 
						|
 | 
						|
misc/t_boulder.arc
 | 
						|
Give throwing boulders object type 15 (weapon), this avoids this alert in
 | 
						|
the server logs: "Query_cost: item boulder hasn't got a valid type"
 | 
						|
Rick Tanner 2009-01-31
 | 
						|
 | 
						|
Lots of *.png (not listing all files because it is almost all *.png)
 | 
						|
Losslessly recompress most all PNG images for smaller size to reduce the
 | 
						|
bandwidth needed for sending images to clients.
 | 
						|
Arvid Norlander 2009-01-25
 | 
						|
 | 
						|
player/race/dwarf_p.arc, player/race/halfling.arc, player/race/pl_half_orc.arc
 | 
						|
Add "race" to player races missing it. Based on what races the equivalent
 | 
						|
monsters have.
 | 
						|
Arvid Norlander 2009-01-25
 | 
						|
 | 
						|
disease/tapeworms.arc
 | 
						|
Removed linebreaks from disease message so the breaks can be done by the client.
 | 
						|
Kevin Bulgrien 2008-12-20
 | 
						|
 | 
						|
readable/scrollr.base.111.png
 | 
						|
New graphic (face) for readable scroll
 | 
						|
 | 
						|
indoor/bed_save.base.111.png,
 | 
						|
misc/icecube.base.111.png,
 | 
						|
spell/Scroll/scroll.base.111.png
 | 
						|
New graphics (face) for bed, ice cube and magic scroll
 | 
						|
 | 
						|
floor/cloudfloor.arc
 | 
						|
Removed "is_floor 1" to allow colors and other tiles to show through the transparent
 | 
						|
portions of the clouds
 | 
						|
Rick Tanner 2008-12-19
 | 
						|
 | 
						|
floor/cloudfloor.arc,
 | 
						|
ground/fog_2.base.111.png
 | 
						|
New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
 | 
						|
Rick Tanner 2008-12-19
 | 
						|
 | 
						|
ground/new/grassdark.arc,
 | 
						|
ground/smooth/grassdark_S.base.111.png
 | 
						|
Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
 | 
						|
Rick Tanner 2008-12-18
 | 
						|
 | 
						|
ground/new/grassmedium.arc
 | 
						|
Update archetype to use existing smoothing template (grassmedium_S.base.111.png)
 | 
						|
Rick Tanner 2008-12-18
 | 
						|
 | 
						|
ground/Pstone/pstone_4.arc
 | 
						|
Update "big stones" archetype to use smoothing (missed in earlier commit)
 | 
						|
Rick Tanner 2008-12-18
 | 
						|
 | 
						|
ground/smooth/pstone_4_S.base.111.png
 | 
						|
New smoothing template for pstone_4.base.111.png (big stones) tile
 | 
						|
Rick Tanner 2008-12-18
 | 
						|
 | 
						|
ground/smooth/dunes_S.base.111.png
 | 
						|
Minor color changes to the dunes smoothing template
 | 
						|
Rick Tanner 2008-12-18
 | 
						|
 | 
						|
misc/sky/sky.arc
 | 
						|
Add "move_block all" to the sky tiles to prevent players from
 | 
						|
being able to walk "on the sky like they are levitating"
 | 
						|
Rick Tanner 2008-12-16
 | 
						|
 | 
						|
gods/items/torc.base.111.png,
 | 
						|
gods/items/valkyrie_amulet_lifesave.arc
 | 
						|
New graphic for Valkyrie's gift (amulet of lifesaving),
 | 
						|
referred as Valkyrie's Torc
 | 
						|
Rick Tanner 2008-12-15
 | 
						|
 | 
						|
misc/sky/sky.arc
 | 
						|
misc/sky/sky.base.111.png
 | 
						|
New sky archetype for use on airborn cities, castles, islands, etc.
 | 
						|
such as Pupland Terminal
 | 
						|
Rick Tanner 2008-12-14
 | 
						|
 | 
						|
construct/window/intermediate_window.arc, construct/window/window.arc
 | 
						|
Remove redundant fields.
 | 
						|
Andreas Kirschbaum 2008-12-12
 | 
						|
 | 
						|
monster/troll/Troll/troll.arc
 | 
						|
Fix duplicate archetype definition for "troll".
 | 
						|
Andreas Kirschbaum 2008-12-12
 | 
						|
 | 
						|
gods/items/valkyrie_amulet_lifesave.arc
 | 
						|
Changes to the amulet so that the item appears as
 | 
						|
"Valkyrie's Amulet of Lifesaving" instead of
 | 
						|
"Valkyrie's Amulet of Lifesaving (lifesaving)" in a
 | 
						|
players inventory
 | 
						|
Rick Tanner 2008-12-09
 | 
						|
 | 
						|
gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs
 | 
						|
Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?'
 | 
						|
- created a new amulet archetype that is godgiven and inventory locked by default,
 | 
						|
updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype
 | 
						|
(Previous checkin had a bug - missed the .arc file at the end of the file name)
 | 
						|
Rick Tanner 2008-12-08
 | 
						|
 | 
						|
/construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
 | 
						|
/construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
 | 
						|
/construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
 | 
						|
/construct/window/window_3.base.111.png, /construct/window/window.arc
 | 
						|
2.0 Elements: Windows.
 | 
						|
Yann Chachkoff 2008-12-07
 | 
						|
 | 
						|
/construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
 | 
						|
/construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
 | 
						|
/construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
 | 
						|
/construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
 | 
						|
/construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
 | 
						|
/construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
 | 
						|
2.0 Elements: Roof and chemney pieces.
 | 
						|
Yann Chachkoff 2008-12-07
 | 
						|
 | 
						|
/wall/dun/dungeon.arc
 | 
						|
Removed newline at the end of the file, it was
 | 
						|
causing this to appear in the server logs:
 | 
						|
Warning: failed to find arch dun33
 | 
						|
Rick Tanner 2008-12-06
 | 
						|
 | 
						|
/wall/wall/wall.arc
 | 
						|
Missing object delcaration in wall.arc
 | 
						|
Rick Tanner 2008-12-06
 | 
						|
 | 
						|
/wall/wall/wall.arc
 | 
						|
Updated .arc file to use already existing Wooden Wall graphics
 | 
						|
Rick Tanner 2008-12-05
 | 
						|
 | 
						|
/wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc
 | 
						|
Solid grey color wall to use in cave areas instead of the
 | 
						|
solid black Block - looks nicer in mapper (IMO)
 | 
						|
Rick Tanner 2008-12-05
 | 
						|
 | 
						|
/wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png,
 | 
						|
/wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png,
 | 
						|
/wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png,
 | 
						|
/wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png,
 | 
						|
/wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png,
 | 
						|
/wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png,
 | 
						|
/wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png,
 | 
						|
/wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png,
 | 
						|
/wall/dun/dungeon.arc
 | 
						|
New graphics and archetypes for Dungeon wall set.  Similar
 | 
						|
to the curved and circular sections from the Cave wall set,
 | 
						|
but colored black (vs. grey)
 | 
						|
Rick Tanner 2008-12-04
 | 
						|
 | 
						|
exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc,
 | 
						|
exit/oakdoor_2.base.111.png
 | 
						|
New graphics to replace the old xpm oakdoor, also has two
 | 
						|
facings - vertical (oakdoor_1) and horizontal (oakdoor_2)
 | 
						|
Rick Tanner 2008-12-01
 | 
						|
 | 
						|
/wall/wwall/wwall.arc,  /wall/wwall/wwall_right.base.111.png,
 | 
						|
/wall/wwall/wwall_left.base.111.png
 | 
						|
New graphic for use in doorways or as a short wall
 | 
						|
Rick Tanner 2008-11-25
 | 
						|
 | 
						|
wall/white/white_wall.arc, white_wall_right.base.111.png
 | 
						|
New graphic for use in doorways or as a short wall
 | 
						|
Rick Tanner 2008-11-25
 | 
						|
 | 
						|
exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc
 | 
						|
New pic -- stairs going up in a cave
 | 
						|
(rejoice all ye nethackers)
 | 
						|
Lalo Martins 2008-11-25
 | 
						|
 | 
						|
treasures.trs, /monster/goblin/orc.trs
 | 
						|
Increase chance and amount of silver coins dropped by lower
 | 
						|
level monsters such as orcs, goblins, gnolls, ogres so that
 | 
						|
low level players have easier access to "cash." Change made
 | 
						|
by meflin.
 | 
						|
Rick Tanner 2008-11-11
 | 
						|
 | 
						|
/ground/Lake/*.png
 | 
						|
New lake graphics using the current graphic style.  Still needs
 | 
						|
smoothing and animation.
 | 
						|
Rick Tanner 2008-11-03
 | 
						|
 | 
						|
*.arc
 | 
						|
Remove obsolete 'editable' attributes.
 | 
						|
Andreas Kirschbaum 2008-11-02
 | 
						|
 | 
						|
wall/hedgehedge_5.base.111.png
 | 
						|
Image adjustment; moved the wall to the right by 1 pixel so it has better
 | 
						|
alignment with other hedge walls.
 | 
						|
Rick Tanner 2008-09-14
 | 
						|
 | 
						|
mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified
 | 
						|
patch #2084099 "buildable altars", courtesy of meflin.
 | 
						|
mapbuilding/mbaltar_none.base.111.png: New image.
 | 
						|
Raphaël Quinet 2008-08-30
 | 
						|
 | 
						|
monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc:
 | 
						|
Replaced purple (unrecognized color) with black in magicmap and color_fg fields.
 | 
						|
Rick Tanner 2008-08-20
 | 
						|
 | 
						|
mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype
 | 
						|
building_window, a building material using the new subtype 4.  This allows
 | 
						|
the player to build windows in existing walls.
 | 
						|
mapbuilding/mbwindow.base.111.png: New image
 | 
						|
Raphaël Quinet 2008-08-04
 | 
						|
 | 
						|
mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable
 | 
						|
fence.  This is useful for those who want walls that do not block the view.
 | 
						|
Fixed a bug in the treasure list shop_building_pupland that prevented it
 | 
						|
from including any walls (replaced the treasure list
 | 
						|
build_material_floor_pupland by building_material_stonewall_pupland).
 | 
						|
mapbuilding/mbswall_0.base.111.png: New image.
 | 
						|
Raphaël Quinet 2008-08-03
 | 
						|
 | 
						|
wall/swall/swall.arc: The name "fence" is more appropriate for the archetype
 | 
						|
"swall" (spiked wall).
 | 
						|
Raphaël Quinet 2008-08-03
 | 
						|
 | 
						|
shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented
 | 
						|
the nine ring sword from being created.
 | 
						|
Raphaël Quinet 2008-08-01
 | 
						|
 | 
						|
disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
 | 
						|
from diseases go away after some time, for incontinence and rabies we should
 | 
						|
probably have shrinking animations, like for icor (and thus also for diarrhea),
 | 
						|
but I can't draw.
 | 
						|
Arvid Norlander 2008-06-12
 | 
						|
 | 
						|
ground/Pstone/pstone_1.arc: Add move_block for boats.
 | 
						|
Arvid Norlander 2008-05-29
 | 
						|
 | 
						|
mapbuilding/building.arc: Add missing "damned 1" to shop tiles.
 | 
						|
Andreas Kirschbaum 2008-04-24
 | 
						|
 | 
						|
monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images,
 | 
						|
courtesy of Miguel Ghobangieno.
 | 
						|
Yann Chachkoff 2008-04-16
 | 
						|
 | 
						|
monster/demon/imp.base.1**.png: New imp images, based on the kobold.
 | 
						|
Meegwun Southall 2008-04-11
 | 
						|
 | 
						|
monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new
 | 
						|
directions, but a style update.
 | 
						|
Alex Schultz 2008-02-26
 | 
						|
 | 
						|
wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment.
 | 
						|
Kevin Bulgrien 2008-01-18
 | 
						|
 | 
						|
monster/*: Rebalance monsters.  In many cases, hp, ac, exp, and level
 | 
						|
were adjusted.  This also incluedes the gods avatars and some spells that
 | 
						|
create monster like objects.
 | 
						|
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
 | 
						|
starting values are higher, making things more playable.
 | 
						|
MSW 2008-01-13
 | 
						|
 | 
						|
wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
 | 
						|
traps/tspikes.base.111.png changed from greyscale to indexed to fix a
 | 
						|
transparency problem.
 | 
						|
Kevin Bulgrien 2007-01-12
 | 
						|
 | 
						|
Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
 | 
						|
permission from the original author to relicense the image under the GFDL or
 | 
						|
the GPL as appropriate. Though neither does address images, the GFDL has been
 | 
						|
applied to images by other organizations and is somewhat clearer in how it may
 | 
						|
be applied to graphic art.
 | 
						|
Kevin Bulgrien 2007-01-12
 | 
						|
 | 
						|
Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
 | 
						|
was added specifically to address Creative Commons licensing) due to concerns
 | 
						|
about Creative Commons ShareAlike licensing requirements, and most especially
 | 
						|
concerning a possible perception that this project or a distribution might be
 | 
						|
construed to be a "collection" as defined by Creative Commons.
 | 
						|
Kevin Bulgrien 2007-01-11
 | 
						|
 | 
						|
Correct the license text to show that this derivation is released under
 | 
						|
version 3.0 Creative Commons licensing to improve compatibility with
 | 
						|
Debian.
 | 
						|
 | 
						|
Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
 | 
						|
Commons Attribution-ShareAlike license described in misc/machine.arc and
 | 
						|
as an attributed derivative work of a copyrighted image.  The inspiration
 | 
						|
for this graphic was provided by Yann (gros) Chachkoff.  Added a LICENSE
 | 
						|
file to communicate the fact that this type of license now governs some
 | 
						|
material in the arch collection.
 | 
						|
Kevin Bulgrien 2007-01-10
 | 
						|
 | 
						|
Rework dev/wip/spout to make water wider and more visible.  Also adjust the
 | 
						|
color to better match the sea arch set.  Add a reference layer of a sea tile
 | 
						|
to spout.xcf.  Convert all the .png files to indexed mode to reduce size.
 | 
						|
Update README with methods used to produce the graphics and remove comments
 | 
						|
about issues with the original revision.  The .arc files have been modified
 | 
						|
to add 'map_layer item' to prevent wall pieces from disappearing when these
 | 
						|
archs are placed on top of them.
 | 
						|
Kevin Bulgrien 2007-01-09
 | 
						|
 | 
						|
Add a set of "overlay" archs that are designed to sit on top of walls to form
 | 
						|
a spout with water pouring out.  The art is designed to separate the liquid
 | 
						|
and spout to allow spout and fluid variations.  The archs are WIP because they
 | 
						|
cause the wall underneath them to disappear.  This is probably a map layer
 | 
						|
issue.  It may not take much to fix, but are not presently releasable.
 | 
						|
The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
 | 
						|
pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
 | 
						|
pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
 | 
						|
Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
 | 
						|
 | 
						|
Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
 | 
						|
it possible to have tight-fitting doors (no gaps due to perspective) in the
 | 
						|
wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
 | 
						|
of the window archs.  Also, per naming of the stwall window archs, rename
 | 
						|
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
 | 
						|
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
 | 
						|
stwall.arc.
 | 
						|
Kevin Bulgrien 2007-01-08
 | 
						|
 | 
						|
Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
 | 
						|
make it possible to have tight-fitting doors (no gaps due to perspective).
 | 
						|
wall/stwall/stwall.arc modified.
 | 
						|
Kevin Bulgrien 2007-01-07
 | 
						|
 | 
						|
Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc.  The slevel arches are
 | 
						|
raised "elevation" marks that are supposed to overlay other tiles to give the
 | 
						|
appearance of a raised platform.  The dlevel arches are the same graphics but
 | 
						|
flipped in X and/or Y as appropriate to present a depression.  Both arch sets
 | 
						|
rely on the Crossfire perspective to give the hint of a ridge or depression.
 | 
						|
In an elevation, the leading edges are long and the receding edges are short.
 | 
						|
For the depression the leading edges are short and receding edges long.
 | 
						|
Kevin Bulgrien 2007-01-07
 | 
						|
 | 
						|
Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
 | 
						|
and wall/bwall/bwall_hole.arc.  The vertical wall has a transparent hole in
 | 
						|
the left face, and the horizontal wall has a transparent hole in the bottom
 | 
						|
face.  The holes could be drains for flowing rivers, or might even be an exit.
 | 
						|
Kevin Bulgrien 2007-01-07
 | 
						|
 | 
						|
Add dev/wip directory for commiting work-in-progress archetypes.  The directory
 | 
						|
is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
 | 
						|
like arch/trunk/wip --> arch/trunk/dev/wip.
 | 
						|
Add dev/wip/README describing the use of the directory.
 | 
						|
Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
 | 
						|
collaboration on getting a multi-tile HOLE animation to work.  Included is a
 | 
						|
README and a world_105_115.patch test case.
 | 
						|
Kevin Bulgrien 2007-12-29
 | 
						|
 | 
						|
Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
 | 
						|
Nicolas Weeger 2007-12-29
 | 
						|
 | 
						|
Nicer mountain1, 2, 3, 4 5.
 | 
						|
Update woods_4 archetype so it's not anymore acting as a ground (transparency
 | 
						|
parts, it is *NOT* a ground, visually speaking)
 | 
						|
Make the fireball and firebreath smooth
 | 
						|
Tchize 2007-12-28
 | 
						|
 | 
						|
Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
 | 
						|
Tchize 2007-12-24
 | 
						|
 | 
						|
Add the archetype hook for user-defined plugin events.
 | 
						|
Yann (gros) Chachkoff 2007-12-23
 | 
						|
 | 
						|
Add various lighthouse archetypes to replace use of huts and towers that are
 | 
						|
called "lighthouse" in various maps.  A base archetype is added along with
 | 
						|
west, northwest, and snowy variants.
 | 
						|
Kevin Bulgrien 2007-12-22
 | 
						|
 | 
						|
Singing anim_suffix.
 | 
						|
Nicolas Weeger 2007-12-21
 | 
						|
 | 
						|
Singing animation for Fenx.
 | 
						|
Nicolas Weeger 2007-12-18
 | 
						|
 | 
						|
Add missing faces for spider (for now, always the same sprite).
 | 
						|
Nicolas Weeger 2007-12-16
 | 
						|
 | 
						|
Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
 | 
						|
house with consistent walls.
 | 
						|
Kevin Bulgrien 2007-12-10
 | 
						|
 | 
						|
Four facings for angel, and sword animation.
 | 
						|
Facings for whim.
 | 
						|
Nicolas Weeger 2007-12-09
 | 
						|
 | 
						|
Basic animation for Ruggilli's altar.
 | 
						|
Basic animation for Sorig's altar.
 | 
						|
Nicolas Weeger 2007-12-07
 | 
						|
 | 
						|
Commit spellcasting animations for chinese dragons
 | 
						|
Andreas Kirchbaum 2007-11-30
 | 
						|
 | 
						|
Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
 | 
						|
Yann (gros) Chachkoff 2007-11-29
 | 
						|
 | 
						|
Add anim_suffix spellcasting to all spells.
 | 
						|
Alex Schultz 2007-11-29
 | 
						|
 | 
						|
Add correct plural name to flowers_permanent.
 | 
						|
Andreas Kirschbaum 2007-11-23
 | 
						|
 | 
						|
Add sample support for spellcasting compound animations.
 | 
						|
Try to cast minor healing with a Fenx
 | 
						|
Yann (gros) Chachkoff 2007-11-18
 | 
						|
 | 
						|
Update spellcasting objects to use inventory objects.
 | 
						|
Andreas Kirschbaum 2007-11-04
 | 
						|
 | 
						|
Rename low_boots from "shoes" to "pair of shoes".
 | 
						|
Andreas Kirschbaum 2007-11-03
 | 
						|
 | 
						|
New archetypes goldflagstone.arc  to avoid using creator tricks.
 | 
						|
Nicholas Weeger 2007-10-20
 | 
						|
 | 
						|
Revert previous change of dragon's steaks weight.
 | 
						|
Andreas Kirschbaum 2007-10-15
 | 
						|
 | 
						|
Increase weight of dragon's steaks to 500g.
 | 
						|
Andreas Kirschbaum 2007-10-08
 | 
						|
 | 
						|
player/class/Wizardry/sorcerer_class.arc
 | 
						|
  - Add body_head -1 to Sorceror's Hat.
 | 
						|
Kevin R. Bulgrien 2007-10-05
 | 
						|
 | 
						|
Rename treasure lists human_player->human_player_items and
 | 
						|
halfling_player->halfling_player_items to match the names of similar treasure
 | 
						|
lists.
 | 
						|
Andreas Kirschbaum 2007-09-28
 | 
						|
 | 
						|
Renamed "potion of invulnerability" to "potion of shielding." Hopefully this
 | 
						|
will remove player confusion as to why one takes damage from all attack types
 | 
						|
(except physical) when drinking this potion.
 | 
						|
RJT 2007-09-26
 | 
						|
 | 
						|
Updated Valkyrie's granted attack types, replaced godpower with weaponmagic.
 | 
						|
RJT 2007-09-26
 | 
						|
 | 
						|
Fix treefort3, make it 1 tile instead of weird missing square.
 | 
						|
Nicolas Weeger 2007-08-18
 | 
						|
 | 
						|
Add client_anim_... support for all objects that support it, remove
 | 
						|
their speed attributes if the only reason they had speed set was for
 | 
						|
animation.
 | 
						|
MSW 2007-07-09
 | 
						|
 | 
						|
Remove all 'editable' fields, obsolete with Crossedit removal.
 | 
						|
 (almost all .arc impacted)
 | 
						|
Nicolas Weeger 2007-06-13
 | 
						|
 | 
						|
Replace "object xxx" with "Object xxx".
 | 
						|
Andreas Kirschbaum 2007-06-12
 | 
						|
 | 
						|
Fix bug #1687761: Archetype using undefined type number.
 | 
						|
Nicolas Weeger 2007-05-07
 | 
						|
 | 
						|
Fix incorrectly converted jessyb.base.x13.png multi-part image.
 | 
						|
Andreas Kirschbaum 2007-05-06
 | 
						|
 | 
						|
Replace "no_pass 1" with "move_block all".
 | 
						|
Andreas Kirschbaum 2007-04-05
 | 
						|
 | 
						|
spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
 | 
						|
Alex Schultz 2007-04-03
 | 
						|
 | 
						|
Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
 | 
						|
 move_block field. Also replace obsolete no_pass with move_block all.
 | 
						|
 spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
 | 
						|
Nicolas Weeger 2007-03-25
 | 
						|
 | 
						|
Make event_xxx invisible, avoids many issues in the object handling
 | 
						|
routines.
 | 
						|
---
 | 
						|
Start splitting server/lib/treasures file in many files.
 | 
						|
Rename player class files/random items for coherence.
 | 
						|
Nicolas Weeger 2007-03-17
 | 
						|
 | 
						|
Converted all remaining multi-part base images into single images
 | 
						|
with the facename.base.x??.png format.  Deleted the old multi-part
 | 
						|
images and adjusted the archetypes accordingly.  This is a huge
 | 
						|
commit, but I thought it best to do it all in one commit so that if
 | 
						|
something is horribly wrong, it can be reverted with one command.
 | 
						|
Most of the conversion was automated, so if there's a problem I'm not
 | 
						|
seeing, it probably affects them all.
 | 
						|
Aaron Baugher 2007-02-16
 | 
						|
 | 
						|
 | 
						|
Created addition shoreline tiles for the ground/sea.arc tile set to
 | 
						|
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
 | 
						|
surrounded by transparency.  This tile might be used to fix indoor
 | 
						|
water pools by providing a replacement for blake_0 which has grass
 | 
						|
surrounding the water.  Also modified sea.arc accordingly.
 | 
						|
Kevin Bulgrien 2007-02-12
 | 
						|
 | 
						|
 | 
						|
Created additional shoreline tiles for the sea.arc tile set to
 | 
						|
fix some maps that use the blake.arc tile set to allow shorelines
 | 
						|
to have rounded edges instead of corners.  The blake.arc tile set
 | 
						|
is not the same color as the sea.arc tile set unless you are using
 | 
						|
the classic png's, so the seas sometimes are shown in different
 | 
						|
colors of blue.  The tiles added are "coves" that have transparency
 | 
						|
on three sides.  The naming convention used is consistent with the
 | 
						|
big lake tile set.  The naming.doc rules for walls is followed if
 | 
						|
you consider a shoreline to be a sort of wall.
 | 
						|
Kevin Bulgrien 2007-02-10
 | 
						|
 | 
						|
 | 
						|
Add new archetype and images for the IPO package, from Mike B.
 | 
						|
Aaron Baugher 2007-02-10
 | 
						|
 | 
						|
 | 
						|
Add new archetype and images for the IPO carton box, from Mike B.
 | 
						|
Aaron Baugher 2007-02-08
 | 
						|
 | 
						|
 | 
						|
Add new force archetype monk_no_use_weapon. It will be inserted into
 | 
						|
inventories of monk players to prevent them from using weapons.
 | 
						|
Andreas Kirschbaum 2005-11-01
 | 
						|
 | 
						|
 | 
						|
Make bullet swarm fire small bullets instead of magic bullets. Previously
 | 
						|
bullet swarm (which is an evocation spell) gave sorcery exp.
 | 
						|
Andreas Kirschbaum 2005-10-28
 | 
						|
 | 
						|
 | 
						|
Correct rune definitions. Some runes did use obsolete fields or had
 | 
						|
inconsistent definitions.
 | 
						|
Andreas Kirschbaum 2004-09-14
 | 
						|
 | 
						|
 | 
						|
Many many changes since last entry due to new server code and
 | 
						|
maintenance efforts.  Highlights - large image support allows
 | 
						|
for images larger than 32x32 - many images consolidated for easier
 | 
						|
maintenance (ongoing).  Spell and skill code changes heavily
 | 
						|
modified spells and skill arches (more arch based now).
 | 
						|
four point animation added to most player race and classes, smoothing
 | 
						|
images added to support smoothing code and ground arches changed
 | 
						|
to accommodate.  Arches added for weather system, new monsters,
 | 
						|
new items, new npcs, triggered traps and trigger marker added.
 | 
						|
New images added for classic set as well.  See server changelog
 | 
						|
for more info.  Hope to maintain this file better in the future.
 | 
						|
TM 2004-01-26
 | 
						|
 | 
						|
 | 
						|
 | 
						|
Add archetypes from Todd Mitchell.  These add wolfs and bears,
 | 
						|
with bodyparts for them.  Also changes races for readable scroll
 | 
						|
objects so that scrollcase objects can be used.  Add ruined tower.
 | 
						|
New images for some objects.
 | 
						|
Commited by MSW 2002-08-20
 | 
						|
 | 
						|
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
 | 
						|
Fix update_monster script that generated the errors in the first place.
 | 
						|
Add body information to the player/old/*.arc for very old player files.
 | 
						|
Move crown from misc directory to armour/helmet, add appropriate body_info.
 | 
						|
Add needed body info for elven boots.
 | 
						|
MSW 2002-07-15
 | 
						|
 | 
						|
 | 
						|
Update arcs to use body_info for equipping items.
 | 
						|
Update armor to use gen_sp_armour instead of last_heal.
 | 
						|
can_use_shield added to necessary arcs.
 | 
						|
Add dev/scripts directory, which contains some handy scripts I wrote
 | 
						|
for updating on the items.
 | 
						|
Add item_power to the armours - needs to be done for rest of equippable
 | 
						|
items.
 | 
						|
MSW 2002-07-14
 | 
						|
 | 
						|
 | 
						|
MSW 2000-12-26:
 | 
						|
Added new archetypes & god changes for new god code.  Changes by Jan E.,
 | 
						|
checked in my MSW.
 | 
						|
 | 
						|
PeterM  2000-12-3:  Convert
 | 
						|
protected/immune/vulnerable/armour to new PR system for
 | 
						|
all arcs.
 | 
						|
 | 
						|
MSW 2000-12-3:
 | 
						|
Commit for PR code.  General changes was to clean up archetypes that
 | 
						|
were immune/protected/vulnerable to the same attacktype (ie, protected &
 | 
						|
immune).  Disease code changed to use last_grace instead of armour for
 | 
						|
contagious values.  Gods still need to be fixed up.
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
 | 
						|
MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
 | 
						|
so it will animate (animation already in place, just was not being
 | 
						|
used.)
 | 
						|
 | 
						|
PeterM:  Totally reorganized player/*, splitting it into races and
 | 
						|
classes.  Classes are themselves split into four main subtypes.
 | 
						|
New images from dnh were also added, as well as new classes/races.
 | 
						|
See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
 | 
						|
    http://langmuir.eecs.berkeley.edu/~peterm/Class.html
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
Changes for Crossfire 0.95.7:
 | 
						|
 | 
						|
ground/Lake/blake_*.png:  Remove transperancies from these images so they
 | 
						|
display properly.  MSW 9/20/2000
 | 
						|
 | 
						|
ground/sea*png: Remove transperancies from png images since they should not
 | 
						|
be transparent.  MSW 8/23/2000
 | 
						|
 | 
						|
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
 | 
						|
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
 | 
						|
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
 | 
						|
misc/Container/mailbox.arc, misc/Container/pouch.arc,
 | 
						|
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
 | 
						|
objects name.  The client adds it anyways, so you see 'a a bag' for example,
 | 
						|
but also when using the commands like 'drop that match on an item name, having
 | 
						|
to match against the 'a ' is a bit non intuitive.  MSW 6/27/2000
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.95.6:
 | 
						|
 | 
						|
also skills/holysymbol and lockpicks.
 | 
						|
skills/tailsman.arc:  added nrof to archetype so these things will join.
 | 
						|
	-PeterM
 | 
						|
 | 
						|
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
 | 
						|
 | 
						|
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
 | 
						|
 | 
						|
 | 
						|
ground/chaos.arc, arch chaos and arch major_chaos
 | 
						|
ground/lava.arc, arch lava and arch permanent_lava
 | 
						|
Added walk_on 1.
 | 
						|
 | 
						|
ground/chaos_ball.arc, arch chaos_ball
 | 
						|
magic/banishment.arc, arch banishment
 | 
						|
magic/colorspray.arc, arch color_spray
 | 
						|
magic/counterspell.arc, arch counterspell
 | 
						|
magic/face_of_death.arc, arch face_of_death
 | 
						|
magic/shockwave.arc, arch shockwave
 | 
						|
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
 | 
						|
magic/Cold/icestorm.arc, arch icestorm
 | 
						|
magic/Fire/firebreath.arc, arch firebreath
 | 
						|
magic/Effect/confuse.arc, arch confuse
 | 
						|
magic/Effect/fear.arc, arch fear
 | 
						|
magic/Effect/holy_word.arc, arch holy_word
 | 
						|
magic/Effect/paralyze.arc, arch paralyze
 | 
						|
magic/Effect/slow.arc, arch slow
 | 
						|
magic/Effect/turnundead.arc, arch turn_undead
 | 
						|
magic/Mana/manablast.arc, arch manablast
 | 
						|
Added walk_on 1 and fly_on 1.
 | 
						|
 | 
						|
connect/trig_altar.arc
 | 
						|
connect/trig_lever.arc
 | 
						|
connect/trig_pedes.arc
 | 
						|
Changes to support bug fixes for trigger types:  Replace speed with exp.
 | 
						|
Set is_animated 0.  Remove last face from animation sequence.
 | 
						|
 | 
						|
connect/trig_altar.arc
 | 
						|
Bugfix:  Faces where swapped.
 | 
						|
 | 
						|
connect/trig_button.arc, arch button_trigger
 | 
						|
New archetype.
 | 
						|
 | 
						|
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
 | 
						|
 | 
						|
 | 
						|
Added level 1 to all archetypes with type 5 (POTION), because these
 | 
						|
archetypes are spellcasters and therefore need a level.
 | 
						|
- Jan Echternach 5/24/2000
 | 
						|
 | 
						|
skills/scroll_set_traps
 | 
						|
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
 | 
						|
- Jan Echternach 5/22/2000
 | 
						|
 | 
						|
Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
 | 
						|
a level yet, because these archetypes are spellcasters and therefore need
 | 
						|
a level.  - Jan Echternach 5/16/2000
 | 
						|
 | 
						|
 | 
						|
dev/unused/0.91.1/grave.arc, arch grave_close
 | 
						|
Removed type 37 from archetype, because this type will be removed from
 | 
						|
the server code.  - Jan Echternach 5/16/2000
 | 
						|
 | 
						|
 | 
						|
Some archetypes had fly_on or walk_on set, although they were not handled
 | 
						|
by move_apply().  - Jan Echternach 5/16/2000
 | 
						|
 | 
						|
ground/sea.arc, arch sea1
 | 
						|
Removed walk_on 1.
 | 
						|
 | 
						|
ground/meteor.arc, arch fire_trail
 | 
						|
Removed walk_on 1 and fly_on 1.
 | 
						|
 | 
						|
 | 
						|
spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
 | 
						|
Added level 1 to fix the problem that most horns were casting spells
 | 
						|
without a level.  - Jan Echternach 4/19/2000
 | 
						|
 | 
						|
 | 
						|
Too many items gave Pow bonus.  - Jan Echternach 4/17/2000
 | 
						|
 | 
						|
armour/helmet/wiz_hat.arc
 | 
						|
Changed (Int +1, Pow +1) back to (Int +2).
 | 
						|
 | 
						|
armour/mail/robe_midnight.arc
 | 
						|
Changed (Pow +2) back to (Wis +2).
 | 
						|
 | 
						|
weapon/artifact/magi_staff.arc
 | 
						|
Reduced (Pow +2) to (Pow +1).
 | 
						|
 | 
						|
 | 
						|
Set level 1 for all archetypes that had alive 1 but no level.
 | 
						|
- Jan Echternach 4/17/2000
 | 
						|
 | 
						|
Naming.doc:  Fixed a typo.  - Jan Echternach 4/17/2000
 | 
						|
 | 
						|
 | 
						|
---BEGIN BATCH UPDATE--- DAMN 9/17/1999
 | 
						|
Added "nrof 1" to the following archetypes:
 | 
						|
armour/boots/elvenboots.arc
 | 
						|
armour/boots/idaten.arc
 | 
						|
armour/boots/lev_boots.arc
 | 
						|
armour/boots/speedboots.arc
 | 
						|
armour/cloak/magic_resist.arc
 | 
						|
armour/helmet/helmet_bri.arc
 | 
						|
armour/helmet/helmetxray.arc
 | 
						|
armour/mail/Pdragonmail.arc
 | 
						|
armour/mail/dragonmail.arc
 | 
						|
armour/mail/gale.arc
 | 
						|
armour/mail/wdsm.arc
 | 
						|
armour/shield/DShield.arc
 | 
						|
armour/shield/DShieldm.arc
 | 
						|
armour/shield/DShieldms.arc
 | 
						|
armour/shield/DShields.arc
 | 
						|
armour/shield/dragon_shi.arc
 | 
						|
armour/shield/eyeshield.arc
 | 
						|
armour/shield/holyshield.arc
 | 
						|
armour/shield/reflector.arc
 | 
						|
armour/shield/uw_shield.arc
 | 
						|
armour/shield/wds.arc
 | 
						|
flesh/human/corpse.arc
 | 
						|
flesh/human/corpse1.arc
 | 
						|
flesh/human/corpse_pl.arc
 | 
						|
indoor/clock.arc
 | 
						|
misc/Bagpipe/bagpipe.arc
 | 
						|
misc/chalice.arc
 | 
						|
misc/crown.arc
 | 
						|
misc/torch_cyan.arc
 | 
						|
misc/torch_indigo.arc
 | 
						|
misc/torch_vermilion.arc
 | 
						|
readable/bookRead.arc
 | 
						|
readable/book_clasp.arc
 | 
						|
readable/card.arc
 | 
						|
readable/diploma.arc
 | 
						|
readable/letter.arc
 | 
						|
readable/note.arc
 | 
						|
readable/quarto.arc
 | 
						|
readable/scroll.arc
 | 
						|
readable/scroll_2.arc
 | 
						|
readable/tome.arc
 | 
						|
spell/gu_horn.arc
 | 
						|
spell/horn.arc
 | 
						|
spell/horn2.arc
 | 
						|
spell/horn3.arc
 | 
						|
talisman/collar.arc
 | 
						|
weapon/artifact/ChaosSword/CSword.arc
 | 
						|
weapon/artifact/Darkblade/darkblade.arc
 | 
						|
weapon/artifact/Demonbane/demonbane.arc
 | 
						|
weapon/artifact/Fhammer/frost_hammer.arc
 | 
						|
weapon/artifact/Firestar/fakefirestar.arc
 | 
						|
weapon/artifact/Firestar/firestar.arc
 | 
						|
weapon/artifact/Gram/gram.arc
 | 
						|
weapon/artifact/Kdagger/k_dagger.arc
 | 
						|
weapon/artifact/Lslasher/lava_s.arc
 | 
						|
weapon/artifact/Masamune/masamune.arc
 | 
						|
weapon/artifact/Sting/sting.arc
 | 
						|
weapon/artifact/UW_Sword/uw_sword.arc
 | 
						|
weapon/artifact/bonecrush.arc
 | 
						|
weapon/artifact/defender.arc
 | 
						|
weapon/artifact/dragonslay.arc
 | 
						|
weapon/artifact/excalibur.arc
 | 
						|
weapon/artifact/firebrand.arc
 | 
						|
weapon/artifact/frostbrand.arc
 | 
						|
weapon/artifact/harakiri.arc
 | 
						|
weapon/artifact/mjoellnir.arc
 | 
						|
weapon/artifact/skullcleav.arc
 | 
						|
weapon/chained/nunchacu_1.arc
 | 
						|
weapon/chained/nunchacu_2.arc
 | 
						|
weapon/chained/shootingstar.arc
 | 
						|
weapon/misc/shovel_1.arc
 | 
						|
weapon/misc/stake.arc
 | 
						|
weapon/misc/taifu_1.arc
 | 
						|
weapon/sword/katana_1.arc
 | 
						|
 | 
						|
armour/helmet/wiz_hat.arc
 | 
						|
Changed (Int +2) to (Int +1, Pow +1)
 | 
						|
Added nrof 1
 | 
						|
 | 
						|
armour/mail/mithril_ar_ele.arc
 | 
						|
Changed (Cha +2) to (Cha +1, speed +1)
 | 
						|
reduced penalties to sp regen and movement speed
 | 
						|
 | 
						|
armour/mail/robe_midnight.arc
 | 
						|
Changed (Wis +2) to (Pow +2)
 | 
						|
Added nrof 1
 | 
						|
 | 
						|
spell/power_crystal.arc
 | 
						|
removed duplicate weight entry
 | 
						|
Did _not_ add nrof 1
 | 
						|
 | 
						|
weapon/artifact/HolyAvenger/holyave.arc
 | 
						|
Added attacktype: blinding and nrof 1
 | 
						|
 | 
						|
weapon/artifact/Usword/uk_sd.arc
 | 
						|
changed weight 1qq000 (yes, the letter Q) to 11100
 | 
						|
added nrof 1
 | 
						|
 | 
						|
weapon/artifact/deathbring.arc
 | 
						|
added attacktype: depletion and nrof 1
 | 
						|
 | 
						|
weapon/artifact/magi_staff.arc
 | 
						|
changed name from Staff of Magi to Staff of the Magi
 | 
						|
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
 | 
						|
added wc +5 and nrof 1
 | 
						|
 | 
						|
weapon/artifact/mournblade.arc
 | 
						|
changed attacktype: magic, drain to attacktype: drain, weaponmagic
 | 
						|
added nrof 1
 | 
						|
 | 
						|
weapon/artifact/stormbring.arc
 | 
						|
changed prot: magic to prot: magic, electricity
 | 
						|
changed attacktype: magic, drain to attacktype: electricity, drain
 | 
						|
added nrof 1
 | 
						|
---END BATCH UPDATE--- DAMN 9/17/1999
 | 
						|
 | 
						|
Give power crystal a weight of one.  This allows it to be picked up - msw
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.93.3:
 | 
						|
 | 
						|
Number of images cleaned up/improved/created by David Sundqvist.
 | 
						|
 | 
						|
Several new images/archetyps added - new wall types, dedicated altars for
 | 
						|
the gods (very nicely looking), and some other changes by David.
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.92.7
 | 
						|
 | 
						|
Cleaned up the dev directory some - got rid of a bunch of files that have
 | 
						|
since been merged.  Also, got rid of things that should no longer be
 | 
						|
applicable (via code changes), and stuff in which there was only and archetype
 | 
						|
object - there should be enough examples out there on how to create new
 | 
						|
archetyps.
 | 
						|
 | 
						|
Weight for some monsters updated to be in more in line with what should be
 | 
						|
expected.
 | 
						|
 | 
						|
Editable cleaned up for a bunch of objects.
 | 
						|
 | 
						|
Half orc and halfling player types added.
 | 
						|
 | 
						|
Some archetyps for throwing added
 | 
						|
 | 
						|
------------------------------------------------------------------------------
 | 
						|
Changes for Crossfire 0.92.6
 | 
						|
 | 
						|
Several objects added for Brian Thomas valley quest maps - some disabled
 | 
						|
archetypes moved back into palce.
 | 
						|
 | 
						|
Changes for Crossfire 0.92.5
 | 
						|
 | 
						|
Many archetypes added for the kunji maps.
 | 
						|
 | 
						|
Changes for Crossfire 0.91.7
 | 
						|
 | 
						|
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
 | 
						|
These are spread out in many different directories.
 | 
						|
 | 
						|
Spectres are no longer animated.  In this way, invisibilty on them works
 | 
						|
properly.
 | 
						|
 | 
						|
Changes for Crossfire 0.90.5:
 | 
						|
 | 
						|
Changed editable value in some items so they appear in the proper
 | 
						|
place for crossedit.
 | 
						|
 | 
						|
Moved all files in the 'item' directory into misc.
 | 
						|
 | 
						|
Changes for Crossfire 0.90.4:
 | 
						|
 | 
						|
Added DarkOrange to xpm.template file.  Before, there were only
 | 
						|
two oranges, and the dark orange was closer to a brown.
 | 
						|
 | 
						|
Cleaned up some of the X Pixmaps.  Eliminated some colors from the
 | 
						|
various files that are not in the official xpm.template file.
 | 
						|
 | 
						|
Merged the soda archetypes in.  Like Chico, they were at least
 | 
						|
partially colored as I transfered them.
 | 
						|
 | 
						|
Tried to clean up the directories some.  All spell effects should
 | 
						|
now be in magic, where as items that are related to spells (wands,
 | 
						|
books, horns, rods, etc) are in spells.  Either item or misc should
 | 
						|
be removed, as the stuff in them seems like it could be placed
 | 
						|
in the other directory.
 | 
						|
 | 
						|
Changes for crossfire 0.90.3:
 | 
						|
Merged chico archetypes in their proper location, instead of being
 | 
						|
in a separate directly.  Colored them as I went.
 | 
						|
 | 
						|
-----------------------------------------------------------------------------
 | 
						|
 | 
						|
Archetypes
 | 
						|
 | 
						|
old name	new name	comment
 | 
						|
 | 
						|
steinblokk	bwall_0		duplicates
 | 
						|
dun1		blocked
 | 
						|
dun15		blocked
 | 
						|
mine1		blocked
 | 
						|
mine15		blocked
 | 
						|
 | 
						|
thief		thief_1		conficts with player archetypes
 | 
						|
warrior		warrior_1
 | 
						|
elf		elf_1
 | 
						|
ninja		ninja_1
 | 
						|
 | 
						|
 | 
						|
skilt				obsolete
 | 
						|
guarddd[13]			empty archetypes (bitmaps are in dev)
 | 
						|
 | 
						|
------------------------------------------------------
 | 
						|
Bitmaps
 | 
						|
 | 
						|
barbarian[1-3]			old barbarian animation ?
 | 
						|
halbert[1-3]			old human animation ?
 | 
						|
cleric[1-3]			old cleric animation ?
 | 
						|
dun1, mine1			black square
 | 
						|
slime_acid			some test version of green slime ?
 | 
						|
spider*				hevi's bitmaps
 | 
						|
pouch				identical with sack.111 and not used
 |