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kama1.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
kama_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
kama_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
kama_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
kama_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
lspear.arc
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Buff two-handed weapons' stat blocks.
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2021-01-24 04:54:26 +00:00 |
lspear.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
poleaxe.arc
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Buff two-handed weapons' stat blocks.
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2021-01-24 04:54:26 +00:00 |
poleaxe.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
poleaxe.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
sai1.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
sai_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
sai_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
sai_2.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
sai_2.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
scythe1.arc
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Buff two-handed weapons' stat blocks.
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2021-01-24 04:54:26 +00:00 |
scythe_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
shovel_1.arc
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Buff two-handed weapons' stat blocks.
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2021-01-24 04:54:26 +00:00 |
shovel_1.base.111.png
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Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later.
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2012-04-17 05:03:09 +00:00 |
shovel_1.base.112.png
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Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later.
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2012-04-17 05:03:09 +00:00 |
shovel_1.base.113.png
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Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later.
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2012-04-17 05:03:09 +00:00 |
shovel_1.base.114.png
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Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later.
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2012-04-17 05:03:09 +00:00 |
shovel_1.base.115.png
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Redesign of the shovel graphic (weapon/misc/shovel_1.base.*.png). Animation to come later.
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2012-04-17 05:03:09 +00:00 |
shovel_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
sickle1.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
sickle_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
sickle_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
spear.arc
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Update some item's race to 'throwing'.
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2011-12-30 19:59:02 +00:00 |
spear.base.101.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.111.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.121.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.131.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.141.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.151.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.161.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.171.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.base.181.png
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Pixel and color clean up for spear graphic (weapon/misc/spear.base.*.png)
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2012-04-16 06:15:53 +00:00 |
spear.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
stake.arc
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Tweaks due to ability to use compound race designations for damage calculations.
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2018-05-24 01:59:14 +00:00 |
stake.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
stake.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
t_star1.arc
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Update some item's race to 'throwing'.
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2011-12-30 19:59:02 +00:00 |
t_star1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
t_star1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
taifu_1.arc
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
taifu_1.base.111.png
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Use better compression to reduce image sizes.
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2008-01-12 02:22:57 +00:00 |
taifu_1.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
trident.arc
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Update some item's race to 'throwing'.
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2011-12-30 19:59:02 +00:00 |
trident.base.101.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.111.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.121.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.131.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.141.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.151.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.161.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.171.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.base.181.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.101.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.111.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.121.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.131.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.141.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.151.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.161.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.171.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.clsc.181.png
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Make tridents less blindingly bright. Move old images to classic image set.
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2020-09-14 23:44:02 +00:00 |
trident.face
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 19:58:31 +00:00 |
twinblade_spear.arc
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Patch #270 New Items - 6 different items (with some changes for clarity and item property conflicts as noted in the patch summary on SourceForge.)
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2017-03-19 06:26:41 +00:00 |
twinblade_spear.base.111.png
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Patch #270 New Items - 6 different items (with some changes for clarity and item property conflicts as noted in the patch summary on SourceForge.)
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2017-03-19 06:26:41 +00:00 |