136 lines
3.0 KiB
Plaintext
136 lines
3.0 KiB
Plaintext
Object pl_dragon
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name fire hatchling
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race dragon
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randomitems dragon_player_items
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face pl_dragon_r.151
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msg
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Skills: Clawing, Levitation, Woodsman, Pyromancy
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Spells: Burning Hands, Medium Fireball
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Special: cannot use weapons or most armor; gain resistances by eating corpses;
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leveling improves natural armor and can grant elemental abilities.
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---
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Dragons are completely different than any other race. Their vast size and bizarre body prevents them both from wearing armour and wielding weapons -- tools that they disdain in any case. Instead, they are gifted with the ability to evolve and grow stronger by eating the flesh of their defeated foes.
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Over the years, their dragonhide hardens and it can provide better protection than the best armour. Instead of wielding weapons, they use their sharp and lethal claws in combat. Moreover, dragons have a natural talent for magic.
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Dragons are very interested in the lore of the elements and usually choose to specialize. While focusing their metabolism on a certain element, they can gain various new abilities -- including new spells, enhanced claws and more. Eventually, a dragon is able to evolve from the hatchling stage into a grown-up terrifying ancient
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dragon.
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endmsg
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animation pl_dragon_r
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is_animated 1
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anim_speed -1
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type 1
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level 1
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ac 5
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wc 21
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dam 10
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alive 1
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weight 70000
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food 999
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speed 1
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attacktype 1
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can_use_shield 0
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can_use_armour 0
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can_use_weapon 0
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Str 5
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Dex 0
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Con 6
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Wis -8
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Int -3
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Pow 5
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# can't use bows anymore with this, so let him use cloaks,
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# bracers, and girdles.
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body_range 1
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body_arm 0
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body_neck 1
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body_skill 1
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body_finger 2
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body_shoulder 1
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body_wrist 2
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body_waist 1
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maxhp 30
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maxsp 30
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maxgrace 30
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# Key/value list
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race_choice_1 dragon_ability_force_fire dragon_ability_force_cold dragon_ability_force_electricity dragon_ability_force_poison
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race_choice_description_1 Choose a dragon focus
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sound_chance 100
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end
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Object dragon_skin_force
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name dragon skin
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invisible 1
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type 114
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face blank.111
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applied 1
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no_drop 1
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end
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Object dragon_ability_force
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name dragon ability
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title fire hatchling
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invisible 1
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type 114
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exp 2
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face blank.111
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neutral 1
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no_drop 1
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end
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# These are used during character creation - presented
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# as choice to player to choose one of these.
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Object dragon_ability_force_fire
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name Fire hatchling focus
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title fire hatchling
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invisible 1
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type 10
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exp 2
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neutral 1
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no_drop 1
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face pl_dragon_r.151
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animation pl_dragon_r
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is_animated 1
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anim_speed -1
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auto_apply 1
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end
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#
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Object dragon_ability_force_electricity
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name Electricity hatchling focus
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title electricity hatchling
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invisible 1
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type 10
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exp 3
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neutral 1
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no_drop 1
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face pl_dragon_blue.151
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animation pl_dragon_blue
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is_animated 1
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anim_speed -1
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auto_apply 1
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end
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#
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Object dragon_ability_force_cold
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name Cold hatchling focus
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title cold hatchling
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invisible 1
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type 10
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exp 4
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neutral 1
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no_drop 1
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face pl_dragon_bl.151
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animation pl_dragon_bl
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is_animated 1
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anim_speed -1
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auto_apply 1
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end
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#
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Object dragon_ability_force_poison
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name Poison hatchling focus
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title poison hatchling
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invisible 1
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type 10
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exp 10
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neutral 1
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no_drop 1
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face pl_dragon_g.151
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animation pl_dragon_g
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is_animated 1
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anim_speed -1
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auto_apply 1
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end
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